Search found 1266 matches

by Sky
09 Apr 2012, 17:01
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 232328

Re: CURRENT RELEASE: 1.6

kabalzerO wrote:...if i try to jump on a Cooper with Wings its just kills me some times... and with some times i mean at least 30% of the time...
That's Koopa. Or, if you don't want to say "with wings," Paratroopa.
Are you jumping directly on top of it? If not, there's no problem here.
by Sky
09 Apr 2012, 16:54
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 78074

Re: super mario bros special remake help needed

xXxrenhoekxXx wrote:
I wrote:I will help with this. Give me a number and I'll make that world.
I'll assign a world as soon as I've updated the first post.
...
by Sky
09 Apr 2012, 00:17
Forum: Mari0 discussion
Topic: [REQUEST] Can you "code" those tiles?
Replies: 13
Views: 2663

Re: [REQUEST] Can you "code" those tiles?

RumblezMan wrote:
I wrote:http://www.mediafire.com/download.php?wzyo9ayk2i87dvt
Last minute requests? No problem.
Like I said previously, please update your posts and replace the [url] tags with tags.

Done.

Cool.
That it?
by Sky
09 Apr 2012, 00:12
Forum: Mari0 discussion
Topic: [REQUEST] Can you "code" those tiles?
Replies: 13
Views: 2663

Re: [REQUEST] Can you "code" those tiles?

http://www.mediafire.com/download.php?wzyo9ayk2i87dvt
Last minute requests? No problem.
Like I said previously, please update your posts and replace the [url] tags with tags.
by Sky
09 Apr 2012, 00:04
Forum: Mari0 discussion
Topic: [REQUEST] Can you "code" those tiles?
Replies: 13
Views: 2663

Re: [REQUEST] Can you "code" those tiles?

RumblezMan wrote:Thanks x2
Here, have a cookie
*picture of a chocolate chip cookie*
Thanks, but I prefer white chip macadamia nut.
by Sky
09 Apr 2012, 00:03
Forum: Modding
Topic: Suggestion: Pipes Travel Up
Replies: 8
Views: 1856

Re: Suggestion: Pipes Travel Up

Or left. Lack of this feature bugs me.
Also coming out any direction.
by Sky
08 Apr 2012, 23:58
Forum: Mari0 discussion
Topic: [REQUEST] Can you "code" those tiles?
Replies: 13
Views: 2663

Re: [REQUEST] Can you "code" those tiles?

http://www.mediafire.com/download.php?e7ee1y62dtqu4d1
Fixed.
Also, can you fix your quote so that others don't go to a broken link?
by Sky
08 Apr 2012, 23:56
Forum: Mari0 discussion
Topic: [REQUEST] Can you "code" those tiles?
Replies: 13
Views: 2663

Re: [REQUEST] Can you "code" those tiles?

Done. http://www.mediafire.com/download.php?bjbpjeta7bgl1bf W00t thanks really! BTW how did you do some stuff transparent? (It's a dumb question isn't it?) Also the down part of the flag is weird, it doesnt appear and a coin randomly takes its place. I'll double check that, but in the meantime get ...
by Sky
08 Apr 2012, 23:26
Forum: Mari0 discussion
Topic: [REQUEST] Can you "code" those tiles?
Replies: 13
Views: 2663

Re: [REQUEST] Can you "code" those tiles?

RumblezMan wrote:None of them are collideable or portalable.
Unless there's coins... You're done.
by Sky
08 Apr 2012, 22:40
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 78074

Re: super mario bros special remake help needed

I will help with this. Give me a number and I'll make that world.
by Sky
08 Apr 2012, 21:36
Forum: Mapping
Topic: Wanting to see what people think...
Replies: 24
Views: 4611

Re: Wanting to see what people think...

Mari0Lu1g1 wrote:Screenies plz
A screenshot for one level? No thanks.
by Sky
08 Apr 2012, 21:25
Forum: Modding
Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
Replies: 240
Views: 57932

Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Daft Punk

What a way to turn an off topic situation into a
Image
situation.
by Sky
08 Apr 2012, 21:22
Forum: Mapping
Topic: Wanting to see what people think...
Replies: 24
Views: 4611

Re: Wanting to see what people think...

