Search found 498 matches
- 14 Feb 2018, 08:15
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 452860
Re: The Enemy Respositorium
Some modern styled powerups. They're basically just animated reskins of the standard varieties. They also have proper pallete swaps. Mushroom https://imgur.com/dQxuc7w.png Fireflower https://imgur.com/S8uZHy8.png 1-up https://imgur.com/WHShfAG.png Poisonshroom https://imgur.com/ktrBxnr.png Download ...
- 11 Feb 2018, 19:28
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288773
Re: Mari0 Images Thread
double post baybee
Anyway, here's some High Energy Pellets! Feel free to ask me any questions about them.
- 06 Feb 2018, 07:52
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3971
Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
just a quick reminder that this still exists
also, did i pretty your chamber up enough, qwerty?
also, did i pretty your chamber up enough, qwerty?
- 02 Feb 2018, 11:00
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3971
Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess
My main concern with the lava was to make sure that the actual bottomless pits were well distinguished from regular bottomed pits where the camera just hasn't scrolled down yet. The level doesn't vertically scroll, so it should be quite easy to distinguish. As for levels that *do* vertically scroll...
- 02 Feb 2018, 09:56
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3971
Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess
I really like the "stasis funnels" in this chamber, I can see many uses for it in puzzles.
The levels are going to be styled after the Wheatley chambers from the second half of Portal 2, seeing as funnels were the main element in those levels.
The levels are going to be styled after the Wheatley chambers from the second half of Portal 2, seeing as funnels were the main element in those levels.
- 31 Jan 2018, 23:36
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3971
Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess
Yes, you are allowed. I'll add a thing when the mappack is released telling people to use a hotfix.Mari0_Player wrote:Can we use whatever hotfix out of the millions of hotfixes on this forum allows orange funnels?
- 31 Jan 2018, 10:48
- Forum: Mapping
- Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
- Replies: 14
- Views: 3971
[Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
my last attempt at a collab died without it picking up any momentum, but fuck it Make test chambers that involve funnels as an integral part of the puzzle. As long as it has funnels, it's viable. Notes and shit Tests will be remade with new tileset/background. You only need to make the puzzle, entra...
- 27 Jan 2018, 09:16
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288773
Re: Mari0 Images Thread
TFT: (an early) february update Eyecandy https://imgur.com/hJDulgx.gif Antlines have been modified, along with adding an animation to the cube dropper. The cube also has a woodgrain pattern like in the actual game. And the tiles are desaturated. Pump Station Alpha https://imgur.com/x7vGYWl.png It l...
- 20 Jan 2018, 13:59
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I DON'T THINK THIS IS IS HOW TURRETS WORK, ALESAN
- 20 Jan 2018, 02:19
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Droppers and alternate cube types are really crappy. Linking a companion cube to a dropper, then fizzling the cube will make the dropper dispense a regular cube. Edgeless Safety Cubes won't even link at all.
- 19 Jan 2018, 20:21
- Forum: Mapping
- Topic: Kaizo Mario:Skel3t's edition.
- Replies: 1
- Views: 2234
Re: Kaizo Mario:Skel3t's edition.
If there's no download, then why even post a thread? Post a screenshot in the images thread to announce it or something.
- 19 Jan 2018, 19:58
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
That could possibly work.
- 19 Jan 2018, 19:18
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I don't know if it's possible but consider my ideas, please. So... I would like to see if there would be "stompablefrombelow" command [in .json files] that makes custom entities (enemies) acting like blocks that can be hit by jumping under them and another command idea, which is "springlike", that ...
- 17 Jan 2018, 23:19
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288773
Re: Mari0 Images Thread
The Forgotten Tests: Mid January Update Development has slowed down by a fair amount, mostly thanks to me discovering /r/slutoon other projects and Half-Life 2. Development has not stopped, though, so here are the things that I have accomplished: Graphics for the testing elements https://i.imgur.co...
- 14 Jan 2018, 19:57
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Just remembered this game exists ahahah. Long time since the last time I played it. Oh well, yesterday I had the great idea of porting my SE maps to your mod, and when I started to do it, I noticed a thing missing from SE... http://imgur.com/a/5VA3Y If you don't know what it is, it's basically the ...
