Search found 2110 matches
- 15 Apr 2015, 01:14
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: Super Mario Bros Special Remake SE full port
Uhh, Guys, I broke the Bullet Bills. http://i913.photobucket.com/albums/ac331/Superjustinbros/Screen%20Shot%202015-04-14%20at%207.11.58%20PM_zpsi27t0nfb.png And since I'm here... http://i.imgur.com/spHM9bC.png (PC88) http://i.imgur.com/VAH6cmc.png (Sharp X1) Here's barrels exactly how they're animat...
- 14 Apr 2015, 21:20
- Forum: Modding
- Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
- Replies: 44
- Views: 31801
Re: Mari0: Special Edition Extended [v2.0]
Can you add in the "beetle half" entity that was somehow dropped between 1.6 and SE?
Also, I can't seen to delete coins once I place them.
Also, I can't seen to delete coins once I place them.
- 14 Apr 2015, 06:51
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 147642
Re: SE bugfixes
So that should fix the game crashing when finishing a level?
- 14 Apr 2015, 04:46
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417289
Re: The Enemy Respositorium
Fixed up the enemy palettes for ya, Will.
https://www.dropbox.com/s/f016269gf8fvd ... k.zip?dl=0
https://www.dropbox.com/s/f016269gf8fvd ... k.zip?dl=0
- 14 Apr 2015, 04:20
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9409
Re: Graphics Repositorum
If you don't mind, Alesan, I went and edited the coins so they were more authentic to SMB1. http://i.imgur.com/pnEFyCa.png They still use Mari0's palette. EDIT: And while I'm at it, normal-sized coins with correct palettes, available in two flavors. Mari0: http://i.imgur.com/GFGE0Ck.png Authentic: h...
- 13 Apr 2015, 16:26
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 236599
Re: Mari0:SE version thread
I see.
There's this error I also got yesterday after finishing a stage.
There's this error I also got yesterday after finishing a stage.
- 13 Apr 2015, 07:02
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: Super Mario Bros Special Remake SE full port
I wasn't exactly holding my breath either for the custom items, since it's been continuously stated that only custom enemies would be supported. At least it's good to see the Hudson Bee and (part of) the Hammer put into the game. Anyways during the time the mappack was being updated, I got the X1 En...
- 13 Apr 2015, 03:08
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271674
Re: Beta Screenshots and Gifs
Ooh! This is gonna be epic.WillWare wrote:
Soooo who likes mazes?
- 12 Apr 2015, 23:21
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: Super Mario Bros Special Remake SE Enemy Pack
I'm unsure really if the Bloopers could be stomped in overworld levels; but as it stands I'm going to say no. (my PC became an hero so I'm unable to check this or anything else in the original versions for the time being) With the bonus items, I think the Wing would have to cause the game to think t...
- 12 Apr 2015, 16:58
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: Super Mario Bros Special Remake SE Enemy Pack
*head explodes due to hype overload Bro, thank you a million for this. Oddities list incoming http://i913.photobucket.com/albums/ac331/Superjustinbros/Screen%20Shot%202015-04-12%20at%2010.43.31%20AM%20copy_zpsz7ftex0w.png It may just be a bug with the version of SE's beta I'm using but as I mentione...
- 12 Apr 2015, 08:41
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: Super Mario Bros Special Remake SE compatible
So! Much! Want! Very well done Will! Lovin' how it looks so far. A few ideas though if you want to make the SE conversion a bit more polished. *In 6-3, in the pre-SE version I put a collapsing platform there since Mario had an increased drop speed cap that prevented him from reaching the flagpole he...
- 12 Apr 2015, 00:39
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
- 10 Apr 2015, 20:27
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 236599
Re: Mari0:SE version thread
I got these errors in Beta 9, both using the SMBS recreation: If you use any Coin tile other than the default tile in the SMB mappack, the coin tile in the custom tileset is still there: http://i913.photobucket.com/albums/ac331/Superjustinbros/Screen%20Shot%202015-04-10%20at%202.10.51%20PM_zps7iw5we...
- 10 Apr 2015, 20:21
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: Super Mario Bros Special Remake SE compatible
Just a heads up, 6-2 crashes the game.
- 08 Apr 2015, 17:16
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
TIleset based on Flash Man's stage form the Mega Man 2 hack Rockman 2 Final Mix. http://i913.photobucket.com/albums/ac331/Superjustinbros/Mari0%20Tilesets/Rockman%202%20Final%20Mixtile_zpshllenq5s.png ...And one of Quick Man's stage form the same hack. http://i913.photobucket.com/albums/ac331/Superj...
- 08 Apr 2015, 17:06
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: Super Mario Bros Special Remake SE compatible
Perhaps...
