Search found 1266 matches

by Sky
08 Mar 2015, 10:23
Forum: Twatter
Topic: Jumpman (ioSMB4) Development
Replies: 315
Views: 134180

Re: IOSMB4 Development

I know that referencing future Mario games isn't on the agenda, but the first character that comes to mind after that description is Croco.
by Sky
07 Mar 2015, 00:43
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497120

Re: Tileset Respositorium

goodbot16 wrote:can anyone make any kirby tilesets?
I can finish the NES Kirby's Adventure tileset I've got sitting on my hard drive for you. Will that work, or were you hoping for SNES or GBA tiles?
by Sky
05 Mar 2015, 06:45
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

I would LOVE to make levels for that, just sayin'.
by Sky
05 Mar 2015, 03:56
Forum: Mari0 discussion
Topic: Remove intro?
Replies: 15
Views: 4112

Re: Remove intro?

If you don't feel like modding, you can skip the animation by pressing any key after the game has loaded. That's kind of a half-solution.
by Sky
24 Feb 2015, 12:31
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271029

Re: Beta Screenshots and Gifs

Image

I swear I'm not crazy.
by Sky
21 Feb 2015, 08:52
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

What's happening with the Shameless Chamber? There's so few topics left in there, they've all succumbed to the time limit... Is no one going there any more?
by Sky
19 Feb 2015, 03:40
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 486203

Re: Avatar thread

by Sky
17 Feb 2015, 03:03
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2562884

Re: Art Thread

You draw so well, I love your style~
by Sky
15 Feb 2015, 05:55
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

Happy Stabentine's day, aka the most uneventful day on the forum EDIT: Something random █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █...
by Sky
04 Feb 2015, 04:40
Forum: Modding
Topic: [2.0]Mari0 Premium Edition - MARI0 PrE IS BACK
Replies: 94
Views: 43144

Re: [1.3.2]Mari0 Premium Edition - Complain with me and i will put this mod in hiatus!

You have to ask permission to use other people's mod, unless it is something people don't mind getting added (like mappacks...) I waltz in today and find my mappack in this mod without any indication... Yeah, I'd argue mappacks still need permission. The best part is I would have said "yes" were I ...
by Sky
02 Feb 2015, 23:09
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158070

Re: SE Custom Enemies Help Thread

Unfortunately I don't think "spawnsound" works with custom sounds.
by Sky
02 Feb 2015, 00:14
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2562884

Re: Art Thread

Image
This is about the extent of my "art."
I wish I could draw ;_;
by Sky
29 Jan 2015, 09:37
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271029

Re: Beta Screenshots and Gifs

Image

Not too much more work to make it a fully functional POW block!
Image
Yeah, really ^^;
by Sky
29 Jan 2015, 07:00
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497120

Re: Tileset Respositorium

Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles. That's only partially true, I just looked. There are a few sets of tiles that are the same, such as the desert, underground, castles, and cliffs, but a lot of the rest are custom, notably grass, coast, underwater, an...
by Sky
29 Jan 2015, 00:20
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497120

Re: Tileset Respositorium

MagicPillow wrote:And they say NSMB 2 didn't add anything new.
Whoever "they" are, I'd like to smack them, because that took on the order of 24-48 working hours. Not even joking, that doesn't count sleep or anything.
by Sky
29 Jan 2015, 00:18
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 486203

Re: Avatar thread

Am I advertising my tileset success or joining a fad? THE WORLD MAY NEVER KNOW

Image
by Sky
28 Jan 2015, 09:19
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497120

Re: Tileset Respositorium

Ploaj recently ripped the tiles from NSMB2 , so I took the liberty of putting ALL OF THEM into a tileset. I really don't know why I subjected myself to that. http://i.imgur.com/98jEYgd.png Besides the HD/retro clash, they look quite nice in game. Good luck finding matching graphics for Mario and co...
by Sky
27 Jan 2015, 02:07
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 486203

Re: Avatar thread

...I guess I'm going to be terribly confused for the foreseeable future...
by Sky
26 Jan 2015, 04:27
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

MM102 wrote:holy shit that nsmb2 set
I KNOW RIGHT IT'S FREAKING GINORMOUS.
by Sky
25 Jan 2015, 22:21
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3



The NSMB2 tileset was recently ripped.
SAVE ME NOW, THIS THING IS HUGE
by Sky
25 Jan 2015, 22:17
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 486203

Re: Avatar thread

So is this a NEW fad or something?
by Sky
23 Jan 2015, 04:40
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

renhoek wrote:some members
Who? How do you know?