Ten people downloaded. I should have more than just one person's comments.
I need feedback, and while I'm not saying that idiot9.0's comment has no weight, I am saying that I would like to know more people's opinions. Comments, please?
by Sky
08 Apr 2012, 21:09
Forum: Mapping
Topic: Pipe Help?
Replies: 10
Views: 1907

Re: Pipe Help?

Image
On top of. Same is supposed to apply for laser switches, but Maurice was more lenient on those. There's a description that details this.
by Sky
08 Apr 2012, 21:03
Forum: Mapping
Topic: Pipe Help?
Replies: 10
Views: 1907

Re: Pipe Help?

Mari0Lu1g1 wrote:
I wrote:Place it on a block.
Did that. Wait on a block, or in it?
On top of.
by Sky
08 Apr 2012, 21:00
Forum: Mapping
Topic: Pipe Help?
Replies: 10
Views: 1907

Re: Pipe Help?

Mari0Lu1g1 wrote:When I put the gel entity, you see nothing out of Level Editor, am I doing something wrong?
Place it on a block.
by Sky
08 Apr 2012, 20:53
Forum: Mapping
Topic: Pipe Help?
Replies: 10
Views: 1907

Re: Pipe Help?

Mari0Lu1g1 wrote:Also having a gel problem, not seeing it, any solutions?
Elaborate.
by Sky
08 Apr 2012, 20:52
Forum: Modding
Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
Replies: 240
Views: 57932

Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Daft Punk

Camewel wrote:'an hero' was some kind of meme that spread at some point.
I guess that makes sense. People DO get pretty weird about some of these things.
by Sky
08 Apr 2012, 20:47
Forum: Modding
Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
Replies: 240
Views: 57932

Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Daft Punk

NEoNoxD wrote:i didn't say that you are, i just trying to say, that who cares about grammar, if you understood what he said?
I do. I'm OCD. Sorry, but that's not going to change.
by Sky
08 Apr 2012, 20:45
Forum: Modding
Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
Replies: 240
Views: 57932

Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Daft Punk

NEoNoxD wrote:but being a grammar nazi is too mainstream, and totally not cool :D
I'm not the cliché grammar nazi you think I am. I'm just OCD.

Seeing as this is getting off topic, I really like these hats of yours's'ses.
by Sky
08 Apr 2012, 20:42
Forum: Modding
Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
Replies: 240
Views: 57932

Re: Zlmpery and TBS's Hat Gallery [Added ANIMATED Daft Punk

Camewel wrote:You are an hero.
Camewel wrote:an hero
I recall this being accepted English somewhere, but not where I live. In fact, it's bugging me to death. Can someone tell me where this is right?
by Sky
08 Apr 2012, 20:24
Forum: Mapping
Topic: Pipe Help?
Replies: 10
Views: 1907

Re: Pipe Help?

Pipes GOING to a sublevel require the down/right arrow. Place it on the lip of the pipe (the right side), and right-click to select the sublevel. Pipes COMNG FROM a sublevel require the up arrow with the same instructions. level editor - entities and them select the up arrow in red them place it on ...
by Sky
08 Apr 2012, 05:45
Forum: Mapping
Topic: Wanting to see what people think...
Replies: 24
Views: 4611

Re: Wanting to see what people think...

idiot9.0 wrote:Okay, the idea I like. However, the level you posted was god awful hard. Which, you saying it's meant to be difficult, is a good thing.
It's that bad? Gee whiz.
by Sky
08 Apr 2012, 04:17
Forum: Mapping
Topic: Wanting to see what people think...
Replies: 24
Views: 4611

Re: Wanting to see what people think...

12seth12 wrote:screenies?
Not yet.
by Sky
08 Apr 2012, 04:14
Forum: Modding
Topic: Super Mario World mod?
Replies: 21
Views: 5127

Re: Super Mario World mod?

12seth12 wrote:First of all, I'm french and this is my second language. >__<
Okay. Sorry.
I'm still OCD.
by Sky
08 Apr 2012, 03:53
Forum: Mapping
Topic: Wanting to see what people think...
Replies: 24
Views: 4611

Wanting to see what people think...

