Search found 2165 matches
- 09 Aug 2013, 22:32
- Forum: Mapping
- Topic: A small Mappack survey
- Replies: 13
- Views: 2879
Re: A small Mappack survey
1. Probably around 50 2. Puzzles (specially Portal-themed), but I like platform too... 3. Hmm... Probably not larger than 400-500 blocks. It becomes very boring after this... 4. Mostly Portal/Portal 2 themes, but I love when someone come up with a original theme (for example, I'm making a spaceship-...
- 09 Aug 2013, 01:42
- Forum: Mapping
- Topic: Super Mari0 Community Land
- Replies: 38
- Views: 6483
Re: Community Mappack
Ok, I'll just have to edit the levels we currently have so that they don't become completely destroyed. You know what? Nevermind, you don't need to switch the tileset. I'm making a level, and I reduced the tileset to a size my computer could support. This is what I got: http://2.bp.blogspot.com/-ta...
- 08 Aug 2013, 05:10
- Forum: Mapping
- Topic: Super Mari0 Community Land
- Replies: 38
- Views: 6483
Re: Community Mappack
Not really sure how I'd trim down the tileset. I know HOW to do it, but not quite sure which tiles are necessary. Also, it was alesan99 who said that they'd trim it down. I'm currently trimming down the tileset. Maybe you could make it with normal tiles and I could change it for you? If not, we'll ...
- 08 Aug 2013, 03:40
- Forum: Mapping
- Topic: Super Mari0 Community Land
- Replies: 38
- Views: 6483
Re: Super Mari0 Community Land
Update: I've been working on some levels a bit, here's a picture: http://i.imgur.com/nhhFaYo.png Can you guess what world it's from? Rubber Jungle world? Also, what about "trimming the tileset", as you said? I'd love to make some level(s) to it, but I can't with this huge tileset (and let's be hone...
- 06 Aug 2013, 19:59
- Forum: Mapping
- Topic: Disappearance of Mari0
- Replies: 20
- Views: 5186
Re: Disappearance of Mari0
There's a bonus content .zip file in the download, but, at least for me, this content is protected by a password (not sure if it was intended, but I wanted to explore this extra-content thing). Other than that, that was a great mappack. Oh, and welcome to the forums! We hope you stay!
- 06 Aug 2013, 19:00
- Forum: Modding
- Topic: [ Help ] Options on the Menu Selection Deletion
- Replies: 1
- Views: 1095
Re: [ Help ] Options on the Menu Selection Deletion
That shouldn't be hard at all. Instead of "hiding" the options, you should have "deleted" them. That's my version of it. It's all in menu.lua : In function menu_keypressed(key, unicode) : #1: Edit line 1535 from this: if selection < 4 then To this: if selection < 2 then #2: Remove lines 1544 to 1560...
- 05 Aug 2013, 12:32
- Forum: Mapping
- Topic: Super Mari0 Community Land
- Replies: 38
- Views: 6483
Re: Community Mappack
I'd like to make map(s) to this mappack, but the tileset you choose is really big and crashes my game. Can't you you use SJB's smallest one? It's pretty much like the one you choose, except, well, it's smaller...
- 04 Aug 2013, 20:47
- Forum: Mari0 discussion
- Topic: Blogpost mega thread
- Replies: 191
- Views: 37326
Re: Blogpost mega thread
^^^
This.
Also, who else is watching his livestreams? He's making a super awesome customizable animation system...
This.
Also, who else is watching his livestreams? He's making a super awesome customizable animation system...
- 04 Aug 2013, 20:42
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
Turret Opera wrote:In your avatar.
They're not grey surfaces. They're white surface, but, because of perspective, they look like grey surfaces. The avatar in it's best quality show it better:BobTheLawyer wrote:Hugo's got Mad Skillz
- 04 Aug 2013, 01:08
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
I was switching shaders and the game crashed, you should look into that. I'll sure look at this, but I've no idea how this happened. I haven't modded anything in shaders... Also how did you put portals on a grey surface. Um... I'm not sure what you mean... If it will be updated in one week or + the...
