Search found 1092 matches
- 21 Nov 2014, 02:03
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158456
Re: SE Custom Enemies Help Thread
ok,everyone do not want to help me,just forcing other people to bump a thread Don't you see how stupid are you looking right now? double posting is bad, and X-posting is even worse, just because you're not patient, we're not servants that will help you any time you want to. Don't put "distancetime"...
- 20 Nov 2014, 00:25
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5435
Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
So, i tried this map, and can't say i enjoyed it, but i don't want you to give up now, so i'll give you some suggestions so you get better with doing mappacks (because it's not easy): -First, NEVER just copy levels from another mappacks, i know this isn't your first mistake, but it's the most import...
- 16 Nov 2014, 02:38
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 788568
Re: Birthday Thread (Happy Birthday Fiagra!)
Happy birthday, Firaga!
Just enjoy whatever you do in your birthdays.
Just enjoy whatever you do in your birthdays.
- 13 Nov 2014, 04:58
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 55865
Re: Stabyourself Spriting Contest [ROUND 4 and stuff]
Why not making a "how this character would look in your dream game" contest?
Like, in that massive mix it's possible to make Stev with NES pokemon games' style or a pokemon with Zelda sprites style, maybe making it bigger, anyways it's just an idea.
Like, in that massive mix it's possible to make Stev with NES pokemon games' style or a pokemon with Zelda sprites style, maybe making it bigger, anyways it's just an idea.
- 11 Nov 2014, 22:33
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 326416
Re: Custom Characters Library [SE] [1.6]
Creating a new library (i guess you mean a thread, right?) won't make people magically post more characters. Don't do it, it's a bad idea.
- 08 Nov 2014, 18:19
- Forum: Twatter
- Topic: Super Smash Bros. 3DS Tournament (Final round or something)
- Replies: 77
- Views: 17952
- 08 Nov 2014, 17:38
- Forum: Modding
- Topic: Problems with adding characters
- Replies: 4
- Views: 3626
Re: Problems with adding characters
You can't add characters to 1.6 (unless you mod it), you only can edit the sprites of the current character (Mario) of the game, which can be counted as a custom character, but you can only have one at a time. Also, SE custom characters are not compatible with 1.6 characters.
- 06 Nov 2014, 02:39
- Forum: Technical support
- Topic: Mari0 SE Application Icon
- Replies: 10
- Views: 7042
Re: Mari0 SE Application Icon
Oh, i never considered that...
Well, that .zip file IS the .love file, just rename it or use "Open with..." and select LÖVE.
Well, that .zip file IS the .love file, just rename it or use "Open with..." and select LÖVE.
- 05 Nov 2014, 01:38
- Forum: Technical support
- Topic: Mari0 SE Application Icon
- Replies: 10
- Views: 7042
Re: Mari0 SE Application Icon
Ok, i'll try to help you: Just click one of the links it appears in the thread Sašo linked. http://i.imgur.com/gf9E4zs.png Whichever works. Then after you downloaded it, it would look like this: http://i.imgur.com/cdokGhH.png Then if you have LÖVE installed you'll just need to double-click it to pla...
- 05 Nov 2014, 01:26
- Forum: Modding
- Topic: New Super Mari0 Bros. V.1.0 MOD [OUTDATED]
- Replies: 21
- Views: 11407
Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.
...Also, this is still a new mod... It's not new, it was posted here like 5 months ago, but still doing what he requested would be very hard for a very simple feature, that doesn't matter (in my opinion). Also, i think that the mario sprites doesn't fit with the tiles of the game, you should change...
- 02 Nov 2014, 17:45
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2572254
Re: Art Thread
MagicPillow, i would like to know why did you do that. Hugo, now head has the right size, but the rest of the body feel a bit too weird IMO. Also, i made something some days ago, and i decided to post it here: http://i.imgur.com/p3P1XYT.png At first it was supposed to be a drawing of every OC of the...
