Search found 2110 matches

by Superjustinbros
15 Apr 2015, 01:14
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: Super Mario Bros Special Remake SE full port

Uhh, Guys, I broke the Bullet Bills. http://i913.photobucket.com/albums/ac331/Superjustinbros/Screen%20Shot%202015-04-14%20at%207.11.58%20PM_zpsi27t0nfb.png And since I'm here... http://i.imgur.com/spHM9bC.png (PC88) http://i.imgur.com/VAH6cmc.png (Sharp X1) Here's barrels exactly how they're animat...
by Superjustinbros
14 Apr 2015, 21:20
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 31801

Re: Mari0: Special Edition Extended [v2.0]

Can you add in the "beetle half" entity that was somehow dropped between 1.6 and SE?
Also, I can't seen to delete coins once I place them.
by Superjustinbros
14 Apr 2015, 06:51
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147642

Re: SE bugfixes

So that should fix the game crashing when finishing a level?
by Superjustinbros
14 Apr 2015, 04:46
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417289

Re: The Enemy Respositorium

Fixed up the enemy palettes for ya, Will.
https://www.dropbox.com/s/f016269gf8fvd ... k.zip?dl=0
by Superjustinbros
14 Apr 2015, 04:20
Forum: Mapping
Topic: Graphics Repositorum
Replies: 38
Views: 9409

Re: Graphics Repositorum

If you don't mind, Alesan, I went and edited the coins so they were more authentic to SMB1. http://i.imgur.com/pnEFyCa.png They still use Mari0's palette. EDIT: And while I'm at it, normal-sized coins with correct palettes, available in two flavors. Mari0: http://i.imgur.com/GFGE0Ck.png Authentic: h...
by Superjustinbros
13 Apr 2015, 16:26
Forum: Mari0 discussion
Topic: Mari0:SE version thread
Replies: 64
Views: 236599

Re: Mari0:SE version thread

I see.

There's this error I also got yesterday after finishing a stage.
Image
by Superjustinbros
13 Apr 2015, 07:02
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: Super Mario Bros Special Remake SE full port

I wasn't exactly holding my breath either for the custom items, since it's been continuously stated that only custom enemies would be supported. At least it's good to see the Hudson Bee and (part of) the Hammer put into the game. Anyways during the time the mappack was being updated, I got the X1 En...
by Superjustinbros
13 Apr 2015, 03:08
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271674

Re: Beta Screenshots and Gifs

WillWare wrote:Image

Soooo who likes mazes?
Ooh! This is gonna be epic.
by Superjustinbros
12 Apr 2015, 23:21
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: Super Mario Bros Special Remake SE Enemy Pack

I'm unsure really if the Bloopers could be stomped in overworld levels; but as it stands I'm going to say no. (my PC became an hero so I'm unable to check this or anything else in the original versions for the time being) With the bonus items, I think the Wing would have to cause the game to think t...
by Superjustinbros
12 Apr 2015, 16:58
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: Super Mario Bros Special Remake SE Enemy Pack

*head explodes due to hype overload Bro, thank you a million for this. Oddities list incoming http://i913.photobucket.com/albums/ac331/Superjustinbros/Screen%20Shot%202015-04-12%20at%2010.43.31%20AM%20copy_zpsz7ftex0w.png It may just be a bug with the version of SE's beta I'm using but as I mentione...
by Superjustinbros
12 Apr 2015, 08:41
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: Super Mario Bros Special Remake SE compatible

So! Much! Want! Very well done Will! Lovin' how it looks so far. A few ideas though if you want to make the SE conversion a bit more polished. *In 6-3, in the pre-SE version I put a collapsing platform there since Mario had an increased drop speed cap that prevented him from reaching the flagpole he...
by Superjustinbros
10 Apr 2015, 20:27
Forum: Mari0 discussion
Topic: Mari0:SE version thread
Replies: 64
Views: 236599

Re: Mari0:SE version thread

I got these errors in Beta 9, both using the SMBS recreation: If you use any Coin tile other than the default tile in the SMB mappack, the coin tile in the custom tileset is still there: http://i913.photobucket.com/albums/ac331/Superjustinbros/Screen%20Shot%202015-04-10%20at%202.10.51%20PM_zps7iw5we...
by Superjustinbros
10 Apr 2015, 20:21
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: Super Mario Bros Special Remake SE compatible

Just a heads up, 6-2 crashes the game.