- 03 Aug 2013, 03:23
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
WARNING:
Sorry if it is a bit of a bump, but just a warning: if you're planning on updating/making a mappack to Mari0 +Portal system, then I recommend you waiting 'til my next mod update, because there'll be a lot of new features that MAY OR NOT make current mappacks incompatible.
Sorry if it is a bit of a bump, but just a warning: if you're planning on updating/making a mappack to Mari0 +Portal system, then I recommend you waiting 'til my next mod update, because there'll be a lot of new features that MAY OR NOT make current mappacks incompatible.
- 02 Aug 2013, 06:49
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540258
Re: Tileset Respositorium
Small update on my Space-Themed tileset: http://4.bp.blogspot.com/-EZiKE45Dgt8/Ufs6N9oJb_I/AAAAAAAADVM/DXM4ra-wTmQ/s1600/tiles.png Added "Gravity Field" tiles and more transparency to glass tiles... EDIT: Fixed the "Gravity Field" transparent thing, because I completely forgot that my mappack's back...
- 02 Aug 2013, 04:37
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540258
Re: Tileset Respositorium
Tileset for a new mappack I'm working on. This mappack will introduce the new features from Mari0 +Portal's next update: http://4.bp.blogspot.com/-tPCIdrJ13ko/UfsZCX6bV3I/AAAAAAAADU8/L1q22OeEfz0/s1600/tiles.png Still a work-in-progress, don't judge me yet. Eventually I'd like to get them to sort of ...
- 31 Jul 2013, 20:53
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 557230
Re: Avatar thread
New (and first animated) avatar: http://forum.stabyourself.net/download/file.php?avatar=2018_1375296568.gif (it has a poor quality because the forums doesn't supports images larger than 32kb, and it is disappointing) And the original (with better quality) http://2.bp.blogspot.com/-f7X2uM8fKfo/UfldJL...
- 31 Jul 2013, 18:49
- Forum: Modding
- Topic: I need help to learn how to Mod Mari0
- Replies: 20
- Views: 3815
Re: I need help to learn how to Mod Mari0
To mod Mari0 (considering that you aren't experient with lua/love), start modifying some of the already implemented features, maybe adding some new ones (probably copying already existing codes and changing them as I did with custom indicators in my mod ), and after some time you'll have already lea...
- 31 Jul 2013, 17:47
- Forum: Modding
- Topic: I need help to learn how to Mod Mari0
- Replies: 20
- Views: 3815
Re: I need help to learn how to Mod Mari0
Mario + Portal : http://forum.stabyourself.net/viewtopic.php?f=13&t=3477&p=74948&hilit=modloader#p74948 Mari0 XT: https://dl.dropboxusercontent.com/u/5831485/4/MARI0_1.6_xt_1.3.love Mari0 MS: http://dl.dropboxusercontent.com/u/45554193/mari0%20mods/Mari0MS_16.2.zip Mario + Portal : http://forum.sta...
- 31 Jul 2013, 17:37
- Forum: Mapping
- Topic: super mari0 world map pack use mod mari0+portal
- Replies: 8
- Views: 3059
Re: super mari0 world map pack use mod mari0+portal
I know... But, sometimes, even when I am playing my own mod, I forget about this feature and use the "PrntScrn" + "Ctrl+V" method...Qcode wrote:It was a joke hugo. Joking about how you're always talking about the super useful screenshot feature, but no one bothers to use it :P
- 31 Jul 2013, 17:33
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
Well then you should take my suggestion seriously. I really want to see SE released. That's what I'm trying to say: I'll release some of SE features, but not all them (come on, I'm only one guy). I'm adding (mostly) graphical improvements, so that means that I'll probably not add a lot of SE stuff...
