Search found 1251 matches

by Qwerbey
24 Oct 2018, 14:06
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3574178

Re: Chat "Room" v3

RWLabs wrote:
ImageImage
by Qwerbey
19 Oct 2018, 23:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116246

Re: [NEW UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I see you've got custom hats now, so if you want to pack any of the ones I made into the mod, feel free.
by Qwerbey
16 Oct 2018, 04:54
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116246

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I still don't get why the speed isn't a number.
by Qwerbey
09 Oct 2018, 22:49
Forum: Modding
Topic: I wanted to add some features to SE, so I did
Replies: 9
Views: 5508

Re: I wanted to add some features to SE, so I did

Why not just add this to CE?
by Qwerbey
30 Sep 2018, 07:22
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158346

Re: SE Custom Enemies Help Thread

We could help you a lot better if you posted the crash log as well, but my first guess is the trailing comma at the end of the code.
by Qwerbey
29 Sep 2018, 02:11
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3574178

Re: Chat "Room" v3

That's not Mari0 though, is it?
by Qwerbey
25 Sep 2018, 22:36
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3574178

Re: Chat "Room" v3

When
  1. Some sick fuck makes a Bowsette sprite
  2. Some other sick fuck adds it to the game
by Qwerbey
19 Sep 2018, 16:38
Forum: Modding
Topic: Tasb0t - Mari0 1.6.2 TASing tools
Replies: 6
Views: 6571

Re: Tasb0t - Mari0 1.6.2 TASing tools

From what I'm aware of, TASBot normally refers to an input device for a game console that plays back TAS movie files.
by Qwerbey
19 Sep 2018, 05:50
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37417

Re: Group Mappack: Short-Term Author

Yes, but you can reanimate it if you want, like a necromancer.
by Qwerbey
13 Sep 2018, 17:07
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271387

Re: Mari0 Images Thread

Nobody specifically said it, we just all agreed on it when nobody was making maps for it outside of novelty.
by Qwerbey
12 Sep 2018, 23:03
Forum: Twatter
Topic: Unpopular Opinions
Replies: 392
Views: 429547

Re: Unpopular Opinions

These are some really good banners.
by Qwerbey
12 Sep 2018, 04:10
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 326193

Re: Custom Characters Library [SE] [1.6]

I don't remeber anyone ever doing that.
by Qwerbey
07 Sep 2018, 17:32
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416901

Re: The Enemy Respositorium

Make the tiles foreground.
by Qwerbey
06 Sep 2018, 17:11
Forum: Game development
Topic: Post your never released games here!
Replies: 25
Views: 8136

Re: Post your never released games here!

Your not a real gamer if you don't have every version of löve installed at once.
by Qwerbey
06 Sep 2018, 17:07
Forum: Twatter
Topic: Unpopular Opinions
Replies: 392
Views: 429547

Re: Unpopular Opinions

Banjo-Kazooie isn't that great.
by Qwerbey
05 Sep 2018, 17:28
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416901

Re: The Enemy Respositorium

You can also modify "animationstart" with custom timers. I once did that to give my enemies simple idle animations.
by Qwerbey
04 Sep 2018, 19:50
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416901

Re: The Enemy Respositorium

No, "width" and "height" determine the size of the bounding box, not the quad size. I think your problem is that you have one less spriteset row than you should (or maybe 2 more than you should, and you need "nospritesets").
by Qwerbey
03 Sep 2018, 20:58
Forum: Mapping
Topic: Custom Enemy Sizes
Replies: 15
Views: 6056

Re: Custom Enemy Sizes

That error has to do with graphics, not bounding box size.
by Qwerbey
03 Sep 2018, 20:53
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147504

Re: Mari0: Community Edition (formerly SE Bugfixes)

It's one of those bugs that's so old, noboby thinks about it anymore.
by Qwerbey
31 Aug 2018, 23:49
Forum: Mapping
Topic: Custom Enemy Sizes
Replies: 15
Views: 6056

Re: Custom Enemy Sizes

It's just "width": and "height":, though it'll glitch out if it's not a multiple of the goomba's size.
by Qwerbey
31 Aug 2018, 23:30
Forum: Mapping
Topic: Custom Boss Prototype
Replies: 6
Views: 3487

Re: Custom Boss Prototype

Mostly it just got tedious. Maybe reversing the stage order would help, but maybe not. I would advise against pre-making bosses, though, as the best bosses (outside of a boss rush game, anyway), build upon the concepts or mechanics of the previous stage(s).
by Qwerbey
31 Aug 2018, 22:19
Forum: Mapping
Topic: Custom Boss Prototype
Replies: 6
Views: 3487

Re: Custom Boss Prototype

I can tell you right now that difficulty does not necessarily correlate to engagement; in fact, excessive challenge can actually make a game less engaging.
by Qwerbey
29 Aug 2018, 10:20
Forum: Mapping
Topic: NPC Color Match Problem
Replies: 1
Views: 2105

Re: NPC Color Match Problem

In SE, enemies always render full white in code.
by Qwerbey
23 Aug 2018, 06:15
Forum: Mari0 discussion
Topic: Mari0 TASes
Replies: 8
Views: 6881

Re: Mari0 Portal Map Pack TAS

I still think you should do Gravitas.
by Qwerbey
19 Aug 2018, 04:43
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 147504

Re: Mari0: Community Edition (formerly SE Bugfixes)

Actually things like !activator could be useful.
by Qwerbey
12 Aug 2018, 04:08
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116246

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Bug:
Looks like Mario is running at √(2) normal speed up slopes.
by Qwerbey
04 Aug 2018, 22:43
Forum: Mari0 discussion
Topic: Mari0:SE version thread
Replies: 64
Views: 236268

Re: Mari0:SE version thread

Don't use the lastest version; use 0.9.x.
by Qwerbey
04 Aug 2018, 01:29
Forum: Mari0 discussion
Topic: Mari0:SE version thread
Replies: 64
Views: 236268

Re: Mari0:SE version thread

No.
by Qwerbey
21 Jul 2018, 23:59
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116246

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

What happens if you have the pony hair?

