Search found 1251 matches
- 05 Dec 2020, 19:27
- Forum: Mapping
- Topic: Luigi on Ruthless Planet GodCliff [CE]
- Replies: 5
- Views: 3691
Re: Luigi on Ruthless Planet GodCliff [CE]
I already said this on the Discord server, but this is legitimately the most creative Mari0 mappack I've played in a long time. I loved the foreboding atmosphere; this mappack has a cinematic quality that's really refreshing. The gameplay is no slouch either. The battle system is really unique and c...
- 02 Nov 2020, 02:30
- Forum: Mari0 discussion
- Topic: Trippy Adventures!! a new mod by qds
- Replies: 8
- Views: 5712
Re: Trippy Adventures!! a new mod by qds
I'm glad you're far enough along to make an official thread for this. I've been watching your progress for a while, and it's nice to know it'll come out soon
- 22 Oct 2020, 11:11
- Forum: Modding
- Topic: Trouble installing Balloon Goombas
- Replies: 2
- Views: 3115
Re: Trouble installing Balloon Goombas
You put them in a mappack's folder, under /enemies
- 17 Oct 2020, 10:41
- Forum: Modding
- Topic: Dino-Torch character pack! (wip) (for ae)
- Replies: 3
- Views: 4570
Re: Dino-Torch character pack! (wip) (for ae)
Only use Modding for when you've modified Lua files basically.
- 30 Sep 2020, 10:35
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
It would have to be sandboxed obviously, probably only having access to current world and all the objects in it.
- 29 Sep 2020, 09:11
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Alesan, you should add these custom enemy properties:
- 12 Sep 2020, 07:51
- Forum: Mari0 discussion
- Topic: Mari0 Alesan99's Entities Character Thread
- Replies: 293
- Views: 585984
Re: Mari0 Alesan99's Entities Character Thread
That's why you should always indent your open and close brackets the same.
- 11 Sep 2020, 07:45
- Forum: Modding
- Topic: First person MOD (Mari0 in 3D!)
- Replies: 21
- Views: 29866
Re: First person MOD (Mari0 in 3D!)
It would be, but it would also be approximately 6,900 years of work.
- 11 Sep 2020, 03:17
- Forum: Modding
- Topic: First person MOD (Mari0 in 3D!)
- Replies: 21
- Views: 29866
- 09 Sep 2020, 05:21
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Press tab in the editor
- 07 Sep 2020, 08:18
- Forum: Modding
- Topic: First person MOD (Mari0 in 3D!)
- Replies: 21
- Views: 29866
Re: First person MOD (Mari0 in 3D!)
I decided to give Abstracta a try, and I was not disappointed.
- 04 Sep 2020, 01:55
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
The only thing I can think of is an overzealous antivirus program stopping it, so make sure to check that and add an exception if you need to.
- 02 Sep 2020, 10:15
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3094922
Re: Art Thread
Might as well post this here too. foodGijinka.png foodGijinka6x.png His name is Eldoon, Lord of Pasta, though known to many only as "The Spaghetti God". I drew this as part of an art challenge by Nick Wozniak, with the prompt of "Food Gijinka". I never actually finished it though, so there's still s...
- 30 Aug 2020, 00:12
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Just showcases the whole game
- 22 Aug 2020, 09:07
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7712
Re: LUA mod help
The fourth argument for love.graphics.draw is its rotation in radians. If you set that as a variable instead of 0, then make said variable raise with the car's velocity, it should work. You might need to change its origin offset, too, so be mindful of that. More information: https://love2d.org/wiki/...
- 18 Aug 2020, 06:34
- Forum: Mari0 discussion
- Topic: Mari0 Alesan99's Entities Character Thread
- Replies: 293
- Views: 585984
- 16 Aug 2020, 07:39
- Forum: Mari0 discussion
- Topic: Should Alesan99's Entities threads be in a separate subforum?
- Replies: 10
- Views: 9558
Re: Should Alesan99's Entities threads be in a separate subforum?
I've got a few threads that contain a mappack in both SE and A99E versions; this is admittedly an edge case, but I'm not sure what subforum they'd go in. More broadly speaking, I think it's fine the way it is. I'm really with WillWare on this; it just feels kind of redundant.
- 08 Aug 2020, 02:55
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453619
Re: The Enemy Respositorium
Those are all some really interesting enemies, Detronicle! I'd love to see how they'll be used.
- 28 Jul 2020, 11:09
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
I think they'd need to be completely redone for that, same with light bridges and funnels. But honestly, if Portal 2 can have lasers on tracks, it would be really cool if Mari0 could have that too.
- 13 Jul 2020, 03:03
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787036
Re: Chat "Room" v5 - new forum smell(s)
I think it's also in another thread somewhere, but here's the invite link: http://j.mp/STYSdiscord
- 08 Jul 2020, 07:23
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787036
Re: Chat "Room" v5 - new forum smell(s)
Stand-up Maths is exactly the kind of channel I'd expect to see you on.
- 01 Jul 2020, 04:48
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787036
Re: Chat "Room" v5 - new forum smell(s)
Yeah you're like the only regular member that isn't in the Discord server.
- 30 Jun 2020, 08:56
- Forum: Twatter
- Topic: Chat "Room" v5 - new forum smell(s)
- Replies: 174
- Views: 787036
Re: Chat "Room" v5 - new forum smell(s)
I guess everyone's on the Discord server now, but I still miss the forums sometimes.
- 30 Jun 2020, 08:49
- Forum: Stabyourself.net
- Topic: The forum is bugged, I keep getting kicked out of my account
- Replies: 3
- Views: 3298
Re: The forum is bugged, I keep getting kicked out of my account
Did you click "Remember me" or "Stay logged in" on the login screen?
