The download links are up-to-date. I just changed division to divide. I pinged you about it a few days ago but I don't think I announced the patch when I pushed it.WilliamFrog wrote: ↑25 Aug 2020, 01:50The downloads seem to not be up-to-date (plz fix) But here's the latest version:
Mari0 AE Division Edition.zip
Search found 2322 matches
- 25 Aug 2020, 03:12
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- 24 Aug 2020, 13:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
It’s baffling that we don’t have levels with ratchet scrolling. Like, we have autoscrollers, but no ratchet scrolling to emulate that SMB1 feel. It's in the game, just hidden. Set your camera to center then go to settings.txt and change the camera number to 3 (I think). And even if it wasn't it wou...
- 15 Aug 2020, 21:01
- Forum: Mari0 discussion
- Topic: Should Alesan99's Entities threads be in a separate subforum?
- Replies: 10
- Views: 8446
Re: Should Alesan99's Entities threads be in a separate subforum?
AE is compatible with 1.6 mappacks/assets and SE enemies so separating AE may send the message that only new AE content should be used.
Course that could just end up not being an issue at all.
Course that could just end up not being an issue at all.
- 10 Aug 2020, 20:00
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7368
Re: LUA mod help
any lua coders know how i could add a simple textbox that can be displayed on the in game HUD that i can use to type commands into? working on a debug consol but all i need to know is how to make a working textbox apear in game first. there arent a lot of examples of textboxs in the game already an...
- 04 Aug 2020, 01:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 01 Aug 2020, 16:01
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Yeah swinging is not possible with custom enemies (not with all the other behaviors of the claws at least) but it would definitely be doable as an entity.
- 01 Aug 2020, 15:53
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
why would they be impossible, even aidan made them with custom enemies lol
- 30 Jul 2020, 00:38
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416156
- 29 Jul 2020, 15:48
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Thanks! I'll make sure to update right now. One more question: I have a test chamber with a conversion gel dispenser that you have to get pretty far from, but once I got pretty far away, the dispenser stopped shooting, even after I went back to it. Is there some way to prevent this? Gel dispensers ...
- 29 Jul 2020, 15:01
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
I can't think of anything. Make sure you're on the latest patch i guess.
I'll also be putting out another patch with more fail-safes.
- 29 Jul 2020, 14:38
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416156
Re: The Enemy Respositorium
Well the idea with the custom goombas wasn't exactly to sync them. More like only the bottom one actually walks, and the ones on top just are carried along. That doesn't seem to work though. That's what i meant by syncing them. With that method they still need to stay together and affect each other.
- 29 Jul 2020, 00:27
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416156
Re: The Enemy Respositorium
Well, a tall goomba-like enemy could work with stomps but it might not be as elegant with side hits like shells. I tried my solution from earlier, and I couldn't get the stacked goombas to move with the base goomba, they just slide off. Trying to add custom enemies to a PlatformCheckTable just cras...
- 28 Jul 2020, 18:50
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416156
Re: The Enemy Respositorium
Well for Question 2, you could have a basic goomba on the bottom and a bunch of unmoving stack goombas that it carries on top. They don't move, so they won't fall off when the bottom turns. Then, those could transform into the stack bottom goombas once they touch the ground. Or just make a tall ene...
- 28 Jul 2020, 15:05
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 24 Jul 2020, 01:24
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 325583
Re: Custom Characters Library [SE] [1.6]
I'm pretty sure threads that have been abandoned for a whole year have a reason to be vacant. Even the reply before yours is a long time after the previous one. That's two replies in almost two years, this thread is dead. It's completely fine to post stuff on old threads as long as its relevant and...
- 15 Jul 2020, 15:10
- Forum: Mari0 discussion
- Topic: Mari0 Alesan99's Entities Character Thread
- Replies: 293
- Views: 501092
- 12 Jul 2020, 00:52
- Forum: Mari0 discussion
- Topic: SMM Mystery Mushroom Costume Characters [Mari0 AE]
- Replies: 17
- Views: 63546
SMM Mystery Mushroom Costume Characters [Mari0 AE]
Super Mario Maker Costumes Here are all of the SMM costumes. Add them to your "characters" folder in "alesans_entities" to use them. Some of them are missing sounds, but aside from that they are complete. Pick your costumes: https://i.imgur.com/rqf13nz.png https://i.imgur.com/zDBIszR.png https://i....
