Search found 222 matches
- 01 Jan 2018, 02:06
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017 [VOTING PAHSE]
Yeah, don't worry, I don't want anyone to work for nothing. Even if you're not actually in the contest, you can still continue working on it (you can even post the link in here once it's done)
- 01 Jan 2018, 02:02
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017 [VOTING PAHSE]
Yes, contestants are allowed to vote.
- 01 Jan 2018, 01:11
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
SUBMISSIONS ARE OVER!!! (slightly late, sorry, I was partying)
You can now vote for the winner here until January 7th.
Also that doesn't mean you can't continue your mappack if you didn't not make it in time (I'm talking to you Mr.L's Thunder ;p)
You can now vote for the winner here until January 7th.
Also that doesn't mean you can't continue your mappack if you didn't not make it in time (I'm talking to you Mr.L's Thunder ;p)
- 29 Dec 2017, 16:16
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
I know it probably won't be on time. But it's not because it's over that I can't come back and change the main post (mostly for this reason). And that's why I still added your map in the entries because you worked on something and that would be unfair to disqualify you because it's not 100% compatib...
- 28 Dec 2017, 15:12
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
What can't you figure out? Also go to the mod's thread for any troubleshooting.Skel3t wrote:I don't know how to use your mod.....
- 28 Dec 2017, 15:04
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
The wiki says setting the flag makes the tile unportalable.
But yeah, I realized it breaks stuff if the flag isn't set. Will fix in v1.2
But yeah, I realized it breaks stuff if the flag isn't set. Will fix in v1.2
- 28 Dec 2017, 14:56
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
QwertymanO07 wrote:But... why? Why not have it so it's compatible with vanilla SE?
I LÖVE LUA wrote:If you set the alpha to 255, it will use the old "unportalize all sides".
- 28 Dec 2017, 14:16
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
I can't seem to download the mod; the page just doesn't load. Should be fixed now. But I will add a second "mirror". Also, animated tiles don't seem to be portalable, which is weird. Can you give me your tile? Because I've split the property into 4 different subproperties (one per side, which also ...
- 26 Dec 2017, 06:07
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
Well, I just loaded your mappack in my mod and it worked. I didn't know SE could load 1.6 maps O_o. But it's not fully working as the pipes are taking you to the correct sublevel -1 (for exemple, instead of going to 1-1_1, it brings you to 1-1) and other things that can crash the game (like the use ...
- 25 Dec 2017, 21:37
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
Did u notice there were 2 different versions of the mappack? One for 1.6, and one for SE. Yes I did. And I'm pretty sure he was talking about the 1.6 version when he said "crashes with Even Moar Stuf 1.1b" For Moar Stuff Extra Stuff Mod and Alesan99's entities, no Even Moar Stuff to be found. Which...
- 25 Dec 2017, 18:36
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
It can't, since Even Moar Stuff is a SE mod. It can't load the 1.6 format.
- 25 Dec 2017, 17:34
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
So it doesn't respect the rules. Sorry, but unless you fix this, I can't accept it.Eden GT wrote:Opening this version in Even Moar Stuff v1.1b will crash.
(Also there isn't such thing as Ever Moar Stuff 1.8, you probably mean the old version of the mod, Extra Stuff Mod)
- 19 Dec 2017, 00:34
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
As I said in my last post, I fixed some stuff in the mod (and added alesan's entity.lua). The contest will now be requiring version 1.1b.
- 17 Dec 2017, 16:58
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
It does not yet. I will be "fixing" this (and other stuff) asap.
- 17 Dec 2017, 16:32
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
Removed the contestants list, and added a series of guides in the main post of the mod.
- 17 Dec 2017, 03:25
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017
I did not really have a specific idea when I came up with the colors theme, so it's entirely up to you. Also thanks.
- 17 Dec 2017, 02:31
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23722
Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
Yet another Map Contest on the forums. Rules don't change from the last one. If you want to participate, just make a set of levels (no bigger than 1 world), and submit it here, it has to follow the rules of the contest that you're participating in. There will be a theme for each contest, an objectiv...
- 22 Oct 2017, 11:40
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4992115
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Bug: When trying to flutter with the bunny ears while going through a portal, the game crashes. game.lua:2104: attempt to index local 'offsets' (a nil value) Traceback main.lua:2638: in function '__index' game.lua:2104: in function 'game_draw' main.lua:1396: in function 'lovedraw' main.lua:1337: in ...
- 04 Oct 2017, 20:19
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4992115
Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
It already exists:Mari0Guy69 wrote:could you add collision properties for tiles that kill mario like lava
- 18 Sep 2017, 14:25
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4992115
Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
PROGRESS UPDATE https://i.imgur.com/piemO7W.png I got a little carried away and I worked on other things other than online multiplayer. SE custom enemies have now been implemented, along with some other things. I see that you finally put the Goomba shoe. Wiggler, (Idk the third sprite), a missile b...
