Search found 634 matches

by FuriousTH
05 Dec 2014, 23:39
Forum: Mapping
Topic: Mario and the Sahasika Kingdom - Dead
Replies: 82
Views: 18738

Re: Mario and the Sahasika Kingdom

PrincessKiller wrote:In the main post under downloads.
ok
let´s try!
by FuriousTH
05 Dec 2014, 23:35
Forum: Mapping
Topic: Mario and the Sahasika Kingdom - Dead
Replies: 82
Views: 18738

Re: Mario and the Sahasika Kingdom

PrincessKiller wrote:Screw Levelscreens The Demo has re-opened! Levels include 1-1 to 1-3!

Edit: Shit, mistake with warps. one sec.

Edit 2: Done, sorry about that.
Where is the demo?
by FuriousTH
04 Dec 2014, 22:31
Forum: Twatter
Topic: Regret Day Thread (Happyfaces' in June!)
Replies: 58
Views: 26362

Re: Regret Day Thread (Happy Regret Day Sašo!)

B-Man99 wrote:tfw not se
regrets everyday
by FuriousTH
04 Dec 2014, 22:30
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 901482

Re: Birthday Thread (OrbitalBlueprint's on the 4th!)

B-Man99 wrote:happy birthdya
OK
it´s now
HAPPY BIRTHDAY ORBITALBLUEPRINT´S!!!!
by FuriousTH
04 Dec 2014, 01:18
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 286323

Re: Ideas/Things to add to Mari0

Something that would be awesome (especially in Portal-themed puzzles or puzzles in general) would be having checkpoints. But not checkpoints like the ones already in: special checkpoints that would save the entities' positions, like boxes in buttons, enemies, gels placed and all that. Then it'd be ...
by FuriousTH
04 Dec 2014, 00:34
Forum: Modding
Topic: Need help, please...
Replies: 15
Views: 5270

Re: Need help, please...

too late,i already made a mod that it add more worlds i'm not a master at coding,so,do not complain me because of a crash, at line 290 of entity.lua,you will see world 1,2,3,4,5,6,7 and 8,then you add 9,10,11,12 and etc. if you want more levels,go at line 292,then add more levels(9,10,11,12,etc.) E...
by FuriousTH
04 Dec 2014, 00:04
Forum: Modding
Topic: Need help, please...
Replies: 15
Views: 5270

Re: Need help, please...

too late,i already made a mod that it add more worlds i'm not a master at coding,so,do not complain me because of a crash, at line 290 of entity.lua,you will see world 1,2,3,4,5,6,7 and 8,then you add 9,10,11,12 and etc. if you want more levels,go at line 292,then add more levels(9,10,11,12,etc.) E...
by FuriousTH
03 Dec 2014, 23:56
Forum: Modding
Topic: Need help, please...
Replies: 15
Views: 5270

Re: Need help, please...

too late,i already made a mod that it add more worlds i'm not a master at coding,so,do not complain me because of a crash, at line 290 of entity.lua,you will see world 1,2,3,4,5,6,7 and 8,then you add 9,10,11,12 and etc. if you want more levels,go at line 292,then add more levels(9,10,11,12,etc.) E...
by FuriousTH
03 Dec 2014, 23:13
Forum: Modding
Topic: Red the Mew's Mari0
Replies: 9
Views: 6786

Re: Red the Mew's Mari0

Red the Mew wrote:Red the Mew's Mari0 Custom Build
Image
I've started a custom Mari0 build that adds various new things, including hats, etc.
More will be added later as the mod is developed more, so stay tuned!
Well
The correct meaning is a Mari0 Mod, not a build.
by FuriousTH
03 Dec 2014, 06:07
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4168705

Re: Chat "Room" v3

I just realize that I have my regret day
"what a surprise"
by FuriousTH
03 Dec 2014, 06:07
Forum: Twatter
Topic: Regret Day Thread (Happyfaces' in June!)
Replies: 58
Views: 26362

Re: Regret Day Thread (Happy Regret Day Sašo!)

Turret post this
Turret is all
I stand by the genius alesan
by FuriousTH
03 Dec 2014, 06:06
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4168705

Re: Chat "Room" v3

I just realize that I have my regret day
by FuriousTH
03 Dec 2014, 05:06
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 901482

Re: Birthday Thread (30th- LightningFire!)

Sergione wrote:Happy, moly, birthday Lightning Fire! .....pony.....
HB ORBITALBLUEPRINT!!! (forward)
:v
by FuriousTH
02 Dec 2014, 17:13
Forum: Mapping
Topic: Mario and the Sahasika Kingdom - Dead
Replies: 82
Views: 18738

Re: Mario and the Sahasika Kingdom

Ok! So, I haven't updated the screenshots in a while, so here's a super cool look at the new and improved 1-1. http://i.imgur.com/XalwlCy.png PrincessKiller, Idiot 9.0 It has been posted on the Tileset Respositorium an improved version of its tiles, not many changes but the tiles piping if, I recom...
by FuriousTH
01 Dec 2014, 14:19
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4168705

Re: Chat "Room" v3

ok
This is the chat room
What´s up?
by FuriousTH
30 Nov 2014, 23:36
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 901482

Re: Birthday Thread (30th- LightningFire!)

