Search found 1058 matches
- 13 Jun 2014, 22:38
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36028
Re: mari0 pe (pocket edition)
Hey, everyone. Not all hope is lost. Possible developers for a mobile version should check this out: https://www.apple.com/ios/ios8/developer/ . Yep, iOS 8 looks pretty decent so far! Scroll down to the gaming - kit sections. Maybe Spritekits would be of some help, and even Metal? ;) Also, develope...
- 13 Jun 2014, 20:26
- Forum: Mari0
- Topic: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
- Replies: 361
- Views: 244220
Re: HAVING PROBLEMS WITH THE GAME? CHECK HERE FIRST
Mhh, maybe your graphics driver forced anti-aliasing or something. Look in the driver's settings.
I can't see the "little black lines" on the bricks blocks.
I can't see the "little black lines" on the bricks blocks.
- 11 Jun 2014, 12:46
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292827
Re: Ideas/Things to add to Mari0
So basically, every mappack author has to manually make a title screen(that may be corrupt )? Custom title-screens are a cool idea, but it shouldn't be a replacement for bug-fixing. I think my solution is better because it's not a workaround, and it fix the problem itself. For the "unknown entity" c...
- 10 Jun 2014, 21:46
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292827
Re: Ideas/Things to add to Mari0
Here's one I have in regards to game crashes. If the very first screen of a certain mappack crashes the game due to something placed in said first screen of the mappack (i.e. it crashes on the StabYourself logo), it auto-loads the SMB1 mappack on the next boot up, and until it is edited, displays t...
- 08 Jun 2014, 21:55
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211560
Re: [v0.9.9][Semi-dead] Mari0 +Portal
The point of the mod was (partly) to implement SE stuff.Villager103 wrote:Sorry for the bump, but can you make this mod compatible for SE, or is it already?
Also it's a huge mod so porting to SE is very hard.
- 07 Jun 2014, 15:18
- Forum: Modding
- Topic: HELP WITH MY MARI0 MOD!!!
- Replies: 6
- Views: 1732
Re: HELP WITH MY MARI0 MOD!!!
What version of LÖVE are you using. It's not the problem. The problem is that one of his mappack is corrupt. Edit: To solve the problem, alt+f2, copy-paste "%appdata%\Love\" and "return". A folder should open, and it should contain a "mari0" folder. Open that, then open "mappacks" in it. Now, you a...
- 06 Jun 2014, 19:36
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4341772
Re: Chat "Room" v3
Really? Why did they made this? I mean, I'm not saying they can't or shouldn't, but this Mario level editor thing is kind of repetitive and common, isn't it? Mari0 doesn't fit this category, because it has customizability, "shareability" and the main, different thing: Portal elements. Unless they h...
- 05 Jun 2014, 13:47
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4341772
Re: Chat "Room" v3
Also, why do people feel like they need to skip the intermission? Lord English had been mentioned as an important character before, and he is in the intermission. (Mentioned pretty early too.) Probably for the same reason some people read homestuck without the pesterlogs(Yes, really) : Lazyness. Al...
- 31 May 2014, 21:46
- Forum: Modding
- Topic: Mod Compatibility Tool [LÖVE 0.8.0 - 0.9.x at the same time]
- Replies: 8
- Views: 2504
Re: Mod Compatibility Tool [LÖVE 0.8.0 - 0.9.x at the same t
It's not "necessary", but just easier... -Well actually, it's easier to do just one copy-paste instead of two. I was afraid of getting an error, like "attempted to index field "v" (an nil value)" or something like this. -Yeah, but here if v was originally nil, well it would get replaced with nil so...
- 31 May 2014, 21:29
- Forum: Twatter
- Topic: NEW Apple special event this Tuesday!
- Replies: 19
- Views: 4702
Re: Apple's WWDC '14
Don't worry, you followed the rules. Though I doubt there is many Apple fans here.(I'm not)
Also, Apple always tried to make the iPhone holdable in 1 hand so it shouldn't be too big.
Also, Apple always tried to make the iPhone holdable in 1 hand so it shouldn't be too big.
