Search found 1253 matches
- 24 Oct 2018, 21:58
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3255345
Re: Art Thread
Did he turn his tv on just to light up the pumpkin?
- 24 Oct 2018, 17:30
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3255345
Re: Art Thread
Damb I've never actually posted anything about my game here.
- 24 Oct 2018, 14:06
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395862
- 19 Oct 2018, 23:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042774
Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I see you've got custom hats now, so if you want to pack any of the ones I made into the mod, feel free.
- 16 Oct 2018, 04:54
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042774
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I still don't get why the speed isn't a number.
- 09 Oct 2018, 22:49
- Forum: Modding
- Topic: I wanted to add some features to SE, so I did
- Replies: 9
- Views: 5704
Re: I wanted to add some features to SE, so I did
Why not just add this to CE?
- 30 Sep 2018, 07:22
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185460
Re: SE Custom Enemies Help Thread
We could help you a lot better if you posted the crash log as well, but my first guess is the trailing comma at the end of the code.
- 29 Sep 2018, 02:11
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395862
Re: Chat "Room" v3
That's not Mari0 though, is it?
- 25 Sep 2018, 22:36
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4395862
Re: Chat "Room" v3
When
- Some sick fuck makes a Bowsette sprite
- Some other sick fuck adds it to the game
- 19 Sep 2018, 16:38
- Forum: Modding
- Topic: Tasb0t - Mari0 1.6.2 TASing tools
- Replies: 6
- Views: 6890
Re: Tasb0t - Mari0 1.6.2 TASing tools
From what I'm aware of, TASBot normally refers to an input device for a game console that plays back TAS movie files.
- 19 Sep 2018, 05:50
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39539
Re: Group Mappack: Short-Term Author
Yes, but you can reanimate it if you want, like a necromancer.
- 13 Sep 2018, 20:02
- Forum: Modding
- Topic: Custom Characters for Mari0 1.6 [ Need Help ]
- Replies: 6
- Views: 5906
- 13 Sep 2018, 17:07
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 296855
Re: Mari0 Images Thread
Nobody specifically said it, we just all agreed on it when nobody was making maps for it outside of novelty.
- 12 Sep 2018, 23:04
- Forum: Modding
- Topic: Custom Characters for Mari0 1.6 [ Need Help ]
- Replies: 6
- Views: 5906
- 12 Sep 2018, 23:03
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 526388
Re: Unpopular Opinions
These are some really good banners.
- 12 Sep 2018, 21:31
- Forum: Modding
- Topic: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?
- Replies: 5
- Views: 6246
Re: Haven't kept up with Mari0 for 4-5 years - is Mari0 1.6 with mods still the best way to play?
You're a damb fool then.
- 12 Sep 2018, 04:10
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369022
Re: Custom Characters Library [SE] [1.6]
I don't remeber anyone ever doing that.
- 07 Sep 2018, 22:04
- Forum: Game development
- Topic: A Game That I am working on, but I will need your help
- Replies: 20
- Views: 7886
Re: A Game That I am working on, but I will need your help
Nah mate it's dead as fuck.
- 07 Sep 2018, 17:32
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465518
Re: The Enemy Respositorium
Make the tiles foreground.
- 06 Sep 2018, 17:11
- Forum: Game development
- Topic: Post your never released games here!
- Replies: 25
- Views: 8494
Re: Post your never released games here!
Your not a real gamer if you don't have every version of löve installed at once.
- 06 Sep 2018, 17:07
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 526388
Re: Unpopular Opinions
Banjo-Kazooie isn't that great.
- 05 Sep 2018, 17:28
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465518
Re: The Enemy Respositorium
You can also modify "animationstart" with custom timers. I once did that to give my enemies simple idle animations.
- 04 Sep 2018, 19:50
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465518
Re: The Enemy Respositorium
No, "width" and "height" determine the size of the bounding box, not the quad size. I think your problem is that you have one less spriteset row than you should (or maybe 2 more than you should, and you need "nospritesets").
- 03 Sep 2018, 20:58
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6670
Re: Custom Enemy Sizes
That error has to do with graphics, not bounding box size.
- 03 Sep 2018, 20:53
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163571
Re: Mari0: Community Edition (formerly SE Bugfixes)
It's one of those bugs that's so old, noboby thinks about it anymore.
- 31 Aug 2018, 23:49
- Forum: Mapping
- Topic: Custom Enemy Sizes
- Replies: 15
- Views: 6670
Re: Custom Enemy Sizes
It's just "width": and "height":, though it'll glitch out if it's not a multiple of the goomba's size.
- 31 Aug 2018, 23:30
- Forum: Mapping
- Topic: Custom Boss Prototype
- Replies: 6
- Views: 3642
Re: Custom Boss Prototype
Mostly it just got tedious. Maybe reversing the stage order would help, but maybe not. I would advise against pre-making bosses, though, as the best bosses (outside of a boss rush game, anyway), build upon the concepts or mechanics of the previous stage(s).
