Well he's not.JohnHOne wrote:I Know that boomboom is still here,
Search found 215 matches
- 05 Dec 2014, 23:32
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5490
Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
- 05 Dec 2014, 21:49
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5490
Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
JohnHOne wrote:EDIT:Actually,just stomp boomboom 3 times,and the exit is here
Mari0_Player wrote:Uh, "Mario vs. Boomboom" has a boomerang bro.
- 05 Dec 2014, 15:50
- Forum: Mapping
- Topic: Mario and the Sahasika Kingdom - Dead
- Replies: 82
- Views: 18910
Re: Mario and the Sahasika Kingdom
Now that it's almost at over fifty percent complete do you think you could release the demo?
- 04 Dec 2014, 06:22
- Forum: Modding
- Topic: Red the Mew's Mari0
- Replies: 9
- Views: 6934
Re: Red the Mew's Mari0
Kinda pointless to create a topic about a mod without a download.
- 03 Dec 2014, 01:52
- Forum: Mapping
- Topic: [Mappack][WIP] Glitchy Error
- Replies: 128
- Views: 47462
Re: [Mappack][WIP] Glitchy Error
PLEASE HELP ME I can't continue playing because on level 4-1 after going through the jungle (?) level it takes me to an flat zone what do i do? Go to the next level with level editor or something. I don't know. Mostly since it's been 5 months since this was posted on and I was completely unaware of...
- 01 Dec 2014, 02:59
- Forum: Mapping
- Topic: Mario and the Sahasika Kingdom - Dead
- Replies: 82
- Views: 18910
Re: Mario and the Sahasika Kingdom
I know: how about Woodplank Walk?
Or just "Wood log Walk".
Or just "Wood log Walk".
- 28 Nov 2014, 18:50
- Forum: Mapping
- Topic: Mario and the Sahasika Kingdom - Dead
- Replies: 82
- Views: 18910
Re: Mario and the Sahasika Kingdom
It would be easier to name the level if we knew what it looked like.PrincessKiller wrote: 3-1 *
*I'm thinking of a name, you can suggest ones, but they have to be short and catchy.
- 28 Nov 2014, 18:47
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292941
Re: Ideas/Things to add to Mari0
This game is about Mario having a portal gun not playing with kittens/Cookie Clicker.
- 28 Nov 2014, 17:30
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47484
Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF
If you don't know, I already made a time travel cheat, the Back To The Future cheat. TWTM is completely different. You press R and Q to start/stop recording, and then when you press F another "you" appears, does the same thing as your recording, then disappears. The other "you" is also collidable (...
- 26 Nov 2014, 17:07
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9450
Re: [COMING SOON] The Master Clock - Mari0 SE
Hope you got permission.JohnHOne wrote:MagicPillow as a boss in world 1
I think the stomping sprite for the waddle dee is kind of lousy. He just explodes with no explanation?
- 26 Nov 2014, 05:08
- Forum: Modding
- Topic: [1.1]Customizable Goomba(Massive update!)
- Replies: 14
- Views: 5671
Re: [1.1]Customizable Goomba(Massive update!)
Kinda ironic since you just made a 10-day bump.JohnHOne wrote:You just bumped a threadPrincessKiller wrote:Awesome mod! Purple flying goombas for everyone.
- 23 Nov 2014, 20:02
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9450
Re: [COMING SOON] The Master Clock - Mari0 SE
Exactly. You can toggle it by rightclicking in "Edit".JohnHOne wrote:Its gifcam that make the stupid greenscreen bugMari0_Player wrote:Congrats for actually still using greenscreen even though you know the effects.
- 23 Nov 2014, 05:47
- Forum: Mapping
- Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
- Replies: 43
- Views: 9450
Re: [COMING SOON] The Master Clock - Mari0 SE
Congrats for actually still using greenscreen even though you know the effects.
- 23 Nov 2014, 03:31
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 134316
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
You should add a "find online partners" button for those people like legos1236.
- 23 Nov 2014, 01:01
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292941
Re: Ideas/Things to add to Mari0
Related: levels A, B, C, D, E, F, G, H, I, J, K, etc.QwertymanO07 wrote:
- Have improper levels (worlds -, >8, or <1; levels >4, or <1) be in the level editor selector. It seems to be where you were going with it.
- 23 Nov 2014, 00:54
- Forum: Mari0 discussion
- Topic: A flub in the current SE Beta.
- Replies: 4
- Views: 2571
Re: A flub in the current SE Beta.
They're invisible though.JohnHOne wrote:then you need to delete every ds_store file
- 21 Nov 2014, 20:46
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5490
Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
Uh, "Mario vs. Boomboom" has a boomerang bro.
And no exit.
And no exit.
- 20 Nov 2014, 01:53
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5490
Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
8-4: Incredibly bland ending with nothing to it whatsoever (simply another flat bowser battle with credits at the start) showing the people who made the mods you used Actually,the bowser fight take at credit hall "Credit hall"? More like "credit broom closet". There are just two buttons that displa...
