Search found 1251 matches
- 30 Dec 2015, 04:18
- Forum: Twatter
- Topic: "Art" Thread (A Thread for Shitty Art)
- Replies: 120
- Views: 60853
Re: "Art" Thread (A Thread for Shitty Art)
Honestly, I just forgot about it.
- 30 Dec 2015, 02:50
- Forum: Twatter
- Topic: "Art" Thread (A Thread for Shitty Art)
- Replies: 120
- Views: 60853
Re: "Art" Thread (A Thread for Shitty Art)
[collapse= ] 4:41 PM - QwertymanO07: What did you think of it? 4:41 PM - idiot9.0: 5/7 bagels 4:41 PM - TurretBot: I really really like your art sty-- or 5/7 bagels sure why not 4:42 PM - TurretBot: idiot's so smart he already knows my opinion before i say it 4:42 PM - QwertymanO07: Is he Joseph Joe...
- 30 Dec 2015, 01:23
- Forum: Mari0 discussion
- Topic: MARI0 ADVENTURE Mappack for Mari0
- Replies: 17
- Views: 8385
Re: MARI0 ADVENTURE Mappack for Mari0
Spend another week polishing it.
- 29 Dec 2015, 21:00
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3574310
Re: Chat "Room" v3
I chose it because I didn't have to make it idiot9.0 made it and I thought it was funny.
- 29 Dec 2015, 02:05
- Forum: Twatter
- Topic: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
- Replies: 34
- Views: 13051
I HAVE RETURNED ! For Hugo: EDIT: It's not but fuck you I was stupid back then. http://i.imgur.com/4jrE51M.png As you can tell, I have never made anything using LÖVE (well, that's not entirely true) For MagicPillow: http://i.imgur.com/axPyw6X.png Did anyone expect this, because I didn't. Also, appa...
- 28 Dec 2015, 18:00
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11499
Re: [WIP] Super Mario Island
Remember: if it's a work page like this, PM the author.
- 27 Dec 2015, 09:29
- Forum: Mapping
- Topic: (WIP) Super Mario Bros. 3 Remix
- Replies: 17
- Views: 3580
Re: (WIP) Super Mario Bros. 3 Remix
I'm using Mari0 1.6 (not SE) and thanks for the tip. I'd recommend using SE, because it has platforms (which SMB3 used extensively). Wanna join my team? I'm always looking out for level designers! No thanks, I've got enough to do already. At most, I could make an SE SMB3 tileset (from someone else'...
- 27 Dec 2015, 08:42
- Forum: Mapping
- Topic: (WIP) Super Mario Bros. 3 Remix
- Replies: 17
- Views: 3580
Re: (WIP) Super Mario Bros. 3 Remix
So which version are you going to be using? Also, in the future, try to make some progress before making a thread.
- 25 Dec 2015, 08:46
- Forum: Twatter
- Topic: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
- Replies: 34
- Views: 13051
Re: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
Turret, I literally told him he could.
- 25 Dec 2015, 03:27
- Forum: Twatter
- Topic: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
- Replies: 34
- Views: 13051
Re: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
Like idiot 9.0, I'm not necessarily doing them in order. For Tecminer: http://i.imgur.com/kreQGRK.png It's you with a santa hat. For Furious: http://i.imgur.com/kreQGRK.png It's Tecminer with a santa hat... Okay, I'll admit, that was lazy; you can request something else, even with the current cap.
- 24 Dec 2015, 18:39
- Forum: Twatter
- Topic: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
- Replies: 34
- Views: 13051
Re: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
I'm going to cap the requests right here, so don't make any more until I finish these.
- 24 Dec 2015, 06:34
- Forum: Twatter
- Topic: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
- Replies: 34
- Views: 13051
Re: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
For Julien12150:
For Mari0_Player:
- 24 Dec 2015, 04:14
- Forum: Twatter
- Topic: Cake's Community Service Hours
- Replies: 23
- Views: 10367
Re: Cake's Community Service Hours
Draw Qwerty as a rad scientist.
