Search found 914 matches
- 12 Aug 2014, 01:24
- Forum: Twatter
- Topic: I got shot.
- Replies: 16
- Views: 4651
Re: I got shot.
If you're joking I will strangle you. If you are serious, please get well soon. Thank god it was just the leg, not your head or something.
- 08 Aug 2014, 19:13
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4357501
Re: Chat "Room" v3
Then why the fuck did you make it?
- 06 Aug 2014, 17:08
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros. Revival
- Replies: 78
- Views: 29391
Re: All Night Stabyourself Super Mario Bros. Revival
I'll try to be that again (toad I think) He's already taken by missing world And here's the new dinopiranha : http://i.imgur.com/n8DTzY7.gif That's a lot better, although, his feet in his frames are really odd, and it'd look better if his tail and arms were moving a bit too. Maybe enlarge the bulb ...
- 05 Aug 2014, 15:34
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros. Revival
- Replies: 78
- Views: 29391
Re: All Night Stabyourself Super Mario Bros. Revival
Alright, to everyone planning to enter this mod... READ THE FUCKING REQUIREMENTS First off Giraffes, that image is copied from someone else. No, you didn't make it, Omega from the Spriters Resource did. Secondly, you didn't even bother turning it into the right palette. You're not getting in if it i...
- 05 Aug 2014, 14:51
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4357501
Re: Chat "Room" v3
Oh bugger off you tosspot.HowToEatGirafes wrote:FiragaTheJonyMyster wrote:whatd i miss
I wap it. Sue me.
- 04 Aug 2014, 18:22
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4357501
Re: Chat "Room" v3
There's been a lot of that lately in the mappack subforum. I only do that when someone takes something from me without asking and not giving credit. like i said, thats not what bothers me, if i directly use someone elses work and dont give credit, thats not ok, but if i made something entirely diff...
- 04 Aug 2014, 06:01
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
I never knew you didn't have a nose in real life.Danny wrote:
its me in real life
(reminds me of those Bratz dolls that were popular for not 3 heptoseconds)
- 04 Aug 2014, 03:49
- Forum: Twatter
- Topic: I'm starting to make music...
- Replies: 29
- Views: 14748
Re: I'm starting to make music...
Bubba, in a joke that his username starts with "B" and the ironic fact that there's already a music maker in the forums (that's you!) with the B-Man name, so hilarity may or may not have ensued.B-Man99 wrote:I can't even tell which one of us you were talking to
Explaining this ruined the purpose.
- 04 Aug 2014, 03:40
- Forum: Twatter
- Topic: I'm starting to make music...
- Replies: 29
- Views: 14748
Re: I'm starting to make music...
You should call yourself B-Man.
- 01 Aug 2014, 03:58
- Forum: Twatter
- Topic: Game Challenges!
- Replies: 5
- Views: 1473
Re: Game Challenges!
What does this even mean.craftershaft wrote:WARNING! i tried logging in with double s but it said it's inactive. one s is by me, but double s is an imposter.
Also beat IWBTG without dieing.
- 01 Aug 2014, 02:43
- Forum: Mapping
- Topic: Super Jump Bros.
- Replies: 8
- Views: 2375
Re: Super Jump Bros.
Do not post the same thread twice. Use one.
viewtopic.php?f=8&t=4416
If you want to get your mappack to the top of the list again, use the bump feature after three days of inactivity.
viewtopic.php?f=8&t=4416
If you want to get your mappack to the top of the list again, use the bump feature after three days of inactivity.
- 30 Jul 2014, 17:06
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4357501
Re: Chat "Room" v3
Hi! I'm back after a week and a half! Wow, I wanted it to be two weeks, but I don't care. Important notices: Okay, so I was reading through criticism, and I vow to follow advice from you guys! -Less, if not none, ponyisms! -Less spaming! (I was really shocked at this one.) -Less shitposting! -Less ...
- 30 Jul 2014, 04:54
- Forum: Mapping
- Topic: Mario Time (Dead)
- Replies: 11
- Views: 5199
Re: Name TBA!
Why not post the tileset at full size? Some of us might want to use it, and it's in a spoiler anyway, you don't have to make it smaller.
- 25 Jul 2014, 19:57
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
- 24 Jul 2014, 21:59
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
Regarding over-world graphics, the ground (under the grass, of course) seems a little dark and stands out too much from the rest of the scene. It probably looks dark because I've made the outline a bit thicker. Here's some more underground progress! http://i.imgur.com/Bkvam3i.png Cool! Wait, are th...
- 24 Jul 2014, 15:29
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 522033
- 24 Jul 2014, 14:51
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros. Revival
- Replies: 78
- Views: 29391
Re: All Night Stabyourself Super Mario Bros. Revival
Why did you even feel the need to post this.Spider-Man wrote:Lawl.
