Search found 1058 matches
- 16 Feb 2014, 21:59
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819207
Re: Chat "Room" v2
what
- 16 Feb 2014, 21:58
- Forum: Mapping
- Topic: Group Map: What Not To Make! [SE]
- Replies: 30
- Views: 5162
Re: Group Map: What Not To Make! [SE]
We could probably use a list of level "themes": -Abuse of glitch -Glitched enemy -Enemy that duplicate itself(Skippable, should be at a world's first level in case the player crash playing this) -Horrible tileset/tile choice -Horrible music -Msispppelilgns -Enemy spam -Super meat boy level difficult...
- 16 Feb 2014, 20:05
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 191826
Re: Livestream Thread
Uh, turret, why did you remove your post and stopped the stream?
- 16 Feb 2014, 19:31
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28632
Re: [v0.3]Mari0 SE enemy maker (WAY EASIER)
-The text inputs are the same as SE's, so I'm not sure whats wrong. -I noticed it, but I forgot to fix it. -I guess I could fix it, Not sure why'd anybody think about putting letters in. -I'll have to fix all the coordinates and stuff, lots of work. I know how to do resizing though https://www.drop...
- 16 Feb 2014, 18:10
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28632
Re: [v0.3]Mari0 SE enemy maker (WAY EASIER)
Good job! Some suggestions: -Use love.textinput for the inputs. I can't write any number because my keyboard is an AZERTY. -The + button is drawn on top of the list. http://i.imgur.com/wUbulcT.png -You shouldn't be able to write letters in textboxes that are supposed to be number-only. -The window s...
- 16 Feb 2014, 18:06
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
It's false, he helped with the openMappackFolder function.
- 16 Feb 2014, 12:13
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
It's a debug key Maurice put here to test stuff. He know about it.Yura735 wrote:If you press F you become Big Mario or Fire Mario!
- 16 Feb 2014, 12:11
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 366409
Re: Custom Characters Library [SE] [1.6]
That would require modding, because SE don't support that.
- 15 Feb 2014, 21:49
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 293594
Re: Ideas/Things to add to Mari0
I just played some Mari0 1.6 with a XBox360 Controller. It's really cool, but unfortunately, you can't navigate in the menus with a controller. I think we should be able to.
- 15 Feb 2014, 14:03
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3227810
Re: Art Thread
Use Gimp. Open the file, resize it, then export it(not export in place, it desanimate your gif.) Be sure to check the Animation checkbox.MagicPillow wrote:I think this relates to art...
I made a GIF, but it's too large. Is there a way to resize it?
- 14 Feb 2014, 23:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5005604
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Ignore him, he's just a troll.
- 14 Feb 2014, 21:19
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
If only that block could be pushed down when mario bounce on it...
- 13 Feb 2014, 21:14
- Forum: Game development
- Topic: My first game with a long name
- Replies: 19
- Views: 7697
Re: My first game with a long name
Put the reading code in love.load, and the writing code, well, it should be executed when the player lose. So replace: if mariox > 800 or mariox < 0 or marioy > 600 or marioy < 0 then mariodied = true end with if mariox > 800 or mariox < 0 or marioy > 600 or marioy < 0 then if not mariodied then if ...
- 13 Feb 2014, 20:51
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819207
Re: Chat "Room" v2
Oh, right, the l.g.draw thing was wrong.
It should be love.graphics.drawq = love.graphics.drawq or love.graphics.draw
It should be love.graphics.drawq = love.graphics.drawq or love.graphics.draw
- 13 Feb 2014, 19:31
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
I can't see what this has to do with Mari0 SE, but yes I am kinda existy.shotgiy12 wrote:hey is anyone existed for the nintendo direct today i hope sakurai gives us some new things
- 13 Feb 2014, 17:10
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819207
Re: Chat "Room" v2
It's true, but if you are calling l.g.draw so much than you have performance problems, you should really look into spritebatches.
- 13 Feb 2014, 15:31
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819207
Re: Chat "Room" v2
function love.conf(t) t.version = "0.8.0" if love._version == "0.9.0" then t.version = "0.9.0" end end The second one, which requires that you do a little bit more of work, is checking the "renamed" functions: if love.graphics.setDefaultImageFilter then --for LÖVE 0.8.0 love.graphics.setDefaultImag...
