Search found 914 matches
- 02 Jul 2014, 01:29
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3566326
Re: Chat "Room" v3
It's maintenance. Every Tuesday at around 7:30 EST.
- 02 Jul 2014, 01:03
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 536417
Re: Pixel art and sprites go here
I guess this can go here?
Modified version to match the All-Stars version of SMB.
If there's a mistake it should be obvious, or nobody cares. I'll edit accordingly.
Too much of a lazy ass to post it on the spriters-resource.
Modified version to match the All-Stars version of SMB.
If there's a mistake it should be obvious, or nobody cares. I'll edit accordingly.
Too much of a lazy ass to post it on the spriters-resource.
- 29 Jun 2014, 05:38
- Forum: Mapping
- Topic: [WIP] Entity
- Replies: 6
- Views: 2163
Re: [WIP] Entity
viewtopic.php?f=12&t=1642
PLEASE READ THIS AND TRY AGAIN
I mean for fuck sake, put at least 5 minutes, 5 FUCKING MINUTES of effort into the thread, or don't fucking make one at all.
PLEASE READ THIS AND TRY AGAIN
I mean for fuck sake, put at least 5 minutes, 5 FUCKING MINUTES of effort into the thread, or don't fucking make one at all.
- 25 Jun 2014, 05:16
- Forum: Modding
- Topic: do not use mario se 2014-03-08!!!
- Replies: 26
- Views: 11423
Re: DO NOT USE MARIO SE 2014-03-08!!!
The game is more crashy because the game is still in beta. What did you expect?!
Wait for the next version or deal with it, nobody's forcing you to use it.
hurr durr
Wait for the next version or deal with it, nobody's forcing you to use it.
hurr durr
- 25 Jun 2014, 00:29
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 486213
Re: Avatar thread
Firilia (Filia from Skullgirls) made by SauloFX.
- 23 Jun 2014, 21:22
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3566326
Re: Chat "Room" v3
In other news, after 5 fucking years of having this game, I finally got 120 Shine Sprites on Super Mario Sunshine (fuck you island, fuck you corona mountain).
- 21 Jun 2014, 04:15
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 325770
Re: Custom Characters Library [SE] [1.6]
Try reading the first post next time. http://forum.stabyourself.net/viewtopic.php?f=12&t=4014 The link is to a different thread? You're right though, I'm sure this question has been answered numerous times already The link to the thread posted above was in the main post, it shows how to make a cust...
- 21 Jun 2014, 03:05
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 325770
Re: Custom Characters Library [SE] [1.6]
Try reading the first post next time.
viewtopic.php?f=12&t=4014
viewtopic.php?f=12&t=4014
- 20 Jun 2014, 21:05
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264084
Re: Ideas/Things to add to Mari0
a custom sound folder in mappacks (so you can change fireball sound, or coinblock, ect.) decent idea a forum specifically for SE so we don't have to sift through 1.6 stuff it's not a release yet, it doesn't need its own subforum hotkeys, to make level editor easier or cheats more accessible there w...
- 16 Jun 2014, 19:07
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11489
Re: [WIP] Super Mario Island
This looks like a very good mappack! What do you think the ending should be? Just saving Princess Toadstool would just be a bit... unoriginal? Maybe you should make a more original ending? My list: Aperture Science butting into the ending Classic Mario Full fleshed boss battle Bowser Chase Another ...
- 16 Jun 2014, 04:03
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3566326
Re: Chat "Room" v3
I'll just say what nobody else has said yet in two words: "Shut up." All of you. We don't need your clogging of the Chat Room with unwanted bullshit. It's a stupid thing to be arguing about to begin with and everyone's entitled to their own opinions. Not caring any further, gg, wd guys.
- 15 Jun 2014, 22:21
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11489
[WIP] Super Mario Island
Welcome to... http://i.imgur.com/DtBanjn.png A comeback classic to Super Mario World based around it's style. 'don your hat and overalls and get ready for another adventure full of baddy-stomping and princess-saving! TODO: - Get NewMario's Animations to work + Fireball Color Compatibility. - Make s...
- 15 Jun 2014, 22:01
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 325770
Re: Custom Characters Library [SE] [1.6]
Ok, how do I do that?Hatninja wrote:You'd have to resize & center each cell.