- 31 May 2014, 13:09
- Forum: Modding
- Topic: Mod Compatibility Tool [LÖVE 0.8.0 - 0.9.x at the same time]
- Replies: 8
- Views: 2504
Re: Mod Compatibility Tool [LÖVE 0.8.0 - 0.9.x at the same t
Nice! Four things: - You made a typo, it's "main.lua", not "mail.lua". - Why do you have to put l.g.setMode & l.g.setIcon at the bottom of main.lua(and not at the top)? - In love.graphics.setMode, why do you put "local v = v or nil", since it doesn't do anything? Same thing for "local i = i" in love...
- 18 May 2014, 22:20
- Forum: Mari0 discussion
- Topic: Short Mari0 Miniseries!
- Replies: 4
- Views: 2420
- 11 May 2014, 17:45
- Forum: Other software
- Topic: Trosh: The Movie: The Game: The Android Port
- Replies: 17
- Views: 10209
Re: Trosh: The Movie: The Game: The Android Port
I think a good phone can handle it, the problem with a phone port of mari0 is the controls.
- 10 May 2014, 16:07
- Forum: Twatter
- Topic: Team Fortress 2 Topic
- Replies: 5
- Views: 3094
Re: Team Fortress 2 Topic
ALSO, FUCKING KEYS ARE GOING UP IN PRICE. That's totally wrong, it's the price of metal that's going down.(Because there is not much demand and there is more and more metal in the economy, so it's not very valuable) Keys are still 2.50$(It's valve who decide the price of them in the store, and no o...
- 09 May 2014, 22:08
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292827
Re: Ideas/Things to add to Mari0
Well you're not really using the right terms.("layers?") Here's my try on it : masks is a variable that control what kind of object your enemy can't touch. It's a list of booleans(a value that's either true or false) where each say if this enemy can't touch X. "mask":[true,false,true,false,false,tru...
- 08 May 2014, 14:00
- Forum: Other software
- Topic: Trosh: The Movie: The Game: The Android Port
- Replies: 17
- Views: 10209
Re: Trosh: The Movie: The Game: The Android Port
I updated the download: The port is now optimized(I used spritebatches everywhere, destroying bullets and ennemies when they are off-screen), and I get good fps most of the times.
- 07 May 2014, 22:10
- Forum: Twatter
- Topic: The Stab Yourself Comunity Image
- Replies: 23
- Views: 4254
Re: The Stab Yourself Comunity Image
Well you need to imagine one.
- 07 May 2014, 20:37
- Forum: Other software
- Topic: Trosh: The Movie: The Game: The Android Port
- Replies: 17
- Views: 10209
Trosh: The Movie: The Game: The Android Port
So I decided to port android to trosh whoops I mean trosh to android, and after a few hours of converting the game to 0.9.1, adding dynamic resolution and touch screen controls, and compiling love-android-sdl2, it's done! http://i.imgur.com/QMHWr9h.png Apk : https://www.dropbox.com/s/x8wsfrqowfwmfs9...
- 07 May 2014, 20:00
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4341772
Re: Chat "Room" v3
Doing a android port of trosh.
https://www.dropbox.com/s/qijf84ijzgy0q ... droid.love
https://www.dropbox.com/s/qijf84ijzgy0q ... droid.love
- 07 May 2014, 15:54
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4341772
- 06 May 2014, 19:20
- Forum: Ortho Robot
- Topic: Ortho Robot for Android
- Replies: 6
- Views: 8041
Re: Ortho Robot for Android
Woah, it work great! (Though I get 20fps, and the game isn't letterboxed) Also, the game is licensed under CC By NC SA So you can publish it to the play store as long as you credit Maurice(Not hard to do, the credits are already in the game!), it should be free and without ads, and you don't change ...
- 03 May 2014, 22:52
- Forum: Mapping
- Topic: Default SMB Mappack
- Replies: 5
- Views: 1603
Re: Default SMB Mappack
If you want to reinitialize your smb mappack, go in options > misc > reinit mappack(something like that)
If you really want the mappack, download mari0's source, rename the .love file to .zip, open that zip, and the smb mappack is in "zip file>mappacks>smb"
If you really want the mappack, download mari0's source, rename the .love file to .zip, open that zip, and the smb mappack is in "zip file>mappacks>smb"
- 02 May 2014, 13:45
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 292827
Re: Ideas/Things to add to Mari0
It's already implemented(Though I don't know if Maurice implemented my fixes)
There is just no button to activate it.
Actually, that gif you're showing come from the dev himself.
There is just no button to activate it.
