Here's both songs from the SMB1 ROM hack "Rohrleitung Gate".
http://www.mediafire.com/download/x3rdo ... lMusic.zip
Search found 2110 matches
- 06 Oct 2014, 20:07
- Forum: Mapping
- Topic: Music Respositorium
- Replies: 40
- Views: 14944
- 06 Oct 2014, 19:45
- Forum: Mapping
- Topic: Mari0 Background Repository
- Replies: 60
- Views: 13845
Re: Mari0 Background Repository
Rohrleitung Gate backgrounds.
And the layered one:
And the layered one:
- 02 Oct 2014, 01:41
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 60085
Re: The SMB Hack Port Project
Bumping time. I recently discovered this rather cool hack if anyone'd like to try some experiments with it.
http://www.romhacking.net/forum/index.php?topic=15986.0
http://www.romhacking.net/forum/index.php?topic=15986.0
- 23 Sep 2014, 01:26
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
Well then, it looks like I slacked off a bit when I said I'd do an example for multiple custom tiles. To make up for it I'll go and provide the short description for how they'd be put into an editor, which I gave TurretBot. You first have a tiles.png which has number ID's that continue on from the S...
- 21 Sep 2014, 03:19
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 459878
Re: The Enemy Respositorium
>Description for Munchers
I lel'd.
I lel'd.
- 16 Sep 2014, 09:04
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
Sounds interesting. Well here's to hope something like it makes it's why into SE.
Also, I'm thinking of tomorrow making some kind of example/mockup for how adding and sorting multiple tilesets in a mappack could work, should a feature like that be implemented through core Mari0 or a mod.
Also, I'm thinking of tomorrow making some kind of example/mockup for how adding and sorting multiple tilesets in a mappack could work, should a feature like that be implemented through core Mari0 or a mod.
- 12 Sep 2014, 20:54
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
Thank you for using my icons, Hans. :) The idea of reducing all the pipe entrance/exit entities that go in different directions to just one of each works rather well.Hans1998 wrote:Well, i just had some ideas i'd like to see in Mari0 SE:
- 07 Sep 2014, 16:50
- Forum: Mapping
- Topic: Music Respositorium
- Replies: 40
- Views: 14944
Re: Music Respositorium
The prototype Underground music from Super Mario Bros 2. (the USA one, not the Lost Levels)
http://www.mediafire.com/listen/zxcsx6x ... oto_UG.ogg
http://www.mediafire.com/listen/zxcsx6x ... oto_UG.ogg
- 03 Sep 2014, 23:08
- Forum: Mapping
- Topic: 4 Super Mario Levels with Portal Gun
- Replies: 9
- Views: 3824
Re: 4 Super Mario Levels with Portal Elements
Yoshi, judging by how you typed the OP it seems like you think no one here knows how to map our controls or install map packs. Second, one big thing I have to mention is this: Playtest your map packs. If you can't beat them or have significant troubles in doing so, go back and tone down the difficul...
- 30 Aug 2014, 19:16
- Forum: Mapping
- Topic: ZX Mario Bros. Mappack
- Replies: 8
- Views: 5074
Re: ZX Mario Bros. Mappack
Try using the bullettime cheat in this mappack, and you might hear the original music from the hack, either in the underwater levels, or in WORLD 1-1. The only song form SMB1/2J that's used in ZX Mario is the main overworld theme, heard in both 1-1 and 1-4. The other two levels use unique compositi...
- 30 Aug 2014, 19:11
- Forum: Mari0 discussion
- Topic: Is Mari0 abandoned or something?
- Replies: 19
- Views: 5809
Re: Is Mari0 abandoned or something?
By this point I think it's safe for me to say I wasn't one of those folks that wanted SE for the online multiplayer. For me SE was meant to bring in new features, fix bugs, make the editor easier to use by incorporating functions from mods of 1.6 (Like the Better Level Editor, Extra Worlds/Sublevels...
