Search found 498 matches

by Villager103
14 Feb 2018, 08:15
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 452860

Re: The Enemy Respositorium

Some modern styled powerups. They're basically just animated reskins of the standard varieties. They also have proper pallete swaps. Mushroom https://imgur.com/dQxuc7w.png Fireflower https://imgur.com/S8uZHy8.png 1-up https://imgur.com/WHShfAG.png Poisonshroom https://imgur.com/ktrBxnr.png Download ...
by Villager103
11 Feb 2018, 19:28
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 288773

Re: Mari0 Images Thread

double post baybee
Image
Anyway, here's some High Energy Pellets! Feel free to ask me any questions about them.
by Villager103
06 Feb 2018, 07:52
Forum: Mapping
Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
Replies: 14
Views: 3971

Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)

just a quick reminder that this still exists

also, did i pretty your chamber up enough, qwerty?
Image
by Villager103
02 Feb 2018, 11:00
Forum: Mapping
Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
Replies: 14
Views: 3971

Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess

My main concern with the lava was to make sure that the actual bottomless pits were well distinguished from regular bottomed pits where the camera just hasn't scrolled down yet. The level doesn't vertically scroll, so it should be quite easy to distinguish. As for levels that *do* vertically scroll...
by Villager103
02 Feb 2018, 09:56
Forum: Mapping
Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
Replies: 14
Views: 3971

Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess

I really like the "stasis funnels" in this chamber, I can see many uses for it in puzzles.

The levels are going to be styled after the Wheatley chambers from the second half of Portal 2, seeing as funnels were the main element in those levels.
by Villager103
31 Jan 2018, 23:36
Forum: Mapping
Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
Replies: 14
Views: 3971

Re: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess

Mari0_Player wrote:Can we use whatever hotfix out of the millions of hotfixes on this forum allows orange funnels?
Yes, you are allowed. I'll add a thing when the mappack is released telling people to use a hotfix.
by Villager103
31 Jan 2018, 10:48
Forum: Mapping
Topic: [Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)
Replies: 14
Views: 3971

[Group Mappack] Funnel of Fun: Make puzzles with funnels, i guess(1 chamber submitted)

my last attempt at a collab died without it picking up any momentum, but fuck it Make test chambers that involve funnels as an integral part of the puzzle. As long as it has funnels, it's viable. Notes and shit Tests will be remade with new tileset/background. You only need to make the puzzle, entra...
by Villager103
27 Jan 2018, 09:16
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 288773

Re: Mari0 Images Thread

TFT: (an early) february update Eyecandy https://imgur.com/hJDulgx.gif Antlines have been modified, along with adding an animation to the cube dropper. The cube also has a woodgrain pattern like in the actual game. And the tiles are desaturated. Pump Station Alpha https://imgur.com/x7vGYWl.png It l...
by Villager103
20 Jan 2018, 13:59
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4812048

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Image
I DON'T THINK THIS IS IS HOW TURRETS WORK, ALESAN
by Villager103
20 Jan 2018, 02:19
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4812048

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Droppers and alternate cube types are really crappy. Linking a companion cube to a dropper, then fizzling the cube will make the dropper dispense a regular cube. Edgeless Safety Cubes won't even link at all.
by Villager103
19 Jan 2018, 20:21
Forum: Mapping
Topic: Kaizo Mario:Skel3t's edition.
Replies: 1
Views: 2234

Re: Kaizo Mario:Skel3t's edition.

If there's no download, then why even post a thread? Post a screenshot in the images thread to announce it or something.
by Villager103
19 Jan 2018, 19:18
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4812048

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I don't know if it's possible but consider my ideas, please. So... I would like to see if there would be "stompablefrombelow" command [in .json files] that makes custom entities (enemies) acting like blocks that can be hit by jumping under them and another command idea, which is "springlike", that ...
by Villager103
17 Jan 2018, 23:19
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 288773

Re: Mari0 Images Thread

The Forgotten Tests: Mid January Update Development has slowed down by a fair amount, mostly thanks to me discovering /r/slutoon other projects and Half-Life 2. Development has not stopped, though, so here are the things that I have accomplished: Graphics for the testing elements https://i.imgur.co...
by Villager103
14 Jan 2018, 19:57
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4812048

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Just remembered this game exists ahahah. Long time since the last time I played it. Oh well, yesterday I had the great idea of porting my SE maps to your mod, and when I started to do it, I noticed a thing missing from SE... http://imgur.com/a/5VA3Y If you don't know what it is, it's basically the ...
by Villager103
13 Jan 2018, 13:22
Forum: Mapping
Topic: [SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!
Replies: 5
Views: 3254

Re: [SE Beta 9] Portal Remastered: The 1.6 Portal Mappack with a new look!

