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by Automatik
02 Aug 2014, 23:04
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 904
Views: 122209

Re: [v0.9.9][Semi-dead] Mari0 +Portal

Yes. You add them to your tileset. The example I showed is like a enlarged brick tile with all properties. (Of course, only put the properties you need)
by Automatik
28 Jul 2014, 11:55
Forum: Twatter
Topic: Stabyourself Spriting Contest [no new round yet]
Replies: 237
Views: 35512

Re: Stabyourself Spriting Contest [ROUND 4 and stuff]

HowToEatGirafes wrote:starbound, the NES Game :
Image

Nice, but I don't think it fit the resolution of a NES game.
by Automatik
27 Jul 2014, 10:46
Forum: Modding
Topic: do not use mario se 2014-03-08!!!
Replies: 26
Views: 4015

Re: do not use mario se 2014-03-08!!!

i found the most annoying error, if you edit a level text file in any way (even if you revert to the old changes) the level you edited crashes upon load, even deleting the file and recreating the level doesnt fix this error I bet it's just because your text editor don't support unicode, so it won't...
by Automatik
26 Jul 2014, 19:23
Forum: Mapping
Topic: Time Effects Tests - Cancelled
Replies: 21
Views: 3091

Re: Time Effects Tests(Mappack) Mari0 +Portal 0.9.9

A pretty good start ! The levels feels polished and well designed. -Hmm, I really like that transition-less way I can go to the next level. -I had to rename "Tiles.png" to "tiles.png" to make the mappack work. (because I'm on linux) -Not a big problem, but I died on that part : h...
by Automatik
21 Jul 2014, 23:00
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 904
Views: 122209

Re: [v0.9.9][Semi-dead] Mari0 +Portal

HugoBDesigner wrote:
Villager103 wrote:Yeah! I want them too! And ceiling faith plates!

Ceiling faith plates? How would you even use them???

Using purple gel, maybe?
by Automatik
21 Jul 2014, 15:49
Forum: Twatter
Topic: Stabyourself Spriting Contest [no new round yet]
Replies: 237
Views: 35512

Re: Stabyourself Spriting Contest [ROUND 4 and stuff]

The Binding of Isaac : Gamekid boy edition
Image
by Automatik
18 Jul 2014, 13:22
Forum: Twatter
Topic: Birthday Thread
Replies: 1086
Views: 98294

Re: Birthday Thread (Happy Birthday to Those I'll Miss!)

Happy early birthday, Sergione!
(I'm not going to be here for a few days)
by Automatik
18 Jul 2014, 00:24
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1413
Views: 182770

Re: Tileset Respositorium

You could reduce the size of your image (So that it fit in mari0's window), then pass it through my tile splitter :
https://www.dropbox.com/s/dnbt3tr9ui3v3 ... ttiles.zip
(To run it, open splittiles.py with Python27\python.exe)
by Automatik
16 Jul 2014, 13:32
Forum: Mapping
Topic: Castle Land [First Work]
Replies: 6
Views: 1333

Re: Castle Land [Not rating able]

Actually, yes your mappack is rate-able. When you post a mappack, you have no right to not expect any criticism. ESPECIALLY when it's your first mappack. You're on a forum, which is meant for discussion. Obviously there is going to be discussions about how good or bad your mappack is. What did you e...
by Automatik
15 Jul 2014, 20:20
Forum: Mari0
Topic: Mari0 logitech joystick configuration .
Replies: 2
Views: 843

Re: Mari0 logitech joystick configuration .