- 24 Dec 2015, 03:21
- Forum: Twatter
- Topic: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
- Replies: 34
- Views: 13051
- 24 Dec 2015, 02:49
- Forum: Twatter
- Topic: Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
- Replies: 34
- Views: 13051
Qwerty's Not Quite Accurate Drawing Gift Thingamajigs
I decided to do one of these, but with a twist: I'm going to bend and twist your requests. Basically, I will not draw what you want, but something you still technically asked for. You can think of it as The Troll Genie of drawing requests. And remember, if you want something well-drawn, go somewhere...
- 24 Dec 2015, 01:48
- Forum: Twatter
- Topic: Fear Thread
- Replies: 44
- Views: 27904
Re: Fear Thread
The only thing I have to fear is fear itself.
and also spiders.
and also spiders.
- 16 Dec 2015, 07:02
- Forum: Twatter
- Topic: "Art" Thread (A Thread for Shitty Art)
- Replies: 120
- Views: 60853
- 16 Dec 2015, 06:33
- Forum: Twatter
- Topic: "Art" Thread (A Thread for Shitty Art)
- Replies: 120
- Views: 60853
Re: "Art" Thread (A Thread for Shitty Art)
- 16 Dec 2015, 03:51
- Forum: Twatter
- Topic: "Art" Thread (A Thread for Shitty Art)
- Replies: 120
- Views: 60853
Re: "Art" Thread (A Thread for Shitty Art)
Yeah, this is my kind of thread. I might as well repost everything of mine that's in the normal art thread.
I mean, I'm not going to, but I might as well.
I mean, I'm not going to, but I might as well.
- 15 Dec 2015, 18:54
- Forum: Mapping
- Topic: Qwertylevels (Cancelled) [SE Beta 9]
- Replies: 5
- Views: 3235
Re: Qwertylevels (Demonstration) [SE Beta 9]
Can you tell me what you don't like about the enemies? Is there any way I can improve them?
- 12 Dec 2015, 06:48
- Forum: Mapping
- Topic: Qwertylevels (Cancelled) [SE Beta 9]
- Replies: 5
- Views: 3235
Re: Qwertylevels (Demonstration) [SE Beta 9]
I'd really appreciate more feedback; I need to know what's good and what's bad.
- 12 Dec 2015, 05:51
- Forum: Mapping
- Topic: [Coming Soon...] THE DIMENSIONS [SE]
- Replies: 8
- Views: 1766
Re: [Coming Soon...] THE DIMENSIONS [SE]
I understand that, but it's just to better differentiate between the foreground and the background. Looking at it further, it may not be that big of a problem for this background, but if you ever have any flat surfaces, darken it.
- 12 Dec 2015, 05:44
- Forum: Mapping
- Topic: [Coming Soon...] THE DIMENSIONS [SE]
- Replies: 8
- Views: 1766
Re: [Coming Soon...] THE DIMENSIONS [SE]
Do Dimension VVVVVV
Seriously though, it looks like you should darken the backgrounds a bit, and, when you take screenshots next, do it at scale 1. Everything else looks great, and it's always nice to see new people with fresh ideas.
Seriously though, it looks like you should darken the backgrounds a bit, and, when you take screenshots next, do it at scale 1. Everything else looks great, and it's always nice to see new people with fresh ideas.
- 12 Dec 2015, 00:11
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2569574
- 11 Dec 2015, 03:55
- Forum: Twatter
- Topic: Idiot's No-Longer-Christmas Gift Thread thing
- Replies: 52
- Views: 80902
Re: Idiot's Christmas Gift Thread thing
Way past cool!idiot9.0 wrote:This was the first ridiculous thing I thought of: You cosplaying as Sonic at a Mario Convention. Yes Mario's hair is blonde he's a cosplayer shut up
- 04 Dec 2015, 04:55
- Forum: Twatter
- Topic: Fear Thread
- Replies: 44
- Views: 27904
Re: Fear Thread
That Souleye Crewmate wrote:23. Doing Things The Hard Way clones.