- 10 Jul 2020, 20:21
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Mystery Mushroom Character GIF.gif play as any mystery mushroom costume with this character i left it as bowser, but you can use the included "costumes.png" to swap the sprites with any costume you want costume.zip Download All the costumes: https://forum.stabyourself.net/viewtopic.php?f=8&t=5366
- 05 Jul 2020, 00:27
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Right Click menus are impossible to use (except for things where you type), as you can bring it up but can't select anything (so no warp doors or pipes) Not sure what you're talking about, i can use them just fine. I know android users who haven't had issues either - Drop down menus are annoying,...
- 01 Jul 2020, 16:57
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Oh, by the way, I found a solution to my first problem: I basically run two copies of the app on my computer at the same time, and start a online multiplayer game on one of the apps, then have the other one join by using "localhost" as an ip address. You said "test" so i though you meant the level ...
- 29 Jun 2020, 19:15
- Forum: Mari0 discussion
- Topic: LUA mod help
- Replies: 23
- Views: 7368
Re: LUA mod help
does anyone remember this old mod? https://forum.stabyourself.net/viewtopic.php?f=13&t=3999&p=124425&hilit=bit+trip#p124425 i want to recreate the trail affect and im not sure how its done just woundering if anyone out there had a copy of the files or knows how to make a trail affect in lua Judging...
- 29 Jun 2020, 16:44
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 23 Jun 2020, 23:01
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Your graphics card doesn't support scissors (cutting off a sprite)
- 23 Jun 2020, 21:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Bug Report: Custom enemies like Jumping plants or normal plants or fire plants are glitched. Just load up the smw or the smb3 dlc and you should see them appearing in front of the pipe (and a static sprite where the enemy is spawned). Those are bad custom sprite layouts, its not a bug and: Capture....
- 23 Jun 2020, 15:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Bridge Tiles don't get deleted when the Axe falls down. ]Piranha Plant and its Dry Variant Graphics is seemingly off-centered. 1. You need to use the bridge property. I tested it and the ones in the smb mappack work fine. I also made custom bridge tiles (with the bridge property) and they worked fr...
- 22 Jun 2020, 19:58
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)
UPDATE 13 RELEASE https://i.imgur.com/fS2o7pc.png It's finally here. I've added a ton of stuff. The biggest ones are clear pipes and tracks. There's a lot of quality of life improvements like a better editor. DLC is fixed too, though you can't download in-game anymore because I no longer have a way...
- 13 Jun 2020, 18:15
- Forum: Mapping
- Topic: The custom character respositorium
- Replies: 2
- Views: 1598
- 24 May 2020, 18:51
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 18 May 2020, 13:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
I'm not doing work for you jermboy.
If an enemy can be made with custom enemies there's no reason for me to add it myself.
You don't have to suggest stuff, just enjoy the game
If an enemy can be made with custom enemies there's no reason for me to add it myself.
You don't have to suggest stuff, just enjoy the game
- 17 May 2020, 17:58
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
I've added animation variablesVillager103 wrote: ↑17 May 2020, 15:04Seeing as World Maps probably aren't getting added, can we get some kind of global trigger/global values, that remain the same across levels? Not only could they be used to make pseudo-worldmaps, they could also have a variety of other applications.
- 15 May 2020, 23:23
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Pipe sizes can be changed in v13TheSkullCreeper! wrote: ↑15 May 2020, 21:18I'm wondering if Mini Pipes are being added in V13.
'Cuz the Mini Mushroom is pretty useless.
- 12 May 2020, 20:12
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Im not adding anything that can be made with custom enemies
- 12 May 2020, 18:00
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
well some of those are in v13, look forward to that.
- 09 May 2020, 22:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 07 May 2020, 20:10
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
We need dash coins and p-coins. And checkpoint flags and goal box (smb3) and goal tape (smw). Checkpoint flags are in the v13 trailer (which im guessing you haven't watched yet for some reason) And all of these are possible, some are even in mappacks already. Any why do we "need" dash coins and p-c...
