Search found 2110 matches

by Superjustinbros
09 Oct 2015, 06:51
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 32533

Re: Mari0: Special Edition Extended [v3.0]

Yeah, I seriously dunno what could've happened either.
It was my Great Giana Sisters port mappack that I tried porting over.
I dunno I just have terrible luck with using the site's converter.
by Superjustinbros
08 Oct 2015, 07:05
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 32533

Re: Mari0: Special Edition Extended [v3.0]

I tried porting one of my 1.6 map packs as of recently after running it through the site's converter, and the instant I selected it, it recognized one of the DS.Store files in it and locked up, error screen and everything.
by Superjustinbros
08 Oct 2015, 01:19
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 32533

Re: Mari0: Special Edition Extended [v3.0]

Here's a pretty major bug that I think should get a fix; it was never in 1.6 back in the day. http://forum.stabyourself.net/viewtopic.php?f=8&t=4536 Sure it may not affect PC users all that much, but since there are guys that play it on OS X (including myself), it limits how much stuff you can do wi...
by Superjustinbros
07 Oct 2015, 03:37
Forum: Mapping
Topic: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
Replies: 17
Views: 4535

Re: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack

I do like the idea, I wish you the best of luck.
by Superjustinbros
06 Oct 2015, 20:34
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

I decided to make one using all of the NES' palettes, plus a reverse for black. http://i.imgur.com/YhE98Mm.png http://i.imgur.com/YhE98Mm.png It stands at a monstrous 13090 pixels tall, with 42 palettes in total. I could add more if that system for having multiple tilesets (where each tileset was la...
by Superjustinbros
06 Oct 2015, 20:09
Forum: Mari0 discussion
Topic: Minus World Gateway to World 4
Replies: 0
Views: 14752

Minus World Gateway to World 4

Dunno if this would help a lot, but I decided to make this. 15¸1·27¤1×8×true×false×false×false×false¤1·22¤49·20¤1·3¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·13¤49·12¤1·5¤111·2¤1·2¤111·2¤1·2¤49·12¤1¤16¤17×81×4×1¤1·2¤16¤17¤1·2¤16¤17¤1·2¤49·12¤1¤38¤39¤1·2¤38¤39¤1·2¤38¤39¤1·2¤49·12...
by Superjustinbros
06 Oct 2015, 19:53
Forum: Mapping
Topic: Super Mario Bros Special Remake SE full port
Replies: 221
Views: 78158

Re: Super Mario Bros Special Remake SE full port

Here's an updated download with fixed underwater levels (in that they now have raised ceilings)
http://www.mediafire.com/download/tjp8n ... _Mari0.zip
by Superjustinbros
04 Oct 2015, 06:16
Forum: Modding
Topic: Mari0: SE:E [v3.0][LÖVE 0.10.2]
Replies: 44
Views: 32533

Re: Mari0: Special Edition Extended [v3.0]

Out of curiosity would there be a way the Better Level Editor Special Edition could be added/implemented into this (or at least two editor.lua files that each work with the two different versions of this mod)?
by Superjustinbros
01 Oct 2015, 16:10
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

Holy cow, dude, that tileset is super freaking awesome. Though I wouldn't really have a use for the other frames of the SMBDX and SMM springs, I like that you added the rest of Mario Maker's stuff. (I mostly ignored things like the sides of certain Semi-Solid Platforms due to how the graphics in SMB...
by Superjustinbros
28 Sep 2015, 23:34
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 454322

Re: The Enemy Respositorium

Image
Apparently the "empty" Koopa Shells just re-use the normal sprites, while the empty Buzzy Beetle and Spiny shells use unique sprites.
by Superjustinbros
28 Sep 2015, 23:27
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

Okay, I'll try this:
Image
Everything that had a "water background" now has a version without it, except the underwater cloud tile.
by Superjustinbros
28 Sep 2015, 08:01
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 454322

Re: The Enemy Respositorium

I'll see if I can make the Kirbo/Goomba's shoe more green than the yellow color it wound up here (it got that color since in SMB1 the Overworld pipe/grass palette was never used as a Sprite palette). Magikoopa's red palette is the closest to Mario Maker's that it can achieve using regular SMB1, pale...
by Superjustinbros
28 Sep 2015, 07:54
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59892

Re: The SMB Hack Port Project

Okay I stand corrected.
That was the first time I ever heard that SE got officially cancelled.
by Superjustinbros
27 Sep 2015, 22:17
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59892

Re: The SMB Hack Port Project

Thank you for the update. Some interesting hacks here.
And yeah that's a given since SMB1 is much more widely known than Mari0, combined with Mari0's slight decline in popularity.