Image
by Superjustinbros
08 Apr 2015, 17:16
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

TIleset based on Flash Man's stage form the Mega Man 2 hack Rockman 2 Final Mix. http://i913.photobucket.com/albums/ac331/Superjustinbros/Mari0%20Tilesets/Rockman%202%20Final%20Mixtile_zpshllenq5s.png ...And one of Quick Man's stage form the same hack. http://i913.photobucket.com/albums/ac331/Superj...
by Superjustinbros
08 Apr 2015, 17:06
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: Super Mario Bros Special Remake SE compatible

Perhaps...
Image
Image
Image
Image
Image
(They have to be recolored to match Mari0's palette, though)
by Superjustinbros
07 Apr 2015, 17:26
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75841

Re: super mario bros special remake

Okay, after much time here's a port of this mappack to SE.
http://www.mediafire.com/download/1aweg ... ri0_SE.zip
Contains both the PC88 and X1 versions.
by Superjustinbros
06 Apr 2015, 18:52
Forum: Mari0 discussion
Topic: Ported 1.6 map pack became an hero
Replies: 3
Views: 1919

Re: Ported 1.6 map pack became an hero

The one in this thread:
viewtopic.php?f=8&t=4634
under "Latest ATM".
by Superjustinbros
06 Apr 2015, 17:04
Forum: Mapping
Topic: Flappy Mari0 Alesan99's Entities
Replies: 2
Views: 1671

Re: Flappy Mari0 Alesan99's Entities

Here, I went ahead and fixed the tileset.
Image
by Superjustinbros
06 Apr 2015, 17:01
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

Expanded Fire 'n Ice tileset, now animated! http://i.imgur.com/weQWDWE.png http://i.imgur.com/biYrNVz.png http://i.imgur.com/OdBYgpF.png http://i.imgur.com/RZFWD7Q.png http://i.imgur.com/GQDuclG.png http://i.imgur.com/jpEaNMD.png http://i.imgur.com/WQLsfg0.png http://i.imgur.com/3qSXGx0.png http://i...
by Superjustinbros
06 Apr 2015, 04:49
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

Oh man, all these animated tiles. I love you guys. XP Anyways a tileset based on Flappy (Bird) for NES: http://forums.nesdev.com/viewtopic.php?f=22&t=11425 http://i913.photobucket.com/albums/ac331/Superjustinbros/Mari0%20Tilesets/FlappyFCMari0_zpsmtkg8ubk.png (fixed) Here's a background version of i...
by Superjustinbros
04 Apr 2015, 16:56
Forum: Mari0 discussion
Topic: Ported 1.6 map pack became an hero
Replies: 3
Views: 1919

Ported 1.6 map pack became an hero

So I tried porting the SMB Special remake by renhoek over into SE (since it's still one of my favorite map packs), moved all the backgrounds form the original pack into the "backgrounds" folder of the Special version, and copied a blank Settings file from a blank mappack to try and ensure no crashes...
by Superjustinbros
04 Apr 2015, 16:51
Forum: Modding
Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
Replies: 137
Views: 57376

Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...

The day this mod gets ported to SE will be (for me at least) one of the best moments in Mari0 history.

Because bigger brushes and the "Replace All" feature work so great with Mari0's editor.
by Superjustinbros
04 Apr 2015, 16:36
Forum: Mapping
Topic: world 9 in mari0!!!
Replies: 4
Views: 1992

Re: world 9 in mari0!!!

Making World 9's aren't that hard once you learn how to do so.
But darn it makes me wish the Infinite Worlds mod I've been using for some time was added into SE.
by Superjustinbros
04 Apr 2015, 16:29
Forum: Mapping
Topic: [WIP] Super Mario Island
Replies: 45
Views: 11516

Re: [WIP] Super Mario Island

Woah, I have to admit that's a pretty cool tileset.
by Superjustinbros
02 Apr 2015, 20:20
Forum: Modding
Topic: Marin0 SE
Replies: 27
Views: 13900

Re: Marin0 SE

Well this is pretty... interesting to say the least. I'm liking what you're doing so far with the project.
by Superjustinbros
28 Feb 2015, 19:16
Forum: Mapping
Topic: The Impossible Map Demo Mari0 SE
Replies: 6
Views: 2185

Re: The Impossible Map Mari0 SE

If it's really "impossible", then don't post it. Even Kaizo maps with Syobon Action or IWBTG-level difficulty should still be tested to see if with a lot of skill they can be passed.
by Superjustinbros
26 Feb 2015, 18:35
Forum: Mapping
Topic: The Docks [SE Beta 9]
Replies: 10
Views: 2502

Re: The Docks [SE Beta 9]

I will say though, thank you for using the background I ripped from Batsu & Terii for this mappack.
by Superjustinbros
26 Feb 2015, 18:29
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

Super Mario Evolution 3 tileset.
Image
Based on photos from cynthia_koko's Twitter.
by Superjustinbros
06 Feb 2015, 02:26
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

I still find myself to be a frequent user of that template.
by Superjustinbros
06 Feb 2015, 02:25
Forum: Mapping
Topic: Syobon Action FINAL, Mappack Released!(Alesan Entities)
Replies: 17
Views: 6308

Re: Syobon Action DEMO (Alesan Entities)

Here. You can use my Syobon Action tileset.
Image
by Superjustinbros
28 Jan 2015, 04:51
Forum: Mapping
Topic: [WIP] Super Kawaii Sisters [SE]
Replies: 49
Views: 15647

Re: [WIP] Super Kawaii Sisters [SE]

That checkpoint gets my seal of approval.
by Superjustinbros
28 Jan 2015, 04:50
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2574507

Re: Art Thread

If there was a generator to generate NSMB-styled titles, I'd so love to experiment it.

