Search found 2110 matches

by Superjustinbros
13 Apr 2012, 07:33
Forum: Mari0 discussion
Topic: [Cheat Suggestion] Portal shoot goes in portal
Replies: 32
Views: 5573

Re: [Suggestion] Portal shoot goes in portal

I don't think this is a good idea. It would make some puzzle-based levels ridiculously easy. :[
by Superjustinbros
13 Apr 2012, 02:42
Forum: Mari0 discussion
Topic: Regarding Stompaple Bloopers
Replies: 23
Views: 3398

Re: Regarding Stompaple Bloopers

*Koopas and Buzzy Beetles dying when you hit them from below with a brick or "?" block, rather than bouncing back upside down. I've posted simple code fixes for this and some other deviations from SMB (fireball paths, koopas waking up, a couple other things). I didn't flip them upside down, however...
by Superjustinbros
12 Apr 2012, 23:57
Forum: Mapping
Topic: [WIP] Wonderland by Alice
Replies: 15
Views: 3786

Re: [WIP?] Wonderland by Alice

Sentinel wrote:Im currently working on an "updated" portal tileset which you can use on your levels if you want. Not sure if its what you want because its not that retro like mario 8/16 bit tiles.

heres a screenie: http://i2.lulzimg.com/3d7173a953.png
Well it'd still be cool to have on one's hard drive.
by Superjustinbros
12 Apr 2012, 06:18
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

well I'll let other people do their levels if their up for it I can't have the project die just cuz 2 people forgot their submissions. also I maded 2 icons b4 http://i41.tinypic.com/2my3ti9.png for the pc Icon http://i44.tinypic.com/2i9nh3n.png for nes The above icon I posted was an edit of the PC8...
by Superjustinbros
12 Apr 2012, 04:23
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

Oh shoot, I already did a logo. <:{
Image
by Superjustinbros
12 Apr 2012, 04:19
Forum: Mari0 discussion
Topic: Regarding Stompaple Bloopers
Replies: 23
Views: 3398

Re: Regarding Stompaple Bloopers

Gotcha. Wait.. so then is he complaining it's not traditional like in SMB or is he happy about this? Either way it was a damn pointless thread tbh. I'm happy in Mari0 about: *Being able to stomp Goombas, any Koopa Troopa, Buzzy Beetles, and any other stompable land-based enemy underwater. *Being ab...
by Superjustinbros
12 Apr 2012, 04:05
Forum: Mari0 discussion
Topic: Regarding Stompaple Bloopers
Replies: 23
Views: 3398

Re: Regarding Stompaple Bloopers

http://n00b.camzmac.com/ If only it worked both ways. I laughed my ass off there. But be more clear about everything.. I got: Bloopers + No Underwater = Stomp Bloopers + Underwater = No Stomp Anything missing? Well in any other version of SMB, mainly Lost Levels , if you end up with any enemies und...
by Superjustinbros
11 Apr 2012, 19:10
Forum: Mari0 discussion
Topic: Regarding Stompaple Bloopers
Replies: 23
Views: 3398

Re: Regarding Stompaple Bloopers

sooo ... you want to do an overworld level with bloopers you have to stomp everywhere ? ok. I don't understand what you mean :P have you played the original Super Mario Bros when not them i suggest stop playing mario complete SMB and them you will know everything and when you play mari0 it will be ...
by Superjustinbros
11 Apr 2012, 18:54
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

I like the video. :)
by Superjustinbros
11 Apr 2012, 05:45
Forum: Mari0 discussion
Topic: Regarding Stompaple Bloopers
Replies: 23
Views: 3398

Regarding Stompaple Bloopers

In overworld levels, Bloopers can be defeated with a stomp alike many other enemies, it's only in underwater levels where they are invincible to anything but a fireball.
by Superjustinbros
11 Apr 2012, 05:11
Forum: Mapping
Topic: Rachel's Mappack [FINISHED] [v 1.1]
Replies: 33
Views: 8081

Re: [WIP] Mari0 2.0 [Download Worlds 1 to 5]

Darn, Thank you so much for using my custom colors tileset.
by Superjustinbros
11 Apr 2012, 00:15
Forum: Modding
Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
Replies: 143
Views: 40438

Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)

I'd prefer if the Poison Mushrooms were stylized after the original SMB (a palette swap of a mushroom) rather than the SMB2J version.
by Superjustinbros
10 Apr 2012, 21:54
Forum: Mapping
Topic: [Mappack] Lines (Finished) + Tileset!
Replies: 68
Views: 15015

Re: [WIP][Mappack] Lines (The end is Coming...) + Tileset!

