I would like one example of such usage.MagicPillow wrote:It COULD be very useful if used correctly.Camewel wrote:an entirely static, non-dynamic hud doesn't seem all that useful in a game with an already dynamic one
Search found 2918 matches
- 29 Mar 2014, 01:48
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
- 28 Mar 2014, 20:46
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
I don't really see the point either, except for improving the current slider which is pretty bad. how on earth does the current system work? you could do something where you have "fastest layer" and "slowest layer" sliders (between "full speed" (sticks to the level) and "no speed" (stays still)) fo...
- 28 Mar 2014, 19:39
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
to be clear the guegan trademark system just means that each layer has a nice incremental value so it looks really sexy changing the values to arbitary values allows people to make it look dumb but doesn't open up much possibility to make it look better actually, I can't think of any good practical ...
- 28 Mar 2014, 15:24
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
the problem is that it looks just a little ridiculous, whereas the guegan parallax system (tm) always looks nice
- 28 Mar 2014, 13:48
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 57560
Re: Stabyourself Spriting Contest [ROUND 3 BEING RUN BY CAME
candy crush saga but with more drugs and communism
- 28 Mar 2014, 10:48
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 57560
Re: Stabyourself Spriting Contest [ROUND 3 BEING RUN BY CAME
Also Camwell, please don't take how fun or hard to program the game is into consideration when judging. This should be purely art driven and should be judged accordingly. Although you probably already knew that. ;) Judging will consist of four categories: Design, Creativity, Relevance to Title, and...
- 28 Mar 2014, 10:46
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
Snayke was never actually on Steam, it never got through Greenlight.
- 28 Mar 2014, 04:11
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
EDIT: This caused it: Also, a feature that allow you to put "YourBackgroundName 0 .png" and that background (or foreground) image can work like tiles, not too necessary, and if you save it as "YourBackgroundName 00 .png" (or anything else), that background (or foreground) will follow the screen, ye...
- 28 Mar 2014, 03:16
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
he got layers confused with filenames
he thought you meant to put the background on the same layer as the tiles
you people really need to be better and understanding vaguely comprehensible nonsense
he thought you meant to put the background on the same layer as the tiles
you people really need to be better and understanding vaguely comprehensible nonsense
- 27 Mar 2014, 22:50
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
because this is easier and maurice is hella lazy
- 27 Mar 2014, 04:29
- Forum: Twatter
- Topic: Stabyourself Spriting Contest [no new round yet]
- Replies: 237
- Views: 57560
Re: Stabyourself Spriting Contest [ROUND 2 START]
Idiot has agreed to let me take over for Round 3, so here we go! ROUND THREE The rules of round three will be very similar to round one, so in the words of idiot... The basics are simple: 1) Go to this link and generate a random game name 2) Make a title screen for it. Dimensions have to be 240x160 ...
- 27 Mar 2014, 03:20
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 629819
Re: Pixel art and sprites go here
I disagree entirely but hey it's his choiceMari0Maker wrote:I would upscale the image by like x3, and then maybe put the original by the x3 version, or put the link for it in the description. It just makes it look better. :)
- 27 Mar 2014, 02:45
- Forum: Game development
- Topic: Zuli
- Replies: 13
- Views: 7015
Re: Zuli
it's a game about an adorable bat there is never a better time for comic sansDoormat wrote:But for the love of all that is good PLEASE change the logo font to something that ISN'T Comic Sans.
- 26 Mar 2014, 23:47
- Forum: Game development
- Topic: Zuli
- Replies: 13
- Views: 7015
Re: Zuli
This is honestly a really fun game, there's just a little bit of criticism I'd like to give. The corners have killed me more than once by just catcing me, it'd be nice if you could make it push you around the corner if you're almost there (like this ). Also, travelling in straight lines is pretty du...
- 26 Mar 2014, 03:17
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
articles are written by people and people are wrong sometimes
that would be insinuating he made mari0 just to add minecraft/MLP things, I don't think the person who added that note read the article either
that would be insinuating he made mari0 just to add minecraft/MLP things, I don't think the person who added that note read the article either
- 26 Mar 2014, 01:47
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
so basically you just read the title of that article and not the whole article
also he already has a boyfriend thanks
(guegan&smolej4eva)
also he already has a boyfriend thanks
(guegan&smolej4eva)
- 26 Mar 2014, 00:43
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
I played Flappy Bird a few times. I don't see why people get so addicted. No wait, I do: it is because most people ( in my generation ) are complete morons. Trust me, they break their iPhones and are on their phones all the time (even in classes). SPEEDRUN GUIDE: Looking like an idiot WR attempts S...
