Search found 1098 matches
- 21 Jan 2014, 23:31
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Hmm... Seems legit.
- 21 Jan 2014, 15:36
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238523
Re: Mari0 SE Beta
But the question remains...
Will mari0 SE has door?
Will mari0 SE has door?
- 21 Jan 2014, 07:01
- Forum: Mapping
- Topic: Super Mountain [SE]
- Replies: 1
- Views: 1247
- 20 Jan 2014, 20:27
- Forum: Modding
- Topic: *request* Double player
- Replies: 4
- Views: 1624
Re: *request* Double player
BobTheLawyer wrote:He wouldn't grow at the same time.
- 20 Jan 2014, 19:57
- Forum: Modding
- Topic: Mod Request: Floating/Gliding
- Replies: 2
- Views: 1144
Re: Mod Request: Floating/Gliding
Thank you!
- 20 Jan 2014, 19:42
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Maybe there should be an option for this, as this may break some vanilla mappacks.alesan99 wrote: You have to turn on warpzone for the -1 world bug to work.
- 20 Jan 2014, 19:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
I see if you enter a world 4 pipe without the "enter warpzone" text, it takes you to world 4.
Is this intentional?
This page is MINE!!!
Also, will Yoshi be able to enter pipes in the next update?
Is this intentional?
This page is MINE!!!
Also, will Yoshi be able to enter pipes in the next update?
- 20 Jan 2014, 19:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
I found the solution!MagicPillow wrote:My game crashes when I try to edit 2-1_3.
Don't set map height less than 15. Yes, I know I'm a noob.
Or if you did, just delete the level's file in the heights folder.
- 20 Jan 2014, 05:49
- Forum: Modding
- Topic: Mod Request: Floating/Gliding
- Replies: 2
- Views: 1144
Mod Request: Floating/Gliding
I was wondering if someone could make a mod that allows you to fall more slowly when holding down a button.
There was gliding in the BIT.TRIP MARI0 mod, but in that mod, you die if you stop moving.
Thanks.
There was gliding in the BIT.TRIP MARI0 mod, but in that mod, you die if you stop moving.
Thanks.
- 20 Jan 2014, 04:42
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
- 20 Jan 2014, 04:14
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
That's the thing-alesan99 wrote:Well I have no idea what your 2-1_3 is.
I need details
There IS no 2-1_3...
- 20 Jan 2014, 01:16
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
My game crashes when I try to edit 2-1_3.
- 19 Jan 2014, 23:59
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
When boom boom drops a ? ball, it disappears instantly.
- 19 Jan 2014, 23:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
If you made a tileset with over 90000 tiles, what would happen?alesan99 wrote:90001 is the first animated tile
It may look like it doesn't fit in the tiletool but you can still type past the border
- 17 Jan 2014, 05:05
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
You know the buttons that toggle blocks and come in 4 colors?
Well if you place a block outline and play the level, it's solid.
Well if you place a block outline and play the level, it's solid.
- 17 Jan 2014, 04:27
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
How do you use tiletools?
- 15 Jan 2014, 00:19
- Forum: Mapping
- Topic: Tips, Tricks, and Secrets for Mappack Makers
- Replies: 135
- Views: 41620
Re: Tips, Tricks, and Secrets for Mappack Makers
You could set a max number of players by setting lives to 1 and having a pit next to the start, and then put 1-ups afterwards to set the lives more than 1.
- 14 Jan 2014, 00:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Is the mini sprite placement fixed in the next version?
- 12 Jan 2014, 21:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
I was just curious about it. Sorry if I caused you any trouble.
- 12 Jan 2014, 20:56
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
This probably won't happen, but is there any chance the update could be released today?
- 12 Jan 2014, 05:12
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Or a Mario with the colors that Alesan99 uses in their Avatar.
- 12 Jan 2014, 02:45
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
The yoshi should come in different colors: Red, Green (Normal), Yellow, Blue, and Purple, and Pink, and Brown, and Black, and White. I think it would be good idea to add multiple colors, that way you could tell players that they can take certain colored Yoshis to different levels. For example, gree...
- 12 Jan 2014, 00:32
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Yeah, I guess so.
- 12 Jan 2014, 00:27
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Yoshi would already be playable in the next version, but I'm pretty sure you lose it if you get hit.
- 11 Jan 2014, 23:42
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Do you think you could add an option for the player to always have Yoshi and be unable to lose it, so that we can have Yoshi mappacks? Just give yoshi at the start. But then you could get hit and lose it. I'm asking if you could have an option to have Mario lose life normally, but always be riding ...
- 11 Jan 2014, 21:08
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Do you think you could add an option for the player to always have Yoshi and be unable to lose it, so that we can have Yoshi mappacks?
- 11 Jan 2014, 19:15
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Can you bring Yoshis from one level to another?
If so, will there be an option to toggle that?
If so, will there be an option to toggle that?
- 09 Jan 2014, 00:56
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
I think MM102 Means these.alesan99 wrote:Anything related to blocks should be possible with tile tools.MM102 wrote:Not to bug you but, I requested boo blocks a while back but haven't seen it in any updates yet
- 03 Jan 2014, 02:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
What I think Mariotheplumber85 means is that in the mod, dry bones come back to life after being stomped, but dry goombas and other things don't.