Options => Controls => Player 2 : Disable "use the mouse" (It should be off by default anyway) Select "AIMX", press enter, then press the stick to the right Select "AIMY", press enter, then press the stick down Also set the others buttons (especially PORTAL1 and PORTAL2...
by Automatik
14 Jul 2014, 17:05
Forum: Modding
Topic: All Night Stabyourself Super Mario Bros. Revival
Replies: 78
Views: 12978

Re: All Night Stabyourself Super Mario Bros. Revival

Flutter Skye wrote:I'd like to be the plant again.
Image

I think this time you have to use the NES color palette.
Image
by Automatik
14 Jul 2014, 17:01
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

by Automatik
13 Jul 2014, 22:27
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

how do you make money to keep the site running then? Just paying money from a regular job? I assumed that ads were being blocked by AdBlock+. Nope, no ads. http://forum.stabyourself.net/viewtopic.php?p=39712#p39712 We don't rely on donations, so if we get enough is pretty pointless to ask. However,...
by Automatik
12 Jul 2014, 18:24
Forum: Mari0
Topic: MARI0 SE GUIDE REQUEST FORUM
Replies: 26
Views: 3485

Re: MARI0 SE GUIDE REQUEST FORUM

Also, don't use shaders, update your graphics drivers, and use the Windows 95 theme or whatever is it's name.
by Automatik
12 Jul 2014, 13:50
Forum: Modding
Topic: Mari0 1.6 Character Loader Mod [v0.3b]
Replies: 164
Views: 32837

Re: Mari0 1.6 Character Loader Mod [v0.3b]

No it doesn't.
No it doesn't.

The mods need to be merged for that, and I don't think anyone will want to do it.
by Automatik
11 Jul 2014, 23:02
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Replies: 2275
Views: 267630

Re: Alesan99's Entities (Over 100 new entities!)

It work fine for me. Though you should probably add a downloading bar when you download a mappack. And test if it crash when you don't have internet.
by Automatik
11 Jul 2014, 10:17
Forum: Twatter
Topic: Jumpman (ioSMB4) Development
Replies: 315
Views: 44600

Re: IOSMB4 Development

Q1 : Melody Q2 : I guess it would make sense if some characters were locked at the start, then unlocked during the game, but locking a character in the middle of the game sound frustrating. But I like the idea of unlocking characters. Q3 : It might be a nice touch. Q4 : The paintbrush power-up shoul...
by Automatik
08 Jul 2014, 16:36
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1413
Views: 182770

Re: Tileset Respositorium

So, you know that tileset splitter thingy I did a while ago? Well Turret asked me to make a version that doesn't count duplicates, so I made one: https://www.dropbox.com/s/dnbt3tr9ui3v3eu/splittiles.zip (I wanted to post this somewhere on the forum, but I don't think it deserve it's own topic.) To u...
by Automatik
07 Jul 2014, 11:31
Forum: Modding
Topic: All Night Stabyourself Super Mario Bros.
Replies: 1654
Views: 158867

Re: All Night Stabyourself Super Mario Bros.

    1/ Yes
    2/ SE beta7
    3/ New project, new thread.
    4/ Start fresh.
    4a/ Keep them until we have more sprites of active players
    5/ Well, we planned to make a mappack, and I think a community mappack is more fun than just a reskin. I can't see what else could we add.
    6/ Yes.
by Automatik
06 Jul 2014, 22:15
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

https://en.wiktionary.org/wiki/fad

Wiktionary wrote:fad (plural fads)

  1. A phenomenon that becomes popular for a very short time.


Basically: All these memes that appeared on the forum, usually avatar-related.
(Whoops, I was ninja-ed)
by Automatik
06 Jul 2014, 10:50
Forum: Stabyourself.net
Topic: Stabyourself.net Wiki
Replies: 28
Views: 7298

Re: Stabyourself.net Wiki

jwright159 wrote:I know this is dead, but can I revive it? I really want to add to twatter story.

Yes, you can add to twatter story. It's a wiki, if what you're adding is constructive, there is no problem.
by Automatik
04 Jul 2014, 18:32
Forum: Twatter
Topic: Birthday Thread
Replies: 1086
Views: 98294

Re: Birthday Thread (0>0's on the 4th!)

Happy birthday 0>0!
(But 0 isn't bigger than 0)
by Automatik
03 Jul 2014, 22:44
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1019
Views: 118069

Re: Pixel art and sprites go here

victinistar wrote:You should make it in an actual font file :3

A font file is monochrome (Except for emojis?) and vectorial, so it might be hard to convert the font.

