Search found 880 matches

by TripleXero
10 Sep 2012, 23:32
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117700

Re: Turtle95's Extra Entities! [Fire and Ice Bros!]

I think this could be an easy enough thing to do since there's already vines and your climbing gel; How about a rope/climbable pole? Same width as the flag pole and and changeable height, and the ability to climb up and down without auto climbing at a certain point (the reason vines aren't good for ...
by TripleXero
10 Sep 2012, 23:25
Forum: Mapping
Topic: Tileset needed.
Replies: 16
Views: 3425

Re: Tileset needed.

When I think of "Virtual Reality" I think of the stuff they do in cartoons to show it off like the green wire framed objects. I saw an episode of King of the Hill a few days ago where Boomhauer is virtually mowing a lawn and it has the green wire frame sort of thing
by TripleXero
09 Sep 2012, 11:15
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98 (Touchup Update)

New update, new graphics, finished Blue Screen, and more little things. Download in original post
by TripleXero
09 Sep 2012, 01:58
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117700

Re: Turtle95's Extra Entities! [Fire and Ice Bros!]

Fire Bros. didn't come in until later games, which I don't think they had spinning fire in water in any later games either, I could be wrong
by TripleXero
06 Sep 2012, 23:19
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98 (Now Including 1-2 & 1-3)

I was thinking about doing something like the voice hack, but with Microsoft Sam instead. Not really sure how it'd work And the text thing is weird, maybe it was put in to get it in place right, but he forgot to delete it later? And I think the copyright might just be from the image, because I repla...
by TripleXero
03 Sep 2012, 19:50
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98

Image
How do you like it? Inspired by your title screen!
by TripleXero
03 Sep 2012, 18:41
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98

I do like the idea of that title screen, I did make one already, but it's sorta plain. Do you can if I use the idea for the title screen just change it alittle?

EDIT: Everything is updated! Tell me if you have any problems with anything
by TripleXero
03 Sep 2012, 17:36
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98

The scroll bars work perfectly, but they look wrong because since you can change the sizes of them, the image for it tiles, so you can't add ends to either side Anyways, 1-2 and 1-3 are 99% completed and I'll update the main post when they are finalized and uploaded Also, anyone know how I could add...
by TripleXero
03 Sep 2012, 17:27
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117700

Re: Turtle95's Extra Entities! [Switches! Blocks! A Companio

Hans1998 wrote:you can make an invisible platform entity and put it in the "background tiles"
I think this might be worded badly or I completely misunderstood it, but are you saying make a new invisible platform entity so that you can put it over non-colideable blocks to work as platforms?
by TripleXero
31 Aug 2012, 21:28
Forum: Mari0 discussion
Topic: Adding New Tiles to the Level Editor
Replies: 16
Views: 3991

Re: Adding New Tiles to the Level Editor

Do you mean like adding tiles so you can add them to any mappack and would be in the SMB or Portal section?
by TripleXero
31 Aug 2012, 19:12
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98

Sorry about the delay, but the mappack is uploaded, with slightly changed level design

I'd say I'll have 1-2 (and maybe 1-3) done by today. I got the moving scrollbar working, but the left and right ends of the scrollbar don't look right

Image
by TripleXero
31 Aug 2012, 00:03
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98

Yeah, I'll add a basic mappack version of it in a little bit, but some of the graphics will be different
by TripleXero
29 Aug 2012, 18:54
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98

I actually thought about that, I was thinking either the last levels, or all castle levels. I started something relating to it earlier, but stopped for a while because I had to do each letter one by one (only the first line has been changed) http://triplexero.webs.com/mari0/windows98/screen_shot_1.p...
by TripleXero
29 Aug 2012, 18:42
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

Re: Super Windows 98

I want to try making the scrollbars move by editing the normal moving platforms, but that's something I'll look into later, after I make more levels
by TripleXero
29 Aug 2012, 18:16
Forum: Mapping
Topic: [SE] Super Wind0ws 98 SE
Replies: 165
Views: 79663

[SE] Super Wind0ws 98 SE

http://i.imgur.com/zNJ9ZXt.png This is something I had started working on back in August. As the title suggests, it's look based on the Windows 98 operation system. I thought it was a cool and unique idea (but after looking on YouTube, people had similar ideas for Super Mario World). Not many level...
by TripleXero
28 Aug 2012, 12:21
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 117700

Re: Turtle95's Extra Entities! [Ice, ice cold!!]

