Search found 1266 matches

by Sky
14 Apr 2019, 02:45
Forum: Stabyourself.net
Topic: Forum update
Replies: 14
Views: 19270

Re: Forum update

Sašo wrote:
14 Apr 2019, 01:54
As part of a server migration, the forum has been updated.
these quotes have username and reply linking now
by Sky
27 Jan 2019, 09:53
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271232

Re: Mari0 Images Thread

This is pretty busy, visually speaking. Hard to tell what's going on.
by Sky
17 Jan 2019, 06:58
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416670

Re: The Enemy Respositorium

Was reminded that I never released these anywhere, so here's the enemies from Super Mario Bros. Special! https://i.imgur.com/ctljhzP.gif https://i.imgur.com/xNksQh1.gif https://i.imgur.com/DSodahX.gif https://www.dropbox.com/s/swqts1v6t5em963/SMBSenemies.zip?dl=1 Note that this doesn't include any o...
by Sky
02 Sep 2018, 21:04
Forum: Mapping
Topic: Floating Isles [SE 9, Unfinished]
Replies: 2
Views: 3163

Re: Floating Isles [SE 9, Unfinished]

I tried to make it clear in the original post, but no, I'm probably not coming back to this mappack. It's been years since I last worked on it, and I don't really have the time or patience to do so anymore. The only reason I posted it here is so that it's not locked away in the depths of my hard dri...
by Sky
22 Aug 2018, 12:01
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271232

Re: Mari0 Images Thread

Image

Sorry if I'm posting too much, but I'm just super happy to be working on this again ^_^
by Sky
21 Aug 2018, 12:04
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271232

Re: Mari0 Images Thread

Image

Look, sometimes you just gotta have a tutorial.
by Sky
19 Aug 2018, 10:26
Forum: Mapping
Topic: Floating Isles [SE 9, Unfinished]
Replies: 2
Views: 3163

Floating Isles [SE 9, Unfinished]

https://i.imgur.com/s9Hv1BQ.png Floating Isles was going to be my super-ambitious project for SE waayyy back before Retrush took over my life. I decided to just post what I have because frankly, these levels are really good, and I don't see myself coming back to them. (I may have sent these to peop...
by Sky
16 Aug 2018, 17:57
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147424

Re: Mari0: Community Edition (formerly SE Bugfixes)

It wouldn't be so bad if they didn't change so many object-specific functions, or if they didn't change the entire color space from 0-255 to 0-1. I've been able to replace most of the love.graphics and love.filesystem functions pretty easily, but now I'm getting to the edge cases and things can't ju...
by Sky
16 Aug 2018, 09:36
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147424

Re: Mari0: Community Edition (formerly SE Bugfixes)

Over the next couple days I plan to update CE to Löve2D 11.1, so I have a really important question: how crucial is it that we keep up compatibility with 0.8.x, 0.9.x, and 0.10.x? Does anyone need to use/prefer using older versions of Löve with CE? Technically I've already started the process — hone...
by Sky
12 Aug 2018, 03:44
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271232

Re: Mari0 Images Thread

WIP preview of a new level for Retrush, Blueberry Blizzard:
Image
(Click for video!)

I ended up scrapping an old version of this level that I wasn't happy with, and I'm so glad I did – this one looks and plays way better so far!
c-c-c-combo breaker
by Sky
22 May 2018, 04:41
Forum: Mapping
Topic: [SE 9] Project SNES: World 1 Demo
Replies: 9
Views: 6451

Re: [SE 9] Project SNES: World 1 Demo

Mostly good level design, minus the quirks listed in the next section. Everything is thoughtfully placed, and when it all comes together, it really feels like Mario. Excellent use of customized graphics. It certainly looks the part! Pretty challenging, mostly feels fair except for a few rough patch...
by Sky
06 May 2018, 22:00
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147424

Re: SE bugfixes - Now on GitHub!

petition to rename this to Mari0: Community Edition since that's what it's basically turning into
by Sky
13 Dec 2017, 09:34
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8988

Re: SJB Presents: Special Something [SE Beta 9]

Here's a mirror with the pipes fixed: https://www.dropbox.com/s/652w79rqc1oes ... c.zip?dl=1

I only played enough to test all the pipes, but to reiterate what I keep saying on Discord, these look GORGEOUS. I'll give it a full playthrough real soon!
by Sky
11 Dec 2017, 21:01
Forum: Mari0 discussion
Topic: The hard work,The powerup creation.
Replies: 4
Views: 4614

Re: The hard work,The powerup creation.

