Search found 1251 matches
- 15 Jun 2015, 23:16
- Forum: Mapping
- Topic: Pony Player Pack! [v1.3]
- Replies: 31
- Views: 9467
Re: Equine Participant Rucksack! [v1.3]
Sorry for the bump, but I think you should make this creepy-ass Mario thing into a character.
- 13 Jun 2015, 16:58
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3557667
Re: Chat "Room" v3
For someone who supposedly left, you sure do post a lot. I guess you were lying about that whole thing.
- 09 Jun 2015, 13:24
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3557667
Re: Chat "Room" v3
Yes, and it will around page 100.
- 07 Jun 2015, 05:50
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 270690
Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)
Is that Testing- or Testing++?
- 06 Jun 2015, 02:47
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
I think you should invest in imgur lessons.
- 05 Jun 2015, 15:11
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3557667
Re: Chat "Room" v3
I'm not quite sure where to post this:
It looks kinda creepy.
It looks kinda creepy.
- 04 Jun 2015, 07:06
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
Tilesets can't change coins or ?-blocks, you need to edit their graphics.
- 03 Jun 2015, 05:37
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
- 03 Jun 2015, 02:41
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
I get a 404 when I go through that link, but I'm just gonna guess that you're using MS Paint.
- 02 Jun 2015, 02:42
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
You can use a tileset base like this one:
- 01 Jun 2015, 01:58
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 325297
Re: Custom Characters Library [SE] [1.6]
Aozora: http://i1311.photobucket.com/albums/s673/QwertymanO07/aozorarun_zpso7n8xwad.gif DOWNLOAD All nice and ported to SE from Turtle's character loader; I even added custom portal dots. All credit still goes to Superjustinbros. EDIT: SuperJustinBros. has since made an updated version of the chara...
- 29 May 2015, 02:53
- Forum: Mapping
- Topic: [SE8] Mari0 Remix [Is probably dead again]
- Replies: 25
- Views: 6156
Re: [SE8] Mari0 Remix [Used to be dead but now isn't!]
The crash has to do with triggered animated tiles.
- 27 May 2015, 02:03
- Forum: Mapping
- Topic: [SE8] Mari0 Remix [Is probably dead again]
- Replies: 25
- Views: 6156
Re: [SE] Mari0 Remix [Used to be dead but now isn't!]
First off, you don't have the SE version in the title. It's beta 8. Now, on to the actual mappack: 1-1: The first level is good, though I think the spike pit with the springs is a little too difficult for the first level. 1-2: The custom intermission is a little unnecessary, but completely harmless,...
- 23 May 2015, 22:09
- Forum: Mapping
- Topic: pink is power: coming soon.
- Replies: 4
- Views: 1438
Re: coming soon.
That's a header, not a screenshot. I need to see the actual levels.
- 19 May 2015, 06:45
- Forum: Modding
- Topic: Mari0: Community Edition
- Replies: 186
- Views: 147128
Re: SE bugfixes
It's not technically a fix, but I'm posting it anyway. If you're tired of the pony background colors, you can put these in at main.lua, lines 521 to 526 (I'm sure everyone's already put their own values in for their copies, but whatever). {0, 0, 15}, --4; midnight {244, 99, 22}, --5; dawn/dusk {190,...
- 16 May 2015, 21:20
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 535448
Re: Pixel art and sprites go here
To me, it just looks like a lower-fidelity version of your normal art. You should try doing it at at most 32 pixels2, which I think would cause a serious change in style.
- 14 May 2015, 02:01
- Forum: Twatter
- Topic: Unpopular Opinions
- Replies: 392
- Views: 427587
Re: [wFaZe] Unpopular Opinions
I really, really hate capsaicin.
- 10 May 2015, 04:24
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
Even the tiles from the default Portal tileset?
- 07 May 2015, 02:35
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
Here's some quickly-made TARDIS tiles. As for Back to the Future, I don't think that's possible.
- 04 May 2015, 06:09
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2555657
Re: Art Thread
A couple of dumb things I drew a while ago:
- 29 Apr 2015, 06:02
- Forum: Twatter
- Topic: Noteworthy Posts / Arguing About Said Noteworthy Posts
- Replies: 663
- Views: 184901
Re: Noteworthy Posts / Arguing About Said Noteworthy Posts
From the Steam chat:
There are no truer words.
