I'm English and honestly have no idea why people are so mad over being a stick.
I was sort of waiting for someone to explain it.
Honestly I thought maybe that people had stick avatars when that post was made, knowing how often this forum makes fads.
Search found 839 matches
- 27 Jul 2014, 19:30
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4808654
- 25 Jul 2014, 22:19
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 605714
Re: Pixel art and sprites go here
Skateboard Horse. Skateboard Horse.
- 25 Jul 2014, 14:15
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11799
Re: [WIP] Super Mario Island
I like the way you use more colours than just blue and black in the underground. Stops is from being visually more boring than the overworlds.
I'm really looking forward to seeing the underwater and castle seeing as how both of the themes you have already look so beautiful.
I'm really looking forward to seeing the underwater and castle seeing as how both of the themes you have already look so beautiful.
- 22 Jul 2014, 22:52
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 59714
Re: The SMB Hack Port Project
You're text is too large but you make a decent point.
Custom enemies would make the hacks closer now.
Custom enemies would make the hacks closer now.
- 22 Jul 2014, 19:21
- Forum: Mapping
- Topic: Portal Tileset Respositorium
- Replies: 15
- Views: 3038
Re: Expansion to Mari0 Portal Tiles?
What do you actually want on it though?
Re: Star Trek
Star Trek: The Next Generation is seriously amazing. I didn't really get into it much as a kid but I watched it at my then girlfriend's house and then had to go watch all the episodes again. The original was good I guess but I don't have as much invested in it. It's pace and tone seem different. Plu...
- 17 Jul 2014, 22:55
- Forum: Twatter
- Topic: Insanity in a can.
- Replies: 7
- Views: 2033
Re: Insanity in a can.
I think you really should explain this better. You posted like an esrb/pegi style rating. I mean if you want me to say something like: 'Whoa Adventure Time is slightly zany. Also Monty Python. Gosh what an insane standard those two shows set.' you have to give a similar original post.
- 17 Jul 2014, 11:59
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 452677
Re: The Enemy Respositorium
Do you expect Mario to use the sword?
- 16 Jul 2014, 22:34
- Forum: Game development
- Topic: Tiny Turtle Industries Game Dev Thread
- Replies: 44
- Views: 24961
Re: Turtle: Invaders
Around 20 would make it seem more like an epic achievement.
- 16 Jul 2014, 22:10
- Forum: Game development
- Topic: Tiny Turtle Industries Game Dev Thread
- Replies: 44
- Views: 24961
Re: Turtle: Invaders
Needs even more particles. Everyone loves particles.
- 16 Jul 2014, 13:20
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
Thank god someone else hates that. I mean Export As.. Like.
I get Photoshop probably had a system like that but gimp being their own program means they could JUST NOT make the same dumb choices.
I get Photoshop probably had a system like that but gimp being their own program means they could JUST NOT make the same dumb choices.
- 13 Jul 2014, 12:26
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
You could build a swimming pool with my magnificence.
- 13 Jul 2014, 12:11
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 75990
Re: Mari0 1.6 Character Loader Mod [v0.3b]
Not automatically. The folder setup is different. If you drag them into the right folders you can use them.
- 12 Jul 2014, 15:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4808654
Re: Alesan99's Entities (Over 100 new entities!)
Oh right is that how that's meant to work? Thought you'd play it from that screen like in 1.6's DLC. Well that's cool then thankyou.
- 12 Jul 2014, 10:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4808654
Re: Alesan99's Entities (Over 100 new entities!)
The DLC doesn't work on my end. You press enter and it just turns it greenish goes back to the 'Local' tab. It doesn't kick off about it and crash but yeah.
If you have no internet is says ERROR BY ERROR, ERROR.
Which is ok.
If you have no internet is says ERROR BY ERROR, ERROR.
Which is ok.
- 11 Jul 2014, 12:17
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 452677
Re: The Enemy Respositorium
Danny wrote: i cant figure out how to get the prep frame (frame 3) to start before the fire spawn and get the stop frame (frame four) to activate when stomped onCode: Select all
... "throwquadoffset": 2, ...
Code: Select all
"throwquadoffset": 3,
- 11 Jul 2014, 11:35
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
Awww I wanted to play the game
- 10 Jul 2014, 09:50
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 284672
Re: All Night Stabyourself Super Mario Bros.
This is what is not going to happen.SpiderMario wrote:Or just continue this one.