- 01 Jan 2014, 23:31
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Thanks.alesan99 wrote:MagicPillow wrote:Sorry if this was already answered, but what property do you use in the text file to make an animated coinblock?Code: Select all
coinblock=true
- 01 Jan 2014, 23:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Sorry if this was already answered, but what property do you use in the text file to make an animated coinblock?
- 31 Dec 2013, 23:25
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
I know it's an entity, but if you want something like a brick with a mushroom in it, you can't make it icy.Gramanaitor wrote:There already is an ice entity.MagicPillow wrote:Do you think ice could be a tile property, too, so that we can have icy bricks?
- 30 Dec 2013, 03:32
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
Do you think ice could be a tile property, too, so that we can have icy bricks?
- 26 Dec 2013, 02:51
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(GLaDOS, text entity, & more!
I know they were added, but their name was listed as "Smb3 Fire Thing", and I had just found the correct name, so I thought I'd post it here.WiloKing wrote:Teachnically, he did add those.
- 25 Dec 2013, 06:38
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(GLaDOS, text entity, & more!
I think the SMB3 fire thing is called a Rocket engine
- 24 Dec 2013, 18:00
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(GLaDOS, text entity, & more!
If slopes are too troublesome with portals, maybe add stairs instead.
That way they could always be unportalable.
That way they could always be unportalable.
- 24 Dec 2013, 04:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(GLaDOS, text entity, & more!
Upon further inspection:
Mini 'shroom DOES change collision, but the sprites for facing left (without portal gun) are to far to the right.
And if I select 'UP' or 'DOWN' for the smb3 fire thing, it does left.
Mini 'shroom DOES change collision, but the sprites for facing left (without portal gun) are to far to the right.
And if I select 'UP' or 'DOWN' for the smb3 fire thing, it does left.
- 24 Dec 2013, 03:19
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(GLaDOS, text entity, & more!
Maybe I have a later version. I'll go check.alesan99 wrote:It changes collision and I can aim on mine.MagicPillow wrote:The mini mushroom doesn't change your collision,
and you can't aim a fire thing up or down.
But other than that, the update is great.
what did you do?
- 24 Dec 2013, 03:05
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(GLaDOS, text entity, & more!
The mini mushroom doesn't change your collision,
and you can't aim a fire thing up or down.
But other than that, the update is great.
and you can't aim a fire thing up or down.
But other than that, the update is great.
- 24 Dec 2013, 01:43
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(GLaDOS, text entity, & more!
I see the ice flower is planned...
could that possibly also mean...
a penguin suit? :3
could that possibly also mean...
a penguin suit? :3
- 24 Dec 2013, 00:04
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 543356
Re: Tileset Respositorium
Here's a tileset I worked on today. Uses the Mari0 NES palette.
- 24 Dec 2013, 00:02
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(Squarewaves and a lot more!)
Will one of the color options be cyan?
- 08 Dec 2013, 21:45
- Forum: Mari0 discussion
- Topic: What is Mari0's NES Pallette?
- Replies: 6
- Views: 2307
Re: What is Mari0's NES Pallette?
Sorry for the double post, but I checked, and some of the colors don't match up with the mari0 tileset.
Are you sure that's the palette that Mari0 uses?
Are you sure that's the palette that Mari0 uses?
- 08 Dec 2013, 20:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: Alesan99's Entities(Squarwaves and alot more!)
Not that the mod needs this, but what if you added the "reserve item" function into it? If you don't like my idea, it's ok. What about an option to allow this for certain mappacks, so that unmodded mappacks wouldn't have this, but if you chose, you could allow the player to reserve items in your ma...
- 03 Dec 2013, 01:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Squarwaves and alot more!)
Not working for me... :(Turret Opera wrote:With the link tool.MagicPillow wrote:Do you think you could add an option for the ? Ball to appear after all of a certain enemy is defeated?
- 02 Dec 2013, 16:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Squarwaves and alot more!)
Do you think you could add an option for the ? Ball to appear after all of a certain enemy is defeated?
Then you could actually make hammer/boomerang/fire bros battles.
Then you could actually make hammer/boomerang/fire bros battles.
- 01 Dec 2013, 20:19
- Forum: Mari0 discussion
- Topic: What is Mari0's NES Pallette?
- Replies: 6
- Views: 2307
- 01 Dec 2013, 20:16
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities - Foreground tiles work!
At first, I read "slopes", looked at the image, and thought "I don't think slopes are supposed to kill you..."
Then I actually read the post, and was very happy.
Then I actually read the post, and was very happy.
- 01 Dec 2013, 19:58
- Forum: Mari0 discussion
- Topic: What is Mari0's NES Pallette?
- Replies: 6
- Views: 2307
What is Mari0's NES Pallette?
I've searched for NES pallettes, but I can't seem to find the one that mari0 uses.
Can somebody post it? Thanks.
Can somebody post it? Thanks.
- 30 Nov 2013, 18:39
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5040427
Re: [UPDATE]Alesan99's Entities(Squarwaves and alot more!)
Just yesterday, I had to completely redo a level because I realized that side gravity gel doesn't work...
Anyways, looking forward to trying the new update.
Suggestion: Add flying squirrel suit, because who doesn't want to be a squirrel?
Anyways, looking forward to trying the new update.
Suggestion: Add flying squirrel suit, because who doesn't want to be a squirrel?