This isn't "jump on ren week," I'm legit curious
by Sky
22 Jan 2015, 09:45
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

surface-2-air missle wrote:Couldn't find a good place to put this in the Mari0 board
viewtopic.php?f=8&t=4208
By the way, that looks REALLY cool, although I imagine too much of that would lag really fast.
by Sky
21 Jan 2015, 04:00
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

Wow that accusation was so sharp that I TOTALLY agree with your statement now! Great argument. /sarcasm

A few isolated incidents, half of which were locked away for good reason, aren't enough. Then again, I don't visit the Shameless Chamber. The rest of the site is pretty chill in my opinion.
by Sky
20 Jan 2015, 05:29
Forum: Twatter
Topic: Keep Beating the Dead Horse (Finished?)
Replies: 315
Views: 95285

Re: Stop Beating the Dead Horse

Beating the Dead Horse 2: We Ran Out of Molecules to Smash Edition
by Sky
15 Jan 2015, 01:15
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

Mari0_Player wrote:and region locked it
where have you been, the 3DS was always region locked
by Sky
14 Jan 2015, 03:59
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 486203

Re: Avatar thread

Glad I could come home on a bad day and see so many people vying for my attention
by Sky
13 Jan 2015, 04:10
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2562884

Re: Art Thread

I think I've said this word more than any other word in the English language by a long shot. I've heard that people enjoy my performance of this act, so I give you now my best and most polished attempt:

no

Please hold your applause
I REALLY like my trophy too much
by Sky
13 Jan 2015, 04:04
Forum: Stabyourself.net
Topic: FORUM HAS BEEN UPDATED. POST SUGGESTIONS IN THIS THREAD
Replies: 161
Views: 63091

Re: FORUM HAS BEEN UPDATED. POST SUGGESTIONS IN THIS THREAD

People actually use unread posts??
EDIT: I was joking but okay >_>
by Sky
12 Jan 2015, 06:00
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416344

Re: The Enemy Respositorium

Sounds like you're changing spawnoffsety. That's not the right one. It's just offsety.
by Sky
12 Jan 2015, 02:41
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416344

Re: The Enemy Respositorium

Change offsetY so its sprite is lined up with the hitbox. I think -1 will work, but experiment with different values if it doesn't.
by Sky
08 Jan 2015, 16:28
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

Vakema123 wrote:Nice ninja Hugo.
Image
Image

It took you 45 minutes to post that? >_>
by Sky
01 Jan 2015, 22:52
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271029

Re: Beta Screenshots and Gifs



Do videos count?
by Sky
01 Jan 2015, 07:08
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

I already ninja'd you both last year.
jwright159 wrote:In ur face
by Sky
30 Dec 2014, 07:23
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

MagicPillow wrote:What awards?
Did this happen last year?
If so, how did I miss it?
MagicPillow has many questions.
viewtopic.php?f=4&t=3841
by Sky
25 Dec 2014, 20:15
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

Merry Christmas everyone!

...do we need a dedicated holiday thread or something
by Sky
24 Dec 2014, 22:26
Forum: Twatter
Topic: 102's presents
Replies: 24
Views: 8461

Re: 102's presents

It's beautiful ohmygosh thank you :D
by Sky
22 Dec 2014, 06:19
Forum: Twatter
Topic: 102's presents
Replies: 24
Views: 8461

Re: 102's presents

Here, I'll give you an update to your list. Please, take it, I worked very hard on it!
MM102 wrote:List of people that gave me stuff for nothing in return:
1. WillWare
2.
3.
4.
5.
6.
7.
8.
9.
10.
by Sky
18 Dec 2014, 06:43
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3566259

Re: Chat "Room" v3

what are you talking about, "Bonjour's fault"
Bonjour wrote:40000.

I feel like editing the OP for some reason again.

so have this T.

