Search found 498 matches

by Villager103
03 Jun 2018, 19:47
Forum: Mapping
Topic: [A99E] Minecraft
Replies: 2
Views: 3484

Re: Minecraft Mappack

screenshots pls

also i think minecraft mappacks were beaten into the ground back in like 2013 or some shit

edit: give this man a fucking oscar
Image
by Villager103
03 Jun 2018, 10:53
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

Recently, I was experimenting with tilesets, and I found a way to use the 22 tile width limit to my advantage. Instead laying our your tiles like this: https://imgur.com/uDbYLYD.png Single width, 22 tile wide set you do it like this: https://imgur.com/SFvQJhz.png Double width, 44 tile wide set By do...
by Villager103
02 Jun 2018, 07:01
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 448835

Re: The Enemy Respositorium

Make a custom enemy that spawns the bullet bills, then place it on the cannon. You can fine-tune the timings, too. Alternatively, you could also use the enemy spawner entity.

edit: new page yay
by Villager103
30 May 2018, 14:55
Forum: Mari0 discussion
Topic: So is this for real 2?
Replies: 9
Views: 8965

Re: So is this for real 2?

Not Dr. Mario is a thing, although it was made by a member of the community, not Maurice. I could be remembering this wrong, though.
by Villager103
27 May 2018, 13:58
Forum: Mapping
Topic: [SE 9] Project SNES: World 1 Demo
Replies: 9
Views: 6720

Re: [SE 9] Project SNES: World 1 Demo

Thing is, I can't actually change the game over/mappack complete screens, though i can move the image down a little.

The issues with level difficulty have been fixed and will be seen in the full version.
by Villager103
23 May 2018, 13:40
Forum: Modding
Topic: How to: Resize Enemy Graphics
Replies: 15
Views: 6516

Re: How to: Resize Enemy Graphics

To an extent, yeah. The only really finnicky part(in my experience, anyway) is the hitbox and quad offsets, the rest is actually really simple. You can find all the different variables and other things to create enemies on the stabyourself wiki.
by Villager103
22 May 2018, 07:22
Forum: Mapping
Topic: [SE 9] Project SNES: World 1 Demo
Replies: 9
Views: 6720

Re: [SE 9] Project SNES: World 1 Demo

Mostly good level design, minus the quirks listed in the next section. Everything is thoughtfully placed, and when it all comes together, it really feels like Mario. Excellent use of customized graphics. It certainly looks the part! Pretty challenging, mostly feels fair except for a few rough patch...
by Villager103
22 May 2018, 03:13
Forum: Mapping
Topic: [SE 9] Project SNES: World 1 Demo
Replies: 9
Views: 6720

[SE 9] Project SNES: World 1 Demo

Project SNES is an SMB1 SNES-styled collab mappack created by me and iamamari0player, and we bring you this demo to showcase the first world, because why the hell not? SNES-style graphics, tileset, enemies and music. 4 levels, each with their own theme. https://imgur.com/XolPoIt.png https://imgur.co...
by Villager103
14 May 2018, 21:07
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

Image
Enhanced version of the SMB SMAS tileset for the mappack me and iamamari0player are working on, it has been moved to SE so I had to redo the tileset.
by Villager103
10 May 2018, 06:57
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

Yaun..... Urr. I'm back. If been gone for a while because I have been playing around In mario SE instead of my usual alasen99's entities and I wanted to ask if anyone has some good sized portal tilepacks that works with SE. Don't worry, I'm still working on the Minecraft one. I actually posted one ...
by Villager103
02 May 2018, 15:39
Forum: Mapping
Topic: Mappack "Auto Glitch"
Replies: 1
Views: 2348

Re: Mappack "Auto Glitch"

Screenshots.

Now.
by Villager103
28 Apr 2018, 15:04
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

24 HOURS HAVE PASSED, POLL IS OVER GUYS! https://www.strawpoll.me/15587602/r This time, it was much closer than I expected, with "Abandon vanilla SE in favor of polishing existing features/adding new ones" winning 55 - 45(just one vote!), with 11 participants. I honestly expected a bigger divide. So...
by Villager103
28 Apr 2018, 12:14
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

I decided to make my own rendition of the popular Omnipallete tileset. Credit to TurretBot for the original one this is based off of. It includes basically everything from Omnipallete, SMB1, SMB2J and Super Mario Maker, along with some pipes from another tileset of mine. And after doing this in one ...
by Villager103
27 Apr 2018, 15:59
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

I can see why you're concerned about that, though my ideas of having additional features would mainly be stuff that SE already has, but enhanced, along with some new stuff. More enemy functions, more mappack settings/customisation, better tilesets in general, slopes that actually function, more fles...
by Villager103
27 Apr 2018, 14:19
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