Actually, that gif you're showing come from the dev himself.
- 30 Apr 2014, 21:31
- Forum: Mapping
- Topic: Super mario compilation
- Replies: 19
- Views: 3908
Re: Super mario compilation
How to use custom background: The screen of Mari0 is 400x224 pixels. The portal background is the standard custom background, you can overwrite it by doing the following: Place “background1.png” inside your mappack folder. You can keep adding consecutive numbers to add more than 1 background (backg...
- 30 Apr 2014, 13:53
- Forum: Modding
- Topic: Mod Request-Full 2d Minecraft
- Replies: 10
- Views: 3113
Re: Mod Request-Full 2d Minecraft
it was a good idea, it just needed to be flushed out a little more It just wasn't the point of the game. If you want a 2d minecraft, play Terraria. Or Starbound. Adding features that aren't needed just slow down the development of the game. Dude the only people I know of who didn't like minecraft m...
- 29 Apr 2014, 23:47
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 119817
Re: Facts People Wouldn't Know Otherwise
Yeah but the psychiatrists actually studied mental disorders and know what is needed to make the life of the person easier and better. Example, kiashi can take meds to avoid suffering from ADHD.
- 29 Apr 2014, 23:23
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4341772
Re: Chat "Room" v3
Show him an episode of the show, tell him that it's better than he expect, and if he don't want to see it or don't like it, just give up.jwright159 wrote:What's the best way to convert my best friend to a aaaaa?
- 29 Apr 2014, 23:16
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 119817
Re: Facts People Wouldn't Know Otherwise
Rant where I non-jokingly respond to what people said: In all seriousness though, I'm not completely surprised that some people here mention ADHD and autism et cetera, but I've always thought of some of the "classifications" that psych-people say are blatantly unnecessary. I could share a rather lo...
- 29 Apr 2014, 13:28
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 119817
Re: Facts People Wouldn't Know Otherwise
I should really draw more. I don't watch MLP, though I read and like Homestuck. I'm good at math and sciences, but crap at literature and history/geo. I think it's because I'm bad at remembering lists of stuff. I'm also terrible at sports. My psychologist suspected that I'm "autistic" just a few mo...
- 27 Apr 2014, 12:45
- Forum: Twatter
- Topic: Cave Story
- Replies: 26
- Views: 5764
Re: Cave Story
they are extra challenges, that are available when you get certain ending, like the best ending.
- 26 Apr 2014, 11:37
- Forum: Mari0 discussion
- Topic: Music
- Replies: 12
- Views: 3029
Re: Music
name your music "music.ogg", put it in your mappack folder, then in the editor, select "custom" music.
- 25 Apr 2014, 22:32
- Forum: Mari0 discussion
- Topic: Android Developer Here
- Replies: 26
- Views: 5958
Re: Android Developer Here
Well, I just see someone who does a lot of weird decisions. Then it's his project, not mine. I don't think he's trolling, a troll would say really stupid shit.(Though him trying to use 3d graphics to "appeal to a broader audience", when it's not commercial is weird, + "Unreal is cheaper than unity e...
- 25 Apr 2014, 10:47
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4341772
Re: Chat "Room" v3
So how is my new avatar?
Au = gold
Au = gold
- 24 Apr 2014, 19:51
- Forum: Game development
- Topic: If Only Super Mario Bros 4 (Showcase)
- Replies: 30
- Views: 11409
Re: If Only Super Mario Bros 4 (Showcase)
Just a suggestion to your blog, don't use white font with black background, it hurts my eyes. And to the game, AWESOME!!! Never commented on this... If no one knows, it is actually better for your computer monitor because it uses less pixels to display colors, and it should be better for your eyes ...
- 23 Apr 2014, 11:41
- Forum: Modding
- Topic: [MOD COLLECTION] Mini Mods (NEW MOD)
- Replies: 14
- Views: 4730
Re: [MOD COLLECTION] Mini Mods (NEW MOD)
Well what's the name of the .love file you have? If there is "9enemies" in it then it's the beta 9. Here's the beta 9 in case you need it: http://guegan.de/stuff/mari0_se_2014-03-08_9enemies.love To "put the game.lua in the game", rename the .love file to .zip, open that zip, replace the game.lua in...