- 26 Mar 2014, 00:35
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
I think he's saying you made Mario SE for the sole purpose of adding me to the subforum??Maurice wrote:whatTurretBot wrote:I know why you were
this honestly doesn't even answer the "why" part in the slightest
if so I am flattered but I think turret's just crazy again
- 25 Mar 2014, 18:31
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
have you played it?renhoek wrote:Okay I need to ask,
why is flappy bird still a thing?
- 25 Mar 2014, 15:49
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
awful remake of flappy bird, gravity's too strong and the jumps are too high
also there's no satisfying ding when you score and the scoring is all weird
still, the crown you get for the server highscore is pretty neat
also there's no satisfying ding when you score and the scoring is all weird
still, the crown you get for the server highscore is pretty neat
- 25 Mar 2014, 13:26
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
and to be fair the beta topic in the subforum is actually locked too
there is no actual reason people get added to the beta forum by the way, I still have no clue why I got added there
there is no actual reason people get added to the beta forum by the way, I still have no clue why I got added there
- 25 Mar 2014, 12:53
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3255271
Re: Art Thread
Firaga wrote:And Hugo and MM both secretly love each other but both hide their feelings.
confirmed canonMM102 wrote:HugoBDesigner wrote:Nah, I don't feel in love with MM102. He'd be better with Sundae Scoops.
- 24 Mar 2014, 19:09
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
okay sure there isn't I mean half the forum have been in it and there's been links posted to it but nah since you said so it doesn't exist
- 24 Mar 2014, 19:03
- Forum: Mari0 discussion
- Topic: Why is the beta thread locked?
- Replies: 35
- Views: 7945
Re: Why is the beta thread locked?
There's a beta subforum, you know.
- 24 Mar 2014, 04:29
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
you already can
you can overwrite any and all of the smb sprites by putting a new sprite sheet somewhere (mappack root?)
you can overwrite any and all of the smb sprites by putting a new sprite sheet somewhere (mappack root?)
- 24 Mar 2014, 04:26
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
"they"
long live the team
long live the team
- 23 Mar 2014, 22:25
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
Okay, so... I remember a while ago, I remember seeing threads for custom Mari0 shaders (http://forum.stabyourself.net/viewtopic.php?f=13&t=3370 http://forum.stabyourself.net/viewtopic.php?f=13&t=2755 and http://forum.stabyourself.net/viewtopic.php?f=13&t=737) However, I could've sworn that I saw a ...
- 22 Mar 2014, 02:32
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3255271
Re: Art Thread
except that when white's at the top it lags a frame but hey we all make mistakes
- 22 Mar 2014, 02:31
- Forum: Mari0 discussion
- Topic: Me and my friend are trying to play 2 player
- Replies: 6
- Views: 2025
Re: Me and my friend are trying to play 2 player
have you tried the "controls" menu
it's in "options"
it's in "options"
- 21 Mar 2014, 17:19
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 3255271
Re: Art Thread
"beating a dead horse" is okay if it requires artistic talent and ends up being pretty cool (I would have done it if I had an OC or could draw)
also RIP sunday scoops may you be rewarded with the holy ice cream scoop that never hits the bottom
also RIP sunday scoops may you be rewarded with the holy ice cream scoop that never hits the bottom
- 21 Mar 2014, 05:57
- Forum: Twatter
- Topic: Flash Games
- Replies: 7
- Views: 2585
Re: Flash Games
IIRC all of VVVVVV guy's games are flash
- 21 Mar 2014, 04:05
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
I'm still waiting on saso disabling post counts
- 21 Mar 2014, 01:59
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
I would stream but I have uni stuff most of the timeHans1998 wrote:Also report.
In other uninteresting news: Looks like the "livestream fad" is dying.
the rare times when I don't have uni stuff are holidays (now) but I come home so I don't have my PC any more, so I can't stream anyway
- 21 Mar 2014, 01:10
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
or we could just let saso handle itWiloKing wrote:Obviously, he's going to take another try.