- 20 Nov 2014, 01:35
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5490
Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
8-4: Incredibly bland ending with nothing to it whatsoever (simply another flat bowser battle with credits at the start) showing the people who made the mods you used Actually,the bowser fight take at credit hall "Credit hall"? More like "credit broom closet". There are just two buttons that displa...
- 19 Nov 2014, 22:58
- Forum: Modding
- Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
- Replies: 101
- Views: 47484
- 19 Nov 2014, 22:36
- Forum: Mapping
- Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
- Replies: 31
- Views: 5490
Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit
Review: 1-1: Weird structure with a broken flagpole and a midair flip block for no reason and boom-boom. 1-2: 1-1 but flatter and actually kinda makes sense. Don't know why we'd have to fight him 2 times in a row though. 1-3: Out of nowhere, Bowser! He can't shoot fire though because you forgot to p...
- 16 Nov 2014, 20:48
- Forum: Modding
- Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
- Replies: 28
- Views: 16986
Re: (WIP) More progress to the mod of mari0.
IT'S CODE MAN!JohnHOne wrote:i just noticied that you copied the code of alesan99's entities
THE MAN WHO CAN TELL WHEN CODE IS COPIED JUST BY WATCHING A SHORT VIDEO!
- 13 Nov 2014, 02:48
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Group Mappack: Short-Term Author
http://chan.tewin.ml/img/src/1415839253083.png Infoey stuff because i forgot to take an ingame screenshot http://s24423.storage.proboards.com/5844423/i/SGss1b7a8aN14FDdRtgJ.png pedestal button actually connects to the lightbridges, and the heavy-duty button dispenses the starman door and fizzler fa...
- 11 Nov 2014, 21:57
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211599
Re: [FINISHED] Mari0:HEC
I can't see the download anywhere...http://hugobdesigner.blogspot.com/ wrote:FINNALY, OFFICIALLY Mari0 +Portal 1.0 is out!!!
- 10 Nov 2014, 02:47
- Forum: Mapping
- Topic: mari0: Random Edition
- Replies: 9
- Views: 3219
Re: mari0: Random Edition
Well. That was certainly...
unique...
there's a difference between funny and stupid though...
unique...
there's a difference between funny and stupid though...
- 09 Nov 2014, 22:03
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36047
Re: mari0 pe (pocket edition)
JohnHOne, point you're acting like it takes three days to port a pc game to console. You're also acting the same about porting an SNES game to mobile. And again, there's only one person developing the game and you're acting like he>Nintendo. L and R to aim is a pretty nice idea though.
- 09 Nov 2014, 19:58
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Experimental Group Mappack
Aperture sent up a fizzler and made the pipes leak. Looks like they really want you back in their labs.
- 09 Nov 2014, 15:36
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Experimental Group Mappack
That's all, folks.
- 09 Nov 2014, 05:24
- Forum: Modding
- Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
- Replies: 28
- Views: 16986
Re: TESTING NSMBW SPRITES FOR MY MOD.
Those bob-ombs kind of look out of place though :/
- 07 Nov 2014, 13:33
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Experimental Group Mappack
What about...
downloads and images?
downloads and images?
- 06 Nov 2014, 01:30
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Experimental Group Mappack
I support this part ... http://i742.photobucket.com/albums/xx70/Alexis_The-Hedgehog/apoyo_zps09383cf0.png?t=1415221162 EDIT: It is the first time I participated in it (in Group) Problem is your contribution has to be relevant to the scenery. If I start a portal level you can't contribute an overwor...
- 05 Nov 2014, 23:52
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Experimental Group Mappack
I support this part ... http://i742.photobucket.com/albums/xx70/Alexis_The-Hedgehog/apoyo_zps09383cf0.png?t=1415221162 EDIT: It is the first time I participated in it (in Group) Problem is your contribution has to be relevant to the scenery. If I start a portal level you can't contribute an overwor...
- 05 Nov 2014, 22:53
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Experimental Group Mappack
I guess all levels don't have to be the same length.
- 04 Nov 2014, 16:30
- Forum: Mapping
- Topic: Group Mappack: Short-Term Author
- Replies: 111
- Views: 39044
Re: Experimental Group Mappack
Why not custom tiles?
Can we also use sublevels if we post a picture of the sublevel we're linking to/from?
Note how the shell can be portaled after you knock out the goombas with it...
Can we also use sublevels if we post a picture of the sublevel we're linking to/from?
Note how the shell can be portaled after you knock out the goombas with it...
- 01 Nov 2014, 03:37
- Forum: Modding
- Topic: Turret's Additional Animations/other (Update 7!)
- Replies: 72
- Views: 26630
Re: Mari0 SE (Turret Official) TurretBot's Additional Animat
You can't take away his mushroom/flower though, can you?
- 31 Oct 2014, 18:49
- Forum: Modding
- Topic: Turret's Additional Animations/other (Update 7!)