- 08 Jul 2014, 22:25
- Forum: Twatter
- Topic: Introduce yourself
- Replies: 277
- Views: 152903
Re: Introduce yourself
Hello. I'm Mr.Q.Marx?
I'm into lot of things.
I'm not really a master at any of them.
I haven't published any mappacks though people seemed to like my 'We Need to Go Deeper' levels.
I've used the IRC once and I'm never on Steam.
I'm into lot of things.
I'm not really a master at any of them.
I haven't published any mappacks though people seemed to like my 'We Need to Go Deeper' levels.
I've used the IRC once and I'm never on Steam.
- 08 Jul 2014, 21:58
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
Tried to genderswap a question mark.
- 08 Jul 2014, 21:50
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9608
Re: Graphics Repositorum
I'm never sure if you're joking or just foolish Turret.
Many of Danny's graphics are only one frame eg. excursionfunnel2, excursionfunnelend, excursionfunnelend2, gelground, peach, pedestalbase, toad.
Many of Danny's graphics are only one frame eg. excursionfunnel2, excursionfunnelend, excursionfunnelend2, gelground, peach, pedestalbase, toad.
- 08 Jul 2014, 17:06
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530792
Re: Tileset Respositorium
I think ZeD25 is posting them here because this is an archive of all tilesets so it makes sense for them to be in the same place.
Also hey, haven't seen you in years.
Also hey, haven't seen you in years.
- 07 Jul 2014, 22:48
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
I want to see more of this. Is it for a jam?Maurice wrote:Game development in a nutshell:"Why isn't this working and how do I make it work and why the fuck did I decide to do it this way in the first place?"
- 06 Jul 2014, 12:40
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9608
Re: graphics repositorum
Maurice always made a big thing between enemy and entities. This thread has actually been good so far.
- 05 Jul 2014, 13:44
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 141256
Re: IOSMB4 Development
For the record, Snes music is made from Samples. Therefore the snes just sounds like the samples the musician loaded in. Normally it sounds like midi files though which were used later in the N64.
- 05 Jul 2014, 10:57
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9608
Re: graphics repositorum
It's supposed to mean basically the graphics repositorum, character repositorum, enemy repositorum, background repositorum, animated tiles repositorum and tileset repositorum could all be the same thread. I'm not really a fan of the idea because having separate threads means you can search through a...
- 02 Jul 2014, 19:47
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4808654
Re: Alesan99's Entities (Over 100 new entities!)
I have autism mate, just get better. People who don't communicate well should have to learn from the outcomes of communicating badly. I've only been banned from the forum once. I just took it in my stride and logged back into my account after my time was done. Learning to follow rules is something s...
- 02 Jul 2014, 19:16
- Forum: Game development
- Topic: [WIP] Tiny Chao Garden Deluxe
- Replies: 15
- Views: 8897
Re: [WIP] Tiny Chao Garden Deluxe
Somethings really nice about that weeding animation. I've just been watching this gif on loop.
- 01 Jul 2014, 21:20
- Forum: Game development
- Topic: Everyone Object! (A.K.A Ace Attorney Sound Simulator)
- Replies: 7
- Views: 4464
Re: Everyone Object! (A.K.A Ace Attorney Sound Simulator)
Ah that'd be what it was. All the buttons work now. Not 100% that they all have the sounds or if they#re just too quiet but yeah. awesome.
- 01 Jul 2014, 19:01
- Forum: Game development
- Topic: Everyone Object! (A.K.A Ace Attorney Sound Simulator)
- Replies: 7
- Views: 4464
Re: Everyone Object! (A.K.A Ace Attorney Sound Simulator)
that is not the case for me.
EDIT: waited like 3 seconds after sound stopped and tried again. Is there a lot of silence on these sounds or something?
EDIT: waited like 3 seconds after sound stopped and tried again. Is there a lot of silence on these sounds or something?
- 01 Jul 2014, 18:33
- Forum: Game development
- Topic: Everyone Object! (A.K.A Ace Attorney Sound Simulator)
- Replies: 7
- Views: 4464
Re: Everyone Object! (A.K.A Ace Attorney Sound Simulator)
When I click the top buttons there isn't sound sometimes. Other times I have to click like 10 times.
Clicking between characters sort of sorts it out but not 100%. Is there all phrases for all characters?
Clicking between characters sort of sorts it out but not 100%. Is there all phrases for all characters?