- 08 Sep 2017, 00:33
- Forum: Mapping
- Topic: Kaizo Mario The 1 Level Kaizo Map
- Replies: 7
- Views: 2145
Re: Kaizo Mario The 1 Level Kaizo Map
For the youtube tag to work, you need to use the "full" url (http://www.youtube.com/watch?v=[VIDEO_ID_HERE], also make sure to remove the s from http s ). For exemple, your post should have [youtube]http://www.youtube.com/watch?v=y0uZDnb2BTo[/youtube] Also: Weirdly i got a copyright strike for this ...
- 28 Aug 2017, 22:30
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4992115
Re: [UPDATE] Alesan99's Entities (Koopalings, SMB3 Bowser, & more!)
For real this time? ;p
Seriously, it looks cool.
- 05 Aug 2017, 07:40
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 462159
Re: The Enemy Respositorium
Can you show us your enemy JSON file please?
- 02 Aug 2017, 06:15
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 162463
Re: SE bugfixes
Replace editor.lua in the bugfix with this one. For some reason, startregion was commented out (maybe Hugo knows why).
- 27 Jul 2017, 05:19
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211635
Re: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
I can answer the last one: "Invisible" is for the hidden blocks that you can only hit from below
"Not visible" hides the tile when in-game, but not in the editor.
"Not visible" hides the tile when in-game, but not in the editor.
- 26 Jul 2017, 02:21
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 521044
Re: Here's a completely original idea: post your desktop!
Technically, it's on my desktop (even if it's the task bar):
It's a Super Mario World themed Windows 7 Start Orb. A bit glitchy but still fun.
Download (bmp) (you'll need a software like CustomizerGod.)
It's a Super Mario World themed Windows 7 Start Orb. A bit glitchy but still fun.
Download (bmp) (you'll need a software like CustomizerGod.)
- 21 Jul 2017, 18:03
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47503
Re: MARI0 SE : EVEN MOAR STUFF V 1.1
Gif 1 (outdated): https://dl.dropboxusercontent.com/s/pt7auym6uail2ee/conveyors.gif Gif 2: https://dl.dropboxusercontent.com/s/0882dm6qzxuw7df/conveyors2.gif (conveyors were too slow compared to smm) Edit (more gifs): https://dl.dropboxusercontent.com/s/8csfixtm0ui9q3j/enemy_as_input.gif The next 2 ...
- 21 Jul 2017, 04:55
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47503
Re: MARI0 SE : EVEN MOAR STUFF V 1.1
Sneak peak of the next version: http://dbrown55.ddns.net:8000/files/synet/conveyors.gif Only Mario is afected right now... Also bad physics 'cause I can't code physics Upper conveyor graphics are based on a SMB1 hack called Super Mario Bros Automatic by Fai Soft (only site where I found it). Lower o...
- 01 Jul 2017, 19:07
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 162463
Re: SE bugfixes
I mean you scroll so much to the right you don't see the selection cursor when pressing control. Edit 1: cool, it's fixed too. I was suspecting it a bit, but it looks those two errors were linked. Edit 2: But there is another thing... http://dbrown55.ddns.net:8000/files/synet/bug.png Now (if it wasn...
- 29 Jun 2017, 13:28
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 162463
Re: SE bugfixes
Just came across something weird in the editor (i did not move my mouse): http://www.youtube.com/watch?v=dsFEq4ZsNb8 It also crashes when copying while the copy cursor (the green-ish square) is outside of the screen: editor.lua:3719: attempt to index a nil value Traceback main.lua:126: in function '...
- 29 Jun 2017, 13:21
- Forum: Mapping
- Topic: Map Contest #2 - 2017 [Finished]
- Replies: 9
- Views: 3714
Re: Map Contest #2 - 2017 [Ends 6/30/17]
Just finished it. It's pretty short because I had to remake it several times* but hopefully you'll enjoy it still. *because I don't quite understand how the maps tab works in the bugfixes build and it kept corrupting the maps. Magical text that will send you all the data of the mappack (a.k.a. downl...
- 28 Jun 2017, 14:19
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 521044
Re: Here's a completely original idea: post your desktop!
Yeah but I did not use Wallpaper Engine (might try it some day). And I agree that it would be annoying to have every ≃ 7 seconds the sound playing. And also I don't own the sound, so copyright and stuff...
- 28 Jun 2017, 08:30
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 521044
Re: Here's a completely original idea: post your desktop!