- 13 Feb 2014, 15:19
- Forum: Modding
- Topic: how to make animated tiles
- Replies: 12
- Views: 2363
Re: how to make animated tiles
The problem is that your tiles properties aren't transparents, so they are all enabled(Including the " is a coin" tile property). You shouldn't use paint to do tiles, since it doesn't support transparency, but Gimp or paint.net. Get one of these programs, open your image with it, and erase the white...
- 12 Feb 2014, 22:29
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 366409
- 12 Feb 2014, 20:27
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 366409
Re: Custom Characters Library [SE] [1.6]
Create a folder somewhere named "mell", put in it yours animations.png and yours biganimations.png. Then also create a file named "config.txt" and put this in it: { "defaulthat": 0, "smalloffsetX": 6, "smalloffsetY": 3, "smallquadcenterX": 11, "smallquadcenterY": 10, "shrinkquadcenterX": 9, "shrinkq...
- 12 Feb 2014, 20:15
- Forum: Twatter
- Topic: Criticism.
- Replies: 332
- Views: 110583
Re: Criticism.
He is probably referring to Mad Science.
Also Criticize me.
Also Criticize me.
- 12 Feb 2014, 20:13
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819207
Re: Chat "Room" v2
Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It i...
- 09 Feb 2014, 23:29
- Forum: Game development
- Topic: My first game with a long name
- Replies: 19
- Views: 7697
Re: My first game with a long name
If it's just for one highscore, you can do this for writing :
And this for reading :
Code: Select all
love.filesystem.write("highscore.txt",tostring(highscore))
Code: Select all
if love.filesystem.exists("highscore.txt") then
highscore = tonumber(love.filesystem.read("highscore.txt"))
else
highscore = 0
end
- 09 Feb 2014, 23:26
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 366409
Re: Custom Characters Library [SE] [1.6]
Here is animations.png: I hope I got this right.
(Note, white pixels are also drawn)
(Note, white pixels are also drawn)
- 09 Feb 2014, 22:38
- Forum: Twatter
- Topic: Flappy Bird
- Replies: 35
- Views: 7471
Re: Flappy Bird
Also, apparently the guy made tons of fake 5 star reviews on the game It's not proven. The article that talked about that was pointing out the spikes in the numbers of reviews(Which were caused by the spike in popularity, which was caused by Pewdiepie. Though the spikes in popularity of his other g...
- 09 Feb 2014, 21:20
- Forum: Mapping
- Topic: Mari0 SE level converter
- Replies: 76
- Views: 42113
Re: Mari0 SE level converter
Mazes, maybe.
- 09 Feb 2014, 21:15
- Forum: Twatter
- Topic: Flappy Bird
- Replies: 35
- Views: 7471
Re: Flappy Bird
And they freakin' took Mario's pipe design. That being said, I think they've learned their lesson from all of this. "They" It's just one person. Also what's wrong with a reference? No one is gonna think when seeing this "Oh it's by nintendo." And what the lesson would be? "Stop making games"? "Stop...
- 09 Feb 2014, 21:10
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 28632
Re: [v0.2]Mari0 SE enemy maker
tonumber(string) for integers.Turtle95 wrote:I'm still working on it, and it's going good, too. The only issue is it's saving strings instead of integers and booleans. Gotta figure that one out.
string=="true" for booleans.
- 09 Feb 2014, 14:36
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
The problem is that you choose a bad example.
You said you want to be able to add custom "code" (For what?) then gave an example of modding an ennemy. So everyone though you were talking about custom ennemies.
Anyway, per mappack modding is possible(Concerned Joe has it.)
You said you want to be able to add custom "code" (For what?) then gave an example of modding an ennemy. So everyone though you were talking about custom ennemies.
Anyway, per mappack modding is possible(Concerned Joe has it.)
- 09 Feb 2014, 10:56
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
Last time I checked Turtle was making a completely custom GLaDOS boss which was coming along nicely so I don't see why Jacko can't just make a custom enemy that acts similarly to Bowser with the various tweaks he wants. Well, why is bowser not an enemy in vanilla mari0, if it was possible? Bowser h...
- 08 Feb 2014, 23:06
- Forum: Twatter
- Topic: Flappy Bird
- Replies: 35
- Views: 7471
Re: Flappy Bird
Uh, I wonder why would he do that? Is it because everyone is calling flappy bird a copy?