- 31 Jul 2013, 17:29
- Forum: Mapping
- Topic: super mari0 world map pack use mod mari0+portal
- Replies: 8
- Views: 3059
Re: super mari0 world map pack use mod mari0+portal
You should probably post screenshots so people know that the mappack is real. Just press PrntScrn on your keyboard (Windows) while playing the mappack, then open a program such as MS Paint, paste in the image (Ctrl + V), and save it. Have you guys forgot? I've added a screenshot feature to make thi...
- 31 Jul 2013, 01:35
- Forum: Mari0 discussion
- Topic: Laser/Cube Bug
- Replies: 1
- Views: 1366
Re: Laser/Cube Bug
If a cube is removed from your hands by having it respawn, a sort of "ghost cube" will be in your hands. I know the cube can block lasers, but I'm not sure about pressing buttons. Here's some visual representation: http://i1311.photobucket.com/albums/s673/QwertymanO07/laserstopbug_zps10cdcf8a.png I...
- 30 Jul 2013, 17:30
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
custom level screens(that'll draw in the screen things like "level 1-2")). I have a suggestion, why don't you go ahead and add everything else in SE, too? I'm only half-joking. In fact, there's a lot of SE stuff I wanna add to the mod (like toggleable texts, for example). So yeah, you're half-right...
- 30 Jul 2013, 12:23
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
I had a few suggestions if you want to here 'em: 1. It would be nice if you could add an additional option for tiles namely a foreground option. Personally I think a lot of people would appreciate it. That's a great suggestion, I'll take it! 2. custom foregrounds (as in custom backgrounds but in th...
- 30 Jul 2013, 00:46
- Forum: Modding
- Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
- Replies: 101
- Views: 33309
Re: [MOD] Infinite worlds+Infinite sublevels 2.1
Qcode, since I want to add this mod to my Mari0 +Portal mod, I'm asking here: do you allow me to do it? Also, if yes, what files did you modded, so I can merge the mods easily. Thanks!
- 29 Jul 2013, 05:41
- Forum: Mapping
- Topic: super mari0 world map pack use mod mari0+portal
- Replies: 8
- Views: 3059
Re: super mari0 world map pack use mod mari0+portal
You should probably post screenshots so people know that the mappack is real. Just press PrntScrn on your keyboard (Windows) while playing the mappack, then open a program such as MS Paint, paste in the image (Ctrl + V), and save it. Have you guys forgot? I've added a screenshot feature to make thi...
- 27 Jul 2013, 14:16
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: Ideas/Things to add to Mari0
Thanks! I have no idea of what happened, but that's probably a problem with LOVE running on your PC. I haven't added anything that needs Visual C++...The Sinatra wrote:Holy fucking shit, this is genius.
P.S. How the fuck i can receive a Visual C++ error if this run on Lua? ( Unless if Love crash or whatever )
- 25 Jul 2013, 20:31
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293118
Re: Ideas/Things to add to Mari0
Well, since you seems to like the gel flow thing, I've added that to my mod (if you guys are interested):
(From left to right)Gel flow 0.5, gel flow 1 (normal), gel flow 5 (biggest).
- 25 Jul 2013, 20:25
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
Is there an official release date for the next update? (It's fine if there isn't.) I'm considering releasing a demo for a mappack soon that requires this mod. This week or the next. I just haven't released yet cause I'm still trying to figure out what's causing lag on the menu. Once I find it I'll ...
- 25 Jul 2013, 19:47
- Forum: Game development
- Topic: Idiot's Rampage
- Replies: 101
- Views: 79943
Re: Idiot's Rampage
So, I made my character based on Idiot's one. I hope it is all right (if not just tell me):
- 25 Jul 2013, 03:37
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
When I was in the editor, I noticed this about the music: https://www.dropbox.com/s/7mf1o474nvchpn8/custom%20multiple%20music.png So then I added three other songs and renamed them music2, music3 and music4, but then it didn't work. Did I do something wrong? No, you didn't. What happened: I had the...