- 28 Oct 2014, 23:40
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2572254
Re: Art Thread
For those who didn't have the chance of watching them in the steam chat, you'll be able to see them here: Good looking Dry Bowser with the style of M&L:SSS (along with the real bowser sprite so you can notice the difference) http://i.imgur.com/g0XcbJz.png And a drawing of it too! http://i.imgur.com/...
- 16 Oct 2014, 19:42
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 487311
Re: Avatar thread
So, i made something:
I'll resize it and make it my avatar if i don't make something (an avatar) more awesome before the end of the Halloween.
I'll resize it and make it my avatar if i don't make something (an avatar) more awesome before the end of the Halloween.
- 03 Oct 2014, 02:07
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 487311
Re: Avatar thread
Hey, I too!
- 02 Oct 2014, 01:21
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
1. ╔══════════════ ೋღ☃ღೋ ══════════════╗ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Repost this if ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ you are a beautiful strong black woman ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ who don’t need no man ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ╚══════════════ ೋღ☃ღೋ ══════════════╝ 2. Pact, you can find more info abo...
- 21 Sep 2014, 19:51
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271533
Re: Beta Screenshots and Gifs
Cool, i was going to suggest to make more linking so you can break any monitor first, but looking at the GIF more closely, i noticed that you necessarily have to break one first to break the another one, good job there, but you may want to reduce the speed of the GIF (the text file). EDIT: why dos t...
- 20 Sep 2014, 02:09
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 788568
Re: Birthday Thread (Happy birthday Hugo!)
What a punishment! (Always the same joke when excesive puns)
Happy Birthday, HugoBeSinger!
Happy Birthday, HugoBeSinger!
- 14 Sep 2014, 20:14
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
Why am i seeing this as the Twatter icon?
v
(Yeah, source too)
I want the previous one:
Alt-source: http://media.nn.ru/data/forum/images/20 ... 702-01.jpg
v
(Yeah, source too)
I want the previous one:
Alt-source: http://media.nn.ru/data/forum/images/20 ... 702-01.jpg
- 13 Sep 2014, 00:51
- Forum: Mapping
- Topic: Smb3 by Dave [Mappack WIP]
- Replies: 11
- Views: 3775
Re: SMB3 Mappack by Dave
The link goes to "my files" section on mediafire, you have to give an specific link rather than just that one.
Also, the mappack looks bad (not awful), the water tiles does not look ok, you should edit them.
Also, the mappack looks bad (not awful), the water tiles does not look ok, you should edit them.
- 12 Sep 2014, 22:36
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264514
Re: Ideas/Things to add to Mari0
You're welcome, SJB, also, i found a good way of making it work without all the glichts Turret mentioned (i guess). The IDs in the pipes and doors should be optional, so if you don't use IDs in the pipes or doors they work like they do in Mari0 1.6 (and SE beta 9). A pipe without ID can't be a recep...
- 12 Sep 2014, 03:10
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 129386
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
1. Don't you have any friends who likes Mari0 too? 2. Don't you have friends? (Joke question, of course you do) 3. No need to despair, there are a lot of users here if your friends don't want to play, but don't force them if they don't want to play with you. I haven't posted how much i like this mod...
- 10 Sep 2014, 04:09
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264514
Re: Ideas/Things to add to Mari0
o.O You're right.
Well, i will try to think a way to solve that, so Maurice doesn't have to.
Well, i will try to think a way to solve that, so Maurice doesn't have to.
- 10 Sep 2014, 03:09
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264514
Re: Ideas/Things to add to Mari0
Maurice changed moving platforms, platforms spawners and rotating fire sticks, i don't thing he will make too much problem for the pipe entity.TurretBot wrote:I think Maurice can't really change the way pipes work, since that would change the SMB mappack; The other ideas are pretty good, though.