- 31 Aug 2018, 22:19
- Forum: Mapping
- Topic: Custom Boss Prototype
- Replies: 6
- Views: 3642
Re: Custom Boss Prototype
I can tell you right now that difficulty does not necessarily correlate to engagement; in fact, excessive challenge can actually make a game less engaging.
- 29 Aug 2018, 10:20
- Forum: Mapping
- Topic: NPC Color Match Problem
- Replies: 1
- Views: 2122
Re: NPC Color Match Problem
In SE, enemies always render full white in code.
- 23 Aug 2018, 06:15
- Forum: Mari0 discussion
- Topic: Mari0 TASes
- Replies: 8
- Views: 7367
Re: Mari0 Portal Map Pack TAS
I still think you should do Gravitas.
- 19 Aug 2018, 04:43
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 163571
Re: Mari0: Community Edition (formerly SE Bugfixes)
Actually things like !activator could be useful.
- 12 Aug 2018, 04:08
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042774
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Bug:
Looks like Mario is running at √(2) normal speed up slopes.
Looks like Mario is running at √(2) normal speed up slopes.
- 04 Aug 2018, 22:43
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 251337
Re: Mari0:SE version thread
Don't use the lastest version; use 0.9.x.
- 04 Aug 2018, 01:29
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 251337
- 22 Jul 2018, 05:53
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042774
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Probably grow/shrink.
- 21 Jul 2018, 23:59
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042774
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
What happens if you have the pony hair?
What happens if you have a stack!?
What happens if you have a stack!?
- 20 Jul 2018, 06:48
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 185460
Re: SE Custom Enemies Help Thread
Try having it transform into an intermediary stage that kills on all sides and is taller than the enemy itself. That way, if the player steps on it, they get killed by the new enemy, but boxes are immune. I tried using this once to recreate 1.6 spikies, but that was before I knew much about enemies.
- 15 Jul 2018, 01:42
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
Re: Map Contest #5
I would be counting the votes now, but there weren't any.
- 09 Jul 2018, 09:32
- Forum: Mapping
- Topic: Caustic [SE Beta 9] [A99E] (Postponed)
- Replies: 12
- Views: 8384
Re: Caustic [SE Beta 9]
It's been a while, hasn't it? I recently restarted work on this mappack, and I've got a few facts for you. Regarding length, I'm currently looking at 5 to 6 worlds Worlds themselves will likely not be a consistent length, acting more like the chapters from Half-Life A lot of things from the demo hav...
- 09 Jul 2018, 09:16
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 543490
Re: Tileset Respositorium
I can't believe no one's posted a Kirby's Adventure tileset here yet.
- 08 Jul 2018, 23:30
- Forum: Modding
- Topic: Hat loader links are also broken
- Replies: 3
- Views: 4869
Re: Hat loader links are also broken
SE has its own hat system, and most of the hats have been converted to work.
- 08 Jul 2018, 23:30
- Forum: Modding
- Topic: Online mod link not working
- Replies: 5
- Views: 5662
Re: Online mod link not working
You can also create a new filetype, like .love8, and associate that with LÖVE 0.8.0.
- 08 Jul 2018, 05:06
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
Re: Map Contest #5
If you already have your map finished, I'll think about it, but I will not wait on you.
- 07 Jul 2018, 18:58
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
Re: Map Contest #5
A couple clarifications: Voting will end one week after the original post, so Friday, July 13. spooky Contestants, I'm going to assume you're voting for your own map, and preemptively mark you down for that. If you do want to vote for the opposite map, you can still cast a vote and I will update the...
- 07 Jul 2018, 05:30
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042774
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Also I think one of them makes moving platforms solid from the side, but that might be a 1.6 thing.
- 07 Jul 2018, 04:28
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 465518
Re: The Enemy Respositorium
![Image](http://i.imgur.com/bplnT.gif)
http://blog.stabyourself.net/post/35343 ... r-mappacks
Maurice has the code all laid out for you there.
- 06 Jul 2018, 23:36
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5042774
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Have you done all the port forwarding stuff?
- 06 Jul 2018, 21:40
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
Re: Map Contest #5
And with that, the submission phase comes to a close. To vote, simply send me a PM containing the title of the mappack you want to vote for (with a descriptive subject line) either over the forums or Discord. You can click here to automatically send me one over the forums. For easier access, the ent...
- 04 Jul 2018, 04:22
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
Re: Map Contest #5
I know that I tend to hold on to my mappacks until the very last day so I have the most time to polish and bugfix, so I won't be terribly worried until the 5th. Besides, I can silently add a day or two to the contest. I would like to know which game the competition you're in is for though, since I w...
- 25 Jun 2018, 18:46
- Forum: Mapping
- Topic: Map Contest #5
- Replies: 18
- Views: 7458
Map Contest #5
Hello again. It's high time for another Map Contest, and the first of 2018. I've decided to continue it off from here instead of restarting the counter each year because I think it'll make it easier for people to find the first one. I'm sure you know the rules, but if you don't, here they are: -If y...