Search found 1799 matches
- 21 Jan 2014, 19:36
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
You can select several instances of the same entity with the selection tool and then configure them all at once.
- 21 Jan 2014, 19:24
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
If you can give me a correct name for that. It was something like D-Latch or something.
Edit: Asked my electronics dude, he says it's an RS Flip-flop.
Edit: Asked my electronics dude, he says it's an RS Flip-flop.
- 21 Jan 2014, 18:20
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
http://guegan.de/stuff/mari0_se_2014-01-21_7.love Changelog _7 fixed stuff: - Fixed carried cubes getting emancipated by disabled grids - Funnel + grate = enemies going through it - Gravity mistakenly going to default when out of funnel - Spikeys and Beetles emancipate now - Orange portal glow - En...
- 21 Jan 2014, 13:58
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
If your mappack crashes the game, you could send me that. That'd be super.
- 21 Jan 2014, 13:32
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Then I'm gonna need more accurate steps to replicate it.
- 21 Jan 2014, 13:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Samario wrote: Well, crap.
Please make sure you're using beta _6.MedicInDisquise wrote:Well now. I was just opening and exiting the editor many times, something I love to do when thinking of what to do.
Changelog _7:
- Fixed carried cubes getting emancipated by disabled grids
- 21 Jan 2014, 01:16
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
I can't seem to get collision to work on animated tiles. It only works on animated tiles that can be triggered. I just want to make sure I'm not doing anything wrong. You appear to be right. Changelog _5 --newer version available-- - Fixed non-triggered animated tiles not updating collision and non...
- 21 Jan 2014, 01:12
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Super sexy beta 4 --newer version available-- - Fixed the example mappack - Fixed the stys logo in some cases - Fixed bowser - Fixed coins in SMB mappack - Fixed platforms in SMB mappack - Fixed rightclicking the minimap on >15 height maps sending mario to the wrong position - Fixed exiting test mod...
- 21 Jan 2014, 00:46
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
thanks for the adviceTurtley3 wrote:It would be cool if you could fix them.Maurice wrote:in the root of the mappack but custom tiles are broken (as you can read in the op)
- 21 Jan 2014, 00:41
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
in the root of the mappack but custom tiles are broken (as you can read in the op)
- 21 Jan 2014, 00:21
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
You could just middle click an empty tile.
- 20 Jan 2014, 23:52
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
AwesomeWillWare wrote:
- 20 Jan 2014, 23:20
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Send issues and crashes to crash@stabyourself.net
Do not post them in here.
Do not post them in here.
- 20 Jan 2014, 23:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Aiming is still bound to the joysticks
- 20 Jan 2014, 23:05
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
noHans1998 wrote:Maurice, can you remove (or change)the debug key (F) from the game? i'm used to use that key to run.
Fixed things:
- Goombas flying away when funnel is turned off
- Epilepsy on crash
--newer version available--
- 20 Jan 2014, 22:52
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Update on the beta:
--newer version available--
Changelog: viewtopic.php?p=90713#p90713
Music not playing in editor is the expected behavior.
music in the example mappack is Yearning of the Wind or something. The 600AD theme from chrono trigger.
--newer version available--
Changelog: viewtopic.php?p=90713#p90713
Music not playing in editor is the expected behavior.
music in the example mappack is Yearning of the Wind or something. The 600AD theme from chrono trigger.
- 20 Jan 2014, 22:26
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
fixedHans1998 wrote:Ok, i know what's happening, i changed the height to 50, wigth 25, that's why the cubes didn't work, because i changed again to normal height, they appeared.
- 20 Jan 2014, 22:16
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Things fixed so far: - Players animate again on automated walks - F12 no longer crashes - Shouldn't crash due to canvas on unsupported computers (hopefully?) - Short levels work - Pressing escape in changesize screen - Suspend text - Flag animation not taking look control - Mushrooms not removing if...
- 20 Jan 2014, 20:26
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
Guys this thread isn't an issue tracker.
- 20 Jan 2014, 20:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Re: Mari0 SE Beta
:( http://i1258.photobucket.com/albums/ii533/Hman1998/bug_zps334cdd39.png I got this when i opened it, then i erased the data (not before making a back up), and it happened again. http://i.imgur.com/PcjYwfz.png Also feel free to join us on IRC and complain about your old mappacks not working to me ...
- 20 Jan 2014, 19:50
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
You can try it for yourselfpopcan12 wrote:That looks rather interesting, what with the signs and the stick figure and what not.Maurice wrote:Image
Here's something dumb
viewtopic.php?f=8&t=4004
- 20 Jan 2014, 19:49
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231701
Mari0 SE Beta
Hi. Here's the latest version of Mari0 SE with a shitty example mappack.The mappack is included but I also uploaded it as a separate zip because I'm sure some of you will no doubt have problems opening a .love http://guegan.de/stuff/mari0_se_2014-01-21_7fix.love - LÖVE 0.9.0 http://guegan.de/stuff/e...
- 20 Jan 2014, 15:19
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
Here's something dumb
- 02 Jan 2014, 20:53
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
I didn't like it very much.
None of the decisions had any effect whatsoever.
They didn't even try to hide it like they did in the first season.
None of the decisions had any effect whatsoever.
They didn't even try to hide it like they did in the first season.
- 02 Jan 2014, 19:47
- Forum: Mari0 discussion
- Topic: mari0
- Replies: 1
- Views: 1454
Re: mari0
thx
- 27 Dec 2013, 21:04
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264469
Re: Ideas/Things to add to Mari0
I'll have you know platforms are way better now.