Okay, I kinda fucked up on the vote thing, I didn't clarify that by "new features", I meant completely new stuff that would render mappacks incompatible, and abandoning the old version, should I start a new poll or something? Because I really don't see the point in keeping compatibility with the old...
by Villager103
27 Apr 2018, 05:38
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

some amount of time has passed since i put up the poll, i would wait 24 hours but it looks like "add new features" completely destroyed "bugfixes only" and i doubt it will change results are here: https://www.strawpoll.me/15579998/r 78% - 22% with 9 participants we can have new features now yay plea...
by Villager103
26 Apr 2018, 10:21
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

https://www.strawpoll.me/15579998/r

done

i really want a cheesecake right now
by Villager103
26 Apr 2018, 09:51
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

I'm fairly sure most people just use either the Bugfixed SE or Alesan99's Entities, both of them are much better compared to the vanilla versions each are based off of. At this point, we might as well just abandon the old one and have the bugfix version be an all-around continuation where SE left of...
by Villager103
26 Apr 2018, 07:52
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

hi! so here is a tile-set collab! i made a few tiles and i want everyone to add some,i might make a map-pack out of them,also extra bonus points on who ever can make the coin blocks animated! so here is the tile set https://i.imgur.com/C1sQeXO.png and good luck! You can post the tiles in the forum ...
by Villager103
25 Apr 2018, 14:12
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

Alesan99's enemy.lua added some new properties for custom enemies, which break when you load them without the bugfix version. I believe there is also a change that prevents levels from being loaded in the non-bugfix version due to a crash(i think it's something to do with map height? i can't remembe...
by Villager103
25 Apr 2018, 08:40
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes - Now on GitHub!

SE for LÖVE 11.1 would be appreciated, but I don't think it really matters that much. On a side note, one thing I would like to see implemented is the ability to make worlds that aren't numbered(Worlds A-D in SMB2J, for example, or the Minus World), it shouldn't be too difficult to make the game sav...
by Villager103
25 Apr 2018, 05:53
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

Actually, you can (sorta) get multiple skins for coinblocks in a single mappack. I have 2 methods for this: 1. Use the different spritesets to create different coinblocks. This method doesn't work too well in mappacks that use multiple spritesets, like SMB for example, although this works great for ...
by Villager103
22 Apr 2018, 05:17
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

Holy mother of double-posting. That's kind of a bad thing. Unless you're posting multiple things over a long period of time, you shouldn't do that.

Oh, and here's a Portal: The Flash Version-inspired tileset. Feel free to give suggestions.

Image
by Villager103
21 Apr 2018, 05:44
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

Just a heads up, you should delete all the empty space in your tileset before uploading it, or putting it in a collapse thingamafucker

Like this:
(Tileset)
by Villager103
21 Apr 2018, 01:59
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

No, no, not like that. You actually have to upload it onto the internet, use a site like imgur.com, that's what I use. Make sure you add .png at the end of the imgur link so it shows up properly in the [img] thing.
by Villager103
16 Apr 2018, 15:32
Forum: Mari0 discussion
Topic: Mari0 Mappack Archive
Replies: 7
Views: 7902

Re: Mari0 Mappack Archive

O' mighty Sašo, I plead to thee that this post be stickied! In all seriousness, this archive should be pretty useful, although i'd say it would have more use in the Mapping subforum, so anybody looking for mappacks will always see this post first. You did a pretty good job here, I probably would ha...
by Villager103
13 Apr 2018, 22:50
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 88709

Re: Mari0 eXTended 1.3: Jetpack!

Wait, i'm a moron. I didn't notice that he said "who has it"

Carry on.
by Villager103
13 Apr 2018, 14:41
Forum: Modding
Topic: Mari0 eXTended 1.3: Jetpack!
Replies: 201
Views: 88709

Re: Mari0 eXTended 1.3: Jetpack!

"i have found someone"

...You mean yourself, right?
by Villager103
13 Apr 2018, 14:07
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

You did not have to quote the entire post from years ago, you could literally have just asked anybody to do it, including me.

Also wow, R.I.P. all the tileset images.
by Villager103
04 Apr 2018, 19:29
Forum: Mapping
Topic: [A99E] Up And Away 2
Replies: 11
Views: 3796

Re: UP AND AWAY 2!!!

Just some quick advice, you should not make threads for your mappacks until you actually finish them. Post the trailers and stuff in the Mari0 Images Thread or whatever. An exception could be made if you're making a group mappack, or you have released a demo, though.
by Villager103
21 Mar 2018, 15:33
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 157962

Re: SE bugfixes

Can I contribute to this? I made some changes to the entity.lua file that changes a few things for additional convenience. Not a bugfix, but Alesan99's enemy.lua changes got in, so why not? It changes most of the scrollbar menus to text inputs, which lets you get the exact value you want easier, or ...
by Villager103
17 Mar 2018, 11:31
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 176303

Re: SE Custom Enemies Help Thread

That, and having grate enemies also opens up other opportunities like grates that are thin like light bridges, or half-block grates. Or even moving grates.
by Villager103
17 Mar 2018, 06:11
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 256
Views: 176303

Re: SE Custom Enemies Help Thread

Grates don't actually have a mask, so no, you can't.
by Villager103
17 Mar 2018, 05:38
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4119015

Re: Chat "Room" v3

oh look you made a new page
by Villager103
09 Mar 2018, 01:05
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4119015

Re: Chat "Room" v3

Image

So this just happened...

