Search found 1058 matches
- 09 Apr 2014, 20:56
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
Yeah, it's the scripting language you can use to manipulate webpages. Css is just a styling language for webpages.(A webpage without css look sort of like a standard word document) GreaseMonkey(Firefox extension) and Tampermonkey(Chrome extension) can run custom Js on the pages you want. Stylish(Chr...
- 09 Apr 2014, 19:55
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
I'm not aware of any extension that does this, but I think you can try using Stylish to add css and Grease/TamperMonkey to add js to any page.
- 07 Apr 2014, 19:40
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
Look neat! I wonder how you will handle the intro.Turtle95 wrote:Well, I got started on my Portal 2 to Mari0 mappack, aka Mari0: The Return. Hugo's helping me with the graphical stuff. Here's the intro scene:
http://i.imgur.com/2MrCDOF.png
- 06 Apr 2014, 11:15
- Forum: Mari0 discussion
- Topic: How do you add bugs to the bug tracker for the beta?
- Replies: 6
- Views: 2120
Re: How do you add bugs to the bug tracker for the beta?
Hmm, okay thanks. I have a feeling that the problem I have is probably related to the version of Love being used and not a bug in the game. Basically I can't remap the controls without the software crashing, the instant I highlight a item (Configuring Keyboard keys) in the menu and press Enter to c...
- 06 Apr 2014, 10:46
- Forum: Twatter
- Topic: What's your favorite shape (or form)?
- Replies: 31
- Views: 5029
Re: What's your favorite shape?
Hexagons. They are like cubes, except they aren't.
- 06 Apr 2014, 10:03
- Forum: Mari0 discussion
- Topic: How do you add bugs to the bug tracker for the beta?
- Replies: 6
- Views: 2120
Re: How do you add bugs to the bug tracker for the beta?
I was looking for a way to add to it, but there doesn't appear to be a way. Maybe I have the wrong URL? If so it would be awesome if someone could post the correct URL for me. Alternatively, is it privately maintained and updated via sending email reports to Maurice? If yes, could someone reiterate...
- 05 Apr 2014, 16:49
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 789115
Re: Birthday Thread (TurretBot & ChrisGin on the 5th)
Happy birthday !
- 04 Apr 2014, 22:02
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
Look like you need a guide: http://steamcommunity.com/sharedfiles/f ... =121068235
- 04 Apr 2014, 18:33
- Forum: Mapping
- Topic: The Random Mappack [Now SE compatible!]
- Replies: 23
- Views: 7828
Re: The Random Mappack [Now SE compatible!]
You mean vertical scrolling? No.
- 03 Apr 2014, 21:09
- Forum: Stabyourself.net
- Topic: Forum Ideas/Improvement
- Replies: 19
- Views: 10697
Re: Forum Ideas/Improvement
Whose point? It's Camewel who added the links.
- 03 Apr 2014, 20:53
- Forum: Stabyourself.net
- Topic: Forum Ideas/Improvement
- Replies: 19
- Views: 10697
Re: Forum Ideas/Improvement
Did you read the topic? It need a php file to work, and Saso don't want to install it.Camewel wrote:victinistar wrote:mobile
- 31 Mar 2014, 20:51
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
What's wrong with Firefox?
- 31 Mar 2014, 19:29
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206971
Re: [v0.9.8c] Mari0 +Portal (Animated tiles!!!)
I can't see how love.graphics.setDefaultImageFilter("linear","linear") or l.g.setColor(255,255,255,255) is dangerous. But here's the lua wiki page on sandboxes : http://lua-users.org/wiki/SandBoxes Note that there is a lot of tricky ways of doing bad stuff that have to be patched (ex : "while true d...
- 31 Mar 2014, 19:16
- Forum: Game development
- Topic: Zuli
- Replies: 13
- Views: 6652
- 31 Mar 2014, 19:04
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
Chromium.(And not chrome because chromium is easier to install on linux)
- 30 Mar 2014, 17:30
- Forum: Stabyourself.net
- Topic: Stabyourself.net Wiki
- Replies: 28
- Views: 18389
Re: Stabyourself.net Wiki
Aaaand now Maurice is literally Kim Jong un: http://stabyourself.wikia.com/wiki/Maur ... oldid=5073 (I reverted this, then reverted another attempt.)
- 30 Mar 2014, 17:03
- Forum: Stabyourself.net
- Topic: Stabyourself.net Wiki
- Replies: 28
- Views: 18389
Re: Stabyourself.net Wiki
Sorry for the bump, but we really need to do something about the WaryLouka page. It's complete bullshit right now and I think we need to restrict & clean up that page.
- 30 Mar 2014, 16:29
- Forum: Mapping
- Topic: [IDLE] Mariocraft World (45% done | Beta available)
- Replies: 24
- Views: 7219
Re: [IDLE] Mariocraft World (45% done | Beta available)
Unfortunately, Sentinel last visited the forum on 01 Jul 2012. I doubt he will respond.