- 08 Jun 2020, 10:45
- Forum: Mapping
- Topic: The Magic Cave [Alesan99's Entities Port]
- Replies: 0
- Views: 5685
The Magic Cave [Alesan99's Entities Port]
This is the third and final port of an older SE mappack I made for a Map Contest, and this time it's the first one I ever made for one of them: The Magic Cave. This is by far the most transformative of these ports, including an entirely new 1-bit styled tileset and some new levels, but all of the ol...
- 08 Jun 2020, 10:17
- Forum: Mari0 discussion
- Topic: Random Fun Fact
- Replies: 6
- Views: 1769
Re: Random Fun Fact
Yeah. I actually calculated that if you were to fully complete a mappack, it would take you so long to play that the heat death of the universe would occur before you finished, and the resulting mappack's filesize would be measured on the order of yottabytes.
- 07 Jun 2020, 09:25
- Forum: Mari0 discussion
- Topic: Random Fun Fact
- Replies: 6
- Views: 1769
Re: Random Fun Fact
In SE it was 10,000,000,000,000,000,000,000,000 levels. 100,000,000,000 levels accross 100,000,000,000 worlds. It was actually more than that, since that number only covers integer levels, and not, say World 1-1.5. I actually don't know what the full amount of unique floating point values LÖVE can u...
- 03 Jun 2020, 09:00
- Forum: Mapping
- Topic: Wy Prime [Alesan99's Entities Port]
- Replies: 0
- Views: 5357
Wy Prime [Alesan99's Entities Port]
Just like Accursed and Caustic, I've ported yet another one of my older SE mappacks to A99E. This time it's my entry for Map Contest #4 , Wy Prime. You can now play it on Alesan's Entities with some minor upgrades. Below is the original post for the mappack, including screenshots and a download link...
- 15 May 2020, 07:56
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3094922
Re: Art Thread
Throwback and a half damb
- 12 Apr 2020, 23:08
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Isn't that literally what the "Classic" cheat does?
- 11 Apr 2020, 16:25
- Forum: Mapping
- Topic: Caustic [SE Beta 9] [A99E] (Postponed)
- Replies: 12
- Views: 8156
Re: Caustic [SE Beta 9] [A99E] (Postponed)
I've recently ported the demo for Caustic to Alesan99's Entities V12B, so more people can play it. Like Accursed, this version includes a few changes, some to take advantage of new features, others were things that I had added after posting the original and had to remake for this, including an entir...
- 02 Apr 2020, 22:54
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Will there be an option to make tracks invisible without changing their graphics, like with the logic gates? I feel like that would be a really useful feature.
- 28 Mar 2020, 05:40
- Forum: Mapping
- Topic: Accursed [Alesan99's Entities Port]
- Replies: 0
- Views: 5517
Accursed [Alesan99's Entities Port]
Now that Alesan's Entities has all the features to do so, I've been porting some of my older SE mappacks to it. This is the first one I finished, Accursed. It was originally a Halloween mappack made for Map Contest #3 . Now you can play though it again with some minor visual upgrades. Below is the o...
- 27 Mar 2020, 19:14
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
A few things I noticed while making ports of my SE mappacks, as well as some other testing. These are mostly collected from the Discord server: Lasers and funnels don't interact with custom enemies at all, making my ports impossible. I think I've told you about lasers, but I don't know if you heard ...
- 25 Feb 2020, 08:05
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
What like "lifetime"? You can already make explosions with custom enemies; there's no shortage of SE maps that do that.
- 15 Feb 2020, 13:28
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
- 10 Feb 2020, 05:59
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Yeah but then you have to rewrite every line of code that references them.
- 06 Feb 2020, 14:51
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7712
Re: LUA mod help
They waste memory lmao.
- 28 Jan 2020, 00:32
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 531648
Re: Tileset Respositorium
I mean it's still here, it's just that no one posts here anymore.
- 01 Jan 2020, 15:16
- Forum: Twatter
- Topic: Happy new year
- Replies: 9
- Views: 6113
Re: Happy new year
If I see that damb dirty liar 2019 again I'm gonna beat it's ass so hard it'll beg for death. All in all, 7/10.
- 24 Dec 2019, 05:19
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7712
Re: LUA mod help
I mean like all the enemies in SE were Custom Enemies, so I don't see why it's a big deal.
- 23 Dec 2019, 02:27
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7712
Re: LUA mod help
I dunno why not just make it a custom enemy?
- 14 Dec 2019, 15:38
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 453619
Re: The Enemy Respositorium
Try setting quadno and see if that works.
- 25 Nov 2019, 01:49
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
To be honest, I think Pneumatic Diversity Vents from Portal would be a better idea than clear pipes, while still serving a similar niche.
- 24 Nov 2019, 00:57
- Forum: Mapping
- Topic: Super Mario Bros. Remastered (AE:)
- Replies: 37
- Views: 14761
Re: Super Mario Bros. Remastered (AE:)
I'm tempted to say Of Devious Machinations from Shovel Knight.
- 19 Nov 2019, 23:33
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
I'm going to go out of my way to say that's a bad idea. It would make scrolling through the mappack list a discordant mess.
- 14 Nov 2019, 16:59
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 607334
Re: Pixel art and sprites go here
Oh nice!
- 06 Nov 2019, 01:33
- Forum: Mapping
- Topic: What troll/kaizo map packs would you recommend?
- Replies: 1
- Views: 1713
Re: What troll/kaizo map packs would you recommend?
Probably Super Mari0 Action 2 and Super Hardcore Mari0, both for SE.
- 31 Oct 2019, 02:20
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7712
Re: LUA mod help
You would need to completely redo the game physics to implement that.
- 12 Oct 2019, 19:32
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4824753
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
Yeah you just have the shell frame set to the wrong quad.