I don't know about the ice gel, changing directions on it (especially while running) flings you super fast in the other direction And the invisible gel plays some song? (Probably intentional, that'd be hard to do by accident) All these new things are awesome though, and it's even better that you upd...
by TripleXero
26 Aug 2012, 18:10
Forum: Mapping
Topic: [REQUEST] sonic the hedgehog tileset
Replies: 10
Views: 2621

Re: [REQUEST] sonic the hedgehog tileset

I actually started something with Sonic tilesets, I used Sonic Pocket Adventure (Mario and Sonic are almost the exact height in that game). Here's what I have so far, I might add more later http://triplexero.webs.com/tiles.png Sorry for the big image, I have them so tall so I don't have to change it...
by TripleXero
21 Aug 2012, 09:54
Forum: Modding
Topic: Mario jump height?
Replies: 3
Views: 1585

Re: Mario jump height?

variables.lua has gravity and speeds and points for killing enemies and all of that stuff in it. I don't know about the other question, but one of Turtle95's new Gels contains one that makes you jump lower, you could probably edit it for what you're trying to do
by TripleXero
21 Aug 2012, 01:08
Forum: Mapping
Topic: Should i continue this?
Replies: 11
Views: 2366

Re: Should i continue this?

I think you should keep the tiles how they are, making them bigger would look exactly like Sonic 1, and Mario's size compared to Sonic in that was noticeably different
by TripleXero
19 Aug 2012, 09:32
Forum: Mapping
Topic: Should i continue this?
Replies: 11
Views: 2366

Re: Should i continue this?

Looks interesting, I'm curious to what a finished level would look like, I say you finish it
by TripleXero
19 Aug 2012, 01:06
Forum: Modding
Topic: [REQUEST] Super Mario Bros. Deluxe
Replies: 12
Views: 3724

Re: [REQUEST] Super Mario Bros. Deluxe

Maybe I need to focus more on what I read when I'm tired, I'm sorry
by TripleXero
17 Aug 2012, 11:47
Forum: Modding
Topic: [REQUEST] Super Mario Bros. Deluxe
Replies: 12
Views: 3724

Re: [REQUEST] Super Mario Bros. Deluxe

I did manage to find a skidding sound! Thank you again, but you did leave one thing out when having to add a custom sound, you need to add the sound to "soundlist"
by TripleXero
17 Aug 2012, 04:48
Forum: Modding
Topic: [REQUEST] Super Mario Bros. Deluxe
Replies: 12
Views: 3724

Re: [REQUEST] Super Mario Bros. Deluxe

Thank you alot! But do you know of any useful websites that I can get sound effects from, or an emulator that you can mute the background music from?
by TripleXero
16 Aug 2012, 07:34
Forum: Mapping
Topic: super mario bros deluxe you vs boo/versus remake
Replies: 15
Views: 5312

Re: super mario bros deluxe you vs boo/versus remake

Honestly, I actually didn't see when the last reply was for some reason, and I wouldn't have replied if I had, but it's not like I came on here and said "cool stuff" and that was it. xXxrenhoekxXx posted a link in a thread I made about other things in SMBDX and I checked this out and wanted to give ...
by TripleXero
16 Aug 2012, 05:10
Forum: Mapping
Topic: super mario bros deluxe you vs boo/versus remake
Replies: 15
Views: 5312

Re: super mario bros deluxe you vs boo/versus remake

This is really cool, and will be pretty fun to play when online multiplayer is possible for everyone! I might try getting some of the blocks that change by hitting the face blocks working with buttons and doors (or lasers) later on tonight, to some extent atleast
by TripleXero
16 Aug 2012, 04:00
Forum: Modding
Topic: [REQUEST] Super Mario Bros. Deluxe
Replies: 12
Views: 3724

Re: [REQUEST] Super Mario Bros. Deluxe

After some messing around, I figured out how to add a sound to Mario's sliding. I used the vine sound for when Mario is running and sliding to the right. I'm not sure how to add a custom sound, and if I do, make the game still work. Because me trying to add an extra frame to Mario's running screwed ...
by TripleXero
15 Aug 2012, 01:16
Forum: Modding
Topic: [REQUEST] Super Mario Bros. Deluxe
Replies: 12
Views: 3724

Re: [REQUEST] Super Mario Bros. Deluxe

I don't think you understand what I meant about sound effects, me adding a song to my mappack isn't going to magically add sound effects to skidding or jumping on the springs
by TripleXero
15 Aug 2012, 00:29
Forum: Modding
Topic: [REQUEST] Super Mario Bros. Deluxe
Replies: 12
Views: 3724

[REQUEST] Super Mario Bros. Deluxe

Something I've been thinking about lately, SMB Deluxe for Game Boy Color. While the screen size sucked compared to the original, it introduced some cool features. While I'm not asking for a the Boo races or maps of the current world you're on, I thought it'd be nice if things like the lava and water...
by TripleXero
13 Aug 2012, 03:52
Forum: Mapping
Topic: (Coming Soon) Mari0 SMB3
Replies: 289
Views: 77866

Re: (WIP) Super Mario Bros. 3 + Mario Lines

I also tried doing something like this, I even tried changing physics and more, but ended up stopping, there's too much stuff you can't do
by TripleXero
08 Aug 2012, 00:29
Forum: Modding
Topic: Mario's Animations
Replies: 1
Views: 1461

Mario's Animations

I've been messing around with editing Mario's sprites to another character, I have pretty much everything figured out, besides one thing. I can't figure out animations. The new character has multiple jump frames, so I tried this (I knew it was going to screw something up before I even tried, though)...