Search found 1058 matches

by Automatik
16 Feb 2014, 21:59
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 819207

Re: Chat "Room" v2

what
by Automatik
16 Feb 2014, 21:58
Forum: Mapping
Topic: Group Map: What Not To Make! [SE]
Replies: 30
Views: 5162

Re: Group Map: What Not To Make! [SE]

We could probably use a list of level "themes": -Abuse of glitch -Glitched enemy -Enemy that duplicate itself(Skippable, should be at a world's first level in case the player crash playing this) -Horrible tileset/tile choice -Horrible music -Msispppelilgns -Enemy spam -Super meat boy level difficult...
by Automatik
16 Feb 2014, 20:05
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 191826

Re: Livestream Thread

Uh, turret, why did you remove your post and stopped the stream?
by Automatik
16 Feb 2014, 19:31
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28632

Re: [v0.3]Mari0 SE enemy maker (WAY EASIER)

-The text inputs are the same as SE's, so I'm not sure whats wrong. -I noticed it, but I forgot to fix it. -I guess I could fix it, Not sure why'd anybody think about putting letters in. -I'll have to fix all the coordinates and stuff, lots of work. I know how to do resizing though https://www.drop...
by Automatik
16 Feb 2014, 18:10
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28632

Re: [v0.3]Mari0 SE enemy maker (WAY EASIER)

Good job! Some suggestions: -Use love.textinput for the inputs. I can't write any number because my keyboard is an AZERTY. -The + button is drawn on top of the list. http://i.imgur.com/wUbulcT.png -You shouldn't be able to write letters in textboxes that are supposed to be number-only. -The window s...
by Automatik
16 Feb 2014, 18:06
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

It's false, he helped with the openMappackFolder function.
by Automatik
16 Feb 2014, 12:13
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

Yura735 wrote:If you press F you become Big Mario or Fire Mario!
It's a debug key Maurice put here to test stuff. He know about it.
by Automatik
16 Feb 2014, 12:11
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 366409

Re: Custom Characters Library [SE] [1.6]

That would require modding, because SE don't support that.
by Automatik
15 Feb 2014, 21:49
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 293594

Re: Ideas/Things to add to Mari0

I just played some Mari0 1.6 with a XBox360 Controller. It's really cool, but unfortunately, you can't navigate in the menus with a controller. I think we should be able to.
by Automatik
15 Feb 2014, 14:03
Forum: Twatter
Topic: Art Thread
Replies: 2081
Views: 3227810

Re: Art Thread

MagicPillow wrote:I think this relates to art...
I made a GIF, but it's too large. Is there a way to resize it?
Use Gimp. Open the file, resize it, then export it(not export in place, it desanimate your gif.) Be sure to check the Animation checkbox.
by Automatik
14 Feb 2014, 21:19
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

If only that block could be pushed down when mario bounce on it...
by Automatik
13 Feb 2014, 21:14
Forum: Game development
Topic: My first game with a long name
Replies: 19
Views: 7697

Re: My first game with a long name

Put the reading code in love.load, and the writing code, well, it should be executed when the player lose. So replace: if mariox > 800 or mariox < 0 or marioy > 600 or marioy < 0 then mariodied = true end with if mariox > 800 or mariox < 0 or marioy > 600 or marioy < 0 then if not mariodied then if ...
by Automatik
13 Feb 2014, 20:51
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 819207

Re: Chat "Room" v2

Oh, right, the l.g.draw thing was wrong.
It should be love.graphics.drawq = love.graphics.drawq or love.graphics.draw
by Automatik
13 Feb 2014, 19:31
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

shotgiy12 wrote:hey is anyone existed for the nintendo direct today i hope sakurai gives us some new things
I can't see what this has to do with Mari0 SE, but yes I am kinda existy.
by Automatik
13 Feb 2014, 17:10
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 819207

Re: Chat "Room" v2

It's true, but if you are calling l.g.draw so much than you have performance problems, you should really look into spritebatches.
by Automatik
13 Feb 2014, 15:31
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 819207

Re: Chat "Room" v2

function love.conf(t) t.version = "0.8.0" if love._version == "0.9.0" then t.version = "0.9.0" end end The second one, which requires that you do a little bit more of work, is checking the "renamed" functions: if love.graphics.setDefaultImageFilter then --for LÖVE 0.8.0 love.graphics.setDefaultImag...
by Automatik
13 Feb 2014, 15:19
Forum: Modding
Topic: how to make animated tiles
Replies: 12
Views: 2363

