Search found 1251 matches

by Qwerbey
29 Jan 2019, 07:07
Forum: Mapping
Topic: [A99E] The Only Level Is Me
Replies: 19
Views: 9128

Re: The Only Level Is Me [RELEASED]

I mean, you're the first person to do anything for any amount of posts, as far as I'm aware.
by Qwerbey
26 Jan 2019, 01:28
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417193

Re: The Enemy Respositorium

Width and height must be a mutiple of 0.75.
by Qwerbey
21 Jan 2019, 22:10
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121246

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

I know I'm really hard on this mod a lot, but that's actually a really good feature, and if my game still had tiles, I would want to recreate it there.
by Qwerbey
21 Jan 2019, 09:54
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5701

Re: [CE] Retro Romp (NOW WITH WORLD 2, 16 levels)

I'm not going to claim that there's a best answer, or even that my ideas would necessarily work the best for your purposes, but here are a few things you could try: Reserve them for levels or areas with additional pressure (i.e. Lakito levels, bullet and fish zones...) Use them like a "soft" failsta...
by Qwerbey
21 Jan 2019, 07:21
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5701

Re: [CE] Retro Romp (NOW WITH WORLD 2, 16 levels)

I've posted this earlier on Discord, but I'm keeping it here for posterity. Anyway, I don't really like how you use piranha plants. They often break the flow of the level without contributing much tension or serious problem solving.
by Qwerbey
21 Jan 2019, 04:33
Forum: Mapping
Topic: [CE] Retro Romp (NOW WITH WORLD 3, 30 levels)
Replies: 14
Views: 5701

Re: [CE] Retro Romp (NOW WITH WORLD 2, 16 levels)

I mean, if he didn't want people using it he'd've disabled it.
by Qwerbey
20 Jan 2019, 00:37
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2573334

Re: Art Thread

By my count, it takes them 240ms to move, which is nonzero.
by Qwerbey
19 Jan 2019, 23:15
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2573334

Re: Art Thread

Hang on, I just noticed they're really quickly moving so...
Dishonored (2012)
by Qwerbey
19 Jan 2019, 22:37
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2573334

Re: Art Thread

Teleportium (Unreleased)
by Qwerbey
19 Jan 2019, 00:23
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121246

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

can u add sendificators from that one portal map?
by Qwerbey
15 Jan 2019, 06:28
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2573334

Re: Art Thread

Eh, just make the thread and if it dies, it dies. So it goes.
by Qwerbey
15 Jan 2019, 04:14
Forum: Twatter
Topic: Avatar Thread '18/'19. Rejoice
Replies: 9
Views: 9660

Re: Avatar Thread '18

To be honest, I don't even remember why I wrote all of them to be so damb mean.
by Qwerbey
15 Jan 2019, 04:13
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578950

Re: Chat "Room" v3

Yoshi is a synapsid at best.
by Qwerbey
15 Jan 2019, 00:02
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578950

Re: Chat "Room" v3

He was a yoshi, but now he's a dragon.
by Qwerbey
12 Jan 2019, 04:30
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417193

Re: The Enemy Respositorium

If you used my code verbatim, it won't work. You still need the braces to notate the enemy object. Here's the official page on JSON.
by Qwerbey
09 Jan 2019, 21:56
Forum: Mari0 discussion
Topic: Mari0 challenges
Replies: 8
Views: 4678

Re: Mari0 challenges

My trick is to go into a portal loop to gain a lot of height, then alternate floor portals so you basically never touch the ground.
by Qwerbey
09 Jan 2019, 21:55
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417193

Re: The Enemy Respositorium

You have incorrect syntax. It should be:

Code: Select all

"spawnsenemy": "goomba",
instead of

Code: Select all

spawnsenemy = "goomba",
by Qwerbey
09 Jan 2019, 21:51
Forum: Stabyourself.net
Topic: GIVE US A NEW BLOG UPDATE SASO
Replies: 8
Views: 9953

Re: GIVE US A NEW BLOG UPDATE SASO

What about Mari3 or Glof?
by Qwerbey
08 Jan 2019, 23:37
Forum: Mari0 discussion
Topic: Mari0 challenges
Replies: 8
Views: 4678

Re: Mari0 challenges

Name: Jump Button Challenge Rules: Beat the SMB mappack without pressing whatever key you have bound to jump. Modeled after the Mario 64 A Button Challenge. Difficulty: nil/10 Additional comments: I don't actually know if this is possible, but it seems like it could be. You could bind jump to some k...
by Qwerbey
07 Jan 2019, 07:54
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578950

Re: Chat "Room" v3

I think that one's from before she had a gimbaled head.
by Qwerbey
06 Jan 2019, 22:57
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121246

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Oh, I misread SirBacon's post and forgot about that thing.
by Qwerbey
05 Jan 2019, 20:55
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578950

Re: Chat "Room" v3

It's a robot character I made. I think there's a more complete picture of her somewhere around here.
by Qwerbey
04 Jan 2019, 06:43
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578950