(It's funny, I just learned about this game today, and now apparently it's going down)
(It's funny, I just learned about this game today, and now apparently it's going down)
- 07 Feb 2014, 22:30
- Forum: Twatter
- Topic: Drawing Room
- Replies: 52
- Views: 9501
- 07 Feb 2014, 21:30
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819207
Re: Chat "Room" v2
no that would be a dumb idea because no-one cares and you're not actually going to finish it anyway Dude, what the crap? Who doesn't finish their first game? Everyone. I mean, if you don't know much about programming, and you have a thousand game ideas in your head, obviously you aren't gonna finis...
- 06 Feb 2014, 20:28
- Forum: Mapping
- Topic: Help with mappack tilesets
- Replies: 12
- Views: 2840
Re: Help with mappack tilesets
I can't see what's wrong. This tileset is fine.
- 06 Feb 2014, 19:56
- Forum: Mapping
- Topic: Help with mappack tilesets
- Replies: 12
- Views: 2840
Re: Help me please
Dirty? I don't know what you're talking about... Make sure to save your tiles as a png (and not as a jpeg). Also, to upload images, go to http://imgur.com/ , click on "Upload images/Computer", choose your image,(A popup will appear) click on "Start upload"(It will load a new page with your image on ...
Re: help me
It's a beta. It's supposed to be bugged. If you just want to play multiplayer, then use mari0 1.6 : http://stabyourself.net/mari0/0>0 wrote:thanks but i want another answer
- 06 Feb 2014, 14:44
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64847
Re: A0zora (To be recreated)
Even the SMB mappack?Superjustinbros wrote:Yes. It gives me this error for just about any mappack I try and play/edit.
- 06 Feb 2014, 14:41
- Forum: Mari0 discussion
- Topic: mari0 pe (pocket edition)
- Replies: 80
- Views: 36136
Re: mari0 pe (pocket edition)
If you have to bring a controller with you to play, then it's not really a pocket edition.
- 05 Feb 2014, 22:49
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64847
Re: A0zora (To be recreated)
Did you convert the mappack using the converter?
- 05 Feb 2014, 18:55
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
Except it was Gran PC who was working on online, and he got on others projects. I don't think Maurice care that much about online.
- 05 Feb 2014, 17:08
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
Well, sure, it's hard. But then, we had huuuuge mods like M+P, so I don't think it's impossible to fix mp. Or even just to try playing the current, bugged mp.
- 05 Feb 2014, 15:58
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238244
Re: Mari0 SE Beta
I think Maurice should have released these files. That way, we could try to fix online multiplayer!
- 05 Feb 2014, 15:00
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 463021
- 04 Feb 2014, 22:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 5005604
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Yes, it's obvious. And yet FMF don't look at the last posts before posting. I now think he's just a troll, trying to get banned. He's saying exactly what he need to say to get banned.
- 02 Feb 2014, 22:57
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 819207
Re: Chat "Room" v2
In Love2d, I tried to set a negative LinearDamping to a body.
I'm not touching any key.
I'm not touching any key.
- 02 Feb 2014, 03:33
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 191826
Re: Livestream Thread
There is. Maurice did it with his stream. Though, he used webchat, which you can use #turretworkshop on but it doesn't have the good looks we all love. EDIT: http://blog.mibbit.com/?p=1386 Ok, I've tried embedding mibbit, but it don't seem to work great: https://dl.dropboxusercontent.com/s/ls8k1eq6...
- 02 Feb 2014, 02:50
- Forum: Twatter
- Topic: Livestream Thread
- Replies: 337
- Views: 191826
Re: Livestream Thread
Why do you want so much to use IRC, instead of simply using Twitch's chat? It does everything you need!
- 02 Feb 2014, 02:29
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 463021
Re: The Enemy Respositorium
Oh, yeah, I forgot. So use: "mask": [ true, false, false, true, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true],
- 02 Feb 2014, 01:42
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 463021
Re: The Enemy Respositorium
It mean that goombas are internally defined by the id 4 in the code. This is the default mask for goombas. True mean "I don't collide with this", False mean "I collide with this" "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, tru...
- 01 Feb 2014, 23:10
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 937635
Re: Birthday Thread
16 Nov.