- 29 Mar 2014, 21:16
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 264652
Re: Ideas/Things to add to Mari0
Maybe boxes could have multiple spritesets(like goombas and brick debris does). It's an easy way to implement this.
- 29 Mar 2014, 14:34
- Forum: Mari0 discussion
- Topic: SE Tap-F-to-cheat -- How to disable?
- Replies: 4
- Views: 2085
Re: SE Tap-F-to-cheat -- How to disable?
In the 9th beta, it's in game.lua, line 3704.
- 28 Mar 2014, 19:56
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
Self publishing will come to Steam and if it will be completely unmonitored it will be the worst thing to ever happen to Steam. They added reviews, the report button and tags for a reason. I think Valve's goal is to have Steam to work like, well, the internet. Ex with reddit: You could post almost ...
- 27 Mar 2014, 22:49
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7794
Re: Why is the beta thread locked?
Well, I guess it's :
-Because they are already using crash @ stabyourself.net + the todolist(can't remember where it was though) as an issue list .
-Because Maurice don't want to bother with git.
-Because they are already using crash @ stabyourself.net + the todolist(can't remember where it was though) as an issue list .
-Because Maurice don't want to bother with git.
- 24 Mar 2014, 20:31
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7794
Re: Why is the beta thread locked?
It's a private forum.
- 21 Mar 2014, 22:19
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574507
Re: Art Thread
Well, I can't see how you could hold both the meal and the portal gun.HugoBDesigner wrote:Oh, and I forgot my portal gun...
Nice art.
- 20 Mar 2014, 22:48
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 537924
Re: Pixel art and sprites go here
Trist3d is orbiting around ZeldaWorld.
This is MarioWorld.
This is MarioWorld.
- 20 Mar 2014, 16:09
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
You move every tile at once.
I haven't beat the game yet
(My HS is 4192)
Also, there is a variant of 2048 called 9007199254740992
I haven't beat the game yet
(My HS is 4192)
Also, there is a variant of 2048 called 9007199254740992
- 19 Mar 2014, 17:04
- Forum: Modding
- Topic: Super Mario Bros. +
- Replies: 194
- Views: 82187
Re: Super Mario Bros. +
I think the most confusing thing was his post.
What does this mean?agg1401 wrote:Not that the man, make some time to go back a not bad.
- 16 Mar 2014, 21:59
- Forum: Mari0 discussion
- Topic: Old to New Converter
- Replies: 8
- Views: 3397
Re: Old to New Converter
Here, have a quick love program.
https://www.dropbox.com/s/zp61dxkmd3s0o ... _to_9.love
https://www.dropbox.com/s/zp61dxkmd3s0o ... _to_9.love
- 16 Mar 2014, 19:55
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206971
Re: [v0.9.8c] Mari0 +Portal (Animated tiles!!!)
Ok, here's the french language with accents : (I haven't done the fix you did, though) -- Language Update 1 language["french"] = {} language["french"]["language"] = "langue" language["french"]["englishus"] = "anglais" language["french"]["portuguesebr"] = "portugais" language["french"]["french"] = "f...
- 16 Mar 2014, 14:39
- Forum: Mapping
- Topic: Help me please in SE
- Replies: 9
- Views: 1598
Re: Help me please in SE
Code: Select all
"quadcenterY": 8,
}
Here's how you should do it:
Code: Select all
"quadcenterY": 8
}
- 16 Mar 2014, 11:11
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 789115
Re: Birthday Thread (Jorich's on the 16th)
Happy Birthday, Jorichi!
- 16 Mar 2014, 11:05
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206971
Re: [v0.9.8c] Mari0 +Portal (Animated tiles!!!)
Updated the main post with these 2 new languages! Should I make a system for users to install languages by themselves or should I keep including them as default in the mod? Thanks! I think it should be included as default, since it don't take space. One last thing: someone that knows Lua/LÖVE have ...
- 15 Mar 2014, 23:57
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 779940
Re: Chat "Room" v2
Lucida Grande, Trebuchet MS, Verdana, Helvetica, Arial. (If the first font isn't available, it take the 2nd, then the 3rd, and so on)
- 15 Mar 2014, 23:07
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231736
Re: Mari0 SE Beta
Maurice was sarcastic.
- 15 Mar 2014, 21:02
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417289
Re: The Enemy Respositorium
Only on the _9enemies variant of the beta.
- 15 Mar 2014, 18:00
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417289
Re: The Enemy Respositorium
To clarify : You have a enemy.lua and a mari0_se.love . Rename the .love file to .zip, then open that .zip .
Then throw the enemy.lua in the .zip, and finally rename back the .zip to a .love
Then to be able to run the .zip, you should download and install Löve.
