Search found 1251 matches

by Qwerbey
12 Oct 2019, 13:24
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer

You should call it Veeveeveeveeveevee.
by Qwerbey
04 Oct 2019, 22:46
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

I think you could change them into a set of tiles that "poof".
by Qwerbey
30 Sep 2019, 22:31
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell(s)

With our bodies rockin' from side to side (si-side to side) Thank God the week is done I feel like a zombie goin' back to life (ba-back to life) Hands up, and suddenly we all got our hands up No control of my body Ain't I seen you before? I think I remember those eyes, eyes, eyes eyes, eyes, eyes '...
by Qwerbey
29 Sep 2019, 20:37
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417159

Re: The Enemy Respositorium

Use speedx instead of truffleshuffle.
by Qwerbey
26 Sep 2019, 20:14
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell(s)

Yeah rip.
by Qwerbey
25 Sep 2019, 23:54
Forum: Mari0 discussion
Topic: SE redux
Replies: 17
Views: 6136

Re: SE redux

Oh wow looks like you're using my shitty grenade bros. lol.
by Qwerbey
07 Sep 2019, 17:38
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Evan.F wrote:
07 Sep 2019, 16:57
BG:
Rotation: Rotates, use -values for reverse and values above 360 for multiple rotations
This but in radians.
by Qwerbey
22 Aug 2019, 14:16
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Oh, I assume you're using a comma as the decimal point, but you should be using a period. That's the standard for programming.
by Qwerbey
21 Aug 2019, 13:54
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: [UPDATE] Alesan99's Entities (Custom Powerups, Mario Maker 2 Stuff, & more!)

Do you have a 2 of clubs?
Rufus_Injirov wrote:
21 Aug 2019, 13:44
go fix
by Qwerbey
13 Aug 2019, 01:42
Forum: Mapping
Topic: Super Mario 16 - a traditional Mario platformer (UPDATE: Demo 5.0)
Replies: 203
Views: 236318

Re: Super Mario 16 - a traditional Mario platformer

You can use custom timers to change the velocities it shoots mist at.
by Qwerbey
10 Aug 2019, 02:02
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

It's layered tiles; he showed us that over on Discord.
by Qwerbey
05 Aug 2019, 23:16
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell(s)

Lately I've been playing Warframe because I don't have the energy for gamedev right now.
by Qwerbey
03 Aug 2019, 23:40
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417159

Re: The Enemy Respositorium

Hmm, I shoulda made a currant enemy in Qwertylevels, what with all the fruits.
by Qwerbey
03 Aug 2019, 09:19
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell(s)

Still slowly working on my game I guess. I've been sort of taking a break because reasons though.
by Qwerbey
26 Jul 2019, 18:45
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417159

Re: The Enemy Respositorium

Yeah, I wrote much of the custom enemy documentation, as pieced together from Trosh and Alesan's prior work. Some of the other properties are really abstract, so they can get complicated fast. I can't think of any proper examples at this time, but maybe there's something from one of my mappacks.
by Qwerbey
24 Jul 2019, 13:44
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417159

Re: The Enemy Respositorium

Fun Fact: The only reason I listed the diamond enemy was because I had a picture of it on hand. It's one of the simpler uses as well, so that helped.
by Qwerbey
21 Jul 2019, 23:30
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell(s)

More like 2097.
by Qwerbey
21 Jul 2019, 03:27
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell(s)

I think I'm going to die before we reach Page 100 here.
by Qwerbey
13 Jul 2019, 02:33
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell(s)

I'm Dr. Rabbit, the world's only rabbit PINGAS.
by Qwerbey
02 Jul 2019, 08:57
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell

Have you ever read Collective Tale? The sequel is suprisingly good, and there's a backup on the wikia.

