DANG YOU THREAD LIES!!
The forum told me it was new!
Someone must have bumped this, .-.
dang trolls.
Search found 292 matches
- 22 May 2012, 08:00
- Forum: Twatter
- Topic: All the new mari0 people
- Replies: 30
- Views: 5619
- 22 May 2012, 07:56
- Forum: Twatter
- Topic: Chat "Room"
- Replies: 4938
- Views: 809492
Re: Chat "Room"
You should atleast try explain the game while you`re at it .-. not just leave the name. :Pthunderflipper wrote:Openarena
- 22 May 2012, 07:45
- Forum: Twatter
- Topic: Introduce yourself
- Replies: 277
- Views: 156987
Re: Introduce yourself
Sorry, i don't think I've introduced myself properly. Pardon me, barging into your forum like a barbaric fool. I am Drone36 ; I like fiddling with games once in a while. I'm pretty uptight with my own punctuation and such in grammar. I don't mind other people`s grammar as you can see. I've helped ma...
- 22 May 2012, 07:37
- Forum: Twatter
- Topic: Chat "Room"
- Replies: 4938
- Views: 809492
Re: Chat "Room"
Yup, any cool games you guys and gals have played lately? besides mario,mari0,and portal 1 or portal 2 >_>
- 22 May 2012, 07:29
- Forum: Twatter
- Topic: All the new mari0 people
- Replies: 30
- Views: 5619
Re: All the new mari0 people
i liked pretty much all the wario land games from GB, and GBC :]
i think my MOST favorite was Wario land 3.The epic game mechanics and epic storyline when it comes to comparing that one with the rest of the WL games,imo[(imo= in my opinion)for those who dont know].
i think my MOST favorite was Wario land 3.The epic game mechanics and epic storyline when it comes to comparing that one with the rest of the WL games,imo[(imo= in my opinion)for those who dont know].
- 21 May 2012, 07:39
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8824
Re: Special Edition logo?
Thats the spirit!, well not really. Its the creativity that I like about that one, also it needs more of a portal-y touch. Make the goomba tippy toe on the companion cube maybe?xXxrenhoekxXx wrote:yeah I'd really like to see a goombas butt whenever I start the game up.
- 21 May 2012, 07:28
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64510
Re: Up-to-date todo list.
How would turrets flip shit when they die?Adding more physics to that would be killer, no?
- 19 May 2012, 08:17
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8824
Re: Special Edition logo?
I agree with you; I also think many more support that one as well. I strongly think that one should be used!Superjustinbros wrote:I kinda liked the Goomba looking through the orange portal in the logo...
- 18 May 2012, 10:02
- Forum: Twatter
- Topic: Chat "Room"
- Replies: 4938
- Views: 809492
Re: Chat "Room"
IRC scares me o.o . I`ve been here and there in random forums. IRC`s without admins go ape shit. IRC`s without people tend to make you insane the more you stay ,unless you ignore the window!, and oh god 4chan once had an irc, i joined it by accident somehow. You don't want to know what happened then...
- 18 May 2012, 09:29
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8824
Re: Special Edition logo?
No-one can ,but its only fair we do. Holy cow , why can`t people be patient! I think a late game is better than no game at all. It`s only fair we let maurice and saso take their time on this.JohnnyM21 wrote:I can't wait for the Special Edition of Mari0!
- 18 May 2012, 08:44
- Forum: Twatter
- Topic: Introduce yourself
- Replies: 277
- Views: 156987
Re: Introduce yourself
Hurrah! A newcomer who minds his grammar! I'm taking that comment as a good thing! :) Believe me, it's people like you that make s -S not needed my job of being a “ Grammar Nazi ” much easier. Sorry, I posted from a mobile device. My post was then randomly gone! Then, I had to re-type the whole thi...
- 18 May 2012, 05:39
- Forum: Twatter
- Topic: Introduce yourself
- Replies: 277
- Views: 156987
Re: Introduce yourself
I'm taking that comment as a good thing! :)RWLabs wrote:Hurrah! A newcomer who minds his grammar!