I still would love to develop a Mario fan game in the style of SMB1, with all it's graphical and palette limitations.
by Superjustinbros
27 Sep 2015, 21:01
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

It would be better if the bulls-eye bill blasters used the lava palette. I'll add that to the next version. aside from a few bad palette errors and objects having water backgrounds. I'd like you to define "bad palette errors". As for the objects having underwater backgrounds, that's how underwater ...
by Superjustinbros
27 Sep 2015, 15:42
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

Ladies and gents: I give you, My master tileset, now with Super Mario Maker stuff! http://i.imgur.com/5yMw15x.png It's not compatible with Mari0 atm so you'd have to tinker with it and possibly arrange it so it fits the 22 tiles per row rule (since horizontal scrollbars on tilesets still isn't a thi...
by Superjustinbros
27 Sep 2015, 15:37
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 454322

Re: The Enemy Respositorium

I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.
by Superjustinbros
13 Sep 2015, 08:59
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 454322

Re: The Enemy Respositorium

I should note that there's already an enemy similar to the "Spikey Beetle" posted earlier in this thread (at least the sprite for it), the Spike Top, which was originally from Super Mario Crossover.
by Superjustinbros
13 Sep 2015, 08:51
Forum: Modding
Topic: Better Level Editor: Special Edition
Replies: 37
Views: 14949

Re: Better Level Editor: Special Edition (Willware did something maybe)

Oh my god, I'm super glad to see this is back. All I want to ask though is if the editor could contain data for the Beetle_Half entity so any imported 1.6 maps don't crash when it tries to load an otherwise non-existent enemy. Additionally, when selecting tiles in the custom tileset palette, it'd be...
by Superjustinbros
07 Sep 2015, 05:50
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

Could you perhaps add the castle bricks with black in the transparency? Mari0 does that and it is probably possible with NES limitations, seeing as there is already a black in all the main palletes (except for castle, which uses grey.) To make a long story short, the NES can't do it as it can only ...
by Superjustinbros
24 Aug 2015, 01:06
Forum: Mapping
Topic: Unknown Pipe [WIP](Alsean99's Entities)
Replies: 4
Views: 2011

Re: Unknown Pipe [WIP](Alsean99's Entities)

Pretty good use of the Rohrleitung Gate tileset and backgrounds.
by Superjustinbros
01 Aug 2015, 08:37
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 289730

Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)

Sweet use of Game Boy tiles.
by Superjustinbros
28 Jul 2015, 22:47
Forum: Mapping
Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
Replies: 27
Views: 14386

Re: [Mari0 1.6 Mappack] NESari0 (WIP)

Do you have any "Beetle_Half" entities in the mappack? For some reason Maurice removed them in SE, thus crashing any mappack the instant one comes into view.
by Superjustinbros
28 Jul 2015, 20:18
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59892

Re: The SMB Hack Port Project

Here's why I never made a SMB1 hack: In SMB Utility, you can't import a tile form one level to the next, add more (even if you expand the ROM), or clear all the tiles present in a lovel/room or in the ROM at once to get a blank canvas. Same with rooms and linking pipe/vine exits. If I had any idea h...
by Superjustinbros
25 Jul 2015, 01:01
Forum: Mapping
Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
Replies: 27
Views: 14386

Re: [Mari0 1.6 Mappack] NESari0 (WIP)

If you crap out the "starting" part of a music, you can make it do a proper loop.
by Superjustinbros
24 Jul 2015, 18:57
Forum: Mapping
Topic: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities
Replies: 12
Views: 4766

Re: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities

Even then you's still have to rip the tilesets manually, because just putting whole screenshots into that is kinda cheap since then you'd have a lot of duplicate tiles.
by Superjustinbros
23 Jul 2015, 22:18
Forum: Mapping
Topic: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities
Replies: 12
Views: 4766

Re: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities

I do think you should learn how to rip tilesets from ROM hacks by using an emulator. That way you can use the original hack's tiles instead of vanilla Mari0.
There's a good number of tutorials floating around the forums.
by Superjustinbros
23 Jul 2015, 00:41
Forum: Mapping
Topic: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities
Replies: 12
Views: 4766

Re: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities

...Yeah, that's not a port; that's a remake if you plan to take many liberties with the original level designs and just stick with Mari0's default tileset (or a tileset of anything other than the original hack's tiles). If you wanted to do a proper port, the first two screens of 2-1 in EDS Mario wou...
by Superjustinbros
21 Jul 2015, 20:10
Forum: Mapping
Topic: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities
Replies: 12
Views: 4766

Re: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities

Also just for reference, here's the first three screens of Air's first level (at least the version I have, correct me if it's not the one you're using) http://i913.photobucket.com/albums/ac331/Superjustinbros/Air%20SMB1%20Hack.000_zps1wauwm5w.png http://i913.photobucket.com/albums/ac331/Superjustinb...
by Superjustinbros
21 Jul 2015, 07:18
Forum: Mapping
Topic: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities
Replies: 12
Views: 4766

