Search found 1251 matches

by Qwerbey
05 Dec 2020, 19:27
Forum: Mapping
Topic: Luigi on Ruthless Planet GodCliff [CE]
Replies: 5
Views: 3418

Re: Luigi on Ruthless Planet GodCliff [CE]

I already said this on the Discord server, but this is legitimately the most creative Mari0 mappack I've played in a long time. I loved the foreboding atmosphere; this mappack has a cinematic quality that's really refreshing. The gameplay is no slouch either. The battle system is really unique and c...
by Qwerbey
02 Nov 2020, 02:30
Forum: Mari0 discussion
Topic: Trippy Adventures!! a new mod by qds
Replies: 8
Views: 5220

Re: Trippy Adventures!! a new mod by qds

I'm glad you're far enough along to make an official thread for this. I've been watching your progress for a while, and it's nice to know it'll come out soon
by Qwerbey
22 Oct 2020, 11:11
Forum: Modding
Topic: Trouble installing Balloon Goombas
Replies: 2
Views: 2830

Re: Trouble installing Balloon Goombas

You put them in a mappack's folder, under /enemies
by Qwerbey
17 Oct 2020, 10:41
Forum: Modding
Topic: Dino-Torch character pack! (wip) (for ae)
Replies: 3
Views: 4204

Re: Dino-Torch character pack! (wip) (for ae)

Only use Modding for when you've modified Lua files basically.
by Qwerbey
30 Sep 2020, 10:35
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)

It would have to be sandboxed obviously, probably only having access to current world and all the objects in it.
by Qwerbey
29 Sep 2020, 09:11
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE 13a] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Alesan, you should add these custom enemy properties:
"runThinkScript" - Runs a think function in an attached .lua file
by Qwerbey
12 Sep 2020, 07:51
Forum: Mari0 discussion
Topic: Mari0 Alesan99's Entities Character Thread
Replies: 293
Views: 501821

Re: Mari0 Alesan99's Entities Character Thread

That's why you should always indent your open and close brackets the same.
by Qwerbey
11 Sep 2020, 07:45
Forum: Modding
Topic: First person MOD (Mari0 in 3D!)
Replies: 21
Views: 28915

Re: First person MOD (Mari0 in 3D!)

It would be, but it would also be approximately 6,900 years of work.
by Qwerbey
11 Sep 2020, 03:17
Forum: Modding
Topic: First person MOD (Mari0 in 3D!)
Replies: 21
Views: 28915

Re: First person MOD (Mari0 in 3D!)

Uhh, no
by Qwerbey
07 Sep 2020, 08:18
Forum: Modding
Topic: First person MOD (Mari0 in 3D!)
Replies: 21
Views: 28915

Re: First person MOD (Mari0 in 3D!)

I decided to give Abstracta a try, and I was not disappointed.
mari0-3d_2020-09-07_01-09-53.png
mari0-3d_2020-09-07_01-09-53.png (106.35 KiB) Viewed 28793 times
by Qwerbey
04 Sep 2020, 01:55
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)

The only thing I can think of is an overzealous antivirus program stopping it, so make sure to check that and add an exception if you need to.
by Qwerbey
02 Sep 2020, 10:15
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2564732

Re: Art Thread

Might as well post this here too. foodGijinka.png foodGijinka6x.png His name is Eldoon, Lord of Pasta, though known to many only as "The Spaghetti God". I drew this as part of an art challenge by Nick Wozniak, with the prompt of "Food Gijinka". I never actually finished it though, so there's still s...
by Qwerbey
22 Aug 2020, 09:07
Forum: Mari0 discussion
Topic: LUA mod help
Replies: 23
Views: 7368

Re: LUA mod help

The fourth argument for love.graphics.draw is its rotation in radians. If you set that as a variable instead of 0, then make said variable raise with the car's velocity, it should work. You might need to change its origin offset, too, so be mindful of that. More information: https://love2d.org/wiki/...
by Qwerbey
16 Aug 2020, 07:39
Forum: Mari0 discussion
Topic: Should Alesan99's Entities threads be in a separate subforum?
Replies: 10
Views: 8454

Re: Should Alesan99's Entities threads be in a separate subforum?