Also, I might be in, if I have enough time between this and SMI.
- 23 Jul 2014, 19:25
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
It probably looks dark because I've made the outline a bit thicker.Shank wrote:Regarding over-world graphics, the ground (under the grass, of course) seems a little dark and stands out too much from the rest of the scene.
Here's some more underground progress!
- 21 Jul 2014, 22:34
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
More Progress has been made.
The underground is coming along very nicely (no it's not grass it's moss)
The underground is coming along very nicely (no it's not grass it's moss)
Star Trek
Discuss about an old classic TV show, spread across Star Trek: The Original Series and its live action TV spin-off shows, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise as well as the Star Trek film series. All amazing TV shows that everyone...
- 21 Jul 2014, 05:30
- Forum: Game development
- Topic: Stabyourself Fighting Game!
- Replies: 10
- Views: 6698
Re: Stabyourself Fighting Game!
So what was the point of making a pointless flash instead of just, oh, I don't know, putting the damn text and "drawings" you spent writing in the Scratch editor in the thread? Also this reeks, and I mean REEKS of 'i have no coding or art skills but you guys can do that all for me' . Also wow, I can...
- 21 Jul 2014, 02:15
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
This is looking great so far , firaga ! But the dirt should have more shading , in my opinion I'm limiting it to the SNES palette, and limiting each tile to 8 colors per 16x16. i to am limiting my pallet on a mappack im making and im curious if it actually improves performance in any way or has any...
- 20 Jul 2014, 20:40
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 294527
Re: Beta Screenshots and Gifs
Gif by Saulo.
- 20 Jul 2014, 20:40
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
Double post, but I've got something for everyone, a gif! http://i.imgur.com/3fAF4vn.gif Gif courtesy of Saulo, level courtesy of me, Firaga. I've still only made 1 level, mainly because I wanted to restart the whole thing with the SNES palette (i still have to do "?" blocks and coins) and the levels...
- 19 Jul 2014, 01:06
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
I'm limiting it to the SNES palette, and limiting each tile to 8 colors per 16x16.HowToEatGirafes wrote:This is looking great so far , firaga ! But the dirt should have more shading , in my opinion
- 19 Jul 2014, 00:44
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 12006
Re: [WIP] Super Mario Island
New update after I've been lazy.
I removed the ugly blue of the level, and changed it to brown, looks pretty good imo.
Also, there probably won't be a release until it's done. Expect it in 8 years by the time I finish (hopefully 7 years before this).
I removed the ugly blue of the level, and changed it to brown, looks pretty good imo.
- 19 Jul 2014, 00:06
- Forum: Modding
- Topic: do not use mario se 2014-03-08!!!
- Replies: 26
- Views: 11987
Re: do not use mario se 2014-03-08!!!
some internets block certain sites also they sometimes use different protocols and not all computers can use all those different protocols apparently Some "internets" don't. Internet Providers sometimes, but mostly it depends on where you live. I remember 4chan got banned somewhere over in the east...
Re: Ponies.
Then how the flying fuck are you using the forums then?jwright159 wrote:I can't because I don't have internet.
You can't get on the bloody SITE to download it without internet even.
- 15 Jul 2014, 21:36
- Forum: Modding
- Topic: Mari0 Eqtended
- Replies: 28
- Views: 13196
Re: Mari0 Eqtended
Please try to refrain from posting huge images, if you have to have one, put it in a spoiler (like I did above)Jad wrote:Here is ur cookieSpiderMario wrote:Wheres mai cookie.
- 15 Jul 2014, 21:24
- Forum: Mapping
- Topic: Castle Land [First Work]
- Replies: 6
- Views: 1977
Re: Castle Land [First Work]
Welcome to the patented Firaga Mappack Rating System. Fasten your seatbelts, and keep all hands inside the vehicle as we delve into Castle Land. 1-1: - Fix the castle edges. There's more castle tiles that will make it so there's a space instead of a brick in between them. 1-1_1: - Why bother putting...
- 12 Jul 2014, 18:03
- Forum: Mari0 discussion
- Topic: MARI0 SE GUIDE REQUEST FORUM
- Replies: 26
- Views: 5901
Re: MARI0 SE GUIDE REQUEST FORUM
- Increase priority in Task ManagerDanny wrote:anyone have any tips on increasing fps?
- Turning Vsync on/off
- Lowering resolution size
- 10 Jul 2014, 01:20
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
Non 8-bit LightningFire
Non 8-bit because there's another color. ;_;
Non 8-bit because there's another color. ;_;
- 09 Jul 2014, 23:38
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
8-Bit Trist
- 09 Jul 2014, 22:26
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
8-bit Flutter Skye.
- 09 Jul 2014, 20:14
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540827
Re: Tileset Respositorium
- Added Explodatorium and fixed a few things.