I don't mind MLP,I actually find it entertaining. :)
I think I'm slacking off on this map-pack too much. :(
I don't think it will be done at all!
I kinda need ideas too.
- 18 May 2012, 05:18
- Forum: Twatter
- Topic: Introduce yourself
- Replies: 277
- Views: 156987
Re: Introduce yourself
Sorry, i don't think I've introduced myself properly. Pardon me barging into your forum like a barbaric fool. I am Drone36 ; I like fiddling with games once in a while. I'm pretty uptight with my own punctuation and such in grammar. I don't mind everyone else's grammar as you can see. I've helped ma...
- 18 May 2012, 01:48
- Forum: Mari0 discussion
- Topic: Online Multiplayer + Hats...
- Replies: 27
- Views: 5430
Re: Online Multiplayer + Hats...
Maurice may i use your forum user picture and edit it to look like my in-game Mari0 character?
-sorry for off topic-
-sorry for off topic-
- 18 May 2012, 01:36
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8824
Re: Special Edition logo?
https://lh3.googleusercontent.com/Ub-1m9W14JKCn3vUeUWei1y3kdF6RbVnexoNU6fctEtHOZpo_qIRmxqOrfr48GZwZe7Do3uNAiS3pZsruwNR4DKGB52dKnUqxaSpf9DjQhCd The above image seems to stick more with the original theme and also seems consistent in the over all design, i like this one. http://i.imgur.com/O2uxB.png ...
- 18 May 2012, 01:11
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64510
Re: Up-to-date todo list.
Who cares about pipes not working in the editor. He does? I do? Everyone else who's asked about it does? Just test the level by actually doing it in reg. mode! THATS AN IDEA -at least that's what I've been doing. Also Vertical Levels? such as up to down ,or down to up levels? or down to up auto scr...
- 18 May 2012, 01:07
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6405
Re: Gravity
I'm thinking the same thing kinda, although at the same time i don't think soPloXyZeRO wrote: Can't wait
Just multiplying y gravity values by -1 will make everything "fall" up...at least I think it would
I'm sure you would need to change some codes that deal with collision though
- 16 May 2012, 08:23
- Forum: Mari0 discussion
- Topic: SJB's Master Suggestion List
- Replies: 72
- Views: 18110
Re: SJB's Monster Suggestion List
Platform size is already customizable; I do believe height, length and direction in reguards to plat form trajectory aren`t though. have you people heard of “Super Mario-War”? if you have I just think this game could really reach a high potential if some of that code could be possibly implemented to...
- 16 May 2012, 08:10
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6405
Re: Gravity
This idea is good- but it seems hard to program. programming is out of the question ,lad. its wether maurice or saso want to put in time to add it. heck, ill take a crack at it myself if i get good results ill post them here. i may want to send the code to either: maurice and saso, or the person wh...
- 16 May 2012, 07:57
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6405
Re: Gravity
ok let me put it this way then the suggestion of this thread allow gravity to change after hitting a block that other thread control gravity at will breaking many maps. with this it means that people can choose when they're allowed to change gravity in their maps. Besides this one has a gif :P the ...
- 15 May 2012, 07:30
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6405
Re: Gravity
the difference here is it's not a cheat and it's not gameplay altering, just changes the gravity of the block that's it nothing BIG. If it wasn't gameplay changing then there would be no point in having it. Actually adding this will be pretty huge. 1. because changing the direction of gravity can a...
- 14 May 2012, 07:24
- Forum: SE Boss design
- Topic: Idea dropoff thread
- Replies: 37
- Views: 17287
Re: Idea dropoff thread
Defeat GLaDOS; suddenly, Dr. Robotnik steps in and reveals that he was controlling GLaDOS. Cue final boss fight. I approve of this idea. And the form Dr. Robotnik takes is that of Sonic 1's first boss :P That would be weird, interesting, and a twist all in one absurd, impossible, ridiculus ideas i ...