- 30 Aug 2014, 05:50
- Forum: Mari0 discussion
- Topic: Is Mari0 abandoned or something?
- Replies: 19
- Views: 5809
Re: Is Mari0 abandoned or something?
Welcome to the Internet, where people will take as much time as the want to release something, no matter how simple it looks on paper.
- 30 Aug 2014, 05:48
- Forum: Mapping
- Topic: Music Respositorium
- Replies: 40
- Views: 14944
Re: Music Respositorium
And I'm back to bring you, MARIO MUST DIE OST
(it's a Kaizo SMW Hack.)
http://www.mediafire.com/download/grgay ... dtrack.zip
(it's a Kaizo SMW Hack.)
http://www.mediafire.com/download/grgay ... dtrack.zip
- 18 Aug 2014, 04:57
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Lel, thanks.
It's mostly for anyone who desires to re-create Princess Rescue or make a mappack in it's style, using only one type of block for each row.
It's mostly for anyone who desires to re-create Princess Rescue or make a mappack in it's style, using only one type of block for each row.
- 17 Aug 2014, 06:53
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Princess Rescue tileset, based on the home-brew Atari 2600 game.
- 16 Aug 2014, 20:50
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 459878
Re: The Enemy Respositorium
Smog Monster
Yes it is Hedrah from Godzilla on GB
A Goomba that just knocks you back if you jump on it, and is also immune to fireballs. You have to use shells or Stars to kill it directly.
Yes it is Hedrah from Godzilla on GB
A Goomba that just knocks you back if you jump on it, and is also immune to fireballs. You have to use shells or Stars to kill it directly.
- 16 Aug 2014, 20:39
- Forum: Mapping
- Topic: Music Respositorium
- Replies: 40
- Views: 14944
Re: Music Respositorium
http://www.mediafire.com/download/z1s9i ... _Music.zip
Music from the smash hit 2600 title Princess Rescue.
Music from the smash hit 2600 title Princess Rescue.
- 14 Aug 2014, 20:10
- Forum: Mapping
- Topic: Super Boy II for Mari0 - Mappack
- Replies: 8
- Views: 3527
Re: Super Boy II for Mari0 - Mappack
Erm,... You're welcome?General Monroe wrote:Hahaaah :D im happy now, thanks for information..
-hey little kid, take it easy, this is a "forum" so we can say what we think,
ARE YOU A BOSS , LITTLE KID?????
-one more:
thnks for mppck...
- 12 Aug 2014, 18:40
- Forum: Mapping
- Topic: Portal Tileset Respositorium
- Replies: 15
- Views: 3041
Re: Portal Tileset Respositorium
8-Bit Portal:
- 12 Aug 2014, 18:32
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 459878
Re: The Enemy Respositorium
I got bored, so I decided to convert some Higemarus into Mari0 format.
They'd be Goombas that move a bit faster and chase you. Or whatever you want them to do.
They'd be Goombas that move a bit faster and chase you. Or whatever you want them to do.
- 09 Aug 2014, 21:52
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
Remember those Giana Sisters-styled boulders that would emerge from certain brick blocks I attempted to sprite a while back? Thanks to Higemaru Makaijima, I was able to make rip better-looking boulders. http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/MarioSMB1Boulders_zpse09...
- 09 Aug 2014, 19:50
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Alright, this is hopefully the very last time I will post stuff related to Extra Mario Bros.' tiles.
Yes I do realize that the tileset is greater than 22 tiles wide.
- 09 Aug 2014, 19:21
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 459878
Re: The Enemy Respositorium
Heh, those small little fires are adorable.
- 30 Jul 2014, 01:43
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros. Revival
- Replies: 78
- Views: 29161
Re: All Night Stabyourself Super Mario Bros. Revival
I have a feeling I'll have to maintain my status as Hammer Bro, since there's no other role(s) I've considered ATM.