- 15 Jun 2014, 19:51
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 325770
Re: Custom Characters Library [SE] [1.6]
I need some help for some animations.
https://www.dropbox.com/s/rzdhs0qt0bc7dy4/newmario.zip The bigmario "swimming" animations are too big for the area they can be in.
Is there any way to fix this?
https://www.dropbox.com/s/rzdhs0qt0bc7dy4/newmario.zip The bigmario "swimming" animations are too big for the area they can be in.
Is there any way to fix this?
- 14 Jun 2014, 02:01
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 34802
Re: mari0 pe (pocket edition)
And your point is? someone's bound to do it. Right? Maybe? Hopefully? [size=]PLEASE SOMEONE RECODE IT INTO SWIFT!![/size] That's why I gave the heads-up now so people would work on recoding it AHEAD of time! ;) And/or re-making the partial/FULL game out of Swift. There's a well used engine called U...
- 13 Jun 2014, 23:05
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264084
Re: Ideas/Things to add to Mari0
I'd like to see some things get done with the Enemies .json files.
pickUp: Picks up an enemy as you would do a cube.
killMorph: When this entity is killed, it will do the same as a tile triggered by a button. This way we can make p-switches easily.
pickUp: Picks up an enemy as you would do a cube.
killMorph: When this entity is killed, it will do the same as a tile triggered by a button. This way we can make p-switches easily.
- 11 Jun 2014, 20:04
- Forum: Mari0 discussion
- Topic: what do i do once ive downloaded SE beta thing
- Replies: 5
- Views: 1823
Re: what do i do once ive downloaded SE beta thing
Rename the .zip with the Lua files in it to a .love, then run it.
- 11 Jun 2014, 19:59
- Forum: Mari0 discussion
- Topic: what do i do once ive downloaded SE beta thing
- Replies: 5
- Views: 1823
Re: what do i do once ive downloaded SE beta thing
Install, and run the .love file with LOVE 9.0.0.
- 11 Jun 2014, 19:22
- Forum: Mari0 discussion
- Topic: what do i do once ive downloaded SE beta thing
- Replies: 5
- Views: 1823
- 11 Jun 2014, 18:08
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497131
Re: Tileset Respositorium
Grass, for a secret project.
Enlarged.
Enlarged.
Re: Ponies.
I preferably couldn't care (granted I haven't seen any episodes of S4).jwright159 wrote:Do you guys like twilight as a unicorn or alicorn?
- 09 Jun 2014, 14:24
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3566326
Re: Chat "Room" v3
Original Character.jwright159 wrote:I have no clue what's happening, so this is completely unrelated.
What does OC mean?
- 08 Jun 2014, 17:33
- Forum: Mapping
- Topic: How to make animated tiles work
- Replies: 5
- Views: 1472
Re: How to make animated tiles work
You would also need a #.txt file to display what delay the tiles will go at.Villager103 wrote:Oh Thanks! I appreciate it.alesan99 wrote:You need to name it a number EX: 1.png, 2.png, 3.png
EDIT:It does not work for some reason. Do the tiles have to be separate?
- 08 Jun 2014, 02:50
- Forum: Not Pacman
- Topic: What if Not Pacman was on the GBA?
- Replies: 6
- Views: 5774
Re: What if Not Pacman was on the GBA?
Other people on this forum might not know it's not a rom.Conchobar Marini wrote:Hey! I know that it's not a rom, OK? You didn't need to tell me that.Firaga wrote:Not Pac-Man isn't a ROM, it's a LOVE program.
Instead of someone creating another thread, they can search and find the answer.
- 08 Jun 2014, 01:52
- Forum: Not Pacman
- Topic: What if Not Pacman was on the GBA?
- Replies: 6
- Views: 5774
Re: What if Not Pacman was on the GBA?
No.
Not Pac-Man isn't a ROM, it's a LOVE program.
Therefore, it can't be ported. To make it for the Game Boy you'd need to start all from scratch.
Not Pac-Man isn't a ROM, it's a LOVE program.
Therefore, it can't be ported. To make it for the Game Boy you'd need to start all from scratch.
- 07 Jun 2014, 06:38
- Forum: Modding
- Topic: HELP WITH MY MARI0 MOD!!!
- Replies: 6
- Views: 1718
Re: HELP WITH MY MARI0 MOD!!!
