Search found 1251 matches

by Qwerbey
15 Oct 2015, 19:29
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14620

Re: Music Respositorium

by Qwerbey
15 Oct 2015, 00:21
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498083

Re: Tileset Respositorium

For that you need enemies; check that repositoruim.
by Qwerbey
11 Oct 2015, 23:22
Forum: Mari0 discussion
Topic: Hey guys, I need help
Replies: 35
Views: 11726

Re: Hey guys, I need help

viewtopic.php?f=12&t=2955
You can find a link there in literally the first thread in the Mari0 forum.
by Qwerbey
08 Oct 2015, 22:53
Forum: Mapping
Topic: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
Replies: 17
Views: 4265

Re: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack

It's most likely trying to load a character that doesn't exist. Just add Mario back and switch characters, then delete him again. Or, if you're using Beta 9, rename the folder back to mario and add add " "name": "jesus", " somewhere in config.txt.
by Qwerbey
08 Oct 2015, 00:10
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 487565

Re: Avatar thread

Image
Thanks Turret.
by Qwerbey
05 Oct 2015, 03:01
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 14718

Re: Better Level Editor: Special Edition (Willware did something maybe)

Delete lines 1555-1558 in main.lua, or use Beta 9.
by Qwerbey
05 Oct 2015, 01:50
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 14718

Re: Better Level Editor: Special Edition (Willware did something maybe)

I just noticed that this mod doesn't have the brush size ability. Could you add that?
by Qwerbey
03 Oct 2015, 21:31
Forum: Mapping
Topic: Disappearance of Mari0
Replies: 20
Views: 5018

Re: Disappearance of Mari0

Okay, if nobody else is going to do it...
Download
I don't have the bonus thing so you get no reward for beating this.
by Qwerbey
01 Oct 2015, 05:23
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 487565

Re: Avatar thread

It's Skeleton Awareness Month tomorrow:
Image
Image
by Qwerbey
24 Sep 2015, 04:56
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417294

Re: The Enemy Respositorium

Here's something that I hope no one else has done before: (Mostly Complete) VVVVVV Enemies: http://i1311.photobucket.com/albums/s673/QwertymanO07/vvvvvve_zpst2aqesxy.gif They're impossible to kill and only move back and forth, and they only collide with you and the world—and lasers, for some reason....
by Qwerbey
19 Sep 2015, 22:04
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1082
Views: 537946

Re: Pixel art and sprites go here

Some sprites I ripped from my sheets:
Image
by Qwerbey
11 Sep 2015, 02:12
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417294

Re: The Enemy Respositorium

Julien12150 wrote:
Murphmario wrote:Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.
i already made that before
That's why it's not really that interesting: I knew someone made it before. I only uploaded it because of the new skin.
by Qwerbey
05 Sep 2015, 01:20
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417294

Re: The Enemy Respositorium

This is my first real enemy pack. The last thing was an enemy that someone pointed out a flaw in (it's because you can put them over background tiles) , and—like tilesets—I mainly make them for a particular mappack, so I'd rather post them with it. So, here are some choice enemies from my upcoming m...
by Qwerbey
05 Sep 2015, 00:01
Forum: Mapping
Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
Replies: 10
Views: 2115

Re: Rasvaa Labs [Revamped] (Mari0 1.6) (Mari0 SE 9 Version Temporarily Down)

There's a song called "princessmusic.ogg" in the game. It plays when you complete a mappack or rescue the princess. It's not possible to use in levels for 1.6, but, for whatever reason, all the levels that don't have another song use that one. Because of that, I assumed it was a glitch, and was just...
by Qwerbey
04 Sep 2015, 04:17
Forum: Game development
Topic: Tiny Turtle Industries Game Dev Thread
Replies: 44
Views: 22559

Re: Tiny Turtle Industries Game Dev Thread

I've got a problem with the latest update: Scuttles is now a direct upgrade to Polybius. Also the quickstep ability doesn't crash the game.
by Qwerbey
04 Sep 2015, 03:39
Forum: Mapping
Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
Replies: 10
Views: 2115

Re: Rasvaa Labs [Revamped] (Mari0 1.6) (Mari0 SE 9 Version Temporarily Down)

So then, are most of the levels supposed to use princessmusic?
by Qwerbey
04 Sep 2015, 02:58
Forum: Mapping
Topic: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9) (V1.0.4)
Replies: 10
Views: 2115

Re: Rasvaa Labs [Revamped] (Mari0 1.6 + Mari0 SE 9)

You should at least add checkpoints to it.
by Qwerbey
31 Aug 2015, 22:22
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37459

Re: Group Mappack: Short-Term Author

Image
EDIT: I forgot a few other things too, namely background elements. Here's a new version. You will also definitely need to add a working flying red koopa in the SE version.
by Qwerbey
27 Aug 2015, 15:13
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 14718

Re: Better Level Editor: Special Edition (NOW WITH CORRECTLY SORTED WORLDS!!1!)