- 29 Jun 2014, 17:51
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
https://dl.dropboxusercontent.com/u/87293220/pics/cardzyo.png first of all, it won't be your typical card fighting game, the battle system will be different second of all, sorry for terrible design and art but i am slightly dumb when it comes to graphics (if you're having a good day the dimensions ...
- 27 Jun 2014, 16:27
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530792
Re: Tileset Respositorium
Just a few things Danny:
- How about just post the ones you made?
- Crop the massive amount of blank green tiles sitting at the bottom doing nothing.
- I'm glad to see you did some original tiles
- 22 Jun 2014, 16:39
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
Sailor Moon is also 14.
In Japanese stuff, 14 year olds can have boobs.
In Japanese stuff, 14 year olds can have boobs.
- 22 Jun 2014, 14:59
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
You're pretty convincing to be honest. I can never get rid of the stubble.
- 19 Jun 2014, 23:06
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
Inappropriate is a negative word.
It means it isn't ok within the context.
It means it isn't ok within the context.
- 19 Jun 2014, 22:20
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 141256
Re: IOSMB4 Development
If it helps, I prefer Peach's short dress look. She looks weird in that bathing suit to me.
- 19 Jun 2014, 18:40
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11799
Re: [WIP] Super Mario Island
Try reviewing the gameplay. Try reviewing the gameplay from that one picture. Go on. I want to see your review.bubba_nate wrote:graphics=gameplay?
- 18 Jun 2014, 15:11
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
You know that's not a positive word, right?
- 17 Jun 2014, 17:07
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 141256
Re: IOSMB4 Development
What are the level themes again? The concept docs say outdated.
Re: skins
On imgur.com go to upload images: computer.
You have to select your image and upload.
Now copy the box on the right marked 'BBCode' and post that here.
You have to select your image and upload.
Now copy the box on the right marked 'BBCode' and post that here.
- 16 Jun 2014, 15:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4808654
Re: [UPDATE] Alesan99's Entities (improvements!)
Sergione wrote:You could create a Donkey Kong throwing barrels?
Throw barrels every 3 seconds like the arcade game?alesan99 wrote:I'm not sure what to make donkey kong do :/
Re: E3 2014
For the record it isn't TECHNICALLY Link in Wind Waker. It's just a descendant.
However gosh darn if this isn't the same guy.
However gosh darn if this isn't the same guy.
Re: E3 2014
Nintendo said they wouldn't do any Mario games then did loads of spin offs like Yoshi and Toad games as well as the Super Smash Bros and SMB level creator kit. However Link has his Wind Waker Pjs on in the new trailer. Which is kinda cute. They look cool what with the level of realism they put in. O...
- 09 Jun 2014, 20:06
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
In case anyone didn't know Don't Hug Me I'm scared might get a series if you all donate. I know a few people here like it.
https://www.kickstarter.com/projects/11 ... the-series
https://www.kickstarter.com/projects/11 ... the-series
- 07 Jun 2014, 21:25
- Forum: Twatter
- Topic: Locations and places
- Replies: 39
- Views: 16202
Re: Locations and places
I come from the UK Here's what people think of http://www.flightsaustralia.com.au/images/countries/United_Kingdom.jpg http://static.guim.co.uk/sys-images/Travel/Pix/pictures/2009/11/24/1259085491083/The-Watermill-pub-Ings-Cu-001.jpg http://blogs.problemsolved.co.uk/files/u56162/1084210.jpg And here'...
- 01 Jun 2014, 16:02
- Forum: Game development
- Topic: AlesAnimator: The simple animation program
- Replies: 20
- Views: 7675
Re: AlesAnimator: The simple animation program
Can you not erase points?alesan99 wrote: I can't put and eraser because the lines are saved in points, not pixels.
- 22 May 2014, 17:34
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4182192
Re: Chat "Room" v3
q mark could be my alt. But he's not. Sometimes it's just a coincidence.
- 19 May 2014, 22:23
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530792
Re: Tileset Respositorium
I'm done guessing. Go make it.
- 19 May 2014, 16:49
- Forum: Mapping
- Topic: Mappack Mario In The Time
- Replies: 17
- Views: 4183
Re: Mappack Mario In The Time
there is not a lot from Paper mario... http://www.spriters-resource.com/wii/superpapermario/ http://www.spriters-resource.com/gamecube/pmttyd/ http://www.spriters-resource.com/nintendo_64/pm/ http://www.spriters-resource.com/custom_edited/papermarioseries/ There are a few hundred Paper Mario sprite...