Search found 2110 matches

by Superjustinbros
10 Jun 2014, 15:55
Forum: Modding
Topic: Super Mario Bros. +
Replies: 194
Views: 82113

Re: Super Mario Bros. +

Apologies for the bump, but has anyone here considered porting this to LÖVE 9?
by Superjustinbros
10 Jun 2014, 15:52
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4111332

Re: [UPDATE] Alesan99's Entities (improvements!)

Oh my, I love how much this mod progressed since the last time I checked it out.
Alesan99, you are a true legend.
by Superjustinbros
10 Jun 2014, 15:47
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264205

Re: Ideas/Things to add to Mari0

It's sad with how even the smallest of things can make Mari0 implode on itself. I made a similar suggestion a while ago dealing with custom enemies, so if something in an enemy was misnamed or programmed incorrectly, it just shows an error graphic over the enemy instead of terminating Mari0 entirely...
by Superjustinbros
10 Jun 2014, 04:29
Forum: Mapping
Topic: Mappack Mario In The Time
Replies: 17
Views: 4126

Re: Mappack Mario In The Time

No, I simply upgraded it to use new music and incorporated an Excite Bike tileset.
by Superjustinbros
10 Jun 2014, 03:33
Forum: Mapping
Topic: Mappack Mario In The Time
Replies: 17
Views: 4126

Re: Mappack Mario In The Time

Besides, how would a racing game world work?
by Superjustinbros
10 Jun 2014, 03:31
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264205

Re: Ideas/Things to add to Mari0

Here's one I have in regards to game crashes. If the very first screen of a certain mappack crashes the game due to something placed in said first screen of the mappack (i.e. it crashes on the StabYourself logo), it auto-loads the SMB1 mappack on the next boot up, and until it is edited, displays th...
by Superjustinbros
09 Jun 2014, 04:18
Forum: Modding
Topic: 2.5D Mari0
Replies: 18
Views: 7950

Re: 2.5D Mari0

If I didn't get a crash from trying to play one of the map packs I have for SE, I'd be playing this so much.
by Superjustinbros
08 Jun 2014, 06:58
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

I got bored so here.
Image
Have some Dragon Quest slimes.
by Superjustinbros
28 May 2014, 02:05
Forum: Mapping
Topic: Mari0 Background Repository
Replies: 60
Views: 13776

Re: Mari0 Background Repository

Another 32x32 tiled background.
Image
by Superjustinbros
27 May 2014, 17:13
Forum: Mari0 discussion
Topic: Porting 1.6 to LOVE 9.0
Replies: 8
Views: 3004

Re: Porting 1.6 to LOVE 9.0

Unsure if this may be sounding like too much, but is anyone able to take my SJB mod and port it to LOVE 9.0?
by Superjustinbros
22 May 2014, 18:43
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

Since Goombas are dirt-easy to design, I went and made an 8-bit version of a Gritty Goomba from M&L: SS.
Image
by Superjustinbros
22 May 2014, 18:33
Forum: Mapping
Topic: Mappack Mario In The Time
Replies: 17
Views: 4126

Re: Mappack Mario In The Time

I know for a fact SMW is the fifth world, and somewhere down the line we'll have a NSMB world.
by Superjustinbros
20 May 2014, 05:29
Forum: Mari0 discussion
Topic: Short Mari0 Miniseries!
Replies: 4
Views: 2330

Re: Short Mari0 Miniseries!

If you want to try a restored piece of history, I could recommend you try our Super Mario Bros. Special remake.
viewtopic.php?f=12&t=1364
by Superjustinbros
17 May 2014, 00:52
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

Well, the only time I'd ever overload on palettes is with SMB1 tiles, and there's already more them enough colors with the SE version of the tileset, not to mention it's already hard to use since scrolling through tiles with the Mousewheel is far too strong when used on large tile sets compared to a...
by Superjustinbros
16 May 2014, 04:56
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

TurretBot wrote:SJB will be so proud. :')
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>Tileset is more than 374 pixels wide
>Many colors (tiles with Coin/? Block palettes) are junk.
Also the joke of me having a fetish for small tilesets with many available color palettes on one skin stopped being funny.
by Superjustinbros
15 May 2014, 19:51
Forum: Mapping
Topic: A0zora (To be recreated)
Replies: 307
Views: 64401

Re: A0zora (To be recreated)

As a little bonus I'm going to show you an 1.6 project that didn't really go anywhere. https://www.dropbox.com/s/llrdqiy3083oioa/Mari0Fantasy.gif This was intended to be a sort of artistic mappack based around exploration and admiring the looks of the levels rather than just straight-up platforming....
by Superjustinbros
15 May 2014, 19:23
Forum: Modding
Topic: [Help needed] Mari0 TAS minimod
Replies: 12
Views: 3086

Re: Mari0 TAS minimod

Looking good!
by Superjustinbros
09 May 2014, 22:40
Forum: Mapping
Topic: Mappack Mario In The Time
Replies: 17
Views: 4126

Re: Mappack Mario In The Time

Looking good!
4-3 has an interesting concept, platforming on the overworld.