HAPPY BIRHDAY LIGHTNINGFIRE!!
by FuriousTH
30 Nov 2014, 05:02
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 33059

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

alesan99 wrote:My rightclick menu code is extremely sloppy so it'll be a bit difficult, however I'll still do it.
I'll pm you once I get something ready.
Ok alesan!
by FuriousTH
30 Nov 2014, 03:27
Forum: Twatter
Topic: Know someone who was? Roberto Gomez Bolaños (RIP)
Replies: 2
Views: 3203

Re: know someone who was? Roberto Gomez Bolaños (RIP)

JohnHOne wrote:i already see this news,but at my television
Same myself.
by FuriousTH
30 Nov 2014, 03:20
Forum: Twatter
Topic: Know someone who was? Roberto Gomez Bolaños (RIP)
Replies: 2
Views: 3203

Know someone who was? Roberto Gomez Bolaños (RIP)

I'm not Mexican, I'm from Peru. But this man was part of my childhood and would want to know if any of you will know who was or if they do, talk about his recent death. His best known character, "El Chavo" Just posting this little tribute here to see if they are interested in. http://www.mundoodonto...
by FuriousTH
30 Nov 2014, 03:09
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 33059

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

my mod actually have 12 worlds,and the warp pipe can go at any world(upcoming update) You already said this. I understand you want people to know about your mod but please don't keep on posting it again and again. He wants infinite levels and worlds not just 12. yea it´s anonnying anything alesan99...
by FuriousTH
29 Nov 2014, 14:40
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 33059

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

Qcode wrote:I can't remember, I coded it in like 2 years ago.
then as I will be able to do?
please remember Qcode!
by FuriousTH
29 Nov 2014, 14:39
Forum: Twatter
Topic: Keep Beating the Dead Horse (Finished?)
Replies: 315
Views: 98037

Re: Keep Beating the Dead Horse

HugoBDesigner wrote:Wow, that's what I call "beating a dead horse"!
Got it? Because of the bump? Come on, I rarely do good puns...

It looks cool, though. For some reason I have something on my back there, but it's fine :P
then?
you want to tell me?
by FuriousTH
29 Nov 2014, 05:50
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 541011

Re: Avatar thread

My avatars: First avatar: http://s29.postimg.org/ag86shwg3/Furious_Hedgehog.png Second avatar: http://s29.postimg.org/5yk4p01hj/second.png Third avatar: http://s11.postimg.org/71vdohd9b/Furuious_sprye.png Fourth avatar (halloween special): http://s1.postimg.org/kojd4u7jf/halloween.png Fifth avatar (...
by FuriousTH
29 Nov 2014, 05:40
Forum: Twatter
Topic: Keep Beating the Dead Horse (Finished?)
Replies: 315
Views: 98037

Re: Keep Beating the Dead Horse

My condolences to all scoops
(MY ART PLZ)
Image
by FuriousTH
29 Nov 2014, 05:26
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 901482

Re: Birthday Thread (30th- LightningFire!)

My birthday is:
16 of december.
Please do not forget!
by FuriousTH
29 Nov 2014, 04:08
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 33059

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

Qcode one Question.
as you did for the warpipe, vine, Warpzone and warpspawn make for a select number no more be written?
Image
by FuriousTH
29 Nov 2014, 03:53
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 33059

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

emmm, sorry for bump same. could use your mod for my own mod: New Super Mari0 Bros.? And also just in case you can help on some things for it, because I do not want any crash if Qcode? Sorry,but qcode abandoned this mod,but my mod have more worlds(even if it do not have infinite worlds,my mod conta...
by FuriousTH
29 Nov 2014, 03:48
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 33059

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

PrincessKiller wrote:To answer your question, Furious, all mods are open source, which means you can edit them freely, unless they particularly say they don't want you to.
Oh thanks
Thanks to say me.
by FuriousTH
29 Nov 2014, 03:43
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 33059

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

emmm, sorry for bump same.
could use your mod for my own mod:
New Super Mari0 Bros.?
And also just in case you can help on some things for it, because I do not want any crash
if Qcode?
by FuriousTH
28 Nov 2014, 05:27
Forum: Modding
Topic: Need help, please...
Replies: 15
Views: 5270

Re: Need help, please...

It should be noted that 1.6 only supports 9 and 0, while SE supports basically every world you will ever need (though I haven't done any testing with flagpoles). I used the worldsbettereditor mod, here the entity warp zone to go to some world has to write but can not find how to put it to write, si...
by FuriousTH
28 Nov 2014, 03:17
Forum: Modding
Topic: Need help, please...
Replies: 15
Views: 5270

Need help, please...

Well, the problem is that no where is the lua of the warp zone to other worlds.
I have to find it, because the mod I'm working more worlds (World 8 and more) will be used for that.
I hope you help me find it.

Thanks.