- 25 Jul 2013, 02:44
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293118
Re: Ideas/Things to add to Mari0
Cleaning gel should be added. Also a right click menu for gel droppers that controls gel flow. The gel flows being the same as Portal 2. Cleaning gel is already implemented in my mod and in Turtle's mod (purely coincidence), and gel flow is something I'm gonna add to my next mod update (just in cas...
- 24 Jul 2013, 08:17
- Forum: Game development
- Topic: Idiot's Rampage
- Replies: 101
- Views: 79943
Re: Idiot's Rampage
I'd love to be a friend or player (or even enemy, but I prefer not being). I want to do the sprites, but all I have is the idle texture (got from the main post). Can some of you give me some image or example of all the sprites (like idle, walking, jumping, etc)? Because I don't know if I'm supposed ...
- 23 Jul 2013, 22:40
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 540258
Re: Tileset Respositorium
One more time: http://i1258.photobucket.com/albums/ii533/Hman1998/nosmb_zpsd1e9bdc3.png I took the liberty of doing the question mark block and the hit blocks, in case you wanna use them: http://2.bp.blogspot.com/-h_qH8JkNIyU/Ue7p-kZJqQI/AAAAAAAADT0/eP-UHrZ2c-8/s1600/customcoinblock.png http://2.bp...
- 22 Jul 2013, 23:18
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
Can I have the sprites used in these pictures? http://3.bp.blogspot.com/-5LNB7gHwwM8/UedlMPGA2TI/AAAAAAAADRo/O2HkuyFd67U/s400/screenshot_0010.png http://3.bp.blogspot.com/-AJxuy5i8DMQ/UedlMTL6j4I/AAAAAAAADRw/iWzcDB34IOg/s400/screenshot_0011.png Curved Science - Concept Mappack They're koopas, used ...
- 22 Jul 2013, 04:10
- Forum: Modding
- Topic: [SHADER] Kexaihami's Shaders (FTFY!)
- Replies: 305
- Views: 63583
Re: [SHADER] Kexaihami's Shaders (FTFY!)
All right then... But that wouldn't be something I'd forgot, since even in real life it's awesome (mostly)!Kexaihami wrote:Oh, I see. I apologize: I meant to emphasise the fact that I do not have very good memory on the nostalgia side of things.
- 22 Jul 2013, 02:18
- Forum: Modding
- Topic: [SHADER] Kexaihami's Shaders (FTFY!)
- Replies: 305
- Views: 63583
Re: [SHADER] Kexaihami's Shaders (FTFY!)
I'm 16 and I know very well what he's talking about. But, just in case:Kexaihami wrote: I'm sorry, I'm only 15, and I don't have that good of memory. You'll have to give me a picture.
I think that's what he was talking about :)
- 22 Jul 2013, 02:12
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
I was going to try porting over the All Night Stabyourself mod into this, but since it looks like there's only space for 1 custom player, that'd limit that part. If anything, I'll just port it over with the duck. I thought on adding more players to this a while ago, so don't discard this possibilit...
- 21 Jul 2013, 17:59
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: Ideas/Things to add to Mari0
same here i get a menu crash after 12 key strokes That's something I'll look for. Maybe it's the menu music that's causing the lag, but I doubt it is, since even before the menu music I was already getting lag. But I'll look really carefully at this! Works for me. I think I'll wait to make a compil...
- 21 Jul 2013, 06:38
- Forum: Mapping
- Topic: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]
- Replies: 114
- Views: 25884
Re: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]
Thanks, man! It's great to read you appreciated it :)zorua7551 wrote:3 words: this is epic
- 21 Jul 2013, 00:31
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
Sorta both, if/when I add it, it would be to add compatibility and also to enable the making of mari0+portal-based maps. That's a great idea. If you do it, can I post it in my thread too? Seems to be a really useful feature to be added! I think I found a bug. If I go to a different tab for at least...