(They have to be recolored to match Mari0's palette, though)
(They have to be recolored to match Mari0's palette, though)
- 07 Apr 2015, 17:26
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 75841
Re: super mario bros special remake
Okay, after much time here's a port of this mappack to SE.
http://www.mediafire.com/download/1aweg ... ri0_SE.zip
Contains both the PC88 and X1 versions.
http://www.mediafire.com/download/1aweg ... ri0_SE.zip
Contains both the PC88 and X1 versions.
- 06 Apr 2015, 18:52
- Forum: Mari0 discussion
- Topic: Ported 1.6 map pack became an hero
- Replies: 3
- Views: 1919
- 06 Apr 2015, 17:04
- Forum: Mapping
- Topic: Flappy Mari0 Alesan99's Entities
- Replies: 2
- Views: 1671
Re: Flappy Mari0 Alesan99's Entities
Here, I went ahead and fixed the tileset.
- 06 Apr 2015, 17:01
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
Expanded Fire 'n Ice tileset, now animated! http://i.imgur.com/weQWDWE.png http://i.imgur.com/biYrNVz.png http://i.imgur.com/OdBYgpF.png http://i.imgur.com/RZFWD7Q.png http://i.imgur.com/GQDuclG.png http://i.imgur.com/jpEaNMD.png http://i.imgur.com/WQLsfg0.png http://i.imgur.com/3qSXGx0.png http://i...
- 06 Apr 2015, 04:49
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
Oh man, all these animated tiles. I love you guys. XP Anyways a tileset based on Flappy (Bird) for NES: http://forums.nesdev.com/viewtopic.php?f=22&t=11425 http://i913.photobucket.com/albums/ac331/Superjustinbros/Mari0%20Tilesets/FlappyFCMari0_zpsmtkg8ubk.png (fixed) Here's a background version of i...
- 04 Apr 2015, 16:56
- Forum: Mari0 discussion
- Topic: Ported 1.6 map pack became an hero
- Replies: 3
- Views: 1919
Ported 1.6 map pack became an hero
So I tried porting the SMB Special remake by renhoek over into SE (since it's still one of my favorite map packs), moved all the backgrounds form the original pack into the "backgrounds" folder of the Special version, and copied a blank Settings file from a blank mappack to try and ensure no crashes...
- 04 Apr 2015, 16:51
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 57376
Re: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
The day this mod gets ported to SE will be (for me at least) one of the best moments in Mari0 history.
Because bigger brushes and the "Replace All" feature work so great with Mari0's editor.
Because bigger brushes and the "Replace All" feature work so great with Mari0's editor.
- 04 Apr 2015, 16:36
- Forum: Mapping
- Topic: world 9 in mari0!!!
- Replies: 4
- Views: 1992
Re: world 9 in mari0!!!
Making World 9's aren't that hard once you learn how to do so.
But darn it makes me wish the Infinite Worlds mod I've been using for some time was added into SE.
But darn it makes me wish the Infinite Worlds mod I've been using for some time was added into SE.
- 04 Apr 2015, 16:29
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11516
Re: [WIP] Super Mario Island
Woah, I have to admit that's a pretty cool tileset.
Re: Marin0 SE
Well this is pretty... interesting to say the least. I'm liking what you're doing so far with the project.
- 28 Feb 2015, 19:16
- Forum: Mapping
- Topic: The Impossible Map Demo Mari0 SE
- Replies: 6
- Views: 2185
Re: The Impossible Map Mari0 SE
If it's really "impossible", then don't post it. Even Kaizo maps with Syobon Action or IWBTG-level difficulty should still be tested to see if with a lot of skill they can be passed.
- 26 Feb 2015, 18:35
- Forum: Mapping
- Topic: The Docks [SE Beta 9]
- Replies: 10
- Views: 2502
Re: The Docks [SE Beta 9]
I will say though, thank you for using the background I ripped from Batsu & Terii for this mappack.
- 26 Feb 2015, 18:29
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
Super Mario Evolution 3 tileset.
Based on photos from cynthia_koko's Twitter.
Based on photos from cynthia_koko's Twitter.
- 06 Feb 2015, 02:26
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
I still find myself to be a frequent user of that template.
- 06 Feb 2015, 02:25
- Forum: Mapping
- Topic: Syobon Action FINAL, Mappack Released!(Alesan Entities)
- Replies: 17
- Views: 6308
Re: Syobon Action DEMO (Alesan Entities)
Here. You can use my Syobon Action tileset.
- 28 Jan 2015, 04:51
- Forum: Mapping
- Topic: [WIP] Super Kawaii Sisters [SE]
- Replies: 49
- Views: 15647
Re: [WIP] Super Kawaii Sisters [SE]
That checkpoint gets my seal of approval.
- 28 Jan 2015, 04:50
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574507
Re: Art Thread
If there was a generator to generate NSMB-styled titles, I'd so love to experiment it.
Ala "NEW COINS, COINS EVERYWHARE".
Ala "NEW COINS, COINS EVERYWHARE".