- 04 Dec 2015, 01:32
- Forum: Twatter
- Topic: Fear Thread
- Replies: 44
- Views: 27904
Re: Fear Thread
4. Excessive restraint
3. Getting crushed
2. Asphyxiation
And my number one fear is... (drumroll)
1. Organic milk
3. Getting crushed
2. Asphyxiation
And my number one fear is... (drumroll)
1. Organic milk
- 02 Dec 2015, 06:58
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3574310
Re: Chat "Room" v3
Come on, we all know it's violet.
- 02 Dec 2015, 06:13
- Forum: Twatter
- Topic: Idiot's No-Longer-Christmas Gift Thread thing
- Replies: 52
- Views: 80902
Re: Idiot's Christmas Gift Thread thing
Draw Qwerty doing something ridiculous.
- 29 Nov 2015, 18:35
- Forum: Mapping
- Topic: Mari0 SE Mappack Library + SE Beta Pack (6, 7, 8 and 9)
- Replies: 4
- Views: 4281
Re: Special Edition Mappack Library [Beta 7,8,9]
Here's all I have: Mario Revenge, Tribute to Mari0, and The Master Clock. Please note that I modified The Master Clock use warp pipes in the box levels so it doesn't require any mods.
Clicky
Clicky
- 27 Nov 2015, 20:49
- Forum: Game development
- Topic: Anyone interested in helping me test a game on Steam? (game keys for testers)
- Replies: 20
- Views: 8670
Re: Anyone interested in helping me test a game on Steam? (game keys for testers)
I would certainly like to help, but I probably can't do much 'cause I don't have a stable internet connection at the moment.
- 04 Nov 2015, 09:33
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497645
Re: Tileset Respositorium
Is it a VVVVVV-esque portal mappack?
- 04 Nov 2015, 05:35
- Forum: Mari0 discussion
- Topic: Goomba ship enemy (mari0 se beta 8)
- Replies: 9
- Views: 5434
Re: Goomba ship enemy (mari0 se beta 8)
I compared the codes, and they are more or less identical. I have good reason to believe so.
- 04 Nov 2015, 05:31
- Forum: Mari0 discussion
- Topic: Goomba ship enemy (mari0 se beta 8)
- Replies: 9
- Views: 5434
Re: Goomba ship enemy (mari0 se beta 8)
So basically it's a non-stompable version of my goomba lakito? I'd like credit, please.
- 04 Nov 2015, 04:54
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3574310
Re: Chat "Room" v3
I was going to too. I was even waiting excitedly when it was at 99995 posts.
- 03 Nov 2015, 11:32
- Forum: Mari0 discussion
- Topic: MARI0 ADVENTURE Mappack for Mari0
- Replies: 17
- Views: 8385
Re: MARI0 ADVENTURE Mappack for Mari0
You didn't say which version of SE; it's for Beta 8. Also, there's already a mappack called " Mari0 Adventure ". There's also " Mario's Advernture search " and " Super Mario Adventures ", not to mention the SMB3 romhack Mario Adventure . Another thing is that, in your post, you should list everyone ...
- 02 Nov 2015, 14:13
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 326201
Re: Custom Characters Library [SE] [1.6]
Omone:
Download
The koopas from Qwertylevels made into a custom character, complete with customizable colors and other fun stuff.
Download
The koopas from Qwertylevels made into a custom character, complete with customizable colors and other fun stuff.
- 02 Nov 2015, 12:39
- Forum: Mapping
- Topic: Qwertylevels (Cancelled) [SE Beta 9]
- Replies: 5
- Views: 3235
Qwertylevels (Cancelled) [SE Beta 9]
http://i1311.photobucket.com/albums/s673/QwertymanO07/qwertylevelsbanner2_zps4xxdmlwu.png Introduction: This is a two-world demo of Qwertylevels. I plan to have at least ten worlds, so it should be in development for a very, very long time. I'd say about a year and a half if I work only on Qwertyle...
- 02 Nov 2015, 08:50
- Forum: Mari0 discussion
- Topic: mari0 portal mappack - By zeverse
- Replies: 7
- Views: 4096
Re: mari0 portal mappack - By zeverse
The game lets you type periods; even just those would help tremendously. Another thing you can do is open up the animation files with a plain text editor, like Notepad, and manually add punctuation. The game supports commas, dashes, question marks, and exclamation points.