Then throw the enemy.lua in the .zip, and finally rename back the .zip to a .love
Then to be able to run the .zip, you should download and install Löve.
- 14 Mar 2014, 21:54
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206971
Re: [v0.9.8b] Mari0 +Portal (Animated tiles!!!)
0.8.0 https://bitbucket.org/rude/love/downloads/love-0.8.0-win-x86.zip Installer : https://bitbucket.org/rude/love/downloads/love-0.8.0-win-x86.exe Also, have you just added the "language", "englishus", "portuguesebr" texts + lack of accents, or is there more changes? Because I don't really want to ...
- 13 Mar 2014, 14:49
- Forum: Mapping
- Topic: Need Someone good at code to make some custom enemies for me
- Replies: 21
- Views: 3448
Re: Need Someone good at code to make some custom enemies fo
Mario's running speed is 9, so I've set "squidxspeed" to 9. Also, I've modified the mask so that it stop colliding with the world.( http://guegan.de/mari0doc/custom_enemies.php#categories ) { "quadcount": 4, "movement": "squid", "squidfallspeed": 4, "squidxspeed": 9, "squidupspeed": 8, "squidacceler...
- 12 Mar 2014, 14:52
- Forum: Mari0 discussion
- Topic: Light Bridges
- Replies: 9
- Views: 2346
Re: Light Bridges
The new one. It actually look like light.
- 11 Mar 2014, 23:44
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 537924
Re: Pixel art and sprites go here
Some potatoes stones, for a game I'm making.
- 11 Mar 2014, 22:31
- Forum: Game development
- Topic: Post your never released games here!
- Replies: 25
- Views: 8147
Re: Post your never released games here!
It's unfinished.TornaderX wrote: Amazing?!? you can't attack anything in 133
Also, try the original LD version : http://www.ludumdare.com/compo/ludum-da ... &uid=14352
In that version, you can actually attack stuff.
- 09 Mar 2014, 22:37
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231736
Re: Mari0 SE Beta
What if the sublevels previews were all put on the same line, without the "sub i" text? It would take less place. http://i.imgur.com/0bCB38e.png Also every mappack is broken. You can try to repair them by replacing the delimiters, but other things changed as well. It's a beta. --DELIMITERS old: ,-;*...
- 06 Mar 2014, 14:18
- Forum: Technical support
- Topic: mari0 SE crashed because LOVE 0.8.0
- Replies: 3
- Views: 5422
- 05 Mar 2014, 17:20
- Forum: Game development
- Topic: Dimensionaut
- Replies: 15
- Views: 6454
Re: Dimensionaut
You need love 0.8.0 for this : https://bitbucket.org/rude/love/downloa ... in-x86.zip
(Installer : https://bitbucket.org/rude/love/downloa ... in-x86.exe)
(Installer : https://bitbucket.org/rude/love/downloa ... in-x86.exe)
- 05 Mar 2014, 14:28
- Forum: Twatter
- Topic: Stabyourself.net community group picture!
- Replies: 62
- Views: 16448
Re: Stabyourself.net community group picture!
eraykaan wrote:I'm in it!
- 05 Mar 2014, 11:07
- Forum: Twatter
- Topic: Custom Cursors
- Replies: 12
- Views: 3629
- 05 Mar 2014, 10:56
- Forum: Twatter
- Topic: Game Spotlights
- Replies: 14
- Views: 4109
Re: Game Spotlights
Assault Cube http://i.imgur.com/WdJpbNB.jpg It's just a multiplayer FPS. But it's free, it weight only 50 MB, don't require a powerful PC, and the gameplay is simple(5 guns + pistol + knife + grenades). And it's fun. There is 26 default maps, 12 game modes, singleplayer(with bots), a level editor, ...
- 04 Mar 2014, 23:30
- Forum: Twatter
- Topic: Game Spotlights
- Replies: 14
- Views: 4109
Re: Game Spotlights
Hmm, that sound interesting.
Also, does the first rule mean that now, no one can post a game until 24 hours after you posted, or is it just you who can't?
Also, does the first rule mean that now, no one can post a game until 24 hours after you posted, or is it just you who can't?
- 04 Mar 2014, 16:30
- Forum: Mapping
- Topic: Help With Backgrounds
- Replies: 4
- Views: 1186
Re: Help With Backgrounds
In fact LÖVE (Mari0 is being made with LÖVE) can't read .gif as far as I know. It can read gifs, just not animated gifs. SauloFX : You should convert your gif to a png . If you need an animated background and don't care about it being "scrollable", you can convert your background into animated tiles.
- 04 Mar 2014, 15:19
- Forum: Mapping
- Topic: the cave[SE][v0.6]
- Replies: 20
- Views: 3394
Re: the cave[SE][v0.6]
Frankly, the biggest problem with this mappack isn't the lack of custom stuff. It's the lack of details, of original challenges, and enemy spam.