Search found 2322 matches

by alesan99
08 Apr 2020, 22:47
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Gamers wrote:
08 Apr 2020, 22:06
Also, a flip-flop connecting to a randomizer crashes the game.
post the crash

EDIT: and try not to quadruple post, use the edit button
by alesan99
08 Apr 2020, 13:56
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Right and left slants have different behavior because of how the physics work. You can see this in the clipping in normal slants
by alesan99
07 Apr 2020, 20:57
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

I talked about this before, but Mario falls through semi solid gentle slopes, no matter what speed Mario is running at. Alesan99 said previously that it's a frame issue. But it seems like there should be a way to fix this. It's too consistent compared to other semi solid issues that cannot be fixed...
by alesan99
06 Apr 2020, 21:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Yeah I had toad selected then my settings bugged out, so I have a hatless blue mario
by alesan99
06 Apr 2020, 21:35
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Looks cool. This mappack is definitely going in the dlc so I'm excited to see a lot of progress.
by alesan99
06 Apr 2020, 18:30
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

done what you said and it's the collision is still off center It's in the right place, but the collision is still malaligned Collision.PNG Parameters are 0. Changing parameters changes nothing ignore the sprite, that has nothing to do with it. the collision is the position of the enemy, if it looks...
by alesan99
04 Apr 2020, 02:07
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
03 Apr 2020, 22:33
With or without Spawnenemyx
Choose one.
just have an initial enemy (with spawnoffsetx) that is just used to spawn the enemy (without it) then it dissapears immediately
or
leave spawnoffsetx and put transformpassedparameters
by alesan99
04 Apr 2020, 01:48
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Just ignore him guys. If he continues out of control he'll just get banned.

Enjoy this gif I made. You can do some trick shots with tracks
GIF.gif
GIF.gif (127.01 KiB) Viewed 34663 times
by alesan99
03 Apr 2020, 22:21
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
03 Apr 2020, 22:11
Okay their moving towards the right now. If you want the code, it's a slightly edited version of Aidan's blinking blocks.
Make an enemy that spawns the platform then despawns immediately.

EDIT: or use transformpassedparameters: ["x"]
by alesan99
03 Apr 2020, 21:30
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
03 Apr 2020, 20:44
I'm assuming you want it aligned with the background?
Add "spawnoffsetx": 0.5
by alesan99
03 Apr 2020, 19:46
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
03 Apr 2020, 18:22
It's more collision, the enemy is 2 blocks long and 1 block tall, and is meant to align with the tiles. I can't get the collision to line up
How does it look when you press f10?
It should just be a matter of using spawnoffsetx and adjusting the sprite offsets afterwards
by alesan99
03 Apr 2020, 18:12
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
03 Apr 2020, 17:46
I need help resizing the blinking blocks to two blocks.
change the width and height for each enemy of the blinking blocks. unless you're having another issue
by alesan99
03 Apr 2020, 16:05
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Evan.F wrote:
03 Apr 2020, 15:47
alesan99 wrote:
03 Apr 2020, 15:34
Evan.F wrote:
02 Apr 2020, 23:38
Great. Now where's slowstand
Please don't actually spam, that's still against the rules.
Okay, Has slowsand been unlocked yet
Also please edit your two posts with spam. This page is annoying to scroll through now
by alesan99
03 Apr 2020, 15:34
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Evan.F wrote:
02 Apr 2020, 23:38
Great. Now where's slowstand
Please don't actually spam, that's still against the rules.
by alesan99
02 Apr 2020, 23:21
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

QwertymanO07 wrote:
02 Apr 2020, 22:54
Will there be an option to make tracks invisible without changing their graphics, like with the logic gates? I feel like that would be a really useful feature.
Yes it's an option
I've actually sneakily shown off invisible track gifs in the discord before
by alesan99
02 Apr 2020, 21:46
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Not to disturb you. But the quicksand is actually in the mod of the game and you said you removed it as a joke. Besides I don't see any of the quicksand in those desert levels of yours. i removed quicksand for real in v13 thats why its not in the trailer you need to suggest it and say i forgot it 1...
by alesan99
01 Apr 2020, 18:41
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

I LÖVE LUA wrote:
01 Apr 2020, 18:26
Yep, after testing, jumping makes you stuck in the clear pipes, that's probably gonna be easy to fix
 also thanks, I could send you a discord dm to tell you how I did it :) 
 Yes that'd be neat. 