- 13 Jan 2018, 13:22
- Forum: Mapping
- Topic: [SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!
- Replies: 5
- Views: 3254
Re: [SE Beta 9] Portal Remastered: The 1.6 Portal Mappack with a new look!
Your criticism is appreciated. I will possibly update this to alleviate these issues, though I have other projects that need to be done. Thank you for participating in this enrichment activity.
EDIT: Update 1.1 is out, fixes most of the issues.
EDIT: Update 1.1 is out, fixes most of the issues.
- 13 Jan 2018, 00:14
- Forum: Mapping
- Topic: [SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!
- Replies: 5
- Views: 3254
[SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!
So I was editing the 1.6 Portal Mappack page on the wiki. TurretBot made a port for Beta 8. So I thought I should make a port for Beta 9. Then I looked at the actual mappack and thought "wow, this mappack is really fucking ugly" so I remade it with my own tileset and designs. All levels were rebuilt...
- 09 Jan 2018, 09:50
- Forum: Mapping
- Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
- Replies: 9
- Views: 3478
Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Sounds pretty good, but you keep your coins when you die. There's probably a workaround, though. This also allows for sublevels.QwertymanO07 wrote:You could also set it up as coins and use animations, though you wouldn't be able to use coins normally.
- 09 Jan 2018, 07:29
- Forum: Mapping
- Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
- Replies: 9
- Views: 3478
Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Yeah, it would work if AND gates weren't buggy and shit and actually functioned if you wired 2 of them to a 3rd one. Maybe I should do a different thing with only 4.
- 09 Jan 2018, 07:02
- Forum: Mapping
- Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
- Replies: 9
- Views: 3478
Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
How is this mappack picking up steam now? It doesn't even work properly.
- 08 Jan 2018, 11:33
- Forum: Mapping
- Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
- Replies: 9
- Views: 3478
Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Got an error while trying to extract/view the file because i'm using an outdated version of WinRAR (4.20) and your .rar file uses RAR5. Can you make, like a different RAR file that supports 4.20? EDIT: Extracted that and when i choose the mappack, it crash. Am i supposed to use mari0 SE or mari0 1....
- 07 Jan 2018, 12:20
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 288773
Re: Mari0 Images Thread
And now, for my biggest, most ambitious project yet... ...that probably won't ever get finished because i'm a lazy fuck... https://i.imgur.com/pYoDm8F.png The Forgotten Tests. This mappack is in a very early stage of development, anything you see in these screenshots is subject to change. Feedback ...
- 31 Dec 2017, 21:53
- Forum: Mapping
- Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
- Replies: 8
- Views: 4095
Re: [Collab] One-Screen Testing Initiative
Fair enough. It is missing a lot of things like faithplate trajectories and disableable fizzlers that are in SE. I will try to do something in SE in the future.QwertymanO07 wrote:I'd probably do it if it wasn't Alesan99's Entities.
- 31 Dec 2017, 15:40
- Forum: Mapping
- Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
- Replies: 8
- Views: 4095
Re: [Collab] One-Screen Testing Initiative
I was able to solve the test without even interacting with the cube or green spring. I was able to press the switch by nudging it just slightly so that the lasers wouldn't kill me, then run up and get the orb. Is this intended behaviour?Skel3t wrote:have this
<Test Chamber Code Here>
- 30 Dec 2017, 22:40
- Forum: Mapping
- Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
- Replies: 8
- Views: 4095
Re: [Collab] One-Screen Testing Initiative
I forgot that even existed, although I can see the similarities.MagicPillow wrote:Didn't we try something like this before?
Edit: Found it. Not the exact same thing as this, but a similar concept.
- 30 Dec 2017, 18:36
- Forum: Mapping
- Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
- Replies: 8
- Views: 4095
Re: [Collab] One-Screen Testing Initiative
I will take this into account when formatting new posts.Skel3t wrote:Put .png after the image link with .
Like this:[img]webs8.com/imgk0d.png[/img]
That will make pictures appear on here.
Just a helpful tip.