Code: Select all
9:55 PM - Imaginary Cape: no artist really is better than another
9:55 PM - Imaginary Cape: it's just different styles
9:55 PM - Imaginary Cape: unless you suck and draw like most 5-year-olds
- 28 Apr 2015, 02:48
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 325297
Re: Custom Characters Library [SE] [1.6]
I've recently updated my Qwerty characters, mostly to have a better no gun swimming animation (and Santa Qwerty is now in the Qwerty pack). You can download them here or in their original posts.
Qwerty
Qwerty Pack
Santa Qwerty
Qwerty
Qwerty Pack
Santa Qwerty
- 17 Apr 2015, 00:41
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 270690
Re: Mari0 SE Beta
- 09 Apr 2015, 03:59
- Forum: Mari0 discussion
- Topic: The Mari0 Haberdashery
- Replies: 38
- Views: 20884
Re: The Mari0 Haberdashery
The sixth hat pack of six hats each. This marks my 36 th hat. Qwerty's Hat Pack #6: http://i1311.photobucket.com/albums/s673/QwertymanO07/qwerty-apple_zps4ut9swuf.png Apple http://i1311.photobucket.com/albums/s673/QwertymanO07/qwerty-disguise_zpsodupcoxa.png Disguise http://i1311.photobucket.com/alb...
- 01 Apr 2015, 01:47
- Forum: Mapping
- Topic: Betalevels [SE Beta 9]
- Replies: 0
- Views: 13595
Betalevels [SE Beta 9]
Here's a two-level beta for a mappack I'm making; the full version's gonna be pretty long. The gameplay is mostly platforming broken up by some puzzles.
Screenshots:
Download
Screenshots:
Download
- 21 Mar 2015, 22:11
- Forum: Mapping
- Topic: Partners in Science [COOP CMP]
- Replies: 17
- Views: 4397
Re: Partners in Science [COOP CMP]
Ganondalf is no longer an active member, so unless someone else has a copy, you're just fucked.
- 06 Mar 2015, 05:11
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 37336
Re: Group Mappack: Short-Term Author
And here's the castle:
I wanted to do something different for it, so I went with pipes. (I swear, this will be the last level I start for a while.)
I wanted to do something different for it, so I went with pipes. (I swear, this will be the last level I start for a while.)
- 06 Mar 2015, 03:20
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 37336
Re: Group Mappack: Short-Term Author
Turret, do not forget to change the checkpoint region in the SE version.
- 01 Mar 2015, 04:17
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 263751
Re: Ideas/Things to add to Mari0
One thing I forgot: actually letting you change the antline texture, including color.
- 01 Mar 2015, 03:15
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2555657
- 01 Mar 2015, 02:35
- Forum: Game development
- Topic: Curvatron - snake game for Android (Free, no ads). Web version too.
- Replies: 11
- Views: 5807
Re: Curvatron - snake game for Android (Free, no ads). Web version too.
I've noticed that the first pellet can spawn right next to you, so you pick it up automatically. I think you should fix that.
- 01 Mar 2015, 02:25
- Forum: Mapping
- Topic: Breaking the Castle Alesan99's Entities
- Replies: 14
- Views: 3288
- 01 Mar 2015, 01:35
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 263751
Re: Ideas/Things to add to Mari0
The ability to set the players x and y velocities on spawn Some way to change the default musics in a mappack (i.e.: princessmusic, starmusic) "renderontop" enemy parameter that renders the specific enemy above all other enemies "immaterial" enemy parameter that makes the enemy not trigger triggers...
- 01 Mar 2015, 00:27
- Forum: Mapping
- Topic: vs. Super Mario Bros. Remake SE
- Replies: 14
- Views: 7157
Re: vs. Super Mario Bros. Remake
You forgot to mention what version this is for.
- 28 Feb 2015, 22:02
- Forum: Mari0 discussion
- Topic: The Mari0 Haberdashery
- Replies: 38
- Views: 20884
Re: The Mari0 Haberdashery
To be honest, I was not expecting to make another six hats in such a short time. Additionally, I've updated all my old hats to start with "qwerty-" to avoid name conflicts. Qwerty's Hat Pack #5: http://i1311.photobucket.com/albums/s673/QwertymanO07/qwerty-bairsum_zpsxlk7pkpx.png Bairsum. It's a cust...