This one-level-wonder of a mappack has been superseded by Zeta. http://www.mediafire.com/download.php?ojd059f8gku40n6 This is the first level of a new mappack I'm making. It employs a "corrupted file" sort of theme. It's meant to be pretty difficult, and the theme will often mask the solution. It's ...
by Sky
08 Apr 2012, 03:40
Forum: Modding
Topic: Super Mario World mod?
Replies: 21
Views: 5127

Re: Super Mario World mod?

wutevr dis is teh 1nterwebz, as l0ng as da text is c0mprehensable, it shuldnt mattr Sorry, I'm OCD. This is getting off topic, by the way. Yep. Does anyone like the idea of being able to pick up turtle shells? I do, actually, and I would love to see Maurice code it (so that people wouldn't have to ...
by Sky
08 Apr 2012, 02:37
Forum: Mapping
Topic: Trial & Error V1.5 (Complete)
Replies: 47
Views: 8317

Re: I Have Finished My Own Mappack!

Zlmpery wrote:Lately I've been helping people with silly problems, but you're just being ridiculous. First of all, are you expecting people to email you just to download a map pack no one knows anything about? Include screenshots too. (Yes you can!)
Oh, don't worry. There will be more of this. Much more.
by Sky
08 Apr 2012, 02:16
Forum: Mapping
Topic: Trial & Error V1.5 (Complete)
Replies: 47
Views: 8317

Re: I Have Finished My Own Mappack!

MrAnthonyhk wrote:I Can't screenshot
There should be a button on your keyboard called PrtScr or something to that effect. Press it and voila! instant screenshot. Just edit it in Paint (or a similar program!).
by Sky
08 Apr 2012, 02:07
Forum: Mapping
Topic: Trial & Error V1.5 (Complete)
Replies: 47
Views: 8317

Re: I Have Finished My Own Mappack!

HEY! Don't be mean to him! Even I don't know! (kinda) ... Let's see, then... *organizes thoughts* 1. Use 7-zip or a similar program to zip the folder with the mappack 2. Upload the file to Mediafire or a similar site 3. Copy the download link 4. Paste it enclosed within the [url] tags within a post...
by Sky
08 Apr 2012, 02:01
Forum: Mapping
Topic: Trial & Error V1.5 (Complete)
Replies: 47
Views: 8317

Re: I Have Finished My Own Mappack!

MrAnthonyhk wrote:How Do I Post It Here
*position_of_hand==position_of_head*
Should I stay out of this...? I think I will.
by Sky
08 Apr 2012, 01:32
Forum: Mapping
Topic: [Mappack] Lines (Finished) + Tileset!
Replies: 68
Views: 15017

Re: [WIP][Mappack] Lines (The end is Coming...) + Tileset!

I really can't wait to see this. This is going to be some kind of fun.
by Sky
08 Apr 2012, 00:00
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 26121

Re: [WIP][Mappack] New Super Mario World (v0.4)

Just a heads up: I'm taking a break from this project to work on some other things. I'll probably get back to it in a week or two, but I may make some minor edits. Keep the comments coming, though, as they will influence the designs of the other projects.
by Sky
07 Apr 2012, 21:07
Forum: Modding
Topic: Super Mario World mod?
Replies: 21
Views: 5127

Re: Super Mario World mod?

12seth12 wrote:LOOOL! Everyone's grammar mistakes makes me laugh.
Again - case in point.
A joke is never as funny the second time you hear it. Right? Right.
by Sky
07 Apr 2012, 20:58
Forum: Mapping
Topic: Rachel's Mappack [FINISHED] [v 1.1]
Replies: 33
Views: 8084

Re: [WIP] Mari0 2.0 [Download World 1]

That was great. I really need to see more of this. My one request is that you hurry up (without sacrificing the quality, of course) so I can play more!
by Sky
07 Apr 2012, 20:48
Forum: Mapping
Topic: (Coming Soon) Mari0 SMB3
Replies: 289
Views: 78541

Re: (WIP) Super Mario Bros. 3 + Mario Lines

Superjustinbros wrote:Link the floor button to the timer, and link the timer to the door. Don't forget to link the link lights.
I'm not making it. I just don't understand what will happen.
by Sky
07 Apr 2012, 18:12
Forum: Modding
Topic: Super Mario World mod?
Replies: 21
Views: 5127

Re: Super Mario World mod?