Also here's a sneak peek at the v13 trailer: https://streamable.com/rocbj
by alesan99
01 Apr 2020, 18:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

I LÖVE LUA wrote:
01 Apr 2020, 18:02
The beta is cool, but I think I found a bug with the clear pipes, I got randomly stuck in them (go fix).

 also what the hell is that song? 
ah dang. im assuming you jumped? i think i forgot to account for that
 its a classic. also nice gif lol 
by alesan99
01 Apr 2020, 15:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Evan.F wrote:
01 Apr 2020, 15:12
What do you mean by server stress.
Download the beta and you will see
by alesan99
01 Apr 2020, 12:27
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

The V13 Trailer is up! http://www.youtube.com/watch?v=mjpBbhvZLXM V13 trailer coming later today Update 13 BETA TESTING clearpipes - Copy.png I'm releasing the v13 trailer tomorrow and i need to do a server stress test before that for a new feature. i disabled anything i haven't revealed yet but you...
by alesan99
28 Mar 2020, 18:11
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

I wonder when V13 is coming out. It's coming out soon. Just be patient :) I don't think he'll ever stop, hes being doing that forever. There will be a trailer on April 2nd. Capture2.PNG How come I've never seen jermboy use amps? hmm why can FIRE BROS freeze custom enemies. Iceball and Fireballs are...
by alesan99
23 Mar 2020, 16:53
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Rufus_Injirov wrote:
23 Mar 2020, 13:22
you're right, but I think it would be better. Also, it can be an option, not a default thing
Use a linked pipe or door in the same sub level
by alesan99
22 Mar 2020, 23:25
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
22 Mar 2020, 22:53
Just because I've been quiet doesn't mean I'm no long working on SM16
The current level in the works is 5-4. and I'm 1/2 way finished.
nice im excited
by alesan99
22 Mar 2020, 20:17
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

CookieCookie123 wrote:
22 Mar 2020, 17:15
can you add the smb2 plants and make it have a option for ever different types of plants or put items or entities in it?
I already added plants look in the guides section
I even showed them in a video. (0:51)
turnip.zip
(2.05 KiB) Downloaded 157 times
by alesan99
14 Mar 2020, 17:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

any way i could set a scissor to be active while a hat is worn so i can cut off the top 3 or 4 pixels of hair? kinda like the scissor used for when the player uses a cloud? Clouds and shoes actually use a special quad, which wouldn't be a good idea because you'd have an extra quad for each frame of...
by alesan99
13 Mar 2020, 17:54
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

does anyone know how i could edit the lua so that hats apear above the portal gun layer of the player? i want to turn "hats" into a bunch of cool helmets for my mod but i cant figure out how to change the hat layer to be infront of the players face, as it is drawn in the portal gun layer In the dra...
by alesan99
06 Mar 2020, 23:42
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Aidan wrote:
06 Mar 2020, 14:33
alesan99 wrote:
06 Mar 2020, 14:18
That's perfect, skewers needed one.
wat, didn't i send one for sqewers
If it wasn't posted on the discord or the forums I have not looked at it yet sirr
by alesan99
06 Mar 2020, 14:18
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