- 14 May 2012, 07:18
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6405
Re: Gravity
wicked nice idea! keep this thread up until maurice or saso place their two opinions here I think they`ll answer in their usual responces using either the straight up direct “No” or the “Nice idea, we'll think about it” :]
--edit
Does my post make sense yet?
--edit
Does my post make sense yet?
- 14 May 2012, 07:12
- Forum: Mari0 discussion
- Topic: Water
- Replies: 11
- Views: 2247
Re: Water
I`ve seen other threads like this and they`ve all ended in no so please
close this thread! -and play that funky music?
close this thread! -and play that funky music?
- 12 May 2012, 08:03
- Forum: Mari0 discussion
- Topic: Water
- Replies: 11
- Views: 2247
Re: Water
your idea seems logical, but in mario and portal there is completely almost no logic. Logical mazes and not gates is "completely almost"? walking toadstools, kicking turtles, eating random mushrooms, hitting foating boxes for coins, floating coins, going down exposed green sewage pipes while shooti...
- 12 May 2012, 07:27
- Forum: Mari0 discussion
- Topic: Water
- Replies: 11
- Views: 2247
Re: Water
flooding everything and make our planets derpy fish go extinct.
on a side note: your idea seems logical, but in mario and portal there is completely almost no logic.
on a side note: your idea seems logical, but in mario and portal there is completely almost no logic.
- 12 May 2012, 07:13
- Forum: SE Boss design
- Topic: Idea dropoff thread
- Replies: 37
- Views: 17287
Re: Idea dropoff thread
BoWdos kind-of sounds like badass but with th A's replaced with O`s
- 10 May 2012, 07:54
- Forum: SE Boss design
- Topic: Idea dropoff thread
- Replies: 37
- Views: 17287
Re: Idea dropoff thread
how about both bowser and glados but! you have to re-direct bowsers fireballs at glados and glados' laser at bowser until bowser is the last standing then glados' laser stays on because its broken and you have to aim that at bowser to finish the final blow, you win, find princess no cake its been a ...
- 10 May 2012, 07:38
- Forum: Mari0 discussion
- Topic: How to beat any level in a matter of "seconds"
- Replies: 28
- Views: 5285
Re: How to beat any level in a matter of "seconds"
What?? Slow the game down to 1/10 speed, speed up the video by 10 times so it appears as if the game was played at 1x speed. I should remove the white vignette next time and disable the time and life cheats, and convince people that I'm doing that in real time. haax, anyway real pro idea! it takes ...
- 08 May 2012, 07:34
- Forum: Mari0 discussion
- Topic: How to beat any level in a matter of "seconds"
- Replies: 28
- Views: 5285
Re: How to beat any level in a matter of "seconds"
PloXyZeRO wrote:I have fairy dust.zzzz271 wrote:How did you change the playback speed?
thief!, that was mine. i was planning to wish myself a sandwich with it.
- 08 May 2012, 07:17
- Forum: Mari0 discussion
- Topic: Gravity
- Replies: 30
- Views: 6405
how inverters/multi switching COULD work
I think hitting the gravity control should toggle gravity variations clockwise, and when the gravity block is connected to an inverter should toggle through gravity settings counter clockwise. and maybe multi gravity control areas should only express the most updated control setting; either that or ...
- 05 May 2012, 01:33
- Forum: Mari0 discussion
- Topic: (Suggestion)Portal GUN colors
- Replies: 6
- Views: 1525
Re: (Suggestion)Portal GUN colors
portals were always white in the original portal (portals changed colour in portal2 multilayer) And Mario was only red and green in the original Super Mario Bros. this thread is just slowly misreading, being stupider, and getting slightly more off topic by the flippin' second. -_- Let's also make t...