- 19 Dec 2013, 12:55
- Forum: Mari0 discussion
- Topic: OH NOES!!!!!11!!!!!1!111!1!!1!!
- Replies: 4
- Views: 1889
Re: OH NOES!!!!!11!!!!!1!111!1!!1!!
What a shit thread.
Nintendo has been doing this for months and there's no problems other than that you can't monetize it.
Nintendo has been doing this for months and there's no problems other than that you can't monetize it.
- 12 Dec 2013, 13:30
- Forum: Twatter
- Topic: New Permanent Minecraft Server
- Replies: 3
- Views: 2086
Re: New Permanent Minecraft Server
So the new permanent server was a temporary test?
Okay then.
Okay then.
- 11 Dec 2013, 15:08
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
oh boy join date elitism!
Re: Ponies.
Flutterskye. Heh.
- 24 Nov 2013, 15:05
- Forum: Mari0 discussion
- Topic: How to animate question blocks ?
- Replies: 2
- Views: 1453
Re: How to animate question blocks ?
You would need to mod the game to change the coinblock graphic in 1.6.
Re: Ponies.
No it isn't.
Re: Ponies.
I'm more interested about the fourth episode because in the comic it was heavily implied that twilight's mom is the author of daring do. link .
- 21 Nov 2013, 15:11
- Forum: Mari0 discussion
- Topic: Mari0 1.7 Faster Please [Privata for Stabyourself.net]
- Replies: 20
- Views: 4661
Re: Mari0 1.7 Faster Please [Privata for Stabyourself.net]
Why did this need to become a huge thread
I realize people want it and I already feel bad enough for not delivering.
I realize people want it and I already feel bad enough for not delivering.
- 18 Nov 2013, 11:57
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
This made me laugh.drone36 wrote:Meh, jokes:
Maurice cooks up his Thanksgiving turkey with Sasoning.
- 17 Nov 2013, 00:35
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4118301
Re: Alesan99's Entities(Raccoon leaf, Frog suit, boom boom,
remove box2 from the list.
- 17 Nov 2013, 00:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4118301
Re: Alesan99's Entities(Raccoon leaf, Frog suit, boom boom,
Are you sure that it's called objects["energycatcher"]?
Oh and what about objects["box2"]?
Oh and what about objects["box2"]?
- 17 Nov 2013, 00:13
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4118301
Re: Alesan99's Entities(Raccoon leaf, Frog suit, boom boom,
Did you create the objects["energycatcher"] table?
Yes, outputs must be objects. Deal with it. See laserdetector for an output that doesn't physically exist. (You don't have to do anything)
Yes, outputs must be objects. Deal with it. See laserdetector for an output that doesn't physically exist. (You don't have to do anything)
- 16 Nov 2013, 14:12
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
Doing this is worse than the holocaust.Camewel wrote:grr something something some pixels are more equal than others something something
(the cutie mark has smaller pixels than the rest of the sprite and it's bothering me way more than it should I'm an awful person I know)
- 12 Nov 2013, 15:26
- Forum: Mari0 discussion
- Topic: Mari0 + Dualshock 4
- Replies: 1
- Views: 1625
Re: Mari0 + Dualshock 4
I dunno. I realize that playing the game with a controller is shit, but that's a problem that a cursor approach to aiming wouldn't really solve either.
- 11 Nov 2013, 20:09
- Forum: Mari0 discussion
- Topic: Wanted: Entity tooltip thumbnails
- Replies: 117
- Views: 20941
Re: Wanted: Entity tooltip thumbnails
I'm not sure if I like the base anyway.
It's too cluttered and confusing.
How about something simpler like
It's too cluttered and confusing.
How about something simpler like
- 11 Nov 2013, 11:11
- Forum: Mari0 discussion
- Topic: Wanted: Entity tooltip thumbnails
- Replies: 117
- Views: 20941
Re: Wanted: Entity tooltip thumbnails
This makes me really angry!
- 10 Nov 2013, 19:01
- Forum: Twatter
- Topic: Game idea. Do you like?
- Replies: 30
- Views: 4964
Re: Game idea. Do you like?
I agree with renhoek.
Would work for a flash game but anything more serious? Nah.
Would work for a flash game but anything more serious? Nah.
- 09 Nov 2013, 13:13
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
I don't think I'm right.
I just think you're wrong.
I just think you're wrong.
- 09 Nov 2013, 01:05
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
Deleting Internet Explorer is a bad idea.
Some programs rely on functionality it provides.
And claiming that deleting Internet Explorer is useful just because it wastes harddrive space is like the most linux neckbeard thing I've ever heard. But then again your whole post was euphoric.
Some programs rely on functionality it provides.
And claiming that deleting Internet Explorer is useful just because it wastes harddrive space is like the most linux neckbeard thing I've ever heard. But then again your whole post was euphoric.
- 08 Nov 2013, 11:31
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
Don't download everything you get on the computer: I almosted screwed up my computer by stupidly downloading one of these files off of a youtube video. I clicked the run button and it locked my computer and I couldn't do anything. That's when I restarted it and it displayed this again, which mean't...
- 07 Nov 2013, 13:49
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
- 06 Nov 2013, 23:58
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
No it isn't.LightningFire wrote:because it's obvious no one wants somebody doing that
There's enough people here who would LOVE to start an avatar fad.
- 06 Nov 2013, 10:07
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
Hey guys look at me I made a new avatar, I know that we have a history of you copying my avatar but I won't say anything about how I don't want you to copy it!
Omg why iz everyone copying my avatar?!?!?! :((((
Omg why iz everyone copying my avatar?!?!?! :((((
- 05 Nov 2013, 20:44
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779754
Re: Chat "Room" v2
my ass is worth $18k