Also, welcome to the forums!
by Superjustinbros
08 May 2014, 04:41
Forum: Modding
Topic: Mini-mod : The Nyancat-Star
Replies: 13
Views: 3650

Re: Mini-mod : The Nyancat-Star

Welp, there's our SMBS Lucky Star.
by Superjustinbros
05 May 2014, 23:55
Forum: Mapping
Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
Replies: 27
Views: 14108

Re: Mappack: Gamemix 2

There is need to be more than one custom music If you're making the mappack in SE, you can actually use more than just one music. Make sure they're both in the same folder but titled differently. You can also put "-f" before the .mp3 or .ogg filename tag, and it will play the "fast" version when th...
by Superjustinbros
05 May 2014, 23:44
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

Here, have a mustache Goomba.
Image
by Superjustinbros
04 May 2014, 21:30
Forum: Mapping
Topic: Animated tiles repositorium
Replies: 37
Views: 10320

Re: Animated tiles repositorium

Here's an animated tile from Milon's Secret Castle:
Image
Image
It's a shelf that flips down when you step on it.

EDIT: Should've made it solid until the fourth frame...
by Superjustinbros
04 May 2014, 03:29
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

Thanks, i made another tileset: http://i1258.photobucket.com/albums/ii533/Hman1998/chesstil_zps0a6af470.png Example of excellent use: http://i1258.photobucket.com/albums/ii533/Hman1998/screeny_zps7c856b74.png The only thing I managed to create were the neon test signs. That reminds me i have to do ...
by Superjustinbros
02 May 2014, 23:02
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

Watched someone playing TWTM (Thinking With Time Machine), and i decided to make a tileset of it: http://i1258.photobucket.com/albums/ii533/Hman1998/twtmtiles_zps865b3324.png Also, i decided to show how you can use it because you don't know : http://i1258.photobucket.com/albums/ii533/Hman1998/scree...
by Superjustinbros
26 Apr 2014, 18:16
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

Somehow I forgot to post the Koopas from Super Shrek Bros.
ImageImage
ImageImage
Next will be the Hammer Bros. and the rest of the pack.
by Superjustinbros
25 Apr 2014, 18:00
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 45972

Re: WORLD 1-5 MOD (Version 1.2, Mari0 : SE like loading scre

All these updates are fantastic, keep it up!
by Superjustinbros
25 Apr 2014, 17:54
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 264205

Re: Ideas/Things to add to Mari0

The fall into the pit seemingly kills the False Bowsers, and just makes the real Bowser unconscious for a short while before he returns for SMB2J.

Really this discussion on Bowser falling into lava is quite the mindscrew.
by Superjustinbros
25 Apr 2014, 17:50
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

I'm liking your tileset, Firaga; It reminds me of the factory areas in Mother/Earthbound Zero.
by Superjustinbros
25 Apr 2014, 17:31
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

And now I give you a few more Super Shrek Bros. enemies.
ImageImageImage
ImageImage
by Superjustinbros
23 Apr 2014, 19:49
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

I got bored, so I made the Goombas from the SMB1 graphic bootleg hack Super Shrek Bros.
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If you really want to try Super Shrek Bros here's the download: http://www.mediafire.com/download/mb08f ... k_Bros.nes
by Superjustinbros
22 Apr 2014, 16:46
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 75767

Re: super mario bros special remake

Well now that this topic was bumped, could anyone make a conversion of this mappack to SE?
by Superjustinbros
22 Apr 2014, 16:45
Forum: Mapping
Topic: AWESOME BROS. [SE]
Replies: 7
Views: 1907

Re: AWESOME BROS. [SE]

Thank you for using my Batsu & Terry ocean background. ^_^
by Superjustinbros
22 Apr 2014, 16:43
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

SauloFX wrote:My current Project
Image
Pretty small progress for now.
I smell an Organic level.
by Superjustinbros
18 Apr 2014, 21:39
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

WHAT'S THAT? YOU WANT MORE ? OKAY! http://i.imgur.com/3QwYBdy.png http://i.imgur.com/gOR0syt.png http://i.imgur.com/epntT2W.png http://i.imgur.com/jgk4yM7.png http://i.imgur.com/jqDpewh.png http://i.imgur.com/iE4Uyy4.png http://i.imgur.com/OEhFvr1.png http://i.imgur.com/3zTfD2T.png http://i.imgur.co...
by Superjustinbros
18 Apr 2014, 14:49
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

Turtley3 wrote:A tileset of a electronic toy. Image
Cube World is still one of my favorite toys, It's up there with Dot-S and Snap Circuits.
by Superjustinbros
17 Apr 2014, 21:22
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

I think those pipe tiles were made by me a while back when someone requested SMB1-styled pipes overlapping and curving.
by Superjustinbros
16 Apr 2014, 23:53
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