The image of change:
Image
by FuriousTH
25 Nov 2014, 04:43
Forum: Mapping
Topic: Mario and the Sahasika Kingdom - Dead
Replies: 82
Views: 18738

Re: Mario & Sahasika Kingdom: An Alesan99 Entities Mappack

Oh, and yes furious, I didn't allow public access for a reason but I don't mind if you keep it.[/quote]

Ok...
(DELETING THE POST)
by FuriousTH
16 Nov 2014, 23:18
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

Re: (WIP) More progress to the mod of mari0.

alesan99 wrote:Sure, it is open source after all.
Yeah, thanks.
i send a beta of the mod,
try please.
by FuriousTH
16 Nov 2014, 23:08
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

Re: (WIP) More progress to the mod of mari0.

alesan99 wrote:I don't get your question.
I can use your mod?
by FuriousTH
16 Nov 2014, 22:57
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

Re: (WIP) More progress to the mod of mari0.

alesan99 wrote:You didn't have to do all of that, I didn't even know you used my mod.
I would have appreciated if you would have at least notified me at first before removing any credit that I made the original mod though.
means that the mod project: New Super Mari0 Bros, still not Alesan?
by FuriousTH
16 Nov 2014, 21:57
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

Re: (WIP) More progress to the mod of mari0.

i just noticied that you copied the code of alesan99's entities and retexturing for the mod add credits for alesan,please You can do most of what my mod does in SE so i'm 100% sure he didn't copy anything. Even if it isn't SE the features can easily be added to vanilla mari0. Don't go around claimi...
by FuriousTH
10 Nov 2014, 04:31
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

Re: (WIP) TESTING NSMBW SPRITES FOR MY MOD OF MARI0.

TheJonyMyster wrote:nice

it makes mario look cartoony and fun
but like
that is great

reminds me of mario vs donkey kong cutscenes i think
I'll see.
by FuriousTH
09 Nov 2014, 05:27
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

Re: TESTING NSMBW SPRITES FOR MY MOD.

Mari0_Player wrote:Those bob-ombs kind of look out of place though :/
yea
it is simple test
by FuriousTH
09 Nov 2014, 01:04
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

Re: TESTING NSMBW SPRITES FOR MY MOD.

Mari0Maker wrote:That looks pretty darn impressive. I'll be looking forward to some more information from it!
and soon will mari0maker...
by FuriousTH
08 Nov 2014, 03:54
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16787

(WIP) New Super Mari0 Bros. Version 2.0 MOD

New 0 Team presents: http://fc00.deviantart.net/fs71/f/2014/315/7/3/new_super_mari0_bros__version_2_0_by_somarimarionicteam-d863tp8.png Coming Soon the description... EDIT: CHANGE OF PLANS The project is NOT DEAD. Now in the mappack, all of the music will be of NSMBW Because this MOD has a limit of...
by FuriousTH
06 Nov 2014, 00:26
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38418

Re: Experimental Group Mappack

I support this part ... http://i742.photobucket.com/albums/xx70/Alexis_The-Hedgehog/apoyo_zps09383cf0.png?t=1415221162 EDIT: It is the first time I participated in it (in Group) Problem is your contribution has to be relevant to the scenery. If I start a portal level you can't contribute an overwor...
by FuriousTH
05 Nov 2014, 23:03
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38418

Re: Experimental Group Mappack

I support this part ...
Image
EDIT: It is the first time I participated in it (in Group)
by FuriousTH
04 Nov 2014, 23:57
Forum: Modding
Topic: New Super Mari0 Bros. V.1.0 MOD [OUTDATED]
Replies: 21
Views: 11542

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

MagicPillow wrote:
JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?
Do you even realize how long this would take for a tiny feature that hardly effects gameplay?
It wouldn't be worth it.
Also, you double-posted.
Yea
It´s harder for the tiny thing
by FuriousTH
03 Nov 2014, 23:20
Forum: Modding
Topic: New Super Mari0 Bros. V.1.0 MOD [OUTDATED]
Replies: 21
Views: 11542

Re: New Super Mari0 Bros. V.1.0 MOD with the mappack.

JohnHOne wrote:also,why you do not make enemies dance at "dah dah" vocals?
I am working in a new version.
:/
by FuriousTH
27 Sep 2014, 01:38
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 901482

Re: Birthday Thread (Vakema's on the 28th!)

HAPPY BIRTHDAT HUGO!!!!!
ARE YOU THE BEST!
by FuriousTH
12 Sep 2014, 00:56
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 901482

Re: Birthday Thread (Happy Birthday jwright159!)

HAPPY BIRTHDAT JWRIGHT!!!!!!!!!!!!!!!!!
by FuriousTH
11 Sep 2014, 23:53
Forum: Twatter
Topic: Birthday Thread
Replies: 1097
Views: 901482

Re: Birthday Thread (Happy Birthday jwright159!)

16 dec
by FuriousTH
08 Sep 2014, 23:43
Forum: Modding
Topic: where is the data or the lua of the hud of Mari0 ?
Replies: 5
Views: 1817

Re: where is the data or the lua of the hud of Mari0 ?

You're gonna find it in game.lua, function game_draw, line 1101. Making animations is a bit more complicated. You'll need to load quads and set timers for the flag animation. If you know how to do so, then it should be easy. Otherwise, I'd recommend you taking a look at how the coinblock animation ...