ALSO IT'S AUTOMATIK ARGAAAATGJIMSILLY jk no it's ok, I'm using this now for my avatar.
by Automatik
03 Jul 2014, 22:41
Forum: Modding
Topic: Freakin' laser beamz!
Replies: 8
Views: 1693

Re: Freakin' laser beamz!

You took the wrong image, Hugo :p
by Automatik
03 Jul 2014, 20:08
Forum: Mapping
Topic: Afterlife Travels
Replies: 15
Views: 2535

Re: Afterlife Travels

Well, you could put a laser, like this :
Image
by Automatik
02 Jul 2014, 14:44
Forum: Modding
Topic: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Replies: 2275
Views: 267630

Re: Alesan99's Entities (Over 100 new entities!)

TurretBot wrote:Because clearly someone who has trouble communicating should be on a place where you communicate.
Like, say, a forum.

Technically, It could learn him to communicate.
But yeah, there is a lot of autists on this forum, and they are not assholes.
by Automatik
01 Jul 2014, 22:32
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1019
Views: 118069

Re: Pixel art and sprites go here

Image
by Automatik
01 Jul 2014, 21:40
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

I really like these tiles, MM102! It's beautiful.
by Automatik
25 Jun 2014, 19:24
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 399
Views: 65637

Re: Beta Screenshots and Gifs

@SauloFX : How did you made the door , please ? I'm certain it's animated tiles. @Orbital blue print : The cubes are good but the button is too "minimalistic" . I believe that's what Orbital is aiming for. Yeah, but that button might be too small to be seen during normal gameplay. @Orbita...
by Automatik
25 Jun 2014, 14:22
Forum: Twatter
Topic: Minecraft 1.7 Snapshot Discussion
Replies: 30
Views: 5144

Re: Minecraft 1.7 Snapshot Discussion

Well the mod api is a big thing, and they need to clean-up minecraft's code (since it's game-jam quality code). They added resources packs, customisable world generation, stuff like that because the re-factorisation process allowed that.
by Automatik
24 Jun 2014, 17:33
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

TurretBot wrote:
alesan99 wrote:Just curious, what was the code?

IDK look at it genuis

He wanted the broken code.
by Automatik
24 Jun 2014, 17:24
Forum: Mapping
Topic: How to create a good looking Portal mappack.
Replies: 4
Views: 1140

Re: How to create a good looking Portal mappack.

I think his post was more readable and better than your. -Your logo is useless. We have bold tags, font size tags and center tags for that. -That separator image is useless, take way too much place and Don't look good with a dark theme. -The text separators are again useless and too visible. -These ...
by Automatik
21 Jun 2014, 11:35
Forum: Mapping
Topic: A0zora (To be recreated)
Replies: 307
Views: 49970

Re: A0zora (To be recreated)

Superjustinbros wrote:being able to use multiple tileset image files it.

I have a question : What keep you from merging your multiple tilesets on one image? The 512x512 limit?
by Automatik
20 Jun 2014, 22:23
Forum: Mari0
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 117067

Re: Ideas/Things to add to Mari0

Firaga wrote:hotkeys, to make level editor easier or cheats more accessible there was at one point, F to powerup, but I'm not sure why you'd want to use cheats to test in the first place.

Maybe for level editor stuff, he mean hotkeys like "e for eraser, r for entity eraser".
by Automatik
19 Jun 2014, 19:48
Forum: Technical support
Topic: Mari0 SE Beta OSX Mavericks Install Instructions?
Replies: 6
Views: 3714

Re: Mari0 SE Beta OSX Mavericks Install Instructions?