Also, Maurice has shown a few projects over on the Discord server, though he's since left. They include Not Donkey Kong, Not Tetris 3, and Mari3.
by Qwerbey
28 Jun 2019, 04:21
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell

Mildly amused you didn't either.
by Qwerbey
25 Jun 2019, 00:38
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417159

Re: The Enemy Respositorium

For the Pinopi, you should have it throw an intermediary enemy towards the player that transforms back into the main one on floor collide, like a spiny egg. When stomped, it should transform into a unmoving enemy that doesn't collide with the player, then transforms back on a lifetime, just like Ale...
by Qwerbey
24 Jun 2019, 01:27
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 417159

Re: The Enemy Respositorium

I'm not familiar with it, so can you give a run down of what it's supposed to do?
by Qwerbey
15 Jun 2019, 22:50
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Because Mari0 uses axis-aligned bounding boxes for tiles, and therefore semisolidity must be axis-aligned as well.
by Qwerbey
09 Jun 2019, 22:57
Forum: Mapping
Topic: Super Mari0 Br0s - Dem0 (SCRAPPED)
Replies: 2
Views: 2577

Re: Super Mari0 Br0s - Dem0

Looks good so far, but what version is it for?
by Qwerbey
23 May 2019, 06:34
Forum: Twatter
Topic: Free games to play.
Replies: 92
Views: 114947

Re: Free games to play.

Oh, I recently came across a post on Tumblr with a list of free Steam games. I can't say I've played all of them, but they seem interesting.

https://prokopetz.tumblr.com/post/18500 ... roke-heres
by Qwerbey
08 May 2019, 00:52
Forum: Game development
Topic: Life Is Not A Game
Replies: 0
Views: 8973

Life Is Not A Game

(Shamelessly copied from the itch page) Guide Holden Caulfield through his role as the Catcher in the Rye, stopping young children from running off a cliff in this video game-shaped parody of the novel by J. D. Salinger. But beware! The more kids you catch, the craftier they get, and the more Holde...
by Qwerbey
19 Apr 2019, 06:01
Forum: Twatter
Topic: Chat "Room" v5 - new forum smell(s)
Replies: 172
Views: 647385

Re: Chat "Room" v5 - new forum smell

I've noticed there's more variance between the post background colors now.

Also, remember:
twatter.png
twatter.png (37.86 KiB) Viewed 248062 times
by Qwerbey
14 Apr 2019, 22:13
Forum: Stabyourself.net
Topic: File uploading (attachments) is now enabled
Replies: 15
Views: 42842

Re: File uploading (attachments) is now enabled

Are there any limits on what filetypes can be attached?
by Qwerbey
14 Apr 2019, 03:15
Forum: Stabyourself.net
Topic: Forum update
Replies: 14
Views: 19289

Re: Forum update

Wow, I made 5th place!
by Qwerbey
14 Apr 2019, 02:40
Forum: Stabyourself.net
Topic: Forum update
Replies: 14
Views: 19289

Re: Forum update

I'm suprised these are still here.
by Qwerbey
04 Apr 2019, 05:54
Forum: Mapping
Topic: Caustic [SE Beta 9] [A99E] (Postponed)
Replies: 12
Views: 7743

Re: Caustic [SE Beta 9]

Unfortunately, my computer broke around February, and the shop I sent it to get fixed lost some files, including my entire mappack folder. I'm not in a mood to recreate everything now, so instead I'll restart development on this mappack when Mari3 gets released, as I'd need to recreate everything fo...
by Qwerbey
21 Mar 2019, 02:23
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

You use the in-built level timer, found in the bottom left corner of the editor menu and the top right of the game ui.
by Qwerbey
07 Mar 2019, 22:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Aidan wrote:new small idea, an entity that allows Mario to walk through but enemies cant go thought
That can be done with custom enemies, just make a static one whose mask only permits Mario.
by Qwerbey
26 Feb 2019, 00:04
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: [NEW UPDATE]Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Actually that since the first two were both in Portal 2.
by Qwerbey
11 Feb 2019, 02:25
Forum: Mari0 discussion
Topic: Mari0 Images Thread
Replies