xXxrenhoekxXx wrote:chances of you seeing a grammer mistake before you post
10% you notice the mistake before posting
90% you notice the mistake after posting :P
xXxrenhoekxXx wrote:grammer
Case in point. Hope you meant to do that.
by Sky
07 Apr 2012, 18:09
Forum: Mapping
Topic: (Coming Soon) Mari0 SMB3
Replies: 289
Views: 78541

Re: (WIP) Super Mario Bros. 3 + Mario Lines

I'm trying to understand how this would work
Image
and all I can see is
Image
by Sky
07 Apr 2012, 03:45
Forum: Modding
Topic: Super Mario World mod?
Replies: 21
Views: 5127

Re: Super Mario World mod?

I'd love to see this, but

Code: Select all

chance=NULL;
by Sky
07 Apr 2012, 01:04
Forum: Mapping
Topic: (Coming Soon) Mari0 SMB3
Replies: 289
Views: 78541

Re: (WIP) Super Mario Bros. 3 + Mario Lines

Already looking quite good! Keep it up!
by Sky
06 Apr 2012, 23:41
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 26121

Re: [WIP][Mappack] New Super Mario World (v0.4)

How is 4-2's last maze at all obvious? It's basically 'jump to every available location until the level ends'. Oh, and since this is coming out incredibly negative, I did love the rest of world 4. I forgot to put "except the last one of 4-2." Seriously. Also, sorry... Thank you for letting me know....
by Sky
06 Apr 2012, 23:33
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 26121

Re: [WIP][Mappack] New Super Mario World (v0.4)

Camewel wrote:3-4 and 4-2 have such dickish mazes. Quite how you ever expect anyone to figure those out without looking in the level editor I have no idea.
Would you believe I was expecting to put nested mazes in 4-2?

Besides, I thought that I made them... slightly obvious...
by Sky
06 Apr 2012, 22:24
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 26121

Re: [WIP][Mappack] New Super Mario World (v0.2.1)

Another numbers recap: v0.1 - 57 downloads and lots of comments v0.2.1 - 68 downloads and few comments Okay. Well, to fix the problem THIS time, here's half of the mappack for you - New Super Mario World v0.4. http://www.mediafire.com/download.php?1fvs6n3we7c34wc Description is at the top. Also, I w...
by Sky
06 Apr 2012, 18:42
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 26121

Re: [WIP][Mappack] New Super Mario World (v0.2.1)

Camewel wrote:I figured it out!
Place portals on both sides of the pyramid on the floor and bypass the whole puzzle. ;D
Good, you figured out how to leave. Don't you want Image?
by Sky
06 Apr 2012, 18:33
Forum: Mapping
Topic: [mappack]Mari0 bros
Replies: 14
Views: 4210

Re: Mari0 bros

Very good job on this!
My one complaint is the repetitive nature of it, but that's more about the game itself. You did a fine job!
Image
by Sky
06 Apr 2012, 18:29
Forum: Mapping
Topic: New Super Mario World (v1.0) [It's done!]
Replies: 94
Views: 26121

Re: [WIP][Mappack] New Super Mario World (v0.2.1)

Nothing like a little BIT.TRIP CORE to get the creative juices flowing. ANYWAY New Super Mario World v0.4 should be available either today or tomorrow. Excited? Ah, yes, of course not. You want to see something. Fine, then; here you go: http://i.imgur.com/MZPB8.png You may want to figure this one ou...
by Sky
06 Apr 2012, 18:19
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 78074

Re: super mario bros special remake

As the original suggester of this remake, I am in full support of it, and I hope it succeeds in creating a more enjoyable Super Mario Bros Special . The only thing I'd like to ask is if it's anywhere possible, I'd like it if Maurice could add the Super Mario Bros. Specia l-exclusive enemies and ite...
by Sky
04 Apr 2012, 19:16
Forum: Mari0 discussion
Topic: Help!
Replies: 5
Views: 1377

Re: Help!

Right click. Try that.
by Sky
04 Apr 2012, 18:07
Forum: Mapping
Topic: Mario vs. dk 2 mappack
Replies: 7
Views: 2001

Re: Mario vs. dk 2 mappack

Yosbro wrote:thx both of you. WillWare can you make the tileset so that i can make make a dk boss battle plz
You can make a DK boss battle? Do tell.