Search found 1266 matches
- 10 May 2015, 02:03
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
Never install beta software as your primary OS. Wait until this summer when it drops in full (and for free if you already have Win7/8.1). At best you could dual-boot with whatever you already use. It's stable enough for just messing around, but somehow they always break something with each major bui...
- 10 May 2015, 02:00
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 294040
Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)
WIP starry night background. Maybe a little too sparkly.
- 09 May 2015, 22:27
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
I've got it on my desktop. It's probably the most solid version of Windows to date, even in its beta form. Runs super smooth, workspaces are nice, UI is more functional, and they're finally consolidating the control panel into just the Settings app. It's a good balance between 7 and 8.
- 09 May 2015, 01:55
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 520489
Re: Unpopular Opinions
You just compared Android to Justin Bieber.
Let that sink in.
Let that sink in.
- 06 May 2015, 18:30
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 520489
Re: Unpopular Opinions
Personally, I think the discussion of others' opinions is perfectly on-topic.
- 06 May 2015, 17:27
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 520489
Re: Unpopular Opinions
To be honest, this thread was a pretty stupid idea to begin with. This has pretty much been a hate thread since it was made, and the other part of the posts in here have been "things you wouldn't know about me otherwise". Agreed, but I think that's because of improper use. Hatred isn't unpopular; i...
- 04 May 2015, 16:04
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3217445
- 02 May 2015, 07:48
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183845
Re: SE Custom Enemies Help Thread
Change the image so that the width/height of each frame is a multiple of 8 pixels.
I don't know why, but that's fixed this particular error for me in the past.
I don't know why, but that's fixed this particular error for me in the past.
- 01 May 2015, 20:38
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 520489
- 01 May 2015, 19:35
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3217445
Re: Art Thread
Sounds like Adventure Island x Mother. Interesting combination! The drawing is pretty nice, too.
- 01 May 2015, 06:41
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2400
Re: Mari0 Crash Problem
...I am more than a little confused. Um... Move your mari0 and mari0_se folders out of LOVE and try again.
- 01 May 2015, 06:23
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2400
Re: Mari0 Crash Problem
Is this 1.6 or SE? If it's 1.6 then you may not even need the same name, as long as it's loaded in the same order.
- 01 May 2015, 06:13
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2400
Re: Mari0 Crash Problem
Just the name as far as I'm aware.
- 01 May 2015, 05:46
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4991463
Re: Alesan99's Entities (tons of entities & more!)
1. No reason to talk about a post made a year and a half ago.
2. Those enemies actually are present in SMBS.
2. Those enemies actually are present in SMBS.
- 01 May 2015, 05:43
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2400
Re: Mari0 Crash Problem
If you placed the enemy in any levels and didn't delete it, then it's trying to reference something that doesn't exist anymore. Put it back in, delete it out of the mappack, and then you should be good to go.
Or you could outright delete any mappacks that you put it in.
Or you could outright delete any mappacks that you put it in.
- 01 May 2015, 00:17
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 520489
Re: Unpopular Opinions
All of what B-Man said. Things can't be "overrated." People will like something as much as they like it. It's not up to one person from the outside to deem those opinions as justified or not. Labels (like fandoms) tend to be more of a toxic influence than not; they introduce unwarranted prejudice. A...
- 30 Apr 2015, 19:04
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
EDIT: Hey guys, do I post too much on this forum? I just don't want to annoy any one when they see my posts. I immagine some member/guest looking at my posts saying: "Oh it's that crazy bastard again. When does he shut up and get a life?" Lol. If you're making good contributions to the conversation...
- 29 Apr 2015, 17:25
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 520489
Re: Unpopular Opinions
I'm gonna get this out of the way first: DO NOT USE THIS THREAD TO ATTACK OTHER MEMBERS! It's terribly rude, immature, and completely uncalled for.
The topic seems perfectly acceptable otherwise. Wary, please edit your post; I don't want things to get out of hand.
The topic seems perfectly acceptable otherwise. Wary, please edit your post; I don't want things to get out of hand.
- 28 Apr 2015, 00:02
- Forum: Twatter
- Topic: Stabyourself Member Reunion/Back/Away Thread
- Replies: 7
- Views: 5894
Re: Stabyourself Away/Back/Reunion Thread
You forgot the most important part :P
- 27 Apr 2015, 19:14
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 935110
Re: Birthday Thread (Happy Birthday WillWare!)
Thanks! I'm enjoying my quiet 20th.
- 21 Apr 2015, 04:28
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
Does anyone know of any 2D games with a good urban environment? Stuff like buildings, city streets, cars, subways, maybe sewers. I'm shooting for something like Super Bell Subway, except sprites.