- 22 Apr 2014, 21:56
- Forum: Mari0 discussion
- Topic: Android Developer Here
- Replies: 26
- Views: 5958
Re: Android Developer Here
Well actually the french word is also cliché, not clicher.
- 22 Apr 2014, 19:16
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3213726
Re: Art Thread
Buy a graphic tablet, it's way better than drawing with mouse(ie a brick).victinistar wrote:Please teach me how to draw with technology. I can only draw on paper T^T
- 21 Apr 2014, 00:31
- Forum: Mari0 discussion
- Topic: Android Developer Here
- Replies: 26
- Views: 5958
Re: Android Developer Here
If you aren't selling the game, there isn't really a need to "appeal to a larger audience". Also look at Minecraft : lots of kids playing it despite the graphics.
Also since you aren't selling the game, I guess you could use Unity since the "indie version" is free.
Also since you aren't selling the game, I guess you could use Unity since the "indie version" is free.
- 20 Apr 2014, 18:52
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211560
Re: [v0.9.9] Mari0 +Portal (Functions and more worlds!)
Unless there is a variable somewhere named "goto", it should work well.
It's the only backward incompatible change.
It's the only backward incompatible change.
- 20 Apr 2014, 18:40
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 183671
Re: SE Custom Enemies Help Thread
fly around gravity = 0 follow you movement:"follow" Though I think this one will only follow mario horizontally. The new enemy.lua probably have something for this. go through walls "mask": [ true, true , false, false, false, true, false, true, false, true, false, false, false, false, false, false,...
- 20 Apr 2014, 10:11
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 211560
Re: [v0.9.9] Mari0 +Portal (Functions and more worlds!)
Are you using löve 0.9.0 or 0.8.0 ? M+P only work with 0.8.0.
https://bitbucket.org/rude/love/downloa ... in-x86.zip
Installer : https://bitbucket.org/rude/love/downloa ... in-x86.exe
https://bitbucket.org/rude/love/downloa ... in-x86.zip
Installer : https://bitbucket.org/rude/love/downloa ... in-x86.exe
- 19 Apr 2014, 23:53
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3213726
Re: Art Thread
Magic Pillow :
- 19 Apr 2014, 22:45
- Forum: Mari0 discussion
- Topic: Music
- Replies: 12
- Views: 3029
Re: Music
Open the "select mappack" option in the title screen.
Press M.
Voila, you're in the "mappacks" folder. Your mappack is probably named something like custom_mappack_[number]
Press M.
Voila, you're in the "mappacks" folder. Your mappack is probably named something like custom_mappack_[number]
- 19 Apr 2014, 22:16
- Forum: Mari0 discussion
- Topic: Music
- Replies: 12
- Views: 3029
- 19 Apr 2014, 19:14
- Forum: Mari0 discussion
- Topic: SE crash
- Replies: 3
- Views: 1548
- 19 Apr 2014, 12:46
- Forum: Mari0 discussion
- Topic: Android Developer Here
- Replies: 26
- Views: 5958
Re: Android Developer Here
Wait what, 3d graphics? Why do you need 3d graphics for an SMB-like? Are you trying to create an android version of mari0 which use an entirely different IP or something?
- 18 Apr 2014, 21:46
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818277
Re: Chat "Room" v2
...A tiff?
Ok here's the png version :
Ok here's the png version :
- 12 Apr 2014, 13:28
- Forum: Modding
- Topic: where to put and name charactr folder?
- Replies: 4
- Views: 1451
Re: where to put and name charactr folder?
It's a beta version of Mari0, which support more stuff(It's BUGGY). You can get it here.
Mari0Maker gave the instructions for Mari0 SE's custom characters.
Now, If you weren't using Mari0 SE for your characters, what did you use?
Mari0Maker gave the instructions for Mari0 SE's custom characters.
Now, If you weren't using Mari0 SE for your characters, what did you use?
- 11 Apr 2014, 21:46
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 461826
Re: The Enemy Respositorium
Is there a limit to how detailed(the dimentions to the picture)an enemy can be? No , but it will work better if it's a multiple of 16 Actually, yes there is a limit, but it's more of a graphics card limit that isn't present on every graphics card(It's still better to respect that limit even if your...
- 11 Apr 2014, 21:24
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 818277
Re: Chat "Room" v2
Yeah, I think Saso planned to disable ridiculously small text. But for now it's just forbidden.