Re: how to make animated tiles

The problem is that your tiles properties aren't transparents, so they are all enabled(Including the " is a coin" tile property). You shouldn't use paint to do tiles, since it doesn't support transparency, but Gimp or paint.net. Get one of these programs, open your image with it, and erase the white...
by Automatik
12 Feb 2014, 20:27
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 366409

Re: Custom Characters Library [SE] [1.6]

Create a folder somewhere named "mell", put in it yours animations.png and yours biganimations.png. Then also create a file named "config.txt" and put this in it: { "defaulthat": 0, "smalloffsetX": 6, "smalloffsetY": 3, "smallquadcenterX": 11, "smallquadcenterY": 10, "shrinkquadcenterX": 9, "shrinkq...
by Automatik
12 Feb 2014, 20:15
Forum: Twatter
Topic: Criticism.
Replies: 332
Views: 110583

Re: Criticism.

He is probably referring to Mad Science.

Also Criticize me.
by Automatik
12 Feb 2014, 20:13
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 819207

Re: Chat "Room" v2

Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It i...
by Automatik
09 Feb 2014, 23:29
Forum: Game development
Topic: My first game with a long name
Replies: 19
Views: 7697

Re: My first game with a long name

If it's just for one highscore, you can do this for writing :

Code: Select all

love.filesystem.write("highscore.txt",tostring(highscore))
And this for reading :

Code: Select all

if love.filesystem.exists("highscore.txt") then
    highscore = tonumber(love.filesystem.read("highscore.txt"))
else
    highscore = 0
end
by Automatik
09 Feb 2014, 23:26
Forum: Mari0 discussion
Topic: Custom Characters Library [SE] [1.6]
Replies: 451
Views: 366409

Re: Custom Characters Library [SE] [1.6]

Here is animations.png:Image I hope I got this right.
(Note, white pixels are also drawn)
by Automatik
09 Feb 2014, 22:38
Forum: Twatter
Topic: Flappy Bird
Replies: 35
Views: 7471

Re: Flappy Bird

Also, apparently the guy made tons of fake 5 star reviews on the game It's not proven. The article that talked about that was pointing out the spikes in the numbers of reviews(Which were caused by the spike in popularity, which was caused by Pewdiepie. Though the spikes in popularity of his other g...
by Automatik
09 Feb 2014, 21:20
Forum: Mapping
Topic: Mari0 SE level converter
Replies: 76
Views: 42113

Re: Mari0 SE level converter

Mazes, maybe.
by Automatik
09 Feb 2014, 21:15
Forum: Twatter
Topic: Flappy Bird
Replies: 35
Views: 7471

Re: Flappy Bird

And they freakin' took Mario's pipe design. That being said, I think they've learned their lesson from all of this. "They" It's just one person. Also what's wrong with a reference? No one is gonna think when seeing this "Oh it's by nintendo." And what the lesson would be? "Stop making games"? "Stop...
by Automatik
09 Feb 2014, 21:10
Forum: Mari0 discussion
Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Replies: 68
Views: 28632

Re: [v0.2]Mari0 SE enemy maker

Turtle95 wrote:I'm still working on it, and it's going good, too. The only issue is it's saving strings instead of integers and booleans. Gotta figure that one out.
tonumber(string) for integers.
string=="true" for booleans.
by Automatik
09 Feb 2014, 14:36
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

The problem is that you choose a bad example.
You said you want to be able to add custom "code" (For what?) then gave an example of modding an ennemy. So everyone though you were talking about custom ennemies.
Anyway, per mappack modding is possible(Concerned Joe has it.)
by Automatik
09 Feb 2014, 10:56
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

Last time I checked Turtle was making a completely custom GLaDOS boss which was coming along nicely so I don't see why Jacko can't just make a custom enemy that acts similarly to Bowser with the various tweaks he wants. Well, why is bowser not an enemy in vanilla mari0, if it was possible? Bowser h...
by Automatik
08 Feb 2014, 23:06
Forum: Twatter
Topic: Flappy Bird
Replies: 35
Views: 7471

Re: Flappy Bird

Uh, I wonder why would he do that? Is it because everyone is calling flappy bird a copy?
(It's funny, I just learned about this game today, and now apparently it's going down)
by Automatik
07 Feb 2014, 22:30
Forum: Twatter
Topic: Drawing Room
Replies: 52
Views: 9501