- Replies: 72
- Views: 26630
Re: Mari0 SE (Turret Official) TurretBot's Additional Animat
Bug report: loadnext, when used on World 1-4 and 1-3, brings me to World 2-0 and tells me that I have finished the mappack.
Request: Add growstate as an action, too (as "set power-up level") , so you can decide how buffed-up the player is (or just take away his mushroom).
Request: Add growstate as an action, too (as "set power-up level") , so you can decide how buffed-up the player is (or just take away his mushroom).
- 16 Oct 2014, 16:25
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4343969
Re: Chat "Room" v3
So I was looking at some pretty horrible Miiverse posts that I thought would make me laugh and I stumbled upon this proof trailer and this guy actually thinks Nintendo will publish and take this seriously and I will create a portal gun IRL and then stab myself with it if this actually is published ...
- 15 Oct 2014, 01:46
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4343969
Re: Chat "Room" v3
So I was looking at some pretty horrible Miiverse posts that I thought would make me laugh and I stumbled upon this proof trailer and this guy actually thinks Nintendo will publish and take this seriously and I will create a portal gun IRL and then stab myself with it if this actually is published
- 04 Oct 2014, 05:41
- Forum: Modding
- Topic: Turret's Additional Animations/other (Update 7!)
- Replies: 72
- Views: 26630
Re: Mari0 SE (Turret Official) TurretBot's Additional Animat
Could you put "use" and "resetportals" as options for the keypressed trigger?
- 23 Sep 2014, 00:23
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292941
Re: Ideas/Things to add to Mari0
faithplateplate.png should allow 24x32 graphics for each individual sprite, so if they looked like this then the bottom of the sprite wouldn't show when the faith plate is set to fling all the way to the right.
- 15 Sep 2014, 23:16
- Forum: Mari0 discussion
- Topic: I've been gone, what do I need
- Replies: 2
- Views: 1904
Re: I've been gone, what do I need
You need Love 0.9.1, a fire hydrant, and a sack of doritos
- 08 Sep 2014, 02:21
- Forum: Modding
- Topic: OrbitalBP's Mods thread (2 mods)
- Replies: 17
- Views: 4309
Re: Gelcannon Expansion Mod (v1.3a)
You should make the paint fizzlers and vanilla fizzlers different entities, and make it so that the paint fizzler doesn't fizzle cubes... that kind of gets on my nerves, since I use beemod2. Also, maybe if you hold down ctrl you can choose between firing blue/orange and purple/cleansing and just use...
- 04 Sep 2014, 17:00
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292941
Re: Ideas/Things to add to Mari0
A T flip-flop gate in one block, and an option to make wall timers invisible.
- 28 Jun 2014, 15:01
- Forum: Twatter
- Topic: Nothing to Hide
- Replies: 3
- Views: 1342
Nothing to Hide
Has anyone played this yet? I have. Basically, it's a mass surveillance game about staying in sight of security cameras. It's actually better then it sounds.
- 10 May 2014, 06:15
- Forum: Mari0 discussion
- Topic: SE crash
- Replies: 1
- Views: 1404
SE crash
This happened when I finished a level on a sublevel instead of the regular level on the level editor.
- 09 May 2014, 21:22
- Forum: Mari0 discussion
- Topic: How do you say Mari0?
- Replies: 152
- Views: 39062
Re: How do you say Mari0?
Mari-YODAWGWEHEARDYOULIKEMARIOANDWEALSOHEARDYOULIKEDPORTALSOWEPUTMARIOINYOURPORTALSOYOUCANMARIOWHILEYOUPORTAL
Really though, I pronounce it like Mari-Oh.
Really though, I pronounce it like Mari-Oh.
- 04 May 2014, 15:07
- Forum: Mapping
- Topic: Default SMB Mappack
- Replies: 5
- Views: 1603
Re: Default SMB Mappack
Problem solved... can this be locked?
- 04 May 2014, 15:01
- Forum: Mari0 discussion
- Topic: can anyone make a male chell plz
- Replies: 7
- Views: 2746
Re: can anyone make a male chell plz
You're starting to look sexist
- 04 May 2014, 03:20
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 539948
Re: Tileset Respositorium
Whoops, I forgot. But at least there's gonna be more in my tileset. At least here's Version 2.8 of my tileset. http://i.cubeupload.com/iY4VzK.png Credit to Firaga for helping me with the clouds and dirt and grass. And extra credit to TheSeek for some of the Tetris tiles Try not to blatantly rip oth...
- 04 May 2014, 02:09
- Forum: Mapping
- Topic: Default SMB Mappack
- Replies: 5
- Views: 1603
Re: Default SMB Mappack
I tried that, but the level converter is giving me trouble.Automatik wrote:If you really want the mappack, download mari0's source, rename the .love file to .zip, open that zip, and the smb mappack is in "zip file>mappacks>smb"