- 05 May 2012, 01:31
- Forum: SE Boss design
- Topic: Idea dropoff thread
- Replies: 37
- Views: 17287
Re: Idea dropoff thread
Logic much?JonnyJohany wrote:
And this express my Idea
Mario should find the cake and the princess you numb brain. :P
- 05 May 2012, 01:29
- Forum: Mari0 discussion
- Topic: SJB's Master Suggestion List
- Replies: 72
- Views: 18110
Re: SJB's Monster Suggestion List
xXxrenhoekxXx wrote:they're not meant todrone36 wrote:nice tileset :] unfortunately I do not know how to get them to work on mari0.
they're mock-ups.
but hell, they would work good in a tile set.
- 05 May 2012, 01:26
- Forum: Mari0 discussion
- Topic: (Suggestion)Portal GUN colors
- Replies: 6
- Views: 1525
Re: (Suggestion)Portal GUN colors
Let's also make the shoes, eyes and moustache separately customizable. There's a fine line between "customizable" and "so many choices so that people stop even caring". Granted, some would go the lengths to customize characters to the last pixel, but really, it doesn't change that much. Not to the ...
- 04 May 2012, 09:45
- Forum: SE Boss design
- Topic: Bowser Personality Core
- Replies: 5
- Views: 5282
Re: Bowser Personality Core
Dont worry about it. They need ideas from us so thats we need to provide them :) I'm not even expecting them to add everything but it might give them better ideas on how to do this. The way I see it is this, they'll look at our battle design and then add all the best ideas to Mari0 SE. Some may or ...
- 04 May 2012, 09:20
- Forum: SE Boss design
- Topic: Bowser Personality Core
- Replies: 5
- Views: 5282
Re: Bowser Personality Core
sorry about the let-down but I think its too much than Maurice and Saso are willing and/or able to make :/
edit: thinkn' baot' onlien much?
btw i should suggest map packs work in multiplayer, hope its not too much to ask of poor over stressed Maurice :/
edit: thinkn' baot' onlien much?
btw i should suggest map packs work in multiplayer, hope its not too much to ask of poor over stressed Maurice :/
- 04 May 2012, 09:16
- Forum: Mari0 discussion
- Topic: SJB's Master Suggestion List
- Replies: 72
- Views: 18110
Re: SJB's Monster Suggestion List
nice tileset :] unfortunately I do not know how to get them to work on mari0. ON topic though, that seems like quite the update log, i think only basic mario [first mario] physics should apply to the game besides the funky rotation added to it already.
- 04 May 2012, 08:49
- Forum: SE Boss design
- Topic: Bowser Personality Core
- Replies: 5
- Views: 5282
Re: Bowser Personality Core
a bit overwhelming ridiculous and outlandish XD but, hey I i like the idea for bullet bill projectiles and that also gave me an idea. . . :d
edit: thinkin' baot' online much?
btw i should suggest custom map packs work in multiplayer. hope its not too much to ask of poor over stressed Maurice.
edit: thinkin' baot' online much?
btw i should suggest custom map packs work in multiplayer. hope its not too much to ask of poor over stressed Maurice.
- 04 May 2012, 08:29
- Forum: Mari0 discussion
- Topic: Mari0 shaders for Windows
- Replies: 9
- Views: 2493
Re: Mari0 shaders for Windows
LOL!I have an ancient graphics card,the shaders look and work fine,except for slow-downs,god I hate these >.< well if this is the case for mario lover then i guess the guy thats having the difficulties' drivers are the case, and by the sounds of it that graphics card is screaming for those driver u...
- 04 May 2012, 08:13
- Forum: Mari0 discussion
- Topic: (Suggestion)Portal GUN colors
- Replies: 6
- Views: 1525
(Suggestion)Portal GUN colors
Well the portals have colors. why not add customizable colors for the gun itself! red meaning not the portals because they already have this *added for people who mis-understand or mis-read.
or atleast a toggle choice between black and white gun color?
or atleast a toggle choice between black and white gun color?
- 04 May 2012, 07:53
- Forum: SE Boss design
- Topic: Idea dropoff thread
- Replies: 37
- Views: 17287
Re: Idea dropoff thread
Simple: Bowser that shoots fire flower,or hammer projectiles in a square room and all you have to do is re-direct them back to Bowser whilist fighting a wave of basic Goombas or Koopas.