I've got a few threads that contain a mappack in both SE and A99E versions; this is admittedly an edge case, but I'm not sure what subforum they'd go in. More broadly speaking, I think it's fine the way it is. I'm really with WillWare on this; it just feels kind of redundant.
by Qwerbey
08 Aug 2020, 02:55
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416521

Re: The Enemy Respositorium

Those are all some really interesting enemies, Detronicle! I'd love to see how they'll be used.
by Qwerbey
28 Jul 2020, 11:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE 13] Alesan99's Entities (Clear Pipes, Tracks, & more!)

I think they'd need to be completely redone for that, same with light bridges and funnels. But honestly, if Portal 2 can have lasers on tracks, it would be really cool if Mari0 could have that too.
by Qwerbey
13 Jul 2020, 03:03
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 645278

Re: Chat "Room" v5 - new forum smell(s)

I think it's also in another thread somewhere, but here's the invite link: http://j.mp/STYSdiscord
by Qwerbey
08 Jul 2020, 07:23
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 645278

Re: Chat "Room" v5 - new forum smell(s)

Stand-up Maths is exactly the kind of channel I'd expect to see you on.
by Qwerbey
01 Jul 2020, 04:48
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 645278

Re: Chat "Room" v5 - new forum smell(s)

Yeah you're like the only regular member that isn't in the Discord server.
by Qwerbey
30 Jun 2020, 08:56
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 645278

Re: Chat "Room" v5 - new forum smell(s)

I guess everyone's on the Discord server now, but I still miss the forums sometimes.
by Qwerbey
30 Jun 2020, 08:49
Forum: Stabyourself.net
Topic: The forum is bugged, I keep getting kicked out of my account
Replies: 3
Views: 3080

Re: The forum is bugged, I keep getting kicked out of my account

Did you click "Remember me" or "Stay logged in" on the login screen?
by Qwerbey
08 Jun 2020, 10:45
Forum: Mapping
Topic: The Magic Cave [Alesan99's Entities Port]
Replies: 0
Views: 5080

The Magic Cave [Alesan99's Entities Port]

This is the third and final port of an older SE mappack I made for a Map Contest, and this time it's the first one I ever made for one of them: The Magic Cave. This is by far the most transformative of these ports, including an entirely new 1-bit styled tileset and some new levels, but all of the ol...
by Qwerbey
08 Jun 2020, 10:17
Forum: Mari0 discussion
Topic: Random Fun Fact
Replies: 6
Views: 1760

Re: Random Fun Fact

Yeah. I actually calculated that if you were to fully complete a mappack, it would take you so long to play that the heat death of the universe would occur before you finished, and the resulting mappack's filesize would be measured on the order of yottabytes.
by Qwerbey
07 Jun 2020, 09:25
Forum: Mari0 discussion
Topic: Random Fun Fact
Replies: 6
Views: 1760

Re: Random Fun Fact

In SE it was 10,000,000,000,000,000,000,000,000 levels. 100,000,000,000 levels accross 100,000,000,000 worlds. It was actually more than that, since that number only covers integer levels, and not, say World 1-1.5. I actually don't know what the full amount of unique floating point values LÖVE can u...
by Qwerbey
03 Jun 2020, 09:00
Forum: Mapping
Topic: Wy Prime [Alesan99's Entities Port]
Replies: 0
Views: 4721

Wy Prime [Alesan99's Entities Port]

Just like Accursed and Caustic, I've ported yet another one of my older SE mappacks to A99E. This time it's my entry for Map Contest #4 , Wy Prime. You can now play it on Alesan's Entities with some minor upgrades. Below is the original post for the mappack, including screenshots and a download link...
by Qwerbey
15 May 2020, 07:56
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 2564732

Re: Art Thread

Throwback and a half damb
by Qwerbey
12 Apr 2020, 23:08
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Isn't that literally what the "Classic" cheat does?
by Qwerbey
11 Apr 2020, 16:25
Forum: Mapping
Topic: Caustic [SE Beta 9] [A99E] (Postponed)
Replies: 12
Views: 7729

Re: Caustic [SE Beta 9] [A99E] (Postponed)