It doesn't seem to be working. Did you upload the wrong version or is this all just a prank?
by Qwerbey
26 Aug 2015, 17:46
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37459

Re: Group Mappack: Short-Term Author

But now what's the point of even doing the puzzle at all?

EDIT: I guess no one else wants to do it, so here's the Toad scene too:
Image
Ignore this if someone else posts one.
by Qwerbey
26 Aug 2015, 13:43
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37459

Re: Group Mappack: Short-Term Author

Just add a hole to ceiling over the highest pipe.

EDIT: And now for the Bowser scene:
Image
The bricks on the bottom are the non-solid version.
by Qwerbey
25 Aug 2015, 18:33
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 37459

Re: Group Mappack: Short-Term Author

How are you even supposed to get up there? The start of the level?
by Qwerbey
25 Aug 2015, 00:54
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1082
Views: 537946

Re: Pixel art and sprites go here

Isn't the top middle chest from A Link to the Past?
by Qwerbey
24 Aug 2015, 15:20
Forum: Mapping
Topic: Finishing an overworld level (TUTORIAL)
Replies: 2
Views: 1340

Re: Finishing a level (TUTORIAL)

Some endings that don't use the flagpole entity: Axes: You very well can end every level with an axe, though Toad may get to be annoying. I did this for The Pirate Mappack. Warp Pipes: In SE, you can specify the exact level the pipe will take you to, including the next one. It also works for 1.6 if ...
by Qwerbey
21 Aug 2015, 13:27
Forum: Mapping
Topic: [WIP] Super Kawaii Sisters [SE]
Replies: 49
Views: 15648

Re: 【WIP】スーパーかわいい姉妹【SE】

So then... how long will it be until you can post a demo?
by Qwerbey
19 Aug 2015, 05:09
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 14718

Re: Better Level Editor: Special Edition

I checked on Beta 9, and it works just fine.
by Qwerbey
17 Aug 2015, 10:13
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 487565

Re: Avatar thread

http://i.imgur.com/PNppqui.png I just wanted a new avatar. http://i.imgur.com/wkdJCXH.png But this one was much better. http://i.imgur.com/NhhzdQO.png I was watching Reservoir Dogs when I happened to pause on this frame. http://i.imgur.com/xZQejjZ.png I wondered how it would look if I put Viridian'...
by Qwerbey
13 Aug 2015, 10:07
Forum: Game development
Topic: Tiny Turtle Industries Game Dev Thread
Replies: 44
Views: 22559

Re: Tiny Turtle Industries Game Dev Thread

I think 15x15 would be better.
by Qwerbey
13 Aug 2015, 02:11
Forum: Game development
Topic: Tiny Turtle Industries Game Dev Thread
Replies: 44
Views: 22559

Re: Tiny Turtle Industries Game Dev Thread

What if you had him hold his speed too? That should make it more difficult to aim, hopefully enough to balance them out.

Also, I found a ridiculous exploit: if you make a character that is only one pixel, you will have a hitbox so small you practically have to try to get hit.
by Qwerbey
12 Aug 2015, 23:19
Forum: Mari0 discussion
Topic: Clip inside glitch
Replies: 2
Views: 1829

Re: Clip inside glitch

It has to do with the portal. The hammer bro. is trying to jump down, but can't, because blocks with portals on them have special collision.
by Qwerbey
10 Aug 2015, 08:00
Forum: Game development
Topic: Tiny Turtle Industries Game Dev Thread
Replies: 44
Views: 22559

Re: Tiny Turtle Industries Game Dev Thread

I'd really like a way to view a character's shield animation in the menu somehow, as well as brief descriptions of a characters ability. Also, I made new sprites for Qwerty: EDIT: http://i.imgur.com/n2DCRqM.png http://i.imgur.com/Cmz62iO.png EDIT: Some glitches: If you kill a bat with more than one ...
by Qwerbey
09 Aug 2015, 07:15
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 14718

Re: Better Level Editor: Special Edition

TurretBot wrote:
QwertymanO07 wrote:
TurretBot wrote:Access an infinite number of maps
Actually, you can only have 10,000,000,000,000,000,000,000,000,000 maps.
Fixed. You must be fun at parties.
I was just joking. I thought the juxtaposition of "only" and a big-ass number was enough, but I guess not.
by Qwerbey
08 Aug 2015, 08:22
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 14718

Re: Better Level Editor: Special Edition

Access an infinite number of maps Actually, you can only have 10,000,000,000,000,000,000,000,000,000 maps. Anyway, on to the actual mod, and not trivia: I don't like how the levels are ordered alphabetically, not numerically, so world 11 would be listed before world 2. Also, would it be at all poss...
by Qwerbey
07 Aug 2015, 00:37
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158554

Re: SE Custom Enemies Help Thread

No, their movement is "squid".