- 29 Jul 2014, 03:56
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 459878
Re: The Enemy Respositorium
Link's Awakening Mario enemies.
Get 'em while they're hot!
(Credit to Bruce Juice)
Get 'em while they're hot!
(Credit to Bruce Juice)
- 25 Jul 2014, 17:51
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 60085
Re: The SMB Hack Port Project
If anyone wants, I can make a SMB2J version of the tileset in the OP, or a version that uses Mari0's colors (so you can use vanilla Mari0 tile sets without worrying about color inconsistency).
- 24 Jul 2014, 21:29
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros. Revival
- Replies: 78
- Views: 29161
Re: All Night Stabyourself Super Mario Bros. Revival
What if we tried making characters with behaviors like the Super Mario Bros. Special and Super Mario Land enemies? That could open up the door for new users to be represented incase Vanilla Mari0 is out of the question.
- 22 Jul 2014, 17:04
- Forum: Mapping
- Topic: The SMB Hack Port Project
- Replies: 201
- Views: 60085
Re: The SMB Hack Port Project
Just giving this thread le epic bump to see if anyone still has any interest in it.
- 22 Jul 2014, 16:37
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
Actually that's not too hard to do. Just hold the mouse button down with a block selected from the palette and use the arrow keys to scroll the screen, drawing as the screen scrolls.
- 22 Jul 2014, 16:35
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros. Revival
- Replies: 78
- Views: 29161
Re: All Night Stabyourself Super Mario Bros. Revival
At the moment speaking, since every enemy in this would be made through the custom enemies feature, would it be possible to have multiple users be represented by the same enemy without having to change themes?
- 21 Jul 2014, 16:45
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Another tileset with custom ? Blocks that works with Hugo's mod:
An NES-styled Kid Chameleon tileset.
An NES-styled Kid Chameleon tileset.
- 17 Jul 2014, 18:43
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
The ? Blocks from Bram Stoker's Dracula.
Feel free to use them with Hugo's mod.
Feel free to use them with Hugo's mod.
- 07 Jul 2014, 23:24
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
jwright159 wrote:@Hugo My old sploder avatar please
Black is supposed to be transparent
Will this work?
- 06 Jul 2014, 04:18
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Sorry for the delay, SJB. Here's yours: http://4.bp.blogspot.com/-ITPwGMdyRGw/U7b-gkOkECI/AAAAAAAAFuA/QjmO-0ULuXI/s1600/SJB.png And the tileset: http://1.bp.blogspot.com/-RK2NUbF8J2I/U7b-k5MioaI/AAAAAAAAFuI/Nem32CcoATk/s1600/SJBtiles.png Big thanks, Hugo. Couldn't help but make the Wario Land coinb...
- 04 Jul 2014, 16:42
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Say Hugo, would you be able to do a SJB block? Sure, just gimme a reference image and I do it :) http://superjustinbros.deviantart.com/art/Neo-Aozora-210065682?q=gallery%3ASuperjustinbros%2F23609086&qo=23 http://superjustinbros.deviantart.com/art/Aozora-s-Adventure-2014-443858150?q=gallery%3ASuperj...
- 03 Jul 2014, 22:01
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
Considering V9 changed the level select screens?
- 03 Jul 2014, 21:58
- Forum: Mapping
- Topic: Graphics Repositorum
- Replies: 38
- Views: 9681
Re: graphics repositorum
btw, anyone know what the decoys.png does?? Decoys are the "fake bowsers" when you kill them with fireballs, a regular enemy should pop out. Also, the eighth and final Bowser doesn't even use a Decoy, so if you kill the last "Bowser" with a fireball, it doesn't get decapitated. We already have a re...
- 03 Jul 2014, 21:53
- Forum: Mapping
- Topic: Spalien Attack [SE]
- Replies: 17
- Views: 5387
Re: Spalien Attack [SE]
Mah god, is that a BROS (Atari 8-bit) reference in that first GIF? :D
Some creative-looking terrain, including the shifting Excursion Funnels.