- 01 Nov 2015, 23:42
- Forum: Mari0 discussion
- Topic: mari0 portal mappack - By zeverse
- Replies: 7
- Views: 4096
Re: mari0 portal mappack - back to earth
First off, you should have edited your first post rather than making another one. Additionally, the version of the mappack should be in the title, it's SE Beta 8. On to the actual mappack: First off: cut the resources you don't actually use in the demo. If you need to, make a folder somewhere for th...
- 01 Nov 2015, 22:40
- Forum: Mari0 discussion
- Topic: mari0 portal mappack - By zeverse
- Replies: 7
- Views: 4096
Re: mari0 portal mappack - back to earth
Well, your image doesn't really show anything.
EDIT: So you edited it back to an image that doesn't work? Another thing: this should be in the Mapping subforum, not basic Mari0.
EDIT: So you edited it back to an image that doesn't work? Another thing: this should be in the Mapping subforum, not basic Mari0.
- 29 Oct 2015, 03:21
- Forum: Mari0 discussion
- Topic: Super Mario 3d World: 2d Edition
- Replies: 35
- Views: 12431
Re: Super Mario 3d World: 2d Edition
https://love2d.org/
Though honestly I'd recommend against making a modded mappack, because it requires people to download a file that they will most likely only use once.
Though honestly I'd recommend against making a modded mappack, because it requires people to download a file that they will most likely only use once.
- 29 Oct 2015, 02:03
- Forum: Mari0 discussion
- Topic: Super Mario 3d World: 2d Edition
- Replies: 35
- Views: 12431
- 29 Oct 2015, 01:49
- Forum: Mari0 discussion
- Topic: Super Mario 3d World: 2d Edition
- Replies: 35
- Views: 12431
Re: Super Mario 3d World: 2d Edition
fun fact, power ups are hard to do Fun fact: I am ok with that. Now, I'm only asking for bases, not insults. Fun Fact: I really don't think he was trying to insult with that—you have to actually mod the game to make them, unless you're fine with differently moving vanilla powerups. [...]now does an...
- 28 Oct 2015, 09:12
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416908
Re: The Enemy Respositorium
This is what I've been doing in my spare time. http://i.imgur.com/Lvy8wMY.gif Aperture Science Barrier Removal Carapace - To make shell puzzles a little easier. They don't hurt you in any way, but you have to jump on them to kick their shells (I don't know why). http://i.imgur.com/VjeZ8cS.gif ASBRC ...
- 25 Oct 2015, 01:44
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 236280
Re: Mari0:SE version thread
Press your "M" key while selecting a mappack and delete or move all the files in the folder it brings up. You can also, in Beta 8 or below, install a mappack for Beta 9 and select it. It'll crash, but will work just fine when you run Beta 9.
- 24 Oct 2015, 10:33
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416908
Re: The Enemy Respositorium
This is probably going to look like potatoes next to that, but here are... Key Enemies: So what do they do? You walk over them to trigger something, but you have to link them up a certain way for them to work. http://i.imgur.com/pKuDc8l.png http://i.imgur.com/3NslvhG.png Just put a trigger set to pl...
- 23 Oct 2015, 06:46
- Forum: Mapping
- Topic: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
- Replies: 17
- Views: 4255
Re: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
I probably could.
- 19 Oct 2015, 22:35
- Forum: Mapping
- Topic: Mappack requests.
- Replies: 4
- Views: 1096
Re: Mappack requests.
You should make a mappack where the player character has to deal with poverty and their own drug addiction all while hiding from cops and trying to get in the borders of another nation. Seriously though, mappack requests are a pretty bad idea, at least for your first. Just make a simple mappack that...
- 18 Oct 2015, 21:50
- Forum: Mari0 discussion
- Topic: Why am I so hated?
- Replies: 16
- Views: 6221
Re: Why am I so hated?
It's [EDIT: not (damn, that's an important one too) ]you we* hate, it's your work. Just post a good mappack and we'll* love you.
*Well okay, I can't really speak for everyone, but this is what I think.
*Well okay, I can't really speak for everyone, but this is what I think.