- 20 Jul 2013, 21:49
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
Is it possible that you could add part of infinite worlds/subworlds to this? (I hope that isn't too much.) Well, I even thought on adding this mod, but then I let it to be decided later. But that's not a bad idea at all. I'll see if I can add it to my next update... Simple Amazing! I might just hav...
- 20 Jul 2013, 21:23
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
All right then. But if you prefer doing your own mod, just do it. You're not obligated to update your mappack to my mod. I've played it WITH your mod and it was still awesome...Hans1998 wrote: Well, i can use your mod since the mine is just a "re-sprite" of some entities.
- 20 Jul 2013, 20:23
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
WWOOOOOOWWW! AMAZING! And you have put those line wall indicator (i don't know their name) that i wanted to be put! and the buttons! It's awesome! The first thing I thought after you updating your mappack was "Hey, now Hans can update his mappack with my mod, since he said he couldn't actually make...
- 20 Jul 2013, 20:14
- Forum: Mapping
- Topic: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]
- Replies: 114
- Views: 25884
Re: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]
When I open the folder to get the mappack out it just says the file is corrupt. Please help! I'm sorry, I've re-downloaded all the 4 files and I didn't got any problem. Maybe try to re-download it, or try to download ZIP instead of RAR (or RAR instead of ZIP). If any other user get this error too, ...
- 20 Jul 2013, 09:48
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
Re: [v0.5]Mari0 +Portal
Thanks! Updated the credits!FlutterPie wrote:Really nice work. I'm going to try this as fast as possible. Also the one who did the GLados Voice mod was Turtle95 and Automatik. The one who made the Chell sprites was The KKM and Idiot9.0
- 20 Jul 2013, 07:35
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 557230
Re: Avatar thread
My newest 200 posts commemorative avatar:
and the original image:
and the original image:
- 20 Jul 2013, 07:30
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211658
[v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
top Warning: This mod is officially discontinued. You can still play with it or mess around with the source code at will, and versions of the mod are still going to be hosted for as long as I have a Dropbox account (links at the bottom of the downloads section). Thank you guys for all the support, ...
- 14 Jul 2013, 22:26
- Forum: Modding
- Topic: co op color question
- Replies: 7
- Views: 1714
Re: co op color question
I was just thinking about it today too. I would like to add this feature to a mod I'm making, but I don't know where to change it...Gramanaitor wrote:(This question is for modders)In some mods, instead of the normal portal colors it has the co op colors. Which lua in the mod changes that?
- 12 Jul 2013, 05:16
- Forum: Mapping
- Topic: [Tool][v0.5]Compatibility mappack for Mari0 +Portal
- Replies: 1
- Views: 1354
[Tool][v0.5]Compatibility mappack for Mari0 +Portal
As some of you may know, the "Mari0 +Portal" mod is, mainly, a mod to add custom textures for entities in mappacks. So, for people that wanna switch their mappacks to a whole new gaming experience, just follow the following file: Download Example Folder - ZIP Download Example Folder - RAR The mod al...
- 11 Jul 2013, 23:33
- Forum: Modding
- Topic: [request] energy pellets
- Replies: 12
- Views: 2742
Re: [request] energy pellets
energy pellets or my little pony mods go here Not trying to offend you, but that would be a lot better if you asked this in the Chat Room instead of making a new thread only for asking this. Also don't use different colors except if it's really necessary. But not a problem. there's this mod, if I'm...
- 10 Jul 2013, 10:15
- Forum: Mapping
- Topic: Circuitorium for Advanced Pre-SE Map Making
- Replies: 6
- Views: 1562
Re: Circuitorium for Advanced Pre-SE Map Making
If you're talking about me, well, it took some good time. But if you're not talking to me, then sorry...TripleXero wrote:I got a headache trying to put together my Minesweeper puzzle, putting that together would have made my head explode. How long did it take you?