Well, the editor crash a lot, and there is that very annoying bug where you can click on the buttons to change level even when they are hidden.
And yeah, if you can run the game, you shouldn't have any problem creating characters, backgrounds, etc.
by Automatik
19 Jun 2014, 11:18
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

https://en.wiktionary.org/wiki/facetious Adjective facetious (comparative more facetious, superlative most facetious) ⋅ Treating serious issues with deliberately inappropriate humor; flippant. Robbie's joke about Heather's picture was just him being facetious. ⋅  Pleasantly humor...
by Automatik
18 Jun 2014, 20:51
Forum: Mari0
Topic: MARI0 SE GUIDE REQUEST FORUM
Replies: 26
Views: 3485

Re: MARI0 SE GUIDE REQUEST FORUM

There is no need to convert lua to json, and it don't really make sense (It's like converting a .mp3 to a .doc) If you want to know how to make an enemy : Use this : http://guegan.de/mari0doc/custom_enemies.php And try to look at vanilla enemies(Open mari0_se.love with winzip or something else for z...
by Automatik
17 Jun 2014, 21:04
Forum: Mari0
Topic: MARI0 SE GUIDE REQUEST FORUM
Replies: 26
Views: 3485

Re: MARI0 SE GUIDE REQUEST FORUM

With notepad.
by Automatik
17 Jun 2014, 11:37
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

The "removed" posts were probably in the shameless chamber. (Which deletes forums games inactive during 30 days)
He simply updated the post counts.
by Automatik
17 Jun 2014, 09:51
Forum: Technical support
Topic: Problem running love games on a Raspberry Pi
Replies: 9
Views: 3702

Re: Problem running love games on a Raspberry Pi

Download the link slime gave you : https://bitbucket.org/bartbes/love-experiments/get/GLES.tar.bz2 Then decompress the folder, and to compile Löve cd [The folder with extra/platform/src in it] platform/unix/automagic ./configure make And then, Löve should get compiled. If you want to install it, uni...
by Automatik
16 Jun 2014, 17:16
Forum: Technical support
Topic: Problem running love games on a Raspberry Pi
Replies: 9
Views: 3702

Re: Problem running love games on a Raspberry Pi

I'm guessing Love can't use GLX, because the Pi support only GL ES, so Löve isn't compatible with Pies, I think. It's weird that Löve is in the Raspbian repos, though. Edit : Try to compile Löve yourself. It look like some people on the love forum CAN run love on, their pi. Using this : https://...
by Automatik
15 Jun 2014, 22:29
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

It's because it's supposed to look like a NES game or something like that.
by Automatik
15 Jun 2014, 10:45
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1019
Views: 118069

Re: Pixel art and sprites go here

Trist3D wrote:You guys would kill yourselves if you ever visited 4chan.

Yeah, but at least when you go on 4chan, you expect that kind of thing.
That picture should have been at least in a spoiler.
by Automatik
15 Jun 2014, 09:07
Forum: Mari0
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 15889

Re: mari0 pe (pocket edition)

Well, it's possible to put the game on the App Store for free, with no ads. And I guess this game is kinda a parody, so it fall under fair use. If someone was devoted enough to resprite the entire game (Maybe they could use the All Night Stabyourself mod with a custom tileset) then I'm sure it'd be ...
by Automatik
15 Jun 2014, 09:04
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1019
Views: 118069

Re: Pixel art and sprites go here

That's cool, MM102. Are you doing this for some project or is it just for fun?
by Automatik
14 Jun 2014, 22:03
Forum: Twatter
Topic: Jumpman (ioSMB4) Development
Replies: 315
Views: 44600

Re: IOSMB4 Control Group

Well, still, don't quote unless it's actually useful. One sentence posts are ok as long as they add to the conversation.
by Automatik
14 Jun 2014, 12:21
Forum: Mari0
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 15889

Re: mari0 pe (pocket edition)

And your point is? someone's bound to do it. Right? Maybe? Hopefully? [size=]PLEASE SOMEONE RECODE IT INTO SWIFT!![/size] That's why I gave the heads-up now so people would work on recoding it AHEAD of time! ;) And/or re-making the partial/FULL game out of Swift. There's a well used engine called U...
by Automatik
14 Jun 2014, 12:00
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5214
Views: 442553

Re: Chat "Room" v3

So, what do you guys think of the new Minecraft server EULA? I think it's a good thing. What most server owners don't understand is that the old EULA was super restrictive : You couldn't make any money from your server, period. Now, with the new EULA, you can make money by selling everything that d...

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