- 01 May 2020, 20:00
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 270902
Re: Mari0 Images Thread
RTX Off
RTX On
Tbh even pop a portal was very detailed
RTX On
Tbh even pop a portal was very detailed
- 28 Apr 2020, 23:32
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 26 Apr 2020, 14:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 22 Apr 2020, 20:27
- Forum: Mapping
- Topic: Super Mario World (World 1) [A99E]
- Replies: 3
- Views: 36277
Super Mario World (World 1) [A99E]
SUPER MARIO WORLD
DLC is broken currently in Mari0 AE. Here's the proper download
Super Mario world Yoshi's Island recreation
DOWNLOAD MAPPACK
Play with Mari0: Alesan99's Entites viewtopic.php?f=13&t=3636
DLC is broken currently in Mari0 AE. Here's the proper download
Super Mario world Yoshi's Island recreation
DOWNLOAD MAPPACK
Play with Mari0: Alesan99's Entites viewtopic.php?f=13&t=3636
- 22 Apr 2020, 20:25
- Forum: Mapping
- Topic: Super Mario Maker 2 Compilation [A99E]
- Replies: 1
- Views: 74760
Super Mario Maker 2 Compilation [A99E]
SUPER MARIO MAKER 2 COMPILATION DLC is broken currently in Mari0 AE. Here's is a proper download http://www.youtube.com/watch?v=oZhwgWSkaFE Venture into the new worlds of mario maker 2 DOWNLOAD MAPPACK Play with Mari0: Alesan99's Entites https://forum.stabyourself.net/viewtopic.php?f=13&t=3636
- 22 Apr 2020, 20:03
- Forum: Mapping
- Topic: Windows 95 World [A99E]
- Replies: 0
- Views: 25166
Windows 95 World [A99E]
SUPER WINDOWS 95 WORLD DLC is broken currently in Mari0 AE so I figured I'd post this here. http://www.youtube.com/watch?v=kZimg6ukHKM Explore 2 worlds that take place inside a windows 95 computer. DOWNLOAD MAPPACK Play with Mari0: Alesan99's Entites https://forum.stabyourself.net/viewtopic.php?f=1...
- 22 Apr 2020, 19:45
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
the Goomba mask would probably require the most work if they would ever appear. Goomba mask would be one of the easier ones. Mario movement is really hard because I have to spend a lot of time testing it in every single environment and also making sure it doesn't feel like a cheap flash game I like...
- 21 Apr 2020, 14:14
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
The updates pretty impressive, I didn't expect them to add world maps Before someone does it: Asleon99 I have suggestions, you MUST add - World maps!! - smb2 mushroom - koopalings (the new ones pls) - the weird inflation pballoons - the new helmets/hats - mechakoopas - quicksand (you forgot) - bette...
- 21 Apr 2020, 02:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 20 Apr 2020, 21:11
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
you aren't playing v13 i removed quicksand for real in v13 thats why its not in the trailer you need to suggest it and say i forgot it 100 times to unlock it as a cheat in the settings menu Apparently a lot of people don't know about the group command. You can make big bricks with it. GIF2.gif
- 20 Apr 2020, 18:17
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
I know what the issue is. Its been fixed in v13
- 19 Apr 2020, 17:53
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Gold Flower
I'm working in a mappack , i'll submit it when finished, but i want custom powerups and i don't know where to find the fireball .png file, so can someone make this bullet for me ? For the power - up , i'll do the job (sorry for my spelling, i'm french) All graphics can be found in the custom tab Ca...
- 13 Apr 2020, 03:58
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)
Is there a way to edit SMB2J levels? the local mappack? It doesn't save any of my changes. I guess this is mari0 basics 101, where you can make changes to someone else's mappack? You can't edit dlc because the .txt files are inside a zip. You need to go into you save folder and extract the zip into...
- 11 Apr 2020, 20:45
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
- 11 Apr 2020, 17:21
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4103910
Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)
Version 12.1C Patch RELEASE https://i.imgur.com/67uPzZZ.png (old screenshot) BIG performance upgrade. No more slow frames! (probably) -----0.10.0 12.1c----- FIXED Fixed performance issues with level rendering ADDED New enemy properties "snapxtogrid": true, "snapytogrid": true, "snapxtogridoffset": ...