- 18 Jan 2015, 23:39
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
Thanks, Idiot. I decided to make some improvements to the tileset, mostly to add more pipe colors and to make the tileset better for levels that don't have a black background. http://i913.photobucket.com/albums/ac331/Superjustinbros/Mari0BrosTIleset_zps788b2059copy_zpse601b5e0.png It'd be cool if so...
- 18 Jan 2015, 19:27
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
Mario Bros. tileset.
- 30 Nov 2014, 20:42
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9194
Re: [COMING SOON] The Master Clock - Mari0 SE
I don't mean to be a jerk, but I have a feeling this will become something like that Christmas Mappack from 2012 that mostly got attention because of all the cameos spread around it.
- 27 Nov 2014, 03:40
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417289
Re: The Enemy Respositorium
JohnHOne, you do some good graphics.
- 23 Nov 2014, 08:40
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9194
Re: [COMING SOON] The Master Clock - Mari0 SE
I can't believe I'm saying this, but... That GIF makes it look like Toad is giving Mario drugs.
- 21 Nov 2014, 02:26
- Forum: Mari0 discussion
- Topic: A flub in the current SE Beta.
- Replies: 4
- Views: 2501
A flub in the current SE Beta.
A few days ago I noticed that something was up with the Mac OS X build of Mario SE Beta 9. I know I wrote something about it in another part of the forums, but I thought I'd just type it here as well for easier exposure. During the transition form the old delimiters to the new ones in Beta 9, someth...
- 21 Nov 2014, 02:10
- Forum: Mapping
- Topic: Retrush [SE Demo]
- Replies: 12
- Views: 4651
Re: Retrush v0.3 demo (SE Beta 9)
Oh man, I'm loving this already.
- 20 Nov 2014, 23:26
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5435
Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
Yes, it is.
I pulled it to put into a post on the Cutstuff forums (since I was sharing demade NES-styled FNaF attack sprites/backgrounds incase anyone wanted to do something with them in MM8BDM), and the Mario one was more of a "special bonus" image I put there for the lulz.
I pulled it to put into a post on the Cutstuff forums (since I was sharing demade NES-styled FNaF attack sprites/backgrounds incase anyone wanted to do something with them in MM8BDM), and the Mario one was more of a "special bonus" image I put there for the lulz.
- 20 Nov 2014, 23:22
- Forum: Modding
- Topic: How i make a Powerup for mari0 se?
- Replies: 16
- Views: 8753
Re: [I Want Help!]How i make a Powerup for modded mari0 se
Okay. John, why don't you explain what type of powerup(s) you wanted, and maybe someone can provide you with something and this topic doesn't erupt in a flamewar.
- 20 Nov 2014, 23:14
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5435
Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
That would be annoying, but here almost every level is just a fight with boom boom. True. At least the Mega Man games had a reason for every level ending in a boss battle, but the Mario games were never intended to have every level end in a boss. Mario Adventure mostly did it because they wanted th...
- 20 Nov 2014, 23:07
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5435
Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
not EVERY level has to be a fight with Boom Boom. This happened in the hack Mario Adventure, where every level ended with a battle against Boom Boom. I didn't like it there either. I'm also not a fan with map packs calling themselves "Mari0 2" or any sort of numbered sequel. It feels like all those...
- 19 Nov 2014, 01:32
- Forum: Mari0 discussion
- Topic: Time to Start Monetizing Mari0
- Replies: 11
- Views: 4480
Re: Time to Start Monetizing Mari0
At least this would allow me to make a SMB1-styled game that's 100% authentic to the original.
- 17 Nov 2014, 19:55
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264652
Re: Ideas/Things to add to Mari0
I wouldn't hold my hands for .nsf support.
- 10 Nov 2014, 23:06
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4122933
Re: Alesan99's Entities (P-button,online DLC,& more!)
This gives me ideas for a castle that hops around, stamping the ground.alesan99 wrote:
viewtopic.php?f=13&t=1954
- 10 Nov 2014, 18:46
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498075
Re: Tileset Respositorium
Tileset from Rohrleitung Gate.
- 10 Nov 2014, 16:28
- Forum: Mari0 discussion
- Topic: Formatting all Mappack data in Mari0 SE
- Replies: 0
- Views: 13895
Formatting all Mappack data in Mari0 SE
So I read something online that the current version of Mari0 SE's Beta has some problems with mappacks loaded into the game from when the beta was first launched, and I'd have to delete everything in my Mappacks folder in order to use Mari0 SE again.
- 15 Oct 2014, 17:58
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 58663
Re: The SMB Hack Port Project
I tried contacting w7n (the creator of the hack mentioned above) and I got this as a reply: About that Mari0: I have heard of it but haven't played it. Sorry, but I think that my major aim now(with another hack) is to create a ROM Hack which has much more freedom, e.g. user-defined enemies, boss bat...