Unrelatedly, is there any way to make an enemy spawn another enemy only once?
by Qwerbey
07 Aug 2015, 00:13
Forum: Mari0 discussion
Topic: Mari0 SE Purple Gel help
Replies: 7
Views: 2391

Re: Mari0 SE Purple Gel help

They don't collide with blocks, so they don't get the gel's properties.
by Qwerbey
05 Aug 2015, 01:21
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158554

Re: SE Custom Enemies Help Thread

Sorry for the double post, but I just have a question: has anybody had the movement type "targety" work? I found it while looking through enemy.lua, and couldn't get it to work, though I only tried it once.
by Qwerbey
04 Aug 2015, 03:07
Forum: Mari0 discussion
Topic: Mari0 SE V7 Mazes Not Appearing under Entities
Replies: 7
Views: 2381

Re: Mari0 SE V7 Mazes Not Appearing under Entities

The Wiki wrote:To show maze entities in the level editor, simply open entity.lua, and remove the "hidden=true" phrase on each of the maze entities, which are on lines 26 through 28.
by Qwerbey
26 Jul 2015, 11:08
Forum: Mapping
Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
Replies: 27
Views: 14129

Re: [Mari0 1.6 Mappack] NESari0 (WIP)

Beta 8, which can be found here; however, the mappack converter converts to Beta 9, which, after getting a few fixes, isn't too bad.
by Qwerbey
26 Jul 2015, 10:19
Forum: Mapping
Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
Replies: 27
Views: 14129

Re: [Mari0 1.6 Mappack] NESari0 (WIP)

If you use SE, you can make an animation that first plays the opening, then switches the music to the loop.
by Qwerbey
19 Jul 2015, 12:34
Forum: Mari0 discussion
Topic: Newbie problems
Replies: 3
Views: 1664

Re: Newbie problems

Try installing some fixes. It's also good to keep versions 1.6 and Beta 8 (which is the actual latest stable build, it was just released at the same time as Beta 9) around to load any older mappacks.
by Qwerbey
15 Jul 2015, 05:55
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158554

Re: SE Custom Enemies Help Thread

You need the property "lifetime": # somewhere in there or else it won't delete itself. The spawner should be something like this: { "quadcount": 1, "movement": "none", "animationtype": "none", "spawnsenemy": "whatever you called it", "spawnenemydelays": [5], "spawnenemyspeedy": 0, "spawnenemyspeedx"...
by Qwerbey
15 Jul 2015, 00:26
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158554

Re: SE Custom Enemies Help Thread

Turtle95 wrote:Wouldn't he just need an Enemy Spawner and set that on a loop?
He could, but with the custom spawner method, he can just place the enemy and not have to change any settings or do any linking.
by Qwerbey
14 Jul 2015, 22:57
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 158554

Re: SE Custom Enemies Help Thread

I'd recommend an enemy with the lifetime property that kills you and another enemy to periodically respawn it.
by Qwerbey
08 Jul 2015, 05:06
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3580561

Re: Chat "Room" v3

You definitely need scrolling animations, that's for sure.
by Qwerbey
07 Jul 2015, 00:38
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 498083

Re: Tileset Respositorium

In fact, you don't even need to quote a post if yours is literally the next one.
by Qwerbey
29 Jun 2015, 05:05
Forum: Mapping
Topic: 1st mapack i like the sax man
Replies: 3
Views: 2261

Re: 1st mapack i like the sax man

Your Post: Not only do you have an irrelevant thread title, but you also have neither the Mari0 version (1.6) nor any screenshots. Seriously, read this . The Actual Mappack: I think calling it a mappack gives it a little too much credit: it's less than just one map, it's one screen . Not only that,...
by Qwerbey
22 Jun 2015, 04:46
Forum: Mari0 discussion
Topic: The Mari0 Haberdashery
Replies: 38
Views: 20940

Re: The Mari0 Haberdashery

This time I decided to do something different. Qwerty's Forum Character Hat Pack: http://i1311.photobucket.com/albums/s673/QwertymanO07/qwerty-imaginarycake_zps91rlg0xy.png Imaginary Cake - It's more like a mask, really. http://i1311.photobucket.com/albums/s673/QwertymanO07/qwerty-kiashi_zpsghensjg3...
by Qwerbey
22 Jun 2015, 02:52
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 326628

Re: Custom Characters Library [SE] [1.6]

You really make Mario a lot, don't you? It looks good, by the way.
by Qwerbey
21 Jun 2015, 14:45
Forum: Mapping
Topic: Graphics Repositorum
Replies: 38
Views: 9409

Re: Graphics Repositorum

Here's my title screen:
Image
Elegant in it's simplicity.

And here's a golden version:
Image
by Qwerbey
21 Jun 2015, 03:10
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 326628

Re: Custom Characters Library [SE] [1.6]

It's alright. You know, except that it crashes because you forgot the entire ending part of config.txt.