Please say that that teacher also hated beans.WillWare wrote: My math teacher in high school was (probably still is) obsessed with triangles. And when I say obsessed, oh my gosh...
Pythagoreans know what I'm talking about.
Also yes. Octagon.
Please say that that teacher also hated beans.WillWare wrote: My math teacher in high school was (probably still is) obsessed with triangles. And when I say obsessed, oh my gosh...
It's been a while. Thankyou.kyudoxp wrote: So thats all, see you all next year. Maybe not :D
HowToEatGirafes wrote:Is there possible to make a 16x16 or 16x32 enemy that shoots bullets ? i need a mario or big mario with a gun
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base=goomba
{
"spawnsenemy": "bulletbill",
"spawnenemydelays": [0.6, 1.6],
"spawnenemyspeedx": -4,
"spawnenemyoffsety": -1,
"spawnenemyspeedxtowardsplayer": true
}
I think I seem to remember a middle eastern law to this effect on stealing.Camewel wrote:...it's only illegal if you get caught...
Pretty sure you have done the smoke coming out of the wrong hole.Assasin-Kiashi wrote: worried because I googled bongs for references *sweats profusely*
It is not complete.Baf wrote: And could someone tell me if Trosh's documentation is complete or is there an other documentation elsewhere ? Thank you so much.
So basically, make beautiful assets for a mappack that people aren't going to play.HowToEatGirafes wrote: I need some help in tiles , backgrounds ( if they could be beatiful as O'brothers ones ) and for music
gosh that game is tasty.Jorichi wrote:Flappy bird doesn't appeal to me, but this somehow does: Ridiculous Glitching
It's the same principle, but with a few extra elements thrown in. Though the randomization can make things unfair sometimes.
I'm glad I don't have to pronounce everyone's names here. I feel they would all come out as some sort of drug or body part.Assasin-Kiashi wrote: You've made her sound like Viagra.
this is good even for you and you should be proud.Hans1998 wrote:Made this on my sister's tablet:
It's my first pixel art made using a touch screen.
it lives for 5 seconds, dies and makes your enemy. As it has to die it can only do this once.Áçé Syntax Áçé wrote:
Which of the codes tells the "one time spawner"?
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{
"Lifetime":5.0,
"transforms": true,
"transformsinto": "yourenemyhere",
"transformtrigger": "death"
}
I still haven't figured out which one I'm moving...Camewel wrote:2048 is pretty easy once you have a solid strategy, only took me about half an hour to beat.
uh. Comma.bubba_nate wrote:Code: Select all
"transformtrigger": "death", "lifetime": 0
Code: Select all
"givecoinwhenstomped": true
why do you think a zelda 1 clone would be good for a platformer?MM102 wrote:Has anybody ripped Canada from the stick of truth yet?
Have you tried GiMP?HugoBDesigner wrote:That's why I miss Photoshop so much :(
If you needed to make it bigger I'm sure you could use the "bigquadwidth" and "smallquadwidth" properties.Baf wrote: So the hit box can't be changed I guess ?
Going to wait a bit for reviews to see if it's another Flashback-style remake. (As in far more bugs than the original)Flutter Skye wrote:Who is excited for Oddworld: Abe's Oddysee New N' Tasty? I cannot wait for it!
I have never played 1.2 and didn't know there were other colours.MissingWorld wrote: Also it should've been fully programmed with customizable colors in the first place, but whatever.
Thanks but kind of not?BobTheLawyer wrote: Did you make the click sounds yourself?
They are very nice!
He's a bit dedicated.SauloFX wrote:
Oh,thank you,i thought superjustinbros was a ProHacker
Much love to you too TripleXero.TripleXero wrote:I get no love </3
Idiot, I could hug you. Only this is online so I couldn't. However, know that this is awesome.idiot9.0 wrote: Finished Sonic. Credits to myself for the sprite work and TripleXero for help with the config file and the original sprites
TurretBot wrote:cmon guise blu frog enemy noww!!