A lot of people have in the past actually.
I don't like making bosses but it could be a cool addition. Some basic version could be made with custom enemies though.
"fire" and "angrysun"Detronicle wrote: ↑02 Jan 2020, 15:22Question: Is it possible to utilize legacy burners, Bowser's fire and Angry Sun for use with transformtriggerobjectcollide or transformtriggerenemycollide property? If yes, what string should I put?
Thank youHugoBDesigner wrote: ↑29 Dec 2019, 20:16Just finished playing it. You were really creative with all the ways you used time traveling to influence the ambient. The art was also really nice, the mechanics were interesting, and the game was overall really fun. Great work 😁
That's really cool!
It doesn't matter where you put properties
This is normal if you look at my previous posts
More complex entities have their graphics defined when they spawn , unlike other entities which figure out the graphics on a per-frame basisQÜ!/\/TÖ/\/ wrote: ↑10 Dec 2019, 18:39edit: i realized some spritesets change but not all of them, custom enemy spritesets stay the same for some reason.
The camera is controlled with the animation system.