I think the entire Splatoon/Smash communities all collectively nutted simultaneously.
by Villager103
08 Mar 2018, 07:50
Forum: Twatter
Topic: Post your Portal 2 levels!
Replies: 16
Views: 8287

Re: Post your Portal 2 levels!

Cool atmosphere, reminds me of the Nova Prospekt-style test chambers from the 2005 Portal Beta. My only complaint is that there's a weird flashy thing that happens when you stand near the entrance/laser area and look near the exit.
by Villager103
06 Mar 2018, 05:23
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4739046

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Quick suggestion: In Portal 2, there's glass that you can shine lasers through and gel can't be splattered on them. Could you add a glass tile property? The only way we can make glass is using lightbridges and a fizzler, but it looks weird, gel can go on it and lightbridges/funnels can also go thro...
by Villager103
05 Mar 2018, 17:41
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4739046

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Quick suggestion: In Portal 2, there's glass that you can shine lasers through and gel can't be splattered on them. Could you add a glass tile property? The only way we can make glass is using lightbridges and a fizzler, but it looks weird, gel can go on it and lightbridges/funnels can also go throu...
by Villager103
04 Mar 2018, 16:21
Forum: Mapping
Topic: you post, i make [TERMINATED]
Replies: 15
Views: 4746

Re: you post, i make

Could you try making a portal mappack? I would like about 15 chambers of moderate-high difficulty. Take as long as you want building the puzzles.

EDIT: USE THE SE BETA 9 BUGFIX VERSION PLS
by Villager103
02 Mar 2018, 22:25
Forum: Twatter
Topic: Short survey for University about Cloud Platforms
Replies: 14
Views: 6299

Re: Short survey for University about Cloud Platforms

But it's just for regular females.
by Villager103
02 Mar 2018, 21:45
Forum: Twatter
Topic: Short survey for University about Cloud Platforms
Replies: 14
Views: 6299

Re: Short survey for University about Cloud Platforms

I sexually identify as a female Inkling, where is the link for that?
by Villager103
27 Feb 2018, 21:41
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 448835

Re: The Enemy Respositorium

Portal Enemy Pack: Additional testing elements for all your testing needs! This pack includes 6 new elements for your test chambers. Note: These were designed for Beta 9 with hotfixes, some stuff might break if you use them on other versions. All enemies were designed from scratch by Villager103(exc...
by Villager103
25 Feb 2018, 18:34
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4739046

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

laser redirection cubes This has already been suggested, and he won't implement it, because it doesn't work in 2d. On top of that, the way lasers work in Mari0 also conflicts, because lasers instakill, so it would be a pain in the ass to get around. You can sorta make reflector cubes by putting a l...
by Villager103
25 Feb 2018, 18:32
Forum: Mapping
Topic: [A99E] Up And Away
Replies: 5
Views: 2717

Re: up and away - a new puzzle game

Give us some screenshots, then we would be more willing to play.
by Villager103
25 Feb 2018, 14:17
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 286302

Re: Mari0 Images Thread

Didn't the old Aperture portal device look like a damn gluon gun? The Portable Quantum Tunneling Device, seen on posters did look like a Gluon Gun. The yellow one on the poster is the Aperture Handheld Portal Device, seen in Portal Stories: Mel. I thought it would be a neat little reference, plus i...
by Villager103
25 Feb 2018, 08:30
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 286302

Re: Mari0 Images Thread

triple post! i should probably stop now More TFT stuffs! https://imgur.com/aADv3oM.gif Introducing the Aperture Science Innovators Cement Storage Cube! This is a variant of the standard Weighted Storage Cube. It was prototyped in 1961 by Aperture Science, however, it was discontinued the following ...
by Villager103
24 Feb 2018, 10:14
Forum: Mapping
Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
Replies: 14
Views: 3956

Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)

Is anybody going to upload any new chambers, or should I just say this mappack is dead?
by Villager103
16 Feb 2018, 15:53
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4739046

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

You can't use both at once. They both function extremely differently from each other, combining them would be a real pain in the dick. A99E has some of SE's features, but SE also has stuff that A99E doesn't have. Pick whichever suits you best.
by Villager103
15 Feb 2018, 07:02
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 526962

Re: Tileset Respositorium

sgwyspeedrcr wrote:Can I share 16 bit Mario in progress?

https://gyazo.com/636a0f9007ac1f317f6c4a4a5130a7f3
This is for Tilesets. That is a Character, not a Tileset. You'd be better off posting it in the Mari0 Images Thread, and I also think there was a thread for posting characters too, but I'm not sure.
by Villager103
15 Feb 2018, 00:05
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 448835

Re: The Enemy Respositorium

QwertymanO07 wrote:But modern powerups don't have palette swaps.
They're still using the classic colors, though, which would look weird if they didn't have pallete swaps.