Ala "NEW COINS, COINS EVERYWHARE".
by Superjustinbros
18 Jan 2015, 23:39
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

Thanks, Idiot. I decided to make some improvements to the tileset, mostly to add more pipe colors and to make the tileset better for levels that don't have a black background. http://i913.photobucket.com/albums/ac331/Superjustinbros/Mari0BrosTIleset_zps788b2059copy_zpse601b5e0.png It'd be cool if so...
by Superjustinbros
18 Jan 2015, 19:27
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

Mario Bros. tileset.
Image
by Superjustinbros
30 Nov 2014, 20:42
Forum: Mapping
Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
Replies: 43
Views: 9194

Re: [COMING SOON] The Master Clock - Mari0 SE

I don't mean to be a jerk, but I have a feeling this will become something like that Christmas Mappack from 2012 that mostly got attention because of all the cameos spread around it.
by Superjustinbros
27 Nov 2014, 03:40
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417289

Re: The Enemy Respositorium

JohnHOne, you do some good graphics.
by Superjustinbros
23 Nov 2014, 08:40
Forum: Mapping
Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
Replies: 43
Views: 9194

Re: [COMING SOON] The Master Clock - Mari0 SE

I can't believe I'm saying this, but... That GIF makes it look like Toad is giving Mario drugs.
by Superjustinbros
21 Nov 2014, 02:26
Forum: Mari0 discussion
Topic: A flub in the current SE Beta.
Replies: 4
Views: 2501

A flub in the current SE Beta.

A few days ago I noticed that something was up with the Mac OS X build of Mario SE Beta 9. I know I wrote something about it in another part of the forums, but I thought I'd just type it here as well for easier exposure. During the transition form the old delimiters to the new ones in Beta 9, someth...
by Superjustinbros
21 Nov 2014, 02:10
Forum: Mapping
Topic: Retrush [SE Demo]
Replies: 12
Views: 4651

Re: Retrush v0.3 demo (SE Beta 9)

Oh man, I'm loving this already.
by Superjustinbros
20 Nov 2014, 23:26
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5435

Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

Yes, it is.
I pulled it to put into a post on the Cutstuff forums (since I was sharing demade NES-styled FNaF attack sprites/backgrounds incase anyone wanted to do something with them in MM8BDM), and the Mario one was more of a "special bonus" image I put there for the lulz.
by Superjustinbros
20 Nov 2014, 23:22
Forum: Modding
Topic: How i make a Powerup for mari0 se?
Replies: 16
Views: 8753

Re: [I Want Help!]How i make a Powerup for modded mari0 se

Okay. John, why don't you explain what type of powerup(s) you wanted, and maybe someone can provide you with something and this topic doesn't erupt in a flamewar.
by Superjustinbros
20 Nov 2014, 23:14
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5435

Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

That would be annoying, but here almost every level is just a fight with boom boom. True. At least the Mega Man games had a reason for every level ending in a boss battle, but the Mario games were never intended to have every level end in a boss. Mario Adventure mostly did it because they wanted th...
by Superjustinbros
20 Nov 2014, 23:07
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5435

Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

not EVERY level has to be a fight with Boom Boom. This happened in the hack Mario Adventure, where every level ended with a battle against Boom Boom. I didn't like it there either. I'm also not a fan with map packs calling themselves "Mari0 2" or any sort of numbered sequel. It feels like all those...
by Superjustinbros
19 Nov 2014, 01:32
Forum: Mari0 discussion
Topic: Time to Start Monetizing Mari0
Replies: 11
Views: 4480

Re: Time to Start Monetizing Mari0

At least this would allow me to make a SMB1-styled game that's 100% authentic to the original.
by Superjustinbros
17 Nov 2014, 19:55
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264652

Re: Ideas/Things to add to Mari0

I wouldn't hold my hands for .nsf support.
by Superjustinbros
10 Nov 2014, 23:06
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4122933

Re: Alesan99's Entities (P-button,online DLC,& more!)

This gives me ideas for a castle that hops around, stamping the ground.
by Superjustinbros
10 Nov 2014, 18:46
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498075

Re: Tileset Respositorium

Tileset from Rohrleitung Gate.
Image
by Superjustinbros
10 Nov 2014, 16:28
Forum: Mari0 discussion
Topic: Formatting all Mappack data in Mari0 SE
Replies: 0
Views: 13895

Formatting all Mappack data in Mari0 SE

So I read something online that the current version of Mari0 SE's Beta has some problems with mappacks loaded into the game from when the beta was first launched, and I'd have to delete everything in my Mappacks folder in order to use Mari0 SE again.
by Superjustinbros
15 Oct 2014, 17:58
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 58663

Re: The SMB Hack Port Project

I tried contacting w7n (the creator of the hack mentioned above) and I got this as a reply: About that Mari0: I have heard of it but haven't played it. Sorry, but I think that my major aim now(with another hack) is to create a ROM Hack which has much more freedom, e.g. user-defined enemies, boss bat...