Some creative-looking terrain, including the shifting Excursion Funnels.
- 03 Jul 2014, 21:51
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
Ah, good point. I guess it's because the SE beta is a bit more harder to find than 1.6? (since it's buried in a now-locked topic)Qcode wrote:What's the point of modding the concepts into the SE betas when people refuse to use the betas anyway?
- 03 Jul 2014, 21:49
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Say Hugo, would you be able to do a SJB block?
- 03 Jul 2014, 21:47
- Forum: Mapping
- Topic: Afterlife Travels
- Replies: 15
- Views: 3479
Re: Afterlife Travels
I'm not going to add onto a list of problems this mappack has, since Firaga already tore this mappack apart. So I'll just add one thing: Try to avoid clashing styles together, since you're using 16-bit tiles with 8-bit backgrounds, which is something a few people don't really like. Also, the way you...
- 28 Jun 2014, 18:51
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
All these great ideas we're coming up with, and I'm surprised there's been seemingly no attempts to mod something in that was suggested then post a pic or GIF that conforms it was put into SE with little to no trouble.
- 28 Jun 2014, 18:43
- Forum: Mapping
- Topic: [WIP] Super Mario Island
- Replies: 45
- Views: 11896
Re: [WIP] Super Mario Island
It's not playable for now so all we have is that pic.
The tileset is looking rather good though. I'm liking it.
The tileset is looking rather good though. I'm liking it.
- 28 Jun 2014, 18:40
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 537863
Re: Tileset Respositorium
Darn, I like Hans1998's chocolate and SNES tile sets. I'm also riffing the stuff surface-2-air missile came up with. And MissingWorld's Game Boy tileset is pretty neat too!
- 23 Jun 2014, 08:14
- Forum: Mari0 discussion
- Topic: Minus World
- Replies: 6
- Views: 2442
Re: Minus World
One thing I forgot to mention: In Mari0, if the "Welcome to Warp Zone" text isn't on the screen from fully scrolling to the right of the current room, any warp that's designed to lead to World 4 will instead go to the Minus world, labeled in the level files as M-1. One mod I remembered for 1.6 alter...
- 23 Jun 2014, 08:01
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 291461
Re: Ideas/Things to add to Mari0
The closest thing to a 32x32 tileset would be arranging a series of four tiles together in a 2x2 space, then applying a special trigger to the top left tile. So when you place a tile marked in the editor with the trigger, not only does it place the main tile, but also the three tiles adjacent to it ...
- 21 Jun 2014, 19:58
- Forum: Mari0 discussion
- Topic: Minus World
- Replies: 6
- Views: 2442
Re: Minus World
Mario is programed much differently than SMB1, in that the infamous "go through blocks with well-timed jumps" bug that allows access to the Minus World wasn't replicated. To emulate this, there is a tile that is a copy of a vertical pipe's left edge, but without any collision. This diagram shows whi...
- 21 Jun 2014, 19:04
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64816
Re: A0zora (To be recreated)
being able to use multiple tileset image files it. I have a question : What keep you from merging your multiple tilesets on one image? The 512x512 limit? If you want your in-game tileset palette to look jerky and misplaced as hell... http://i913.photobucket.com/albums/ac331/Superjustinbros/ScreenSh...
- 21 Jun 2014, 05:36
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64816
Re: A0zora (To be recreated)
A bit of a late reply, but thanks you two. Some of the ideas a few of us pitched to Maurice in times past would help speed up development of the mappack and it's more detailed segments (mostly being able to use multiple tileset image files and better mouse wheel scrolling, along with the bigger brus...
- 16 Jun 2014, 07:45
- Forum: Mapping
- Topic: [WIP][Mappack] Divine Mario Bros. 2
- Replies: 6
- Views: 2044
Re: [WIP][Mappack] Divine Mario Bros. 2
Good use of standard 8-Bit tiles.