I have an animated desktop too. Dreamscene does not support audio so that's why there is no sound.
- 22 Jun 2017, 14:03
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 462159
Re: The Enemy Respositorium
You need Alesan's enemy "fix". You can get it here.
- 19 Jun 2017, 18:22
- Forum: Mapping
- Topic: Map Contest #2 - 2017 [Finished]
- Replies: 9
- Views: 3714
- 18 Jun 2017, 02:25
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 162463
Re: SE bugfixes
Something that bothers me is that, when I'm on my laptop, I cant type numbers into inputs, so I went and made them use "textinput" instead of "keypressed". The list of the changes done to accomplish this is down below. In main.lua: function love.textinput(text) if _G[gamestate .. "_textinput"] and t...
- 14 Jun 2017, 03:06
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47503
Re: MARI0 SE : EVEN MOAR STUFF V 1.1
Bump, v1.1 is out.
Also, on the main post, I made a little joke because, in the EVEN MOAR STUFF 1.0 spoiler, I wrote
Also, on the main post, I made a little joke because, in the EVEN MOAR STUFF 1.0 spoiler, I wrote
I think you now guessed the joke (if you know Game of Thrones, and it contains 0% spoiler)...Non-source download are coming
- 11 Jun 2017, 05:07
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47503
Re: MARI0 SE : EVEN MOAR STUFF V 1.0
Progress update: http://www.youtube.com/watch?v=4xNDjw4KFzU Achievements get : Make a video that is more than 10 seconds long AND make a thumbnail. http://dbrown55.ddns.net:8000/files/synet/thumbnails.png I think the one I made is not as bad as the other ones Edit: dlc system fully works, now a few...
- 05 Jun 2017, 14:45
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
You might still be able to open it even thought you didn't do this (what Technochips and I linked). Try "Choose another app" and you should be able to open it with whatever archive manager you use (Winrar, 7-Zip, etc.)
- 04 Jun 2017, 21:05
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
I mean what do you see when you put your mouse over "Open with" ?
- 04 Jun 2017, 19:20
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
What options do you have under "Open with"?
- 04 Jun 2017, 16:53
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
Yes, it's that file. You need to show extensions to rename it from ".love" to ".zip".
- 03 Jun 2017, 16:16
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
You mean this ? http://dbrown55.ddns.net:8000/files/synet/help/errorlol.png My server's struggling so the image might take a while to load If it's the case, then you need 0.8.0 (the error just says it requires another version, not necessarily a newer one) And the folder is just the extracted source ...
- 03 Jun 2017, 02:05
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
QwertymanO07 wrote:https://bitbucket.org/rude/love/downloads/
Right there is every single version of LÖVE. It'll take some searching, but you can find it somewhere in there.
- 02 Jun 2017, 14:57
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
http://dbrown55.ddns.net:8000/files/synet/help/openfolder.gif http://dbrown55.ddns.net:8000/files/synet/help/openzip.gif http://dbrown55.ddns.net:8000/files/synet/help/openlove.gif You just need to double-click it You'll also need the correct version of LÖVE (depending of what version you want to u...
- 01 Jun 2017, 14:43
- Forum: Modding
- Topic: HELP WITH MODDING!
- Replies: 22
- Views: 7633
Re: HELP WITH MODDING!
First , hello and welcome to the forums. Second , beacuse I emailed stabyourself.net You don't need to email anything, the source is available here (bottom of the page, red button). Third , LÖVE 0.12.0 does not exist yet (you probably meant 0.10.2), and you need 0.8.0 to open Mari0 (unless it is th...
- 15 May 2017, 01:20
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47503
Re: MARI0 SE : EVEN MOAR STUFF V 1.0
Well, for SMB3, I don't know what to do. But for SMW, it will award points for crossing the tape (like in the original game). I also want to finalize a bit more some of the other features first, because they still have a few bugs. And I also appreciate that people still have interest in my mod, even...
- 14 May 2017, 23:38
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47503
Re: MARI0 SE : EVEN MOAR STUFF V 1.0
It's been a real while since I posted here (more than a year). That's because I was really busy, but I think it's time for a Progress update: So the features I have added to EvenMoarStuff are: Minecraft mode Like in 1.6, but blocks render 3d, multiple tiles with the same id will merge (to avoid FPS ...
- 23 Jan 2016, 19:18
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47503
- 03 Jan 2016, 11:16
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211635
Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)
All I can think of is --blame slime love.graphics.drawq = love.graphics.draw Actually, "exists" also works for folders, so I do (in love.load): local lfe = function(filename) assert(filename and type(filename)=="string", "bad argument #1 to 'exists' (string expected, got " .. ((filename==nil and "n...