Re: Chat "Room" v3

If I told you I'd have to kill you.
by Qwerbey
04 Jan 2019, 00:11
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578950

Re: Chat "Room" v3

Remember when we used to freak out about Page 100? I'm really glad that Sašo hasn't had to lock the Chat "Room" v3 and create the destruction of everything.
by Qwerbey
03 Jan 2019, 19:34
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229922

Re: CURRENT RELEASE: 1.6

SE is 1.7.
by Qwerbey
31 Dec 2018, 20:24
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121246

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

there is a huge problem with power ups if you touch a mushroom while big you will become fire mario and if you touch a fire flower while small you become big mario. i would love for this to be fixed as this has annoyed me ever since the beginning of mari0. I'm pretty sure this is how the original S...
by Qwerbey
29 Dec 2018, 04:48
Forum: Twatter
Topic: Free games to play.
Replies: 92
Views: 114966

Re: Free games to play.

You can also play some of alesan99's games which I'm only saying because he just made a new one and Turtley just posted here.
by Qwerbey
15 Dec 2018, 00:17
Forum: Mapping
Topic: V0id: A Group Mappack
Replies: 5
Views: 4596

Re: V0id: A Group Mappack

Yeah, it's fucked.
by Qwerbey
13 Dec 2018, 01:22
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121246

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

The filepath doesn't really matter as long as the .exe and .dll files are in the same place. It's like this for every love2d game.
by Qwerbey
27 Nov 2018, 22:31
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578950

Re: Chat "Room" v3

Блин.
by Qwerbey
27 Nov 2018, 01:56
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121246

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

It's not "Super Mari0 Br0s. 3" it's just "Mari3".
by Qwerbey
20 Nov 2018, 01:08
Forum: Twatter
Topic: Facts People Wouldn't Know Otherwise
Replies: 221
Views: 110010

Re: Facts People Wouldn't Know Otherwise

Some corrections:
  • Everything I said earlier was wrong
  • Except I $till read dollar $ign$ with a li$p
by Qwerbey
17 Nov 2018, 22:17
Forum: Mari0 discussion
Topic: Mari0 with PlayStation 4 controller
Replies: 6
Views: 5119

Re: Mari0 with PlayStation 4 controller

xinput and dinput are just differing gamepad input standards. Outside of compatibility, I'm not really sure what the difference is.
by Qwerbey
16 Nov 2018, 23:36
Forum: Mari0 discussion
Topic: Mari0 with PlayStation 4 controller
Replies: 6
Views: 5119

Re: Mari0 with PlayStation 4 controller

I know the PS4 uses dinput, so if you can find something that can convert that to xinput, it should be fine. "Should" being the operative word here.
by Qwerbey
16 Nov 2018, 04:05
Forum: Mari0 discussion
Topic: Could Mari0 work on the Nintendo 64?
Replies: 3
Views: 3723

Re: Could Mari0 work on the Nintendo 64?

I mean anything could work on anything else if you change the engine, framework, or language. That's what porting is.
by Qwerbey
16 Nov 2018, 03:24
Forum: Mari0 discussion
Topic: Could Mari0 work on the Nintendo 64?
Replies: 3
Views: 3723

Re: Could Mari0 work on the Nintendo 64?

I think LOVE's too hardcore to run on an N64, but maybe ask TurtleP.
by Qwerbey
13 Nov 2018, 23:24
Forum: Mapping
Topic: Goldshroom Island [SE Beta 7]
Replies: 14
Views: 4870

Re: Goldshroom Island [SE Beta 7]

I think you can run a Beta 8 map through the converter (viewtopic.php?f=12&t=1970) to use it in Beta 9 and up, but don't quote me on that.
by Qwerbey
10 Nov 2018, 03:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121246

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Shaders are scripted in GLSL, which is based on C, along with a bit of LOVE's own syntax. You can also add premade ones, if you don't feel up to scripting your own.
by Qwerbey
04 Nov 2018, 21:36
Forum: Mapping
Topic: my new mappack demo
Replies: 5
Views: 3266

Re: my new mappack demo

If you know it's bad, why release it?
by Qwerbey
29 Oct 2018, 22:43
Forum: Mapping
Topic: Super Mario Bros 5 [Alesan99's Entities]
Replies: 3
Views: 3435

Re: Super Mario Bros 5 [Alesan99's Entities]

An important thing to remember is that ideas are nothing compared to implementation.
by Qwerbey
27 Oct 2018, 23:37
Forum: Mapping
Topic: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)
Replies: 41
Views: 9279

Re: Mario and the Intergamatically Connected, GAME-DESTROYING Glitch! (WORKING TITLE, VERY W.I.P.)

No words are real; they're all made up at some point. In this case, I'm basing it off of Latin roots; "inter-", between; "ludo", game; and "-ic" and "-ally" to make it into an adverb.
by Qwerbey
24 Oct 2018, 21:58
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2573334

Re: Art Thread

Did he turn his tv on just to light up the pumpkin?
by Qwerbey
24 Oct 2018, 17:30
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2573334

Re: Art Thread

Damb I've never actually posted anything about my game here.
Image