- 10 Sep 2014, 01:31
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264514
Re: Ideas/Things to add to Mari0
Well, i just had some ideas i'd like to see in Mari0 SE: http://i.imgur.com/4FfFrE3.png The first one it the pipe entity , that mixes the regular pipe entity with the warp pipe, so it's easier to use, also i think using IDs would be a cool idea because you could be able to put more than one pipe con...
- 05 Sep 2014, 03:58
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
Well, think about those posts weren't funny to everyone. I don't think making people laugh is a waste, but don't you think that keep laughing at wary would make him worse? I don't think there is an only person in the world who likes being a living joke (like people laugh of him without their consen...
- 05 Sep 2014, 03:09
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
Still, wasting post like that is not a good thing.
Anyways, yeah, i've heard about SMB:Forever (lol i mean SMB:Forever, not SMB:Forever, really :P), another game i won't be able to buy because of my lack of money.
Anyways, yeah, i've heard about SMB:Forever (lol i mean SMB:Forever, not SMB:Forever, really :P), another game i won't be able to buy because of my lack of money.
- 05 Sep 2014, 02:22
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
Please, stop shitting on Wary, it's not like he doesn't deserve it (neither like he does), but this thread shouldn't just fill up with insulting post.
- 04 Sep 2014, 23:11
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264514
Re: Ideas/Things to add to Mari0
*actually , there is a delay input gate that is basically an invisible wall timer No, the delay input delays the input, so if you press a button the thing it means to activate, it will take x seconds to turn on. Which doesn't happen with the timer, because using this one when pressing a button, the...
- 31 Aug 2014, 01:03
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
Let me correct you:Danny wrote:@WaryLouka, if you haven't already noticed your just pissing off more people, just let this piracy shit go dude, before saso permabans you
Wary, just stop this piracy shit go dude, before saso permabans you again.
- 30 Aug 2014, 17:13
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
So, you (jwright) were trying to keep that thread alive for two months, and it didn't work, and now you bring here one of your friend to help you. I'm not a soothsayer, but looks like you two are going to post and post until you get tired of it (no, i hope you revive it, no joke) , and everyone else...
- 30 Aug 2014, 06:31
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 134361
Re: IOSMB4 Development
The point of them having that mask is to make obvious that they don't see anything, and so they fall off cliffs, as he said.
- 30 Aug 2014, 02:42
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 537591
Re: Pixel art and sprites go here
Soooooo....
tiles, a goomba and a little Mario, not background yet:
tiles, a goomba and a little Mario, not background yet:
- 17 Aug 2014, 21:52
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206925
Re: [v0.9.9][Semi-dead] Mari0 +Portal
Did you change the "englishus" in every line with "italian"?
- 17 Aug 2014, 04:15
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2572254
Re: Art Thread
Snakes: http://cdn.wikimg.net/strategywiki/images/f/f5/SMB2_boss_Triclyde.gif http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/12/best%20boss%20battles%20of%202010/gobblegut_bester--article_image.jpg http://www.mariowiki.com/images/2/2f/WiiU_SuperMario_scrn05_E3.png Serpent: http:/...
- 15 Aug 2014, 23:13
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 788568
Re: Birthday Thread (Happy Birthday Hans!)
Thank you very much, it's always a pleasure to be here and read most of your post.
- 15 Aug 2014, 22:00
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417105
Re: The Enemy Respositorium
it's because you're putting the enemy on the map, and you have to use the entity. there is a "bulleb bill launcher" entity in the "entities" tab, use it.
- 11 Aug 2014, 23:17
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 134361
Re: IOSMB4 Development
1. Don't make players collide with each other unless you add a cheat for it. 2. Shells crash shells die. 3. What Turret said, also if they're going to float, then you should make them bigger that the normal ones, so you can jump on them easily. 4. What Alesan said. 5. I think you shouldn't, but if y...
- 31 Jul 2014, 22:00
- Forum: Game development
- Topic: Stabyourself Fighting Game!
- Replies: 10
- Views: 6273
Re: Stabyourself Fighting Game!