Re: Drawing Room

Image
by Automatik
07 Feb 2014, 21:30
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 819207

Re: Chat "Room" v2

no that would be a dumb idea because no-one cares and you're not actually going to finish it anyway Dude, what the crap? Who doesn't finish their first game? Everyone. I mean, if you don't know much about programming, and you have a thousand game ideas in your head, obviously you aren't gonna finis...
by Automatik
06 Feb 2014, 20:28
Forum: Mapping
Topic: Help with mappack tilesets
Replies: 12
Views: 2840

Re: Help with mappack tilesets

I can't see what's wrong. This tileset is fine.
by Automatik
06 Feb 2014, 19:56
Forum: Mapping
Topic: Help with mappack tilesets
Replies: 12
Views: 2840

Re: Help me please

Dirty? I don't know what you're talking about... Make sure to save your tiles as a png (and not as a jpeg). Also, to upload images, go to http://imgur.com/ , click on "Upload images/Computer", choose your image,(A popup will appear) click on "Start upload"(It will load a new page with your image on ...
by Automatik
06 Feb 2014, 15:55
Forum: Modding
Topic: help me
Replies: 9
Views: 1639

Re: help me

0>0 wrote:thanks but i want another answer
It's a beta. It's supposed to be bugged. If you just want to play multiplayer, then use mari0 1.6 : http://stabyourself.net/mari0/
by Automatik
06 Feb 2014, 14:44
Forum: Mapping
Topic: A0zora (To be recreated)
Replies: 307
Views: 64847

Re: A0zora (To be recreated)

Superjustinbros wrote:Yes. It gives me this error for just about any mappack I try and play/edit.
Even the SMB mappack?
by Automatik
06 Feb 2014, 14:41
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 36136

Re: mari0 pe (pocket edition)

If you have to bring a controller with you to play, then it's not really a pocket edition.
by Automatik
05 Feb 2014, 22:49
Forum: Mapping
Topic: A0zora (To be recreated)
Replies: 307
Views: 64847

Re: A0zora (To be recreated)

Did you convert the mappack using the converter?
by Automatik
05 Feb 2014, 18:55
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

Except it was Gran PC who was working on online, and he got on others projects. I don't think Maurice care that much about online.
by Automatik
05 Feb 2014, 17:08
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

Well, sure, it's hard. But then, we had huuuuge mods like M+P, so I don't think it's impossible to fix mp. Or even just to try playing the current, bugged mp.
by Automatik
05 Feb 2014, 15:58
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 238244

Re: Mari0 SE Beta

I think Maurice should have released these files. That way, we could try to fix online multiplayer!
by Automatik
04 Feb 2014, 22:52
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 5005604

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Yes, it's obvious. And yet FMF don't look at the last posts before posting. I now think he's just a troll, trying to get banned. He's saying exactly what he need to say to get banned.
by Automatik
02 Feb 2014, 22:57
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 819207

Re: Chat "Room" v2

In Love2d, I tried to set a negative LinearDamping to a body.
Image
I'm not touching any key.
by Automatik
02 Feb 2014, 03:33
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 191826

Re: Livestream Thread

There is. Maurice did it with his stream. Though, he used webchat, which you can use #turretworkshop on but it doesn't have the good looks we all love. EDIT: http://blog.mibbit.com/?p=1386 Ok, I've tried embedding mibbit, but it don't seem to work great: https://dl.dropboxusercontent.com/s/ls8k1eq6...
by Automatik
02 Feb 2014, 02:50
Forum: Twatter
Topic: Livestream Thread
Replies: 337
Views: 191826

Re: Livestream Thread

Why do you want so much to use IRC, instead of simply using Twitch's chat? It does everything you need!
by Automatik
02 Feb 2014, 02:29
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 463021

Re: The Enemy Respositorium

Oh, yeah, I forgot. So use: "mask": [ true, false, false, true, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true],
by Automatik
02 Feb 2014, 01:42
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 463021

Re: The Enemy Respositorium

It mean that goombas are internally defined by the id 4 in the code. This is the default mask for goombas. True mean "I don't collide with this", False mean "I collide with this" "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, tru...
by Automatik
01 Feb 2014, 23:10
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 937635

Re: Birthday Thread

16 Nov.