Is this Mari0 1.6 or Mari0 SE? Also what version of SE?
- 05 Jun 2014, 21:58
- Forum: Twatter
- Topic: Locations and places
- Replies: 39
- Views: 15827
Re: Locations and places
We live in a little town called Brockville down in the Thousand Islands. http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/General_Brock_Courthouse_Building_Brockville_Ontario.JPG/250px-General_Brock_Courthouse_Building_Brockville_Ontario.JPG It's a nice little town down by the St. Lawrence w...
- 30 May 2014, 21:11
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 486213
Re: Avatar thread
Made by SauloFX.
- 30 May 2014, 16:50
- Forum: Mapping
- Topic: Aperture Science Laboratories Escape!
- Replies: 19
- Views: 3778
Re: Aperture Science Laboratories Escape!
Oh god... ROBLOX... EVERYBODY RUN!!!!! FLEE THE THREAD! I think that started happening when everyone stopped posting. Stop bumping every fucking thread you think it need deeming worthy of your intelligent posts. Hell. Stop complaining. It is just a small bump, jeez Do not bump threads unless you ha...
- 30 May 2014, 14:37
- Forum: Mapping
- Topic: Aperture Science Laboratories Escape!
- Replies: 19
- Views: 3778
Re: Aperture Science Laboratories Escape!
I think that started happening when everyone stopped posting.Villager103 wrote:Oh god... ROBLOX...
EVERYBODY RUN!!!!! FLEE THE THREAD!
Stop bumping every fucking thread you think it need deeming worthy of your intelligent posts.
- 28 May 2014, 20:03
- Forum: Twatter
- Topic: Stabby Story
- Replies: 105
- Views: 18177
Re: Stabby Story
Jorichi's already Jenka iirc.gemwrecker wrote:Well, call me bat**** crazy. But I'm Jenka.
Mindnomad, I'm your mother (Wait, what?).
- 24 May 2014, 16:45
- Forum: Mari0 discussion
- Topic: Multiplayer on Mario SE
- Replies: 4
- Views: 2329
Re: Multiplayer on Mario SE
I believe by Multiplayer, you mean Local Multiplayer instead of Online.
This is for both 1.6 and SE.
This is for both 1.6 and SE.
- 22 May 2014, 15:13
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3566326
Re: Chat "Room" v3
Why thank you. I've tried to distance myself from tumblr (even though I'm stuck there forever), so my friend recommended this forum. I might try a bit of mappack making, but right now I focus on my music and trying to paint the sonic screwdriver below to look all steampunk. But as I said, thank you...
Re: Ponies.
I'm just putting random bible verses in each post at size 65, like how some people put it in their emails. ------------------------ Genesis 6:22 KJV Thus did Noah; according to all that God commanded him, so did he. Doing something like this is basically a signature. And Saso disabled them to not c...
- 13 May 2014, 14:16
- Forum: Twatter
- Topic: Stabby Story
- Replies: 105
- Views: 18177
Re: Stabby Story
@Shank, a simple recolor, no. Not banging on Saulo, but wasn't his a recolour as well? There's a difference between effort and a blatant Paint Bucket recolor. http://i.imgur.com/aCooBj3.png Saulo's is visually similar, but it's not a recolor. The same shape was most likely used, but the heavy shadi...
- 11 May 2014, 02:48
- Forum: Twatter
- Topic: Stabyourself.net community group picture!
- Replies: 62
- Views: 16422
Re: Stabyourself.net community group picture!
We didn't let Turtley3 in with his stickman.Shank wrote:I'll jump in with this:
No exceptions for you either.
- 10 May 2014, 03:12
- Forum: Mari0 discussion
- Topic: Can i Get Some Help?
- Replies: 4
- Views: 2507
Re: Can i Get Some Help?
ROTFLMFAOL!!! (X"D All you have to do is: I srsly have NO idea... I'm inexperienced .-. Try going to the website's (=where you download the SE & stuff) manual / download instructions. Or PM a smart guy (NOT me! XD ). I seriously don't think a thread is needed for this So yep, that's how it's DONE! ...
- 05 May 2014, 05:24
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 536417
Re: Pixel art and sprites go here
I think it looks fine, I've got no idea what you mean. Are you the big-pixel-then-small-pixel thing? Or do you mean the letters themselves not being the same horizontal dimensions? White spaces in between letters with enclosed spaces. Everything is in capitals except for the "i". It would have been...