- 28 Feb 2015, 21:26
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 485398
Re: Avatar thread
Sometimes I make stupid avatars (not) for other people with no adequate reason:
I also made sort of a base for it.
I also made sort of a base for it.
- 22 Feb 2015, 03:42
- Forum: Mapping
- Topic: The Docks [SE Beta 9]
- Replies: 10
- Views: 2502
Re: The Docks [SE Beta 9]
Hugo has already said a lot important things, so I won't reiterate what he's already done. Only the first level has any music. I'm sure that's caused by some glitch, judging by the two unused songs in the files. Another problem is that the level design simply did not match the theme. It felt more li...
- 22 Feb 2015, 02:44
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 485398
Re: Avatar thread
http://i1311.photobucket.com/albums/s673/QwertymanO07/banana3_zpsim3jx3sa.png I just saw this one day and had to make an avatar of it. Originally, I wanted Samuel L. Jackson, but I thought it was too messy after cropping it and it sort of looks like Travolta's dual wielding here. http://i1311.photo...
- 22 Feb 2015, 00:06
- Forum: Mari0 discussion
- Topic: The Mari0 Haberdashery
- Replies: 38
- Views: 20884
Re: The Mari0 Haberdashery
Qwerty's Hat Pack #4: http://i1311.photobucket.com/albums/s673/QwertymanO07/cube_zpstoch7j6a.png Weighted Storage Cube http://i1311.photobucket.com/albums/s673/QwertymanO07/hammer_zpsmlxdwqyf.png Hammer http://i1311.photobucket.com/albums/s673/QwertymanO07/hammerv_zpset5bhyx2.png Hammer http://i131...
- 12 Feb 2015, 22:18
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9183
Re: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
If adding a "frizzler" is hard for you, I'm really not looking forward to the next update*. Speaking of which, you shouldn't post another build until you've at least finished World 2.
*Actually "I'm still not looking forward to it." would be more correct.
*Actually "I'm still not looking forward to it." would be more correct.
- 12 Feb 2015, 21:50
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
Are you using MS Paint or using the coin block property (4thdown)?
- 12 Feb 2015, 21:18
- Forum: Mari0 discussion
- Topic: Mari0:SE version thread
- Replies: 64
- Views: 235741
- 12 Feb 2015, 20:59
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
Don't use the coin property (5th down).
- 09 Feb 2015, 04:37
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2555657
Re: Art Thread
Here's this thing of the Qwerty picture I posted earlier that I've been hanging onto for a while:
- 09 Feb 2015, 00:55
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 270690
Re: Beta Screenshots and Gifs
So what do you do for down?
- 08 Feb 2015, 23:19
- Forum: Twatter
- Topic: Representation/Group Pic Thread (How should people draw you?)
- Replies: 182
- Views: 65991
Re: Representation Thread (How should people draw you?)
I think this thread is useful enough to bump with my OC, Qwerty. Now, I'm not that great of an artist, so I don't have many good pictures of him. Here are my favorites: http://vignette2.wikia.nocookie.net/stabyourself/images/7/70/Qwerty2-0.png/revision/latest?cb=20141222062229 http://i1311.photobuck...
- 05 Feb 2015, 18:32
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 37336
Re: Group Mappack: Short-Term Author
Here's the start of 2-2:
It's kind of hard to see, but there's a firebar next to the 3. It's counter-clockwise, I just forgot to put that in the image.
It's kind of hard to see, but there's a firebar next to the 3. It's counter-clockwise, I just forgot to put that in the image.
- 05 Feb 2015, 01:12
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 496593
Re: Tileset Respositorium
I've updated my tileset base a little so the coin property is off by default. That way you can place the undrawn tiles where they will go and erase tiles by replacing it with the base without having to clean up coins.
- 04 Feb 2015, 04:09
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9183
Re: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
You just made it worse. Replaying this was far worse than playing it the first time, yet I felt compelled to do it because I like to review mappacks as a whole. You only made 1-4 worse by adding a tedious segment, which, thankfully, can be portalled past, but I'm sure that was unintended. The box pu...
- 01 Feb 2015, 02:29
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2555657
Re: Art Thread
It kind of reminds me of Angelica from Rugrats.