Search found 2322 matches

by alesan99
25 Jan 2020, 14:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Aidan wrote:
25 Jan 2020, 12:43
no body, your the first.
A lot of people have in the past actually.
I don't like making bosses but it could be a cool addition. Some basic version could be made with custom enemies though.
by alesan99
24 Jan 2020, 20:53
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Not really, at this point the only things I won't add are non-mario and non-portal features (and quicksand of course). Splitscreen has been suggested many times but the game isn't written to allow that. The way levels are rendered would make it really hard to do (There is some leftover code for spli...
by alesan99
11 Jan 2020, 15:43
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Glitch!!! Enemies with the health parameter trigger regions which activate when there is no enemies in the reigon upon being damaged It's not a glitch Goomboss transforms into goombosshurt after taking damage. Goomboss hurt isn't "active" so the region trigger can't detect it. Just make it active a...
by alesan99
10 Jan 2020, 05:08
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417230

Re: The Enemy Respositorium

It's sort of seeable when in motion. The goomboss bounces around (I would have wanted a movement more similar to the block goombas, but I couldn't make it work). eventually it stops and releases it's spikes as it charges up for a higher bounce. He bounce towards Mario and then when he reaches the p...
by alesan99
09 Jan 2020, 04:41
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417230

Re: The Enemy Respositorium

Evan.F wrote:
08 Jan 2020, 23:32
can I ask if you could help me with this enemy, it's the goomba boss. there are loads of problems with the code.
goomba boss.zip
Can you provide a detailed description on what it's intended behavior is?
by alesan99
02 Jan 2020, 17:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Detronicle wrote:
02 Jan 2020, 15:22
Question: Is it possible to utilize legacy burners, Bowser's fire and Angry Sun for use with transformtriggerobjectcollide or transformtriggerenemycollide property? If yes, what string should I put?
"fire" and "angrysun"
angry sun doesn't collide with anything though
by alesan99
02 Jan 2020, 14:45
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Evan.F wrote:
02 Jan 2020, 11:13
Due to the way they are colour coded, no
He said he figured it out, but yes it is possible.
In fact the way theyre color coded is the reason it's possible
by alesan99
01 Jan 2020, 16:47
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Spark - Is somewhat possible with the crawl movement, however it not only crawls on floors and walls, it can crawl on anything, even vines and chains. And also, I am pretty sure making a collision enemy won’t work for these climbing guys, as they’ll just turn around. Also, a minor detail is that th...
by alesan99
30 Dec 2019, 14:37
Forum: Game development
Topic: Clockwind - A time traveling game
Replies: 5
Views: 16843

Re: Clockwind - A time traveling game

HugoBDesigner wrote:
29 Dec 2019, 20:16
Just finished playing it. You were really creative with all the ways you used time traveling to influence the ambient. The art was also really nice, the mechanics were interesting, and the game was overall really fun. Great work 😁
Thank you
by alesan99
30 Dec 2019, 13:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

So, either I or the game is having a problem with adding additional debris. Error spriteloader.lua:333: Attempt to get out-of-range pixel! Traceback main.lua:3354: in function <main.lua:3312> [C]: in function 'error' [string "ImageData.lua"]:157: in function 'getPixel' spriteloader.lua:333: in func...
by alesan99
29 Dec 2019, 23:27
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

I believe if this was worked on a bit more, then we may have better world maps then having the player jump the largest gap known to mankind. (not that anyone actually did that on a world map) I mean its already functional, aside from the camera not following it and it not matching the sprite the ch...
by alesan99
29 Dec 2019, 19:06
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Fellas please keep the discussion relevant to AE. Use Twatter if you have to

Old discord gif:
Image
by alesan99
29 Dec 2019, 16:52
Forum: Game development
Topic: Clockwind - A time traveling game
Replies: 5
Views: 16843