Here! Have some more!
ImageImage
ImageImage
by Superjustinbros
16 Apr 2014, 23:44
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

I'm pretty sure it is. Allright, here's 0.2a, a shell release: http://www.mediafire.com/convkey/bf2d/2sf24fnbq47m464fg.jpg As I said, weird. The pipes are SMW-style, if I remember correctly. The game with the bomb koopas. I think you meant Super Mario Land, since the pipes in that game were like mu...
by Superjustinbros
16 Apr 2014, 03:14
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

Because I felt like it, PC88 Mushrooms. http://i.imgur.com/SaUN7iy.png http://i.imgur.com/DBGspEA.png EDIT: Now with PC88 Koopas! http://i.imgur.com/Kp1TySY.png http://i.imgur.com/JPReqF5.png http://i.imgur.com/XYoJ4t7.png http://i.imgur.com/4dwsqht.png And... PC88 Goombas... http://i.imgur.com/j714...
by Superjustinbros
12 Apr 2014, 01:12
Forum: Mapping
Topic: [UPDATED] Mob Central v1.6
Replies: 7
Views: 1977

Re: [UPDATED] Mob Central v1.6

This is a 1.6 mappack, not a SE mappack. So foregrounds wouldn't be possible unless the map is ported to SE.
by Superjustinbros
10 Apr 2014, 05:18
Forum: Mapping
Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
Replies: 499
Views: 211126

Re: 0'Brothers - 8 worlds and 32 levels - Ready !

Oh god, thank you Baf, for bringing back all these enemies that only have appeared on one Mario game and never appeared in an sequels.

 To this day I wonder what's stopping Big N from sticking in Yoshi-based enemies into the main Mario platformers. 
by Superjustinbros
06 Apr 2014, 07:47
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416611

Re: The Enemy Respositorium

Baf wrote:Here is a nice Thwomp I made.
Looking at these and I already miss the loud grunting sounds Thwomps made in SM64.
by Superjustinbros
06 Apr 2014, 07:46
Forum: Mari0 discussion
Topic: Porting 1.6 to LOVE 9.0
Replies: 8
Views: 3004

Re: Porting 1.6 to LOVE 9.0

Thank you.
by Superjustinbros
06 Apr 2014, 07:45
Forum: Mapping
Topic: [UPDATED] Mob Central v1.6
Replies: 7
Views: 1977

Re: [UPDATED] Mob Central v1.6

I didn't copy anything of a mappack I intended this to be completely original. http://i913.photobucket.com/albums/ac331/Superjustinbros/ScreenShot2014-04-06at14059AM_zps25dda61c.png It's not a 100% replica, but it does come close. Yours is a bit easier though due to the following: *Firebar is short...
by Superjustinbros
05 Apr 2014, 18:13
Forum: Mari0 discussion
Topic: Porting 1.6 to LOVE 9.0
Replies: 8
Views: 3004

Porting 1.6 to LOVE 9.0

For specific reasons I have been unable to play 1.6 of Mari0 since I had to download LOVE 9.0 to run SE, and even after downloading 8.0 just to run 1.6 it always gives me the "Love Piggy" screen instead of the actual game. I was wondering if 1.6 could be ported to LOVE 9.0 so I could play it again w...
by Superjustinbros
05 Apr 2014, 02:35
Forum: Mapping
Topic: [UPDATED] Mob Central v1.6
Replies: 7
Views: 1977

Re: [UPDATED] Mob Central v1.6

Hello there Troll, and welcome to the forums. We're glad you decided to contribute a mappack. However I feel as if I should point out a few things here that your screenshots give away: *On this forum we typically use Size 2 or Size 1 screens; Sizes 3 and up are usually frowned upon by most members o...
by Superjustinbros
03 Apr 2014, 06:08
Forum: Modding
Topic: Editor Button Fixer Thingy [SE]
Replies: 31
Views: 6715

Re: Editor Button Fixer Thingy [SE]

If I ever experiment with Mari0's editor, I'll be sure to download this.
by Superjustinbros
01 Apr 2014, 23:59
Forum: Mapping
Topic: Animated tiles repositorium
Replies: 37
Views: 10320

Re: Animated tiles repositorium

actually,it don't make sense water getting frozen because of a trigger... Maybe there's some kind of cooler planted around the edges of the water that causes the surface of the water to freeze? No offense intended, but I felt like making an alternative tile that's SMB1-styled. http://i.imgur.com/dg...
by Superjustinbros
30 Mar 2014, 03:14
Forum: Mapping
Topic: Animated tiles repositorium
Replies: 37
Views: 10320

Re: Animated tiles repositorium

Here's the animated tile from Tower RE's "??" floor.
Image
by Superjustinbros
27 Mar 2014, 02:20
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497385

Re: Tileset Respositorium

And now... Inversion, a home-brew NES title.
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