Sorry I just love when the "SUPER MARIO" vocal kicks in in the SMBX level.
by Superjustinbros
10 Apr 2012, 21:45
Forum: Mari0 discussion
Topic: Question about future online multiplayer.
Replies: 51
Views: 8775

Re: Question about future online multiplayer.

Yea, but only if they are displayed above the player, right? First off, while that could happen; you'd need a smaller text so that one's username does not stretch across the screen. I suggest one where each character (letter, number, or symbol) occupies a maximum pixel space of 3x5 pixels. Same for...
by Superjustinbros
10 Apr 2012, 21:37
Forum: Mari0 discussion
Topic: Question about future online multiplayer.
Replies: 51
Views: 8775

Re: Question about future online multiplayer.

I couldn't follow easily that's all. No, it really doesn't become efficient. Maybe it does (did a bit of thinking) but what if there was in-game chat. You'd say: Green Mario go over here, when NOBODY can understand you. Just saying if there was in-game chat. Don't forget, you can always just look a...
by Superjustinbros
10 Apr 2012, 20:15
Forum: Mari0 discussion
Topic: Question about future online multiplayer.
Replies: 51
Views: 8775

Re: Question about future online multiplayer.

Maybe one (toggle on/off) thing would be that on your system only, you'd view all the other players as the Mario colors assigned in the Options menu, with the first player to join the current active server (aside from you) is viewed as 2P's color, second to join is 3P's, and so on, while they see yo...
by Superjustinbros
10 Apr 2012, 04:06
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

wait I was actually compiling them myself :P also I've updated the tileset and backgrounds with the new tileset you made. The PC88 version of the tileset is not an update; it is just for those that want the game to feel like the PC88 version rather than the Sharp X1 version. As for 5-1's underwater...
by Superjustinbros
10 Apr 2012, 04:00
Forum: Mari0 discussion
Topic: [Suggestion] Easier methods for importing music and bgs
Replies: 3
Views: 961

Re: [Suggestion] Easier methods for importing music and bgs

Camewel wrote:For the first one, that's impossible in love, it only has access to the saves folder.
Darn; I knew Love wasn't that advanced. :X
by Superjustinbros
10 Apr 2012, 03:55
Forum: Mari0 discussion
Topic: [Suggestion] Easier methods for importing music and bgs
Replies: 3
Views: 961

[Suggestion] Easier methods for importing music and bgs

Just asking if by any chance a future version of Mari0 could include a easier method of uploading/importing music and backgrounds into custom levels, where it asks you to pick a file on your hard drive; in which from there the game will then place the file into the desired mappack folder with the ap...
by Superjustinbros
10 Apr 2012, 03:41
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

wait I was actually compiling them myself :P also I've updated the tileset and backgrounds with the new tileset you made. The PC88 version of the tileset is not an update; it is just for those that want the game to feel like the PC88 version rather than the Sharp X1 version. As for 5-1's underwater...
by Superjustinbros
09 Apr 2012, 23:41
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

Well you've at least lent a hand. I downloaded your contributed world and made the recommended edits to it, and put it with all the others. However, I should mention the underwater sub-level in 5-1 lacks the proper background. I have no background for it; the point was to add the underwater one and...
by Superjustinbros
09 Apr 2012, 21:17
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

Done. http://www.mediafire.com/download.php?sm6jc80823q46f6 That was easy. And fun. I wish I could do more, but I don't want to steal the spotlight here. And I have History to do. *sigh* Anyway, hope you like it! Well you've at least lent a hand. I downloaded your contributed world and made the rec...
by Superjustinbros
09 Apr 2012, 20:45
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Re: Is anyone familiar with SMB Special?

The tilesets for the PC88 version of Special, plus Super Boy have been Mari0fied.

Image
Image
by Superjustinbros
08 Apr 2012, 22:35
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake help needed

Well this is proving to be one hell of a project, so I'll make one small notice: As the person that initially suggested the project; I will volunteer to take everyone's contributed remade maps; finalize them with what I have in mind, playtest the entirity of it from pont A to point B, then release N...
by Superjustinbros
08 Apr 2012, 19:03
Forum: Mapping
Topic: [WIP] Wonderland by Alice
Replies: 15
Views: 3786

Re: [WIP?] Wonderland by Alice

Okay, the fourth level is by far the most imaginative use of my custom tiles yet. The whole set overall is filled with many creative ways of scenery, my favorite being the upside-down trees. As thanks, is it alright if I dedicate one (or maybe several) of the levels in my own pack to your thoughts a...
by Superjustinbros
08 Apr 2012, 15:15
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake help needed

I'd absolutely love to help, but right now at the moment I'm busy with my own map pack of original levels. However, I need to point out a few things: *In the description on the pack selection screen, "Sequel" is misspelled. *Whenever the "reversed L" pipe is present (i.e 1-2), you can only enter thr...
by Superjustinbros
08 Apr 2012, 05:25
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Re: Is anyone familiar with SMB Special?