What happens if you have a stack!?
by Qwerbey
20 Jul 2018, 06:48
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158346

Re: SE Custom Enemies Help Thread

Try having it transform into an intermediary stage that kills on all sides and is taller than the enemy itself. That way, if the player steps on it, they get killed by the new enemy, but boxes are immune. I tried using this once to recreate 1.6 spikies, but that was before I knew much about enemies.
by Qwerbey
15 Jul 2018, 01:42
Forum: Mapping
Topic: Map Contest #5
Replies: 18
Views: 6851

Re: Map Contest #5

I would be counting the votes now, but there weren't any.
by Qwerbey
09 Jul 2018, 09:32
Forum: Mapping
Topic: Caustic [SE Beta 9] [A99E] (Postponed)
Replies: 12
Views: 7741

Re: Caustic [SE Beta 9]

It's been a while, hasn't it? I recently restarted work on this mappack, and I've got a few facts for you. Regarding length, I'm currently looking at 5 to 6 worlds Worlds themselves will likely not be a consistent length, acting more like the chapters from Half-Life A lot of things from the demo hav...
by Qwerbey
09 Jul 2018, 09:16
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497631

Re: Tileset Respositorium

I can't believe no one's posted a Kirby's Adventure tileset here yet.
by Qwerbey
08 Jul 2018, 23:30
Forum: Modding
Topic: Hat loader links are also broken
Replies: 3
Views: 4672

Re: Hat loader links are also broken

SE has its own hat system, and most of the hats have been converted to work.
by Qwerbey
08 Jul 2018, 23:30
Forum: Modding
Topic: Online mod link not working
Replies: 5
Views: 5325

Re: Online mod link not working

You can also create a new filetype, like .love8, and associate that with LÖVE 0.8.0.
by Qwerbey
08 Jul 2018, 05:06
Forum: Mapping
Topic: Map Contest #5
Replies: 18
Views: 6851

Re: Map Contest #5

If you already have your map finished, I'll think about it, but I will not wait on you.
by Qwerbey
07 Jul 2018, 18:58
Forum: Mapping
Topic: Map Contest #5
Replies: 18
Views: 6851

Re: Map Contest #5

A couple clarifications: Voting will end one week after the original post, so Friday, July 13. spooky Contestants, I'm going to assume you're voting for your own map, and preemptively mark you down for that. If you do want to vote for the opposite map, you can still cast a vote and I will update the...
by Qwerbey
07 Jul 2018, 05:30
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116246

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Also I think one of them makes moving platforms solid from the side, but that might be a 1.6 thing.
by Qwerbey
07 Jul 2018, 04:28
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416901

Re: The Enemy Respositorium

Image
http://blog.stabyourself.net/post/35343 ... r-mappacks
Maurice has the code all laid out for you there.
by Qwerbey
06 Jul 2018, 23:36
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4116246

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Have you done all the port forwarding stuff?
by Qwerbey
06 Jul 2018, 21:40
Forum: Mapping
Topic: Map Contest #5
Replies: 18
Views: 6851

Re: Map Contest #5

And with that, the submission phase comes to a close. To vote, simply send me a PM containing the title of the mappack you want to vote for (with a descriptive subject line) either over the forums or Discord. You can click here to automatically send me one over the forums. For easier access, the ent...
by Qwerbey
04 Jul 2018, 04:22
Forum: Mapping
Topic: Map Contest #5
Replies: 18
Views: 6851

Re: Map Contest #5

I know that I tend to hold on to my mappacks until the very last day so I have the most time to polish and bugfix, so I won't be terribly worried until the 5th. Besides, I can silently add a day or two to the contest. I would like to know which game the competition you're in is for though, since I w...
by Qwerbey
25 Jun 2018, 18:46
Forum: Mapping
Topic: Map Contest #5
Replies: 18
Views: 6851

Map Contest #5

Hello again. It's high time for another Map Contest, and the first of 2018. I've decided to continue it off from here instead of restarting the counter each year because I think it'll make it easier for people to find the first one. I'm sure you know the rules, but if you don't, here they are: -If y...
by Qwerbey
24 Jun 2018, 19:05
Forum: Mapping
Topic: Top Mari0 SE Mappacks
Replies: 0
Views: 7955

Top Mari0 SE Mappacks

I know someone has already made a thread like this, but it's been a while. The Special Edition beta has been released since then, and many new mappacks came with it.

So, without further ado, what are your top 5 Mari0 SE mappacks? If you can say why, please do.
by Qwerbey
24 Jun 2018, 17:51
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3574178

Re: Chat "Room" v3