If you're looking to make Ice Mario or some other new powerup for Mario, that's not possible without mods - and making the mod would be a particularly tricky task. If you just want to make a reskin of a Mushroom, Star, or 1up, you can make it like any other custom enemy in SE. Using the original as ...
by Sky
08 Dec 2017, 07:41
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147424

Re: SE bugfixes

I think startregion() is commented out again in the new update, it keeps crashing when I try to use region triggers.
by Sky
07 Dec 2017, 05:26
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271232

Re: Mari0 Images Thread

Are all of the red coin levels blue, or just those two? You could probably boil most of the remix levels down to "oh this red/orange level is green/blue now" (or vice versa). To be fair, that's 4 of the 5 main colors that I have available in this tileset, but still. I'm trying to make creative chan...
by Sky
06 Dec 2017, 17:19
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271232

Re: Mari0 Images Thread

Already posted this on Discord, but for those who haven't seen it: Retrush is still in active development, and probably about 50% done. Each stage will have an extra Red Coin Remix challenge with new obstacles and revamped visuals, effectively making a new stage with an old layout. Here's two of the...
by Sky
02 Dec 2017, 07:37
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158242

Re: SE Custom Enemies Help Thread

Your enemy needs a mask so it knows what to collide with. This one will probably do what you need it to: "mask": [true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, true, false, true, true, false, false, true, false, ...
by Sky
25 Nov 2017, 03:09
Forum: Mapping
Topic: [Map Pack] Advanced Testing
Replies: 2
Views: 2159

Re: [Map Pack] Advanced Testing

Didn't you already post this mappack a long time ago, or is it a newer version or something?
by Sky
16 Nov 2017, 08:47
Forum: Mari0 discussion
Topic: Is it possible to change the way power lines look?
Replies: 3
Views: 3876

Re: Is it possible to change the way power lines look?

It looks like it uses entities.png for the texture (and changes the color accordingly, like you said). You can change that with a mod, but not on a per-mappack basis.
by Sky
13 Nov 2017, 05:13
Forum: Mapping
Topic: Caustic [SE Beta 9] [A99E] (Postponed)
Replies: 12
Views: 7732

Re: Caustic [SE Beta 9]

Hi this demo is excellent and I love it, please make more Pixel artwork is very well-made! The details are subtle and refined, almost to a fault - it makes it difficult to tell between portalable and non-portalable tiles (as MagicPillow said) and fading vs. permanent trails, but it's easy on the eye...
by Sky
01 Oct 2017, 05:50
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416670

Re: The Enemy Respositorium

playerneardist can take an array: "playerneardist": [x, y, width, height] This makes a large box around the enemy, rather than depending on X coordinates only. I'm not sure exactly how you want it set up, but if you want it to transform on Y only with no regard to X, I would make it really wide, li...
by Sky
27 Sep 2017, 00:39
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147424

Re: SE bugfixes

Bug report: when a level is finished in a sublevel, the next level loads into a sublevel instead of main, making it impossible to complete most mappacks. This may have something to do with the way the "load level" animation was fixed. Would post a fix for this but I can't pinpoint the exact place it...
by Sky
07 Aug 2017, 00:31
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

Yeah, it's too bad Photobucket's poor business decisions broke half of our forum posts. I can't even imagine how bad other forums were affected.
(For those who don't know what I'm talking about, here's an example: viewtopic.php?f=12&t=1642)
by Sky
15 Jun 2017, 10:15
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147424

Re: SE bugfixes

Here's a bug I'd forgotten until recently: the "load level" animation doesn't load sublevels correctly, it always brings the player to the main sublevel. Ideally, with this fixed, the animation could be used as a replacement for pipes. Does anyone have time to work on that?
by Sky
10 May 2017, 21:43
Forum: Mari0 discussion
Topic: Playing Mari0 with the Joy-Cons
Replies: 7
Views: 6075

Re: Playing Mari0 with the Joy-Cons

For the unaware, the new controllers for the Switch are PC-compatible out of the box, no need for drivers. You just connect them via Bluetooth and they're good to go without any other setup. Just so there isn't any confusion - there's no downloads for anything, anyone with a Switch and a Bluetooth ...
by Sky
03 May 2017, 07:14
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

It used to be possible, did the forum upgrade change that?
by Sky
08 Apr 2017, 23:48
Forum: Mari0 discussion
Topic: Help for an old User
Replies: 19
Views: 7498

Re: Help for an old User

I would stick to SE Bugfixes, I've run into a number of issues with SE Extended. (Among them being that the download links are broken.)
by Sky
29 Mar 2017, 08:50
Forum: Mari0 discussion
Topic: Playing Mari0 with the Joy-Cons
Replies: 7
Views: 6075

Playing Mari0 with the Joy-Cons

It's time for a report on something nobody asked about but maybe someone kind of wondered: playing Mari0 with the Nintendo Switch's Joy-Cons! (insert ® and ™ as needed) For the unaware, the new controllers for the Switch are PC-compatible out of the box, no need for drivers. You just connect them vi...
by Sky
23 Mar 2017, 03:05
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 10361

Re: Map contest #1 - 2017!! [#ReviveSTYS]

The SE Extended download links are down, so here is a temporary mirror: https://www.dropbox.com/s/7zm1lfjfezcxi ... .love?dl=1
by Sky
23 Mar 2017, 01:45
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

We did all kind of hole up on the Discord server, didn't we? That's a bit of a problem.
by Sky
23 Mar 2017, 01:26
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 10361

Re: Map contest #1 - 2017!! [#ReviveSTYS]

I think having a specific version is actually incredibly necessary: Different versions have different features. Sticking to one version ensures that everyone has access to the same tools. Since everyone has the same version, it makes it easier to play, critique, and judge each of the entries. The on...
by Sky
06 Mar 2017, 11:41
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

Does anyone remember that Maurice guy?