Re: Clockwind - A time traveling game

Dunno why, but all download links are giving me a 400 error: https://i.imgur.com/GTiSqTQ.png Huh, that's strange. Fixed it I played it all the way through. Loads of cool ways of utilising the time mechanic (like lowing water levels, creating flying cars, killing the dinosaurs, etc.). It is really s...
by alesan99
28 Dec 2019, 23:34
Forum: Game development
Topic: Clockwind - A time traveling game
Replies: 5
Views: 16843

Clockwind - A time traveling game

Back yet again with another game. Continuing the tradition of making a new game every december 2015: Snowman Stack 2016: Secret Delivery 2017: Invertio 2018: Fruito Driver Copy-Pasted from itch.io : https://i.imgur.com/h0eBp3u.png The mechanic of this game is time travel. Make your way through 4 lev...
by alesan99
28 Dec 2019, 23:06
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

dont have any new gifs so have these
Image
Image
LoggyBr0sGaming wrote:
28 Dec 2019, 22:34
alesan intro you like?
That's really cool!
by alesan99
25 Dec 2019, 16:07
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

already knee deep in my mod on the old version.. looks like i have to update it the hard way... are any of the lua files compatible if i copy and paste to the previous version file folder? You can move enemy.lua and editor.lua over easily. Everything else is scattered throughout files. My suggestio...
by alesan99
24 Dec 2019, 21:25
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Detronicle wrote:
24 Dec 2019, 20:11
coughskewerflyingfrombeetlehelmethitcough
kill me now
by alesan99
24 Dec 2019, 16:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Update Release: Version 12.1 https://i.imgur.com/67uPzZZ.png I wasn't going to do another update this year because I have other stuff to do, but i guess this is a Christmas miracle (or a curse after the bug reports start rolling in) This was initially a stability update, but I've added some stuff f...
by alesan99
23 Dec 2019, 20:41
Forum: Mapping
Topic: "SMB Ultimate" Mappack for A99E [Demo Out!]
Replies: 25
Views: 6322

Re: "SMB Ultimate" Mappack for A99E [Demo Out!]

All you really need to do is lower the bitrate in the obs settings
if that doesn't work then every other recording program is gonna be slow as well
by alesan99
23 Dec 2019, 18:56
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417230

Re: The Enemy Respositorium

LoggyBr0sGaming wrote:
23 Dec 2019, 17:47
That didnt work where do i put the "active": false ?
It doesn't matter where you put properties
coinsparkle.zip
(3.04 KiB) Downloaded 252 times
by alesan99
23 Dec 2019, 00:12
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417230

Re: The Enemy Respositorium

Evan.F wrote:
22 Dec 2019, 23:10
You fix this by removing collision masks
"active": false
is easier

the coin should be static as well
by alesan99
22 Dec 2019, 22:37
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417230

Re: The Enemy Respositorium

i would assume the sparkle being solid is probably an issue
by alesan99
22 Dec 2019, 02:01
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

I think the issue is you dont need removeonmariocontact if it transforms I said it could be a check box Yeah you posted twice I know, I would still have to put time into programming it so I'd rather focus on stuff that's in line with the smb-portal theme I wonder when that next update is coming out?...
by alesan99
22 Dec 2019, 00:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Mari0 is based on smb, I am not making any fundamental changes
by alesan99
21 Dec 2019, 20:34
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

NH1507 wrote:
21 Dec 2019, 20:25
Less stars? That's fine, that can be easily changed. ;)
I think he's referring to the dithering rather than the stars
by alesan99
21 Dec 2019, 02:41
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

LoggyBr0sGaming wrote:
21 Dec 2019, 00:41
you already showed this on discord
This is normal if you look at my previous posts
by alesan99
16 Dec 2019, 14:51
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Btw, was the "freezable" enemy property supposed to work, or they will only become functional at later updates? Right now, they do nothing to resist Ice Mario's iceballs. It's not implemented yet apparently I don’t remember frozen coins in Mario World. They are also a strange addition. I think they...
by alesan99
16 Dec 2019, 00:46
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417230