Re: Super Mario Bros (NES) Hack To Mari0 Alesan99's Entities

Sorry to break the spirit of things, though IMO, to classify something as a conversion, all the tile placement must match their original forms exactly. I'm going to assume the enhanced Item and Used blocks are player-modded skins (thus they appear on every map played using your copy of the mod) so I...
by Superjustinbros
29 Jun 2015, 09:00
Forum: Mapping
Topic: 1st mapack i like the sax man
Replies: 3
Views: 2404

Re: 1st mapack i like the sax man

Not to mention people here just don't like Minecraft mappacks. In my case, it's not that we don't like them at all, it's mostly since there's a lot of mappacks that use Minecraft tiles since they're so readily accessible, combined with the massive popularity of the game itself. Vilaidan, I'm going ...
by Superjustinbros
23 Jun 2015, 20:13
Forum: Mapping
Topic: All About Tilesets - Create Tiles In 10 Easy Steps!
Replies: 62
Views: 23647

Re: All About Tilesets - Create Tiles In 10 Easy Steps!

You're required to use an image editor that has transparency, otherwise your tiles will have each and every single property applied at once, which is no good.
by Superjustinbros
19 Jun 2015, 23:13
Forum: Mapping
Topic: Graphics Repositorum
Replies: 38
Views: 9634

Re: Graphics Repositorum

The Luigi Mushroom from Super Mario Maker.
ImageImageImage
by Superjustinbros
19 Jun 2015, 18:10
Forum: Mapping
Topic: [Mari0 1.6 Mappack] NESari0 (v0.2)
Replies: 27
Views: 14386

Re: [Abandoned] NESari0 (playable unfinished build available)

I applaud you for doing a few lesser-known NES titles in this mappack.
by Superjustinbros
18 Jun 2015, 22:45
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59892

Re: The SMB Hack Port Project

Image
Tileset from the "Cave Mario" hack.
by Superjustinbros
17 Jun 2015, 02:55
Forum: Mari0 discussion
Topic: Bowser
Replies: 4
Views: 2931

Re: Bowser

Bowser actually begins his axe-tossing starting from the sixth world, desu.
by Superjustinbros
17 Jun 2015, 02:49
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59892

Re: The SMB Hack Port Project

If you want to record game music from an emulator, find the emulator's audio record feature, start it right before the music you want to record begins playing in the game, and let the music play while it's recording. Once it's done, have it save, and use Audacity to crop the saved music into .ogg fo...
by Superjustinbros
15 Jun 2015, 01:10
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59892

Re: The SMB Hack Port Project

It appears there may be something wrong with that .zip, I can't seem to extract it.

As for the music, I'll see if I have time to spare to do it.
by Superjustinbros
14 Jun 2015, 04:34
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59892

Re: The SMB Hack Port Project

Old or not, I'm always welcome to know people would still want to contribute to this, even after the 1.6 days have ended. Though I'm not really keen on it requiring the use of Alesan99's entities (even if it does provide the SMB2J stuff left out of Mari0 1.6); maybe if you made a version that worked...
by Superjustinbros
14 Jun 2015, 04:27
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

Wow....how much time do you manage to colour this? If you have paint.net or Photoshop, you can select all of just one color and instantly replace it with a new color. (in paint.net you have to first change antialiasing to off and drop the Hardness or else it'll bleed the colors into each other and ...
by Superjustinbros
09 Jun 2015, 05:59
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

I'm a squkid. Jokes aside that's actually not a bad tileset. The platforms should be "platforms" so you can jump through them just like in Squid Jump, and perhaps you could include a non-solid version of the platforms and "water", and make the "water" kill on contact by adding the Spike property on ...
by Superjustinbros
05 May 2015, 19:29
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 454322

Re: The Enemy Respositorium

Image
SMB1'd Ptooie
by Superjustinbros
24 Apr 2015, 17:53
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14916

Re: Music Respositorium

Engage the underground theme from Jackass (the ROM hack)
http://www.mediafire.com/download/9st23 ... ackass.zip
Also includes it's fast version.
by Superjustinbros
19 Apr 2015, 20:24
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

Duck Tales breakable tiles.
Image
UG and UW available in both tile and sprite palettes (since in Duck Tales, chests in the game are regarded as sprites, not tiles).
by Superjustinbros
19 Apr 2015, 04:56
Forum: Modding
Topic: [Question] Camera Fix?
Replies: 8
Views: 5340

Re: [Question] Camera Fix?

For single player I'd prefer Mario to be more centered, when moving both right and left.
Especially if someone makes a level that's focused on leftwards-traveling.
by Superjustinbros
16 Apr 2015, 19:41
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 532460

Re: Tileset Respositorium

I hear ya loud and clear.
Image
by Superjustinbros
15 Apr 2015, 18:58
Forum: Modding
Topic: Mari0: Community Edition
Replies: 186
Views: 159770

Re: SE bugfixes

Any thoughts on re-adding Buzzy Beetle halfs that for whatever reason were dropped in SE?
by Superjustinbros
15 Apr 2015, 15:55
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 454322

Re: The Enemy Respositorium

Incoming fix for Paragoombas and Helmet Goombas.
ImageImage