- 19 Apr 2015, 03:14
- Forum: Modding
- Topic: [Question] Camera Fix?
- Replies: 8
- Views: 5432
Re: [Question] Camera Fix?
This is a conscious design choice to be true to the original SMB. A "firstpersonview" variable exists in the code that completely centers the camera, although I'm not sure how effective it is.
- 18 Apr 2015, 21:24
- Forum: Twatter
- Topic: Representation/Group Pic Thread (How should people draw you?)
- Replies: 182
- Views: 70587
- 17 Apr 2015, 08:24
- Forum: Twatter
- Topic: Representation/Group Pic Thread (How should people draw you?)
- Replies: 182
- Views: 70587
Re: Representation/Group Pic Thread (How should people draw you?)
Except I don't have a unique identifier.
- 16 Apr 2015, 00:21
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
^ This. Until a user buys a game, their account is in this sort of half-locked standing, with some features disabled. This is supposed to protect against spambots or something.FuriousHedgehog wrote:And buy a game.
- 16 Apr 2015, 00:18
- Forum: Mapping
- Topic: Special Announcement (Sequel Pack)
- Replies: 5
- Views: 2030
Re: Special Announcement (Sequel Pack)
How do you make these videos? They're always super polished!
EDIT: Flashiness aside, you really haven't shown anything yet, which isn't good conduct. At least a screenshot or two at least tells us that you've done something, but otherwise you're really just reserving a spot to fill later.
EDIT: Flashiness aside, you really haven't shown anything yet, which isn't good conduct. At least a screenshot or two at least tells us that you've done something, but otherwise you're really just reserving a spot to fill later.
- 13 Apr 2015, 20:14
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 247647
Re: Mari0:SE version thread
Finishing a stage in a sublevel in the editor crashes the game. Not sure why, it just does. Hit ESC before the level finishes and it loads just fine.
- 13 Apr 2015, 04:47
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78740
Re: Super Mario Bros Special Remake SE Enemy Pack
Alright, I think I got everything! The fixed version of the mappack is now up for grabs.
Same download link because yay Dropbox
Only things I can't do are the Clock and the Wing. Those need Turret's Additional Animations to work properly, so I won't be changing them.
Same download link because yay Dropbox
Only things I can't do are the Clock and the Wing. Those need Turret's Additional Animations to work properly, so I won't be changing them.
- 12 Apr 2015, 19:28
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78740
Re: Super Mario Bros Special Remake SE Enemy Pack
*head explodes due to hype overload Bro, thank you a million for this. How are you still typing with a broken head /badjoke Oddities list incoming Arright, let's do this! http://i913.photobucket.com/albums/ac331/Superjustinbros/Screen%20Shot%202015-04-12%20at%2010.43.31%20AM%20copy_zpsz7ftex0w.png ...
- 12 Apr 2015, 16:13
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78740
Re: Super Mario Bros Special Remake SE compatible
I never expected anyone to get the enemies done so quickly, these look really cool. All in a day's work! Er, quite literally, as it didn't take longer than 10 hours. I wasn't expecting it to be that fast either, especially with all the graphics I had to change. so is this mappack front-page-worthy ...
- 12 Apr 2015, 09:50
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 462130
Re: The Enemy Respositorium
http://i.imgur.com/DSodahX.gif http://i.imgur.com/xNksQh1.gif http://i.imgur.com/ctljhzP.gif http://i.imgur.com/wy2m2rR.gif Enemies from the recently SE-ified Super Mario Bros. Special mappack! This enemy pack uses NES versions of the enemies, so they won't look quite like in the gifs above, but th...
- 12 Apr 2015, 08:58
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78740
Re: Super Mario Bros Special Remake SE compatible
Well you're in luck because I JUST GOT DONE! New features include: New enemies! Barrels, Icicles, Fireballs, Fighter Flies, Sidesteppers, and Upside-down Piranha Plants! New graphics! Now the mappacks look just like the game! The Hummer! Er, the Hammer, just that's how they named it. It gives you in...
- 12 Apr 2015, 03:45
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78740
Re: Super Mario Bros Special Remake SE compatible
This is coming along a lot faster than I thought it would.
- 12 Apr 2015, 00:15
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78740
Re: Super Mario Bros Special Remake SE compatible
The level crashes because it's trying to load "beetlehalf," which doesn't exist in SE (oversight!) and crashes the game.
I'll take care of the full SE conversion, don't worry.
I'll take care of the full SE conversion, don't worry.
- 11 Apr 2015, 10:47
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 294040
Re: Beta Screenshots and Gifs
Soooo who likes mazes?