- 30 Dec 2017, 15:12
- Forum: Mapping
- Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
- Replies: 8
- Views: 4095
[Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
So I was sitting at my computer bored as hell, so I decided to post this. One-Screen Testing Initiative is exactly what it sounds like: one-screen Portal chambers. Rules and other bits and bobs are down below. Rules: 0. If you wish to join, you must follow these, obviously. 1. You can post a screens...
- 28 Dec 2017, 20:26
- Forum: Mapping
- Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
- Replies: 66
- Views: 23321
Re: Contest #4 Entry: Wy Prime
Wy Prime Whatever brought you, it's off. <Subject Post Here> Great mappack, but it completely assrapes my framerate, making some of the platforming very difficult. The concept of using this new variety of gel to kill enemies and activate buttons works very well for puzzles, however as said before, ...
- 28 Dec 2017, 19:29
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
I might also do some general improvements to the portal entities. I think a lot of things need improvement, specifically turrets. They don't die from getting cubes of any kind dropped on them. They don't die if you hit them with High Energy Pellets. Cubes of any kind can't block bullets. Neither do...
- 27 Dec 2017, 17:20
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Would it be possible to add some of these cosmetic changes in a future update? 1. Cubes/enemies/stuff don't actually have fizzler animations like in SE, they just disappear like in 1.6. They should have a proper animation. A sound effect would be cool too. 2. The weighted storage cubes/weighted comp...
- 25 Dec 2017, 04:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4812048
Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)
Would it be possible to add Cube/Sphere buttons(buttons that are only activated by cubes/spheres, they were in Portal 2, I believe)
Couldn't find them in the feature list, so i'm assuming they aren't in. I could also provide the graphics for them if you want.
Couldn't find them in the feature list, so i'm assuming they aren't in. I could also provide the graphics for them if you want.
- 20 Dec 2017, 08:27
- Forum: Mapping
- Topic: SJB Presents: Special Something [Community Edition]
- Replies: 16
- Views: 9309
Re: SJB Presents: Special Something [SE Beta 9]
This mappack is pretty great. Level design is solid and the aesthetic is great. My only complaint is that the music is too loud, as it drowns out the rest of the sound effects. Can't wait to see what the rest of this is gonna be like.
- 19 Dec 2017, 19:00
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530980
Re: Tileset Respositorium
For anybody who wants to make a Portal mappack, I have created The Ultimate Portal Tileset. Neatly sorted for your convenience. https://imgur.com/a/WJ78m Full set of portalable and nonportalable tiles, including Faith Plate targets and background tiles. Platforms, including black, white, portalable...
- 16 Dec 2017, 14:06
- Forum: Mapping
- Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
- Replies: 9
- Views: 3478
[SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
8 Red Coins is an experimental single-level mappack revolving around 8 red coins hidden around the level. To open the exit, you must collect all 8 of them. https://imgur.com/a/O3XeI https://www.dropbox.com/s/6masb6buaxle9x1/8_red_coins.zip?dl=0 Would you guys like a mappack that revolves around non-...
- 09 Dec 2017, 10:09
- Forum: Modding
- Topic: Mari0 SE Enhanced Enemy and Entity Textures
- Replies: 2
- Views: 4217
Re: Mari0 SE Enhanced Enemy and Entity Textures
Just tested it, yeah it does break. I'll add a precaution on the main post, and how to fix them.TurretBot wrote:won't this break any enemy using those as a base?Villager103 wrote:things that didn't have palletes, such as flowers, squids and poison mushrooms now have palletes.
- 08 Dec 2017, 04:37
- Forum: Modding
- Topic: Mari0 SE Enhanced Enemy and Entity Textures
- Replies: 2
- Views: 4217
Mari0 SE Enhanced Enemy and Entity Textures
If you haven't already noticed, the enemy(and some of the entity) palletes are kinda crappy. This mod fixes that. Most enemies that already had palletes have had their palletes fixed, and things that didn't have palletes, such as flowers, squids and poison mushrooms now have palletes. This is to mak...
- 29 Nov 2017, 02:06
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 506868
Re: Here's a completely original idea: post your desktop!