Your criticism is appreciated. I will possibly update this to alleviate these issues, though I have other projects that need to be done. Thank you for participating in this enrichment activity.

EDIT: Update 1.1 is out, fixes most of the issues.
by Villager103
13 Jan 2018, 00:14
Forum: Mapping
Topic: [SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!
Replies: 5
Views: 3254

[SE Beta 9] Portal Remastered 1.1: The 1.6 Portal Mappack with a new look!

So I was editing the 1.6 Portal Mappack page on the wiki. TurretBot made a port for Beta 8. So I thought I should make a port for Beta 9. Then I looked at the actual mappack and thought "wow, this mappack is really fucking ugly" so I remade it with my own tileset and designs. All levels were rebuilt...
by Villager103
09 Jan 2018, 09:50
Forum: Mapping
Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Replies: 9
Views: 3478

Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.

QwertymanO07 wrote:You could also set it up as coins and use animations, though you wouldn't be able to use coins normally.
Sounds pretty good, but you keep your coins when you die. There's probably a workaround, though. This also allows for sublevels.
by Villager103
09 Jan 2018, 07:29
Forum: Mapping
Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Replies: 9
Views: 3478

Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.

Yeah, it would work if AND gates weren't buggy and shit and actually functioned if you wired 2 of them to a 3rd one. Maybe I should do a different thing with only 4.
by Villager103
09 Jan 2018, 07:02
Forum: Mapping
Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Replies: 9
Views: 3478

Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.

How is this mappack picking up steam now? It doesn't even work properly.
by Villager103
08 Jan 2018, 11:33
Forum: Mapping
Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Replies: 9
Views: 3478

Re: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.

Got an error while trying to extract/view the file because i'm using an outdated version of WinRAR (4.20) and your .rar file uses RAR5. Can you make, like a different RAR file that supports 4.20? EDIT: Extracted that and when i choose the mappack, it crash. Am i supposed to use mari0 SE or mari0 1....
by Villager103
07 Jan 2018, 12:20
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 288773

Re: Mari0 Images Thread

And now, for my biggest, most ambitious project yet... ...that probably won't ever get finished because i'm a lazy fuck... https://i.imgur.com/pYoDm8F.png The Forgotten Tests. This mappack is in a very early stage of development, anything you see in these screenshots is subject to change. Feedback ...
by Villager103
31 Dec 2017, 21:53
Forum: Mapping
Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
Replies: 8
Views: 4095

Re: [Collab] One-Screen Testing Initiative

QwertymanO07 wrote:I'd probably do it if it wasn't Alesan99's Entities.
Fair enough. It is missing a lot of things like faithplate trajectories and disableable fizzlers that are in SE. I will try to do something in SE in the future.
by Villager103
31 Dec 2017, 15:40
Forum: Mapping
Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
Replies: 8
Views: 4095

Re: [Collab] One-Screen Testing Initiative

Skel3t wrote:have this
<Test Chamber Code Here>
I was able to solve the test without even interacting with the cube or green spring. I was able to press the switch by nudging it just slightly so that the lasers wouldn't kill me, then run up and get the orb. Is this intended behaviour?
by Villager103
30 Dec 2017, 22:40
Forum: Mapping
Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
Replies: 8
Views: 4095

Re: [Collab] One-Screen Testing Initiative

MagicPillow wrote:Didn't we try something like this before?