Be sure to make Mario's sprite blink as annoyingly as possible, and each chunk of the stage should be a seperate room, like the original. http://www.youtube.com/watch?v=E0HQOKmAPRA I'm joking, this version looks painful to watch... I'm very interested to see how it plays in Mari0 without those anno...
by Superjustinbros
07 Apr 2012, 22:05
Forum: Mapping
Topic: [IDLE] Mariocraft World (45% done | Beta available)
Replies: 24
Views: 7259

Re: [WIP] Mariocraft World (25% done)

Impressive tiles. :)
by Superjustinbros
07 Apr 2012, 19:42
Forum: Mapping
Topic: (Coming Soon) Mari0 SMB3
Replies: 289
Views: 78140

Re: (WIP) Super Mario Bros. 3 + Mario Lines

WillWare wrote:I'm trying to understand how this would work
Image
and all I can see is
Image
Link the floor button to the timer, and link the timer to the door. Don't forget to link the link lights.
by Superjustinbros
07 Apr 2012, 19:37
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake *world 1 complete*

Did you put the Hudson Bee? He can't without modding because currently Mari0 only supports items and elements from the original Super Mario Bros. and the two Portal games. We have been suggesting for a future version with features from sequels/remakes based on the original Super Mario Bros and it's...
by Superjustinbros
07 Apr 2012, 04:28
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

It might be best if you try to make it with what's already in the game, for those of us who dislike modding. Unless modding is in the question, you can always stick with 1ups for the Hachisuke and Clock items, stars for the wings and lucky stars, and Fire Flowers for hammers. As for the enemies, yo...
by Superjustinbros
06 Apr 2012, 17:47
Forum: Mari0 discussion
Topic: [Suggestion] Super Mario Bros. Deluxe Style Versus
Replies: 40
Views: 10200

Re: [Suggestion] Super Mario Bros. Deluxe Style Versus

Wanted to point out two additional things for this versus mode: *Grabbing a Fire Flower when already Fire Mario will add 5 coins to your total. *Aside from the spikeballs that switch to solid and vice versa, there are spikeballs that stay intact and do not become solid blocks when a face/counter blo...
by Superjustinbros
06 Apr 2012, 17:34
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 77792

Re: super mario bros special remake

As the original suggester of this remake, I am in full support of it, and I hope it succeeds in creating a more enjoyable Super Mario Bros Special . The only thing I'd like to ask is if it's anywhere possible, I'd like it if Maurice could add the Super Mario Bros. Specia l-exclusive enemies and item...
by Superjustinbros
06 Apr 2012, 07:07
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Re: Is anyone familiar with SMB Special?

I know there's limitations to those consoles but damn it whenever I see the game my eyes start to hurt any way I'll start the game now it'll have two version nes and pc Ah, I see. Well if for whatever reason this conversion feels too much for ya; I can always take over the project. Besides, I have ...
by Superjustinbros
06 Apr 2012, 05:26
Forum: Mapping
Topic: [mappack]Mari0 bros
Replies: 14
Views: 4210

Re: Mari0 bros

Looks good, but is a download of the current version available?
by Superjustinbros
06 Apr 2012, 05:01
Forum: Mari0 discussion
Topic: Stabyourself.net post: Slopes
Replies: 39
Views: 7902

Re: Stabyourself.net post: Slopes

kyudoxp wrote:maurice should make they rotate when they are moving like 45°
I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree.
by Superjustinbros
06 Apr 2012, 05:00
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Re: Is anyone familiar with SMB Special?

I know there's limitations to those consoles but damn it whenever I see the game my eyes start to hurt any way I'll start the game now it'll have two version nes and pc Ah, I see. Well if for whatever reason this conversion feels too much for ya; I can always take over the project. Besides, I have ...
by Superjustinbros
06 Apr 2012, 02:00
Forum: Mari0 discussion
Topic: Stabyourself.net post: Slopes
Replies: 39
Views: 7902

Re: Stabyourself.net post: Slopes

Well it'd still be an interesting feature, especially with certain puzzle-based levels to launch the player diagonally.
by Superjustinbros
05 Apr 2012, 16:35
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Re: Is anyone familiar with SMB Special?