And for that, we've gotta be prepared.
you're not really involved, there's nothing you can do
- 20 Mar 2014, 10:51
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
2048 is pretty easy once you have a solid strategy, only took me about half an hour to beat.
Also, why would you embed a video of your own that you specifically disabled embedding for?
Also, why would you embed a video of your own that you specifically disabled embedding for?
- 20 Mar 2014, 00:51
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 629819
Re: Pixel art and sprites go here
he doesn't seem so happy when I draw him
- 19 Mar 2014, 12:46
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238551
Re: Mari0 SE Beta
maurice/saso are probably moving them for relevancy or something
either that or the forum broke
either that or the forum broke
- 19 Mar 2014, 03:27
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238551
Re: Mari0 SE Beta
SauloFX wrote:More features for custom enemies
you do understand that "think of new things and add them" isn't actually an idea, right?SauloFX wrote:i don't know,Maurice have some great ideas,i can't think some ideas right now...
Re: Ponies.
I just don't get why for most of the drawing you'd think "yes I want to use extra big pixels" but then get to one point and switch to "no for this bit I want regular pixels again" generally when people use big pixels it's because they made a really small bit of pixel art so shrinking it back down to...
- 17 Mar 2014, 03:04
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
troy said to the guy at the MK8 booth at E3 that a couple extra cups would be awesome and the guy nodded so there's some more evidence for your conspiracy jarimaginary cake wrote:I have evidence that suggests that there will be both a new Retro cup and Nitro cup.
- 17 Mar 2014, 02:59
- Forum: Twatter
- Topic: Doctor Who.
- Replies: 18
- Views: 9358
Re: Soctor Who
I came into this topic with my fingers crossed that the title was a typo Never watched the show, everyone around me does though. Am I missing out? The RTD era (9 and 10) were really good, it's gone downhill a fair bit recently. Definitely watch the first 4 seasons of the reboot, 4th is best IMO. Qui...
- 14 Mar 2014, 02:28
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 238551
Re: Mari0 SE Beta
cover the water in a region trigger (use or gates for weird shapes)Hans1998 wrote:How can i make deadly water (where you get hurt, but you can swim out)?
hook up a resettable delay (I think reverse timers work like this)
use an animation trigger to set the water to spikes for one frame
profit
- 14 Mar 2014, 02:22
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 369016
Re: Custom Characters Library [SE] [1.6]
sjb used to get hate back when he pointed out pointless stuff no-one cared about and tried to make other people do work
you're all acting pretty dumb tbf, if you want to make a character go ahead
you're all acting pretty dumb tbf, if you want to make a character go ahead
- 11 Mar 2014, 16:31
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
Can you check with another computer/another internet connection? It'd be helpful to narrow down the problem.
- 11 Mar 2014, 13:03
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
MM102 wrote:the color code is EAEAEA
Re: Wii U
Most of his points are pretty weak then he EMPHasises random parts of the sentence to make you think he knows what he's talking about.
- 09 Mar 2014, 09:29
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
it's not a powerup you silly fuckSuperjustinbros wrote:You sure? I never said the power up had to move like a Star or even move at all, or do the "pipe entry" animation.
it's just an enemy that triggers an animation when it dies
please stop now
Re: Wii U
of the 10 best games on the wii, about 9 were made by nintendo themselves so I don't really care what 3rd party developers do
if I wanted to play graphically impressive games, I have a PC for that, I only got a Wii U because nintendo keep their games to themselves
if I wanted to play graphically impressive games, I have a PC for that, I only got a Wii U because nintendo keep their games to themselves
- 08 Mar 2014, 18:47
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 820989
Re: Chat "Room" v2
your a ideot, y du ppl care soo mush about grammer??
- 08 Mar 2014, 18:43
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 295228
Re: Ideas/Things to add to Mari0
It's not a power up (or even a big feature for that matter) he was suggesting that enemies can activate a trigger option once they're dead. Sadly, it is a powerup. In the ROM hack example I posted, it's a powerup- It was like this in one example THEREFORE IT MUST BE LIKE THIS IN ALL EXAMPLES you're...