Edit: Found it. Not the exact same thing as this, but a similar concept.
I forgot that even existed, although I can see the similarities.
by Villager103
30 Dec 2017, 18:36
Forum: Mapping
Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
Replies: 8
Views: 4095

Re: [Collab] One-Screen Testing Initiative

Skel3t wrote:Put .png after the image link with .
Like this:[img]webs8.com/imgk0d.png[/img]
That will make pictures appear on here.
Just a helpful tip.
I will take this into account when formatting new posts.
by Villager103
30 Dec 2017, 15:12
Forum: Mapping
Topic: [Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]
Replies: 8
Views: 4095

[Collab] One-Screen Testing Initiative [Cancelled because it didnt get anywhere]

So I was sitting at my computer bored as hell, so I decided to post this. One-Screen Testing Initiative is exactly what it sounds like: one-screen Portal chambers. Rules and other bits and bobs are down below. Rules: 0. If you wish to join, you must follow these, obviously. 1. You can post a screens...
by Villager103
28 Dec 2017, 20:26
Forum: Mapping
Topic: Re: Map Contest #4 - 2017 [RESULTS ARE OUT!!]
Replies: 66
Views: 23321

Re: Contest #4 Entry: Wy Prime

Wy Prime Whatever brought you, it's off. <Subject Post Here> Great mappack, but it completely assrapes my framerate, making some of the platforming very difficult. The concept of using this new variety of gel to kill enemies and activate buttons works very well for puzzles, however as said before, ...
by Villager103
28 Dec 2017, 19:29
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4812048

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

I might also do some general improvements to the portal entities. I think a lot of things need improvement, specifically turrets. They don't die from getting cubes of any kind dropped on them. They don't die if you hit them with High Energy Pellets. Cubes of any kind can't block bullets. Neither do...
by Villager103
27 Dec 2017, 17:20
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4812048

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Would it be possible to add some of these cosmetic changes in a future update? 1. Cubes/enemies/stuff don't actually have fizzler animations like in SE, they just disappear like in 1.6. They should have a proper animation. A sound effect would be cool too. 2. The weighted storage cubes/weighted comp...
by Villager103
25 Dec 2017, 04:52
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4812048

Re: [UPDATE] Alesan99's Entities (Online Multiplayer, custom enemies, & more!)

Would it be possible to add Cube/Sphere buttons(buttons that are only activated by cubes/spheres, they were in Portal 2, I believe)

Couldn't find them in the feature list, so i'm assuming they aren't in. I could also provide the graphics for them if you want.
by Villager103
20 Dec 2017, 08:27
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 9309

Re: SJB Presents: Special Something [SE Beta 9]

This mappack is pretty great. Level design is solid and the aesthetic is great. My only complaint is that the music is too loud, as it drowns out the rest of the sound effects. Can't wait to see what the rest of this is gonna be like.
by Villager103
19 Dec 2017, 19:00
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 530980

Re: Tileset Respositorium

For anybody who wants to make a Portal mappack, I have created The Ultimate Portal Tileset. Neatly sorted for your convenience. https://imgur.com/a/WJ78m Full set of portalable and nonportalable tiles, including Faith Plate targets and background tiles. Platforms, including black, white, portalable...
by Villager103
16 Dec 2017, 14:06
Forum: Mapping
Topic: [SE Beta 9] 8 Red Coins - A mappack with non-linear levels.
Replies: 9
Views: 3478

[SE Beta 9] 8 Red Coins - A mappack with non-linear levels.

8 Red Coins is an experimental single-level mappack revolving around 8 red coins hidden around the level. To open the exit, you must collect all 8 of them. https://imgur.com/a/O3XeI https://www.dropbox.com/s/6masb6buaxle9x1/8_red_coins.zip?dl=0 Would you guys like a mappack that revolves around non-...
by Villager103
09 Dec 2017, 10:09
Forum: Modding
Topic: Mari0 SE Enhanced Enemy and Entity Textures
Replies: 2
Views: 4217

Re: Mari0 SE Enhanced Enemy and Entity Textures

TurretBot wrote:
Villager103 wrote:things that didn't have palletes, such as flowers, squids and poison mushrooms now have palletes.
won't this break any enemy using those as a base?
Just tested it, yeah it does break. I'll add a precaution on the main post, and how to fix them.
by Villager103
08 Dec 2017, 04:37
Forum: Modding
Topic: Mari0 SE Enhanced Enemy and Entity Textures
Replies: 2
Views: 4217

Mari0 SE Enhanced Enemy and Entity Textures

If you haven't already noticed, the enemy(and some of the entity) palletes are kinda crappy. This mod fixes that. Most enemies that already had palletes have had their palletes fixed, and things that didn't have palletes, such as flowers, squids and poison mushrooms now have palletes. This is to mak...
by Villager103
29 Nov 2017, 02:06
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 714
Views: 506868

Re: Here's a completely original idea: post your desktop!