- 07 Apr 2015, 04:13
- Forum: Twatter
- Topic: R. I. P. Troll Genie...
- Replies: 8
- Views: 5772
Re: R. I. P. Troll Genie...
500 in Twatter.TurretBot wrote:But there's 4159 topics...imaginary cake wrote:Happy 500 topics.
Yeah, people just aren't playing the forum games like they used to. Noticed the trend when it got down to 10ish games a month or so ago. I can't tell whether that's indicative of the whole forum or not.
- 06 Apr 2015, 03:06
- Forum: Twatter
- Topic: Super Smash Bros. 2014
- Replies: 458
- Views: 145432
Re: Super Smash Bros. 2014
All this support for indie characters - Shovel Knight, Shantae, CommanderVideo, Sash Lilac, and whoever else - makes me wonder just how feasible an indie take on Smash would be.
- 01 Apr 2015, 20:21
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 294040
Re: Beta Screenshots and Gifs
Depending on who you are, this may either be really funny or really mean.
- 01 Apr 2015, 17:06
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
HowToEatGirafes wrote:The Magic RoundaboutWillWare wrote:You could probably start from anywhere in England and get a good level /britishjokes
- 01 Apr 2015, 00:14
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
Google maps turned into playable Pacman Oh you made some too? That's nice. Here have some more. You could probably start from anywhere in England and get a good level /britishjokes EDIT: Did you know you can just change the topic title of your post and it'll show up on the front page? This happened...
- 31 Mar 2015, 05:30
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
I'm leaning pretty heavily towards disbelief. There's a general rule that if it says the 3DS is getting SNES VC, it's not to be trusted. Not to mention everything else sounds a little too good to be true.imaginary cake wrote:mess of text
- 18 Mar 2015, 21:49
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
Waldo took it with him iircWiloKing wrote:Where's sarah's soda
- 18 Mar 2015, 07:12
- Forum: Twatter
- Topic: Anti-boredom thread.
- Replies: 38
- Views: 23229
Re: Anti-boredom thread.
constachugga wrote:I have no words either, so I'll use another Jontron.
- 17 Mar 2015, 05:37
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
http://www.twitch.tv/therealbobthelawyer I can almost smell the implied italics in there: "The real BobTheLawyer." Yeah, that other guy is a major jerk. Not much has happened since you left. Although a bunch of old members have been popping in recently, so it's good to see you rise from your grave ...
- 15 Mar 2015, 09:04
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
It's really nice when it works. And it works for about 90% of everything. But for the other 10%, it's either really technical to get working, or it never will. I don't know how many computers I've tried to install it on where the wifi driver just wouldn't work.
- 12 Mar 2015, 19:50
- Forum: Mari0 discussion
- Topic: Mari0 SE Red Koopa Paratroopa Fix?
- Replies: 6
- Views: 2377
Re: Mari0 SE Red Koopa Paratroopa Fix?
Oh, sorry! For some reason I thought you were using beta 9. Yes, you'll need the new enemy.lua for it to move.
- 12 Mar 2015, 18:08
- Forum: Mari0 discussion
- Topic: Mari0 SE Red Koopa Paratroopa Fix?
- Replies: 6
- Views: 2377
Re: Mari0 SE Red Koopa Paratroopa Fix?
I am sure they are flying the way they're intended to Actually, no not nearly http://i.imgur.com/8UjctVf.gif Here's the fixed version. http://i.imgur.com/B4SxRIx.png { "quadcount": 2, "speedx": 0, "animationtype": "frames", "animationframes": 2, "animationstart": 1, "animationspeed": 0.2, "killsons...
- 12 Mar 2015, 03:48
- Forum: Mapping
- Topic: Five Nights at Mari0's Mappack Version 1.1
- Replies: 1
- Views: 1479
Re: Five Nights at Mari0's Mappack Version 1.1
There's absolutely no need to make a new thread for this. Post updates, new videos, etc. to the thread you've already created.
- 11 Mar 2015, 17:00
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4346644
Re: Chat "Room" v3
It's the revival of dead members!
RISE FROM YOUR GRAVE.
RISE FROM YOUR GRAVE.
- 09 Mar 2015, 23:58
- Forum: Modding
- Topic: Turret's Additional Animations/other (Update 7!)
- Replies: 72
- Views: 26639
Re: Turret's Additional Animations/other (Make maps, hold enemies & more!)
Could you theoretically use these to turn propulsion gel into, say, ice gel?TurretBot wrote:Code: Select all
"gelmaxrunspeed": 1, "gelmaxwalkspeed": 1, "gelrunacceleration": 1, "gelwalkacceleration": 1