(from last page) It's interesting that the site's still getting so many visits. Proves that even a "dead" game is still immortal on the internet.
by Sky
05 Feb 2017, 22:05
Forum: Mari0 discussion
Topic: Mari0 SE P-Switch
Replies: 6
Views: 5219

Re: Mari0 SE P-Switch

Coins don't work correctly as animated tiles, unfortunately, so switching between brick/coin like that wouldn't work. It would have to be an entity of some kind. I don't know of any mods for SE that have a P-Switch, but Alesan's Entities (a mod for 1.6) has one, and also includes many features from ...
by Sky
01 Feb 2017, 01:15
Forum: Mari0 discussion
Topic: Mari0:SE version thread
Replies: 64
Views: 236157

Re: Mari0:SE version thread

That sounds like a problem with your graphics card; make sure all your drivers are updated. The white boxes usually mean that the tileset is too big for your computer to load - as long as your computer isn't too terribly old, it should be able to run (especially if it's worked in the past).
by Sky
27 Dec 2016, 20:47
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

2017 could never suck, the Switch is gonna release then!
*ignores possibility of trump screwing everything up*
by Sky
24 Aug 2016, 02:51
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

https://s10.postimg.io/j2v31jxcp/22082016102130.png My newest unfinished hack- It looks like he is looking down on me. And it is true everybody, that hardcore hacks are no longer accepted? He also say my level design is HORRIBLE . Really? I spend so much effort in this fragile piece of art, and I g...
by Sky
23 Aug 2016, 01:31
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

https://s10.postimg.io/j2v31jxcp/22082016102130.png My newest unfinished hack- It looks like he is looking down on me. And it is true everybody, that hardcore hacks are no longer accepted? He also say my level design is HORRIBLE . Really? I spend so much effort in this fragile piece of art, and I g...
by Sky
08 Aug 2016, 16:09
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 714
Views: 452362

Re: Here's a completely original idea: post your desktop!

Some people were posting their desktops on Discord last night. I dunno how some of you keep track of everything.
by Sky
23 Jul 2016, 07:46
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

I'm so happy
by Sky
15 Jul 2016, 03:39
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271232

Re: Mari0 Images Thread

http://i.imgur.com/lb7v7bE.gif I could not for the life of me get a good quality gif of this. A silly proof-of-concept rain effect made of two custom enemies, a "cloud" (spawner) and a raindrop that lasts 1 second on screen. As you can probably imagine, it kills performance (I went from ~250fps to ...
by Sky
12 Jun 2016, 07:23
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

TurretBot wrote:
rokit wrote:gd
?
gosh-dang news, obviously
by Sky
05 Jun 2016, 06:48
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147424

Re: SE bugfixes

I vote for them to shut off, for disabling traps or making puzzles more complex.

Also: is the camera bug you fixed the one where "move camera to x/y" would still continue after a death?
by Sky
05 Jun 2016, 06:42
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

constachugga wrote:I keep thinking it's camelwell.
That's better than camawel
by Sky
10 May 2016, 03:24
Forum: Not Pacman
Topic: [NP++] Custom levels! Get your custom levels here!
Replies: 35
Views: 63165

Re: [NP++] Custom levels! Get your custom levels here!

http://i.imgur.com/6ulm6lC.png http://i.imgur.com/KoNnxvz.png A level based on an early concept sketch for Pac-Man by Toru Iwatani . I imagine that the maze wouldn't work so well in regular Pac-Man due to the dead ends, but they make the Not Pac-Man version more interesting. The sketch didn't have ...
by Sky
09 Mar 2016, 22:16
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

Oh yeah, lots of rain here too. Today was supposed to be the first day of spring quarter at my university, but classes are cancelled due to all the flooding (likely tomorrow as well).

Last night was especially fun because of the tornado warnings. I'm surprised there haven't been any outages yet.
by Sky
08 Mar 2016, 05:43
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

I mean, at least there's a bit of logic. The word technically starts with a consonant sound.

"Yoo"-niversity. "Yur"-opean. Et cetera.

Kinda makes sense? No? Somehow this messy language runs massive parts of the world.
by Sky
12 Feb 2016, 18:39
Forum: Twatter
Topic: Unpopular Opinions
Replies: 392
Views: 429128

Re: Unpopular Opinions

Opinion: this thread should be renamed to the "Rustling Jimmies" thread

Because a lot of these opinions aren't so much unpopular as much as they just start arguments
by Sky
10 Feb 2016, 02:55
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3570660

Re: Chat "Room" v3

Hey everyone! I made a STYS Discord server. Discord is a fairly new platform for voice and text chatting. It's made to compete with Skype and Teamspeak, but there's also a lot of overlap with Steam's friend features. It's lightweight, it's free, it runs multiplatform or in the browser, and it has a ...