"splatoon hentai" "assets" Also how many Fallouts do you have? I have Fallout 1(have beaten the game, it's really fucking fun), Fallout 2(just started, also really fun), Fallout 3(don't really play the main game or GOTY editions anymore because I use TTW), Fallout: New Vegas(I use TTW so I can play...
by Villager103
28 Nov 2017, 20:27
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 714
Views: 506868

Re: Here's a completely original idea: post your desktop!

https://imgur.com/a/QJos7

ULTRA BUMPbut it contributes so its ok, roight? Roight?
by Villager103
23 Nov 2017, 19:49
Forum: Mapping
Topic: [Map Pack] Advanced Testing
Replies: 2
Views: 2183

Re: [Map Pack] Advanced Testing

What version of Mari0 is this for? 1.6? SE Beta 7, 8 or 9? Tell us and we would be more willing to try it.
by Villager103
16 Nov 2017, 16:43
Forum: Mari0 discussion
Topic: Is it possible to change the way power lines look?
Replies: 3
Views: 3919

Re: Is it possible to change the way power lines look?

Alright, thanks for the help guys. They actually do use entities.png and Hugo's method could also help if you wanted to do things like T or X intersections, which you can't normally do with regular powerlines.
by Villager103
16 Nov 2017, 08:33
Forum: Mari0 discussion
Topic: Is it possible to change the way power lines look?
Replies: 3
Views: 3919

Is it possible to change the way power lines look?

Is it possible to change a power line's texture? I know it's possible to change it's color in groundlight.lua, but I want to make them look different. Is this possible, or do I have to find some other way?
by Villager103
04 Nov 2017, 05:01
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 530980

Re: Tileset Respositorium

Tileset I made for my mappack "The Princess is in Another Castle" Also, some backgrounds I made for TPIIAC.
Feel free to use them, but give credit.
by Villager103
04 Nov 2017, 00:55
Forum: Mapping
Topic: [SE 9]The Princess is in Another Castle[FULL VERSION!]
Replies: 3
Views: 1873

Re: [SE 9]The Princess is in Another Castle[FULL VERSION!]

Oight guise, full version is up now.
by Villager103
28 Oct 2017, 11:20
Forum: Mapping
Topic: [SE 9]The Princess is in Another Castle[FULL VERSION!]
Replies: 3
Views: 1873

[SE 9]The Princess is in Another Castle[FULL VERSION!]

The Princess is in Another Castle is my new mappack styled after the original SMB. The full version is now out, and has 8 WORLDS! Screenshots: https://imgur.com/a/dVTRi Download: Demo Version: https://www.dropbox.com/s/abyrn6r75gubru9/the_princess_is_in_another_castle.zip?dl=0 Full Version: https://...
by Villager103
16 Aug 2017, 23:19
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4185424

Re: Chat "Room" v3

WillWare wrote:Yeah, it's too bad Photobucket's poor business decisions broke half of our forum posts. I can't even imagine how bad other forums were affected.
(For those who don't know what I'm talking about, here's an example: viewtopic.php?f=12&t=1642)
Wow, R.I.P.
by Villager103
21 Jun 2017, 09:25
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4185424

Re: Chat "Room" v3

So... Nobody has mentioned Metroid Prime 4 yet?
by Villager103
09 Jun 2017, 07:05
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4185424

Re: Chat "Room" v3

by Villager103
16 Apr 2017, 15:51
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4185424

Re: Chat "Room" v3

So, what are your thoughts on the new Nintendo Direct? Splatoon 2 horde mode, a metric fuckton of new games, amiibo stuff, and the best thing yet:

HD Rumble jiggle physics! On a Nintendo console... wait, what?
by Villager103
09 Mar 2017, 22:28
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4185424

Re: Chat "Room" v3

I have an idea on how to create bouncy mushrooms with animated tiles! If I had a computer, I would go try it out. Anyway, how are things going?

Also, I can't be the only one that thinks Spring Man's hair looks like toothpaste, right?
by Villager103
16 Feb 2017, 08:51
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4185424

Re: Chat "Room" v3

HALLO GAISE! So, a bit of news: My laptop's hard drive shat itself recently and it won't work anymore. Which sucks a big bag of hairy balls, because my upcoming project was on there. And my Fallout 4 save file. And everything else. I also got a new phone. Hooray. So, has anything been happening rec...