"splatoon hentai" "assets" Also how many Fallouts do you have? I have Fallout 1(have beaten the game, it's really fucking fun), Fallout 2(just started, also really fun), Fallout 3(don't really play the main game or GOTY editions anymore because I use TTW), Fallout: New Vegas(I use TTW so I can play...
- 28 Nov 2017, 20:27
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 506868
- 23 Nov 2017, 19:49
- Forum: Mapping
- Topic: [Map Pack] Advanced Testing
- Replies: 2
- Views: 2183
Re: [Map Pack] Advanced Testing
What version of Mari0 is this for? 1.6? SE Beta 7, 8 or 9? Tell us and we would be more willing to try it.
- 16 Nov 2017, 16:43
- Forum: Mari0 discussion
- Topic: Is it possible to change the way power lines look?
- Replies: 3
- Views: 3919
Re: Is it possible to change the way power lines look?
Alright, thanks for the help guys. They actually do use entities.png and Hugo's method could also help if you wanted to do things like T or X intersections, which you can't normally do with regular powerlines.
- 16 Nov 2017, 08:33
- Forum: Mari0 discussion
- Topic: Is it possible to change the way power lines look?
- Replies: 3
- Views: 3919
Is it possible to change the way power lines look?
Is it possible to change a power line's texture? I know it's possible to change it's color in groundlight.lua, but I want to make them look different. Is this possible, or do I have to find some other way?
- 04 Nov 2017, 05:01
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 530980
Re: Tileset Respositorium
Tileset I made for my mappack "The Princess is in Another Castle"
Also, some backgrounds I made for TPIIAC.
Feel free to use them, but give credit.
- 04 Nov 2017, 00:55
- Forum: Mapping
- Topic: [SE 9]The Princess is in Another Castle[FULL VERSION!]
- Replies: 3
- Views: 1873
Re: [SE 9]The Princess is in Another Castle[FULL VERSION!]
Oight guise, full version is up now.
- 28 Oct 2017, 11:20
- Forum: Mapping
- Topic: [SE 9]The Princess is in Another Castle[FULL VERSION!]
- Replies: 3
- Views: 1873
[SE 9]The Princess is in Another Castle[FULL VERSION!]
The Princess is in Another Castle is my new mappack styled after the original SMB. The full version is now out, and has 8 WORLDS! Screenshots: https://imgur.com/a/dVTRi Download: Demo Version: https://www.dropbox.com/s/abyrn6r75gubru9/the_princess_is_in_another_castle.zip?dl=0 Full Version: https://...
- 16 Aug 2017, 23:19
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4185424
Re: Chat "Room" v3
Wow, R.I.P.WillWare wrote:Yeah, it's too bad Photobucket's poor business decisions broke half of our forum posts. I can't even imagine how bad other forums were affected.
(For those who don't know what I'm talking about, here's an example: viewtopic.php?f=12&t=1642)
- 21 Jun 2017, 09:25
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4185424
Re: Chat "Room" v3
So... Nobody has mentioned Metroid Prime 4 yet?
- 09 Jun 2017, 07:05
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4185424
- 16 Apr 2017, 15:51
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4185424
Re: Chat "Room" v3
So, what are your thoughts on the new Nintendo Direct? Splatoon 2 horde mode, a metric fuckton of new games, amiibo stuff, and the best thing yet:
HD Rumble jiggle physics! On a Nintendo console... wait, what?
HD Rumble jiggle physics! On a Nintendo console... wait, what?
- 09 Mar 2017, 22:28
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4185424
Re: Chat "Room" v3
I have an idea on how to create bouncy mushrooms with animated tiles! If I had a computer, I would go try it out. Anyway, how are things going?
Also, I can't be the only one that thinks Spring Man's hair looks like toothpaste, right?
Also, I can't be the only one that thinks Spring Man's hair looks like toothpaste, right?
- 16 Feb 2017, 08:51
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 4185424
Re: Chat "Room" v3
HALLO GAISE! So, a bit of news: My laptop's hard drive shat itself recently and it won't work anymore. Which sucks a big bag of hairy balls, because my upcoming project was on there. And my Fallout 4 save file. And everything else. I also got a new phone. Hooray. So, has anything been happening rec...