1. You know what he meant, it was just a typo. 2. Don't do that thing you're doing with the quotes, most of us hate it. 3. Since you already know the answer that post was useless. 4. Just wait until an user with coding skill gives a fuck tries to do a fightting game so you can submit your sprites. 5...
- 28 Jul 2014, 17:17
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
MagicPillow wrote:I was actually the first second one to choose 8.
Why I thought no one would choose it I have no idea.
- 27 Jul 2014, 19:39
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3577553
Re: Chat "Room" v3
I just can't describe how much this changed my life.MagicPillow wrote:I made a survey because of reasons.
- 27 Jul 2014, 18:33
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 788568
Re: Birthday Thread (Happy Birthday to Those I'll Miss!)
Happy Birthday, Bonkers Bonko
- 27 Jul 2014, 18:31
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4119818
Re: [UPDATE] Alesan99's Entities (P-button,online DLC,& more
Stop it seriously. We are gonna report to Saso if you continue. Haven't you heard about the magical word "IGNORE". If not, i think you should know about it. I mean, you made too much problem for a cingle post (he just made more posts to reply to your complaints) Also, did Alesan replied to Wary? No...
- 25 Jul 2014, 03:51
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264514
Re: Ideas/Things to add to Mari0
th 3d aspect would require a fuck ton of extra code for something unnecessary, honestly why would you want something like that anyways? I'm not saying that 3D is a good idea but "it needs to be programmed" isn't really an argument. He is not talking about a ton of coding is enough to not make somet...
- 19 Jul 2014, 19:21
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206925
Re: [v0.9.9][Semi-dead] Mari0 +Portal
There, DONE.
- 19 Jul 2014, 00:07
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4119818
Re: Alesan99's Entities(Raccoon leaf, Frog suit, boom boom,
You can modify them however you want. But give credit to me. Sorry for this but i think there is the need of saying this to prevente any troubles later: He will give you credit if he edits the image, if he makes another image from scratch that doesn't look like yours, then don't expect him to give ...
- 18 Jul 2014, 02:29
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497886
Re: Tileset Respositorium
he is new on forums, excuse him He is just saying him that he shouldn't do double post, he is already excusing him, it's not like he reported his post. There is the need of saying it to the new users, and that doesn't mean we're not excusing them for double posting once, i hope he won't do it again...
- 15 Jul 2014, 23:58
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 788568
Re: Birthday Thread (Happy Birthday to Those I'll Miss!)
Ok, hi, unknow, it's a pleasure to meet a person which i don't even know his name and that wants to be greeted by a loty of unknow people because of his birthday. I will love to post "Happy Birthday, Spider!" and i'm sure you will love to red it, because we are pretty good friends :D EDIT: Now seiou...
- 14 Jul 2014, 20:04
- Forum: Modding
- Topic: [1.2.0] More "Loading Screen" Text Mod - Merged!
- Replies: 12
- Views: 6158
Re: [1.1.0] More "Loading Screen" Text Mod
If you want to change the eraser texture so much, i tell you:
There is a property for that, the second pixel property i think, under the first pixel that means collidable.
I still think is dumb, because is just a image. Changing it just because you think is "scarry" is not a good reason.
There is a property for that, the second pixel property i think, under the first pixel that means collidable.
I still think is dumb, because is just a image. Changing it just because you think is "scarry" is not a good reason.
- 12 Jul 2014, 03:04
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417105
Re: The Enemy Respositorium
Still wrong, you need to write this:
The "=" shouldn't be there, the code reads ":", also the numbers are numbers, not words, so they don't use "".
Code: Select all
"stompanimation": true,
"stompanimationtime": 0.5,
"stompedframe": 4,
- 08 Jul 2014, 01:02
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 788568
Re: Birthday Thread (Happy birthday Idiot9.0!)
Happy birthday, Idiot!
You will always be the only Idiot to us :D
You will always be the only Idiot to us :D