I've recently ported the demo for Caustic to Alesan99's Entities V12B, so more people can play it. Like Accursed, this version includes a few changes, some to take advantage of new features, others were things that I had added after posting the original and had to remake for this, including an entir...
by Qwerbey
02 Apr 2020, 22:54
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Will there be an option to make tracks invisible without changing their graphics, like with the logic gates? I feel like that would be a really useful feature.
by Qwerbey
28 Mar 2020, 05:40
Forum: Mapping
Topic: Accursed [Alesan99's Entities Port]
Replies: 0
Views: 4905

Accursed [Alesan99's Entities Port]

Now that Alesan's Entities has all the features to do so, I've been porting some of my older SE mappacks to it. This is the first one I finished, Accursed. It was originally a Halloween mappack made for Map Contest #3 . Now you can play though it again with some minor visual upgrades. Below is the o...
by Qwerbey
27 Mar 2020, 19:14
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

A few things I noticed while making ports of my SE mappacks, as well as some other testing. These are mostly collected from the Discord server: Lasers and funnels don't interact with custom enemies at all, making my ports impossible. I think I've told you about lasers, but I don't know if you heard ...
by Qwerbey
25 Feb 2020, 08:05
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

What like "lifetime"? You can already make explosions with custom enemies; there's no shortage of SE maps that do that.
by Qwerbey
10 Feb 2020, 05:59
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE 12.1a] Alesan99's Entities (More Mario Maker 2 Stuff! + A lot more)

Yeah but then you have to rewrite every line of code that references them.
by Qwerbey
06 Feb 2020, 14:51
Forum: Mari0 discussion
Topic: LUA mod help
Replies: 23
Views: 7368

Re: LUA mod help

They waste memory lmao.
by Qwerbey
28 Jan 2020, 00:32
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 497310

Re: Tileset Respositorium

I mean it's still here, it's just that no one posts here anymore.
by Qwerbey
01 Jan 2020, 15:16
Forum: Twatter
Topic: Happy new year
Replies: 9
Views: 5608

Re: Happy new year

If I see that damb dirty liar 2019 again I'm gonna beat it's ass so hard it'll beg for death. All in all, 7/10.
by Qwerbey
24 Dec 2019, 05:19
Forum: Mari0 discussion
Topic: LUA mod help
Replies: 23
Views: 7368

Re: LUA mod help

I mean like all the enemies in SE were Custom Enemies, so I don't see why it's a big deal.
by Qwerbey
23 Dec 2019, 02:27
Forum: Mari0 discussion
Topic: LUA mod help
Replies: 23
Views: 7368

Re: LUA mod help

I dunno why not just make it a custom enemy?
by Qwerbey
14 Dec 2019, 15:38
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 416521

Re: The Enemy Respositorium

Try setting quadno and see if that works.
by Qwerbey
25 Nov 2019, 01:49
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

To be honest, I think Pneumatic Diversity Vents from Portal would be a better idea than clear pipes, while still serving a similar niche.
by Qwerbey
24 Nov 2019, 00:57
Forum: Mapping
Topic: Super Mario Bros. Remastered (AE:)
Replies: 37
Views: 14222

Re: Super Mario Bros. Remastered (AE:)

I'm tempted to say Of Devious Machinations from Shovel Knight.
by Qwerbey
19 Nov 2019, 23:33
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

TheSkullCreeper! wrote:
19 Nov 2019, 20:31
Maybe add custom music for the title screen.
I'm going to go out of my way to say that's a bad idea. It would make scrolling through the mappack list a discordant mess.
by Qwerbey
14 Nov 2019, 16:59
Forum: Twatter
Topic: Pixel art and sprites go here
Replies: 1082
Views: 536667

Re: Pixel art and sprites go here

Oh nice!
by Qwerbey
31 Oct 2019, 02:20
Forum: Mari0 discussion
Topic: LUA mod help
Replies: 23
Views: 7368

Re: LUA mod help

You would need to completely redo the game physics to implement that.
by Qwerbey
12 Oct 2019, 19:32
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4109832

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Yeah you just have the shell frame set to the wrong quad.