JordanBotelho323 wrote:
06 Mar 2020, 03:15
skewer.png

iciclebig.png
That's perfect, skewers needed one.
by alesan99
02 Mar 2020, 00:20
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

jermboy27 wrote:
02 Mar 2020, 00:19
Aren't you going to showcase the progress to us on YouTube?
Only on patreon at the moment
by alesan99
01 Mar 2020, 22:48
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Thanks guys for all the tool tips. All lot of work has been done on the stabyourself discord They got done a lot faster than I expected. If you still want to have your own tooltip in the game you can submit it and ill add it in if its better than the current one. Once V13 comes out in a few months y...
by alesan99
01 Mar 2020, 15:17
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Wanted: Entity tooltip thumbnails https://i.imgur.com/8hFn2NV.png Much like Mari0:SE , I will be putting your entity tool-tip icons in the game. Tool tips will pop up in the entities list and are meant to describe how certain entities are supposed to be used. The rules are simple: 1. Must be 64x64 ...
by alesan99
01 Mar 2020, 04:15
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

ye dlc needs some longer maps Wanted: Entity tooltip thumbnails tooltip.png Much like Mari0:SE , I will be putting your entity tool-tip icons in the game. Tool tips will pop up in the entities list and are meant to describe how certain entities are supposed to be used. The rules are simple: 1. Must ...
by alesan99
23 Feb 2020, 22:45
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

SubPixuru wrote:
23 Feb 2020, 20:24
i'm assuming it's gonna be similar to what the mushroom does
i added "mushroomifmariosmall" to the next update after working on the smw mappack, so it basically does what you want but it isn't a transform trigger
by alesan99
23 Feb 2020, 18:07
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

this is the issue i tried to fix Oh I see now, it's pretty hard to see with small mario. Add "dontstopmario" so it's fixed when used in the next update i'm asking this because it would make a lot of things way more interesting for the game, and would also make the flyingblock entity more accurate (...
by alesan99
22 Feb 2020, 23:02
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

SubPixuru wrote:
22 Feb 2020, 22:53
ok i give up trying

if anyone ends up fixing it themselves, then i'd like to see it
they work fine though
by alesan99
22 Feb 2020, 16:15
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer (NEW UPDATE)

Evan.F wrote:
22 Feb 2020, 12:34
could somebody tell me if the link works?
Yeah It seems to work
by alesan99
18 Feb 2020, 14:45
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Give the coin a second transform trigger set to "collide". It transforms into a coin that should be touched immediately and gives the player a coin
by alesan99
18 Feb 2020, 01:58
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

probably but you need to show what you're doing
by alesan99
16 Feb 2020, 20:00
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

its common knowledge that slopes don't work without really high frame rates at this point
by alesan99
14 Feb 2020, 17:47
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

This thread is really going down the gutter so let's try to keep it relevant please.

I don't have anything new to show so here's a chargin chuck custom enemy appreciation gif
chuck.gif
chuck.gif (100.43 KiB) Viewed 10636 times
by alesan99
09 Feb 2020, 18:51
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Evan.F wrote:
09 Feb 2020, 18:40
Ive got a question. How?
A whole lot of custom enemies
by alesan99
05 Feb 2020, 00:12
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Alexis0159 wrote:
04 Feb 2020, 22:55
I have tried the latest version of mari0 and when loading a mappack that I made, the fps decrease
That's likely not an issue with the mod.
Turn off vsync,. Load v12.1 and v12.1a side by side to see the fps difference (f11)
by alesan99
03 Feb 2020, 04:29
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

JordanBotelho323 wrote:
03 Feb 2020, 04:05
Things with 0 or low gravity doesn't work properly with low gravity, and I am not just talking about Custom Enemies.
Can you be more specific?
by alesan99
02 Feb 2020, 23:11
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Version 12.1a Patch https://i.imgur.com/67uPzZZ.png (old screenshot) Mostly just bug fixes. There's going to be a new cool DLC soon and you'll need this update in order to play it. -----0.10.0 12.1a----- ADDED New enemy properties "rightclickmenutable": true, --allows "rightclickmenu" to use tables...
by alesan99
25 Jan 2020, 20:46
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122284

Re: [UPDATE 12.1] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Can I suggest to be able to set weather quicksand, poison-water, poison, lava and other flowing liquids to appear in the background and foreground. I think there's plenty of options already. Quicksand being in the foreground is kinda bad. If you're nitpicky a foreground can do the trick with invisi...