T.
look at these beautiful words of wisdom
clearly he had ambition
by Sky
27 Nov 2014, 23:08
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271029

Re: Beta Screenshots and Gifs

I think it'd be cooler to use the sprites from Super Mario Land 2 . Makes it look more authentic, rather than some custom sprites (Goomba) and some not (Waddle Dee), which is a little jarring. Alternatively, you could make a custom Waddle Dee sprite instead of using the official one, and go all cust...
by Sky
27 Nov 2014, 00:01
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416344

Re: The Enemy Respositorium

Mono means "one". There are multiple shades of grey. Therefore not mono. We can get technical if you'd like. Mono- means one, but -chroma means color. In the art world, monochromatic refers to one color on the color wheel, but multiple tints and variations. For example, my avatar is monochromatic, ...
by Sky
25 Nov 2014, 05:07
Forum: Twatter
Topic: Jumpman (ioSMB4) Development
Replies: 315
Views: 134180

Re: IOSMB4 Development

So... shiny... :D

Those look amazing, just saying.
by Sky
23 Nov 2014, 22:02
Forum: Mapping
Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
Replies: 43
Views: 9185

Re: [COMING SOON] The Master Clock - Mari0 SE

Congrats for actually still using greenscreen even though you know the effects. Its gifcam that make the stupid greenscreen bug Exactly. You can toggle it by rightclicking in "Edit". It really is a bug. Some frames will still have the greenscreen when it saves, even when disabled. It's usually only...
by Sky
22 Nov 2014, 23:50
Forum: Mapping
Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
Replies: 43
Views: 9185

Re: [COMING SOON] The Master Clock - Mari0 SE

You have absolutely nothing to show, and according to your progress list you've completed exactly one level. There's no reason you couldn't have waited until you could actually show something.
by Sky
22 Nov 2014, 08:00
Forum: Mapping
Topic: Retrush [SE Demo]
Replies: 12
Views: 4651

Re: Retrush v0.3 demo (SE Beta 9)

Made a proper logo for the mappack! Hmm, I didn't think that would be an issue. Any ideas how to make it look more deadly? I think the best thing to do is have the player watch an enemy touch it before it's possible for them to. Got it in! Thanks for suggesting that. Over all I loved it. Yay~ blue p...
by Sky
21 Nov 2014, 21:50
Forum: Mapping
Topic: Retrush [SE Demo]
Replies: 12
Views: 4651

Re: Retrush v0.3 demo (SE Beta 9)

Check out this awesome 60FPS playthrough by Mari0Maker!

by Sky
21 Nov 2014, 05:17
Forum: Mapping
Topic: Retrush [SE Demo]
Replies: 12
Views: 4651

Re: Retrush v0.3 demo (SE Beta 9)

Thanks for all the praise, guys! My only real complaint is that the spike tiles in the second level don't look like they would kill you. Hmm, I didn't think that would be an issue. Any ideas how to make it look more deadly? I also don't like that the archive is the mappack folder rather than contain...
by Sky
20 Nov 2014, 23:12
Forum: Twatter
Topic: Goodbye for a while
Replies: 8
Views: 4360

Re: My NON-FINAL goodbye...

And you were just about to hit 900 posts too... You may have been one of the rockier members, but I've considered you a part of the community. Hopefully you come back stronger as you experience more of life elsewhere. I hope you've enjoyed your time here. Go abroad, live life, make friends, have fun!
by Sky
20 Nov 2014, 20:42
Forum: Mapping
Topic: Retrush [SE Demo]
Replies: 12
Views: 4651

Re: Retrush v0.3 demo (SE Beta 9)

PrincessKiller wrote:Dude... This is some pretty amazing stuff.
Wow, thank y--
PrincessKiller wrote:I don't know if I can try it
Wait, what do you mean? Do you need help with enemy.lua?
by Sky
20 Nov 2014, 11:38
Forum: Mapping
Topic: Retrush [SE Demo]
Replies: 12
Views: 4651

Retrush [SE Demo]

http://i.imgur.com/EGKg7cu.png http://i.imgur.com/6PrFRDO.png Get it? Because it's retro styled, and you rush through it... stop throwing tomatoes Retrush is a different kind of speedrunning mappack. Instead of being one mad dash to the finish with one time limit, each level is broken down into por...