Re: The Enemy Respositorium

animationspeed isn't a table
by alesan99
16 Dec 2019, 00:01
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

bruh can someone tell me why I've gotten two requests for small ducking mario in one day
by alesan99
15 Dec 2019, 19:01
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Evan.F wrote:
15 Dec 2019, 18:58
can sqiggler be made with this?
you could make a very basic version of it i suppose
by alesan99
15 Dec 2019, 18:53
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Thanks
Those are custom enemies with the "crawl" movement btw
by alesan99
10 Dec 2019, 23:46
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

QÜ!/\/TÖ/\/ wrote:
10 Dec 2019, 18:39
edit: i realized some spritesets change but not all of them, custom enemy spritesets stay the same for some reason.
More complex entities have their graphics defined when they spawn , unlike other entities which figure out the graphics on a per-frame basis
by alesan99
07 Dec 2019, 17:14
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Can you at least fix the download though?
by alesan99
03 Dec 2019, 17:24
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

jermboy27 wrote:
03 Dec 2019, 03:59
Can you add Sideways Piranha Plants to the mod? There's only ones that go up and go down.
Use custom enemies
by alesan99
02 Dec 2019, 14:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Before someone suggests stuff from the new smm2 update, it'll be coming in v12.1 probably
by alesan99
24 Nov 2019, 16:44
Forum: Mapping
Topic: Super Mario Bros. Remastered (AE:)
Replies: 37
Views: 14241

Re: Super Mario Bros. Remastered (AE:)

Haven't had a chance to play it but it looks very good
by alesan99
24 Nov 2019, 16:13
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

I wouldn't mind having stones be pushblocks, claws not affecting enemies, squash being an animation property, and I feel the propeller suit is easy to replicate Hell would break loose if I added claws that can only grab mario. They're already pretty limited without tracks, they would be next to use...
by alesan99
24 Nov 2019, 04:35
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Yeah that sounds about right
Conceptually claws aren't that hard, even with the swinging physics. I just don't like doing stuff that manipulates enemies because there's just too many of them (I still get cappy bug reports to this day)

I've made skipsqeaks tho
skipsqueak.zip
(2.64 KiB) Downloaded 195 times
by alesan99
24 Nov 2019, 00:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

12.1 is mostly gonna be a stability/quality of life update
by alesan99
23 Nov 2019, 23:05
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

but what if i didnt see the hat and accidentally leaked it
jk heres a better look
Untitled.png
Untitled.png (4.21 KiB) Viewed 7549 times
by alesan99
23 Nov 2019, 16:02
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

ok but no one noticed raccoon mario had a hat in the original picture
by alesan99
20 Nov 2019, 22:30
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

TheSkullCreeper! wrote:
20 Nov 2019, 22:15
I'd also love an entity for scroll stop.
The camera is controlled with the animation system.
by alesan99
10 Nov 2019, 23:28
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Evan.F wrote:
10 Nov 2019, 23:00
I think he means to change the order of the 3 walking frames, as opposed to adding frames.
No I get that.
I'm saying that that's an over complicated way of changing the walking animation, changing frame count would be simpler to implement.
by alesan99
10 Nov 2019, 22:55
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Ehhh that seems over complicated, SE does that by simply defining that frame count
I've stated my reasons as to why characters are limited before
by alesan99
06 Nov 2019, 17:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4121999

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

I didn't make the red donuts respawn to make them destinct. I'll think about changing that Smb3 physics are possible I guess. The mod is based on smb1 first and foremost so I don't want to get carried making core gameplay changes from every other Mario game, especially since there aren't going to be...
by alesan99
05 Nov 2019, 23:24
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
05 Nov 2019, 18:10
How can I compress it further than putting it in a WinRAR zip file. The zip itself is 212MB.
I didn't say to compress it further. I meant you should make another zip of the map and try uploading it again