- 05 May 2014, 04:21
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 536417
Re: Pixel art and sprites go here
Something something white spaces something something text not same size.MagicPillow wrote:
- 01 May 2014, 22:29
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271033
Re: Beta Screenshots and Gifs
TurretBot wrote:The idea came from the picture of a sketch for a Mari0 level that Luna posted onto the group chat; It was a sketch for her mappack.
You clearly aren't getting this, are you?TurretBot wrote:TL;DR It wasn't Luna's idea, I made sure she knew beforehand and even told her I won't use it if she doesn't want me too.
- 01 May 2014, 16:01
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 536417
Re: Pixel art and sprites go here
(double post)
Enlarged x2
(psssttt it's Renkoek)
Enlarged x2
(psssttt it's Renkoek)
- 30 Apr 2014, 21:46
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 536417
Re: Pixel art and sprites go here
I already posted it in the Art Someone thread, but I might as well put it here as well.
Enlarged x2
(psssttt it's saulo.)
Enlarged x2
(psssttt it's saulo.)
- 30 Apr 2014, 01:42
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 109817
Re: Facts People Wouldn't Know Otherwise
[deleted]
- 28 Apr 2014, 23:39
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 109817
Re: Facts People Wouldn't Know Otherwise
Round 2: Electric Boogaloo - I'm a flaming bisexual. - I am scared of loud noises (even a balloon popping frightens me). - I'm very emotional sometimes. - I'm a heavy reader. - I love fruit or anything ice-cold. - I can't stand not doing anything. To me, just sitting and not doing anything is a wast...
- 28 Apr 2014, 15:53
- Forum: Mapping
- Topic: [WIP] [SE] Wonderful Science
- Replies: 10
- Views: 2676
Re: [WIP] [SE] Wonderful Science
Hey! I haven't posted about this in a while, so I might as well fill you in. Wonderful Science over the past few weeks, has been getting a complete overhaul. A new tileset (which is looking beutiful), new plotline (maybe possibly probably), and new puzzles, preferably ones that won't lag horribly. S...
- 28 Apr 2014, 15:34
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 109817
Re: Facts People Wouldn't Know Otherwise
- I get very impatient with people when I tell them what to do and they aren't listening. This just INFURIATES me. - I am a lazy person, even though it might not look like it. - I'm terrified of people saying "no" to something, so most of the time, I don't ask people for help. - I'm an unsociable pr...
- 27 Apr 2014, 01:55
- Forum: Game development
- Topic: Titch
- Replies: 5
- Views: 4029
Re: Titch
0/10 No attempt was made.
Graphics look shit out, game plays horrible, and makes no sense.
Would be great if I wasn't scaled horribly out of proportion.
This would benefit from a single art style, not 3 or 4 mashed together.
Graphics look shit out, game plays horrible, and makes no sense.
Would be great if I wasn't scaled horribly out of proportion.
This would benefit from a single art style, not 3 or 4 mashed together.
- 25 Apr 2014, 15:54
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497131
Re: Tileset Respositorium
More progress.
(sorry for big space)
Black tiles in centerish are for tunnels, just to look nice.
The red/blue tiles in the corner are for the blocks Lasrers and Ligthbridges are on.
And the teal-outlines blocks on the left are mirror blocks!
(sorry for big space)
Black tiles in centerish are for tunnels, just to look nice.
The red/blue tiles in the corner are for the blocks Lasrers and Ligthbridges are on.
And the teal-outlines blocks on the left are mirror blocks!
- 24 Apr 2014, 12:44
- Forum: Stabyourself.net
- Topic: Stabyourself.net Wiki
- Replies: 28
- Views: 18356
Re: Stabyourself.net Wiki
Facebook or Yahoo? Because you kind of fucked up there.
Nobody's going to message you for your map, just make a new thread and state it's not finished yet.
Also, what does this have to do with Alesan99 at all?
Nobody's going to message you for your map, just make a new thread and state it's not finished yet.
Also, what does this have to do with Alesan99 at all?
- 23 Apr 2014, 02:41
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497131
Re: Tileset Respositorium
How about you actually credit me for those first 9 grass/dirt tiles.Turtley3 wrote:Ding dong, here's Version 2.6 of my tileset.