- 08 Jul 2014, 22:42
- Forum: Twatter
- Topic: Introduce yourself
- Replies: 277
- Views: 155449
Re: Introduce yourself
I'm Firaga. I enjoy pixelated games, horror games, and rating maps. I also like making pixel art and sittin' on my ass. I'm a girl who was born a guy, and I live all the way in the maple syrup country itself, Canada. I also have Steam, and I'm on TerrariaOnline, Flashii and Malwareup sometimes if yo...
- 08 Jul 2014, 20:20
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540827
Re: Tileset Respositorium
A bunch of stuff was added since the last update!
- Added Lich Yard tiles
- Added Iron Whale tiles.
Some things might still not be set right, but I will fix them.
- Added Lich Yard tiles
- Added Iron Whale tiles.
Some things might still not be set right, but I will fix them.
- 08 Jul 2014, 04:02
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 286694
Re: All Night Stabyourself Super Mario Bros.
1/ Is it worth reviving? 2/ Do you want to have this stay in 1.6 or be converted into SE? And if SE, which beta? I want to say SE, because custom enemies means nobody can be left out, but it's buggy. 3/ Should a new thread be made or just continue here? If were starting over, with new map and new s...
- 07 Jul 2014, 15:10
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540827
Re: Tileset Respositorium
Now includes Pridemoor Keep!
- 07 Jul 2014, 03:44
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
The popular areas some of the regulars post often.jwright159 wrote:so what is the main community
XP
- 05 Jul 2014, 00:46
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540827
Re: Tileset Respositorium
More progress. Yes that bush is cut off that's because I was lazy.
- 04 Jul 2014, 21:53
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540827
Re: Tileset Respositorium
It will be, I'm just getting all the tiles and worrying about collision before adding the properties.MagicPillow wrote:Maybe the dirt (the lighter colored one) should be breakable, since it was in shovel night.
- 04 Jul 2014, 21:41
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540827
Re: Tileset Respositorium
I just found a new game; Shovel Knights (an amazing game, yes you should buy it)! And as I play though the game, I will rip every single tile from it.
This is the beginning of the Grass worlds, but it's horribly unfinished.
This is the beginning of the Grass worlds, but it's horribly unfinished.
- 03 Jul 2014, 22:29
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
More done! http://i.imgur.com/GFB6TjX.png http://i.imgur.com/C3Q3yNB.png http://i.imgur.com/usZCRUL.png http://i.imgur.com/bgs2XQD.png http://i.imgur.com/yWes9dA.png http://i.imgur.com/MKnD1EA.png http://i.imgur.com/2SyNuEs.png http://i.imgur.com/goqScMY.png http://i.imgur.com/tn5zgHh.png http://i.i...
- 03 Jul 2014, 18:16
- Forum: Mapping
- Topic: Afterlife Travels
- Replies: 15
- Views: 3481
Re: Afterlife Travels
I'm sorry, I couldn't see the "developing game" part, most maps have a [WIP] for the beginning of the thread title.worldwar1 wrote:Firaga, as you can see, i´m still developing the game
I'd be happy to play again in the future, once you fix some things up.
- 03 Jul 2014, 05:01
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
Signature images or whatever. You know which one's yours, and I'm making more it's just that I'm a lazy ass. http://i.imgur.com/ZEjsoSV.png http://i.imgur.com/wldaEyM.png http://i.imgur.com/IH6yHvP.png http://i.imgur.com/MXuGTp8.png http://i.imgur.com/0skR4iZ.png http://i.imgur.com/NxOyKtQ.png http:...
- 02 Jul 2014, 20:26
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9733
Re: graphics repositorum
Decoys are the "fake bowsers" when you kill them with fireballs, a regular enemy should pop out.Danny wrote:btw, anyone know what the decoys.png does??
Also this thread is kind of useless. We don't need more _______ Repositorium.
- 02 Jul 2014, 19:44
- Forum: Mapping
- Topic: Afterlife Travels
- Replies: 15
- Views: 3481
Re: Afterlife Travels
Welcome to the patented Firaga Mappack Rating System. Fasten your seatbelts, and keep all hands inside the vehicle as we delve into Afterlife Travels Before we even begin, fix the fucking thread. It looks like ass. And put "1.6" at the top, so we know which version we have to use. 1-1: - This is hel...
- 02 Jul 2014, 05:43
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 625324
Re: Pixel art and sprites go here
Camewell.MagicPillow wrote:EDIT: Anyone have any non-duck suggestions?
- 02 Jul 2014, 01:54
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5003006
Re: Alesan99's Entities (Over 100 new entities!)
Alesan99, again I apologize for my son who has AUTISM and has trouble sometimes communicating. He tends to say out loud or write down what he's always thinking. He was never trying to pester you or be a troll, he simply loves your modding on entities and just always wants to talk to you, sort of li...