cool I'll get started tommorow morning, feel free to tell me what should and shouldn't be in! Everything should be in it; at least up to the limits Mari0 allows! =D Edit : I somehow suffered from a brain fart trying to make the graphics' palette into PC88 form at this moment, so incase anyone else ...
by Superjustinbros
05 Apr 2012, 16:31
Forum: Mapping
Topic: My custom tileset (SE Compatible!)
Replies: 55
Views: 16913

Re: My custom tileset

I wanted a whole bunch of colors like this but never got around to it. This looks so much better than anything I could've produced, seriously. May I? You'll def get credit whenever I actually finish my map and post it Sure, go right ahead and do what you like with them. :) wow terrrific job here, r...
by Superjustinbros
05 Apr 2012, 16:23
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Re: Is anyone familiar with SMB Special?

well if this can help http://mfgg.net/index.php?act=resdb¶m=03&c=1&id=6645 also while searching I found this http://mfgg.net/index.php?act=resdb¶m=03&c=1&id=21885 if there's anything I can do to help let me know... Still willing to remake the maps :P Nice find. ;) These would work great for...
by Superjustinbros
05 Apr 2012, 03:02
Forum: Mari0 discussion
Topic: [Suggestion] Super Mario Bros. Deluxe Style Versus
Replies: 40
Views: 10200

Re: [Suggestion] Super Mario Bros. Deluxe Style Versus

Sorry for barging in, but I believe I can clarify a bit of info regarding the SMBDX multiplayer. When it comes to "assigning colors", both players have the same colors, with pink indicating when the player on the device has their "Face block" on, with red indicating when the player on the other syst...
by Superjustinbros
04 Apr 2012, 21:11
Forum: Mari0 discussion
Topic: Control settings, i dont understand it!
Replies: 13
Views: 3152

Re: Control settings, i dont understand it!

It's a pinned thread on the forums here, look for "Compatible Gamepads".
by Superjustinbros
04 Apr 2012, 21:09
Forum: Mapping
Topic: My custom tileset (SE Compatible!)
Replies: 55
Views: 16913

Re: My custom tileset

trosh wrote:ok, just a suggestion, try imgur.com or tinypic, they're good quality and probably won't fail you (well I don't know about tinypic ...)
I think you'll understand people will care more if they see the tileset straight away.
Alright, I updated the first post with a preview image.
by Superjustinbros
04 Apr 2012, 19:59
Forum: Mapping
Topic: My custom tileset (SE Compatible!)
Replies: 55
Views: 16913

Re: My custom tileset

WillWare wrote:This is really cool. I may just use this for something.
Go right ahead. I should also note that the dark grey tiles have been made non-portable so that when making a SMB-themed puzzle level, you don't have to use Portal's non-portable tiles and make it appear out-of-place.
by Superjustinbros
04 Apr 2012, 14:25
Forum: Mapping
Topic: My custom tileset (SE Compatible!)
Replies: 55
Views: 16913

My custom tileset (SE Compatible!)

This is a set of different-colored tiles that I am currently in the process of using for my (far from finished) map pack. This set includes blocks of 11 different colors, and can be used by absolutely anyone for any map pack in Mari0. If there is a certain color that you're looking for and is not he...
by Superjustinbros
04 Apr 2012, 14:05
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Re: Is anyone familiar with SMB Special?

The Hudson Bee gives you 8,000 points. During the time being, I whipped up a (rather sloppy) tileset based on the images from VGMaps, without the backgrounds removed. They're not ready for Mari0, as I've yet to configure the different block types and styles, plus clean and arrange them in a better o...
by Superjustinbros
04 Apr 2012, 13:04
Forum: Mari0 discussion
Topic: Is anyone familiar with SMB Special?
Replies: 19
Views: 4439

Is anyone familiar with SMB Special?

Simply asking this question for anyone that knows about it's existence. Super Mario Bros. Special an obscure PC88/Sharp X1 game that Nintendo gave the now-defunct Hudson Soft the rights to develop. It's essentially the first "true" sequel to Super Mario Bros, sporting new enemies and (rare) powerups...
by Superjustinbros
03 Apr 2012, 19:55
Forum: Mari0 discussion
Topic: Multiplayer - COMING SOON!
Replies: 77
Views: 21484

Re: Multiplayer - COMING SOON!

Probably impossible, but... For the multiplayer, I'd like it if you could have up to two players on one computer while in online multiplayer, incase you want to bring a friend of yours into the game while you show off your mad skills. Am I also the only one that thinks local six-player isn't a bad i...
by Superjustinbros
02 Apr 2012, 12:36
Forum: Mapping
Topic: [Mappack] Lines (Finished) + Tileset!
Replies: 68
Views: 15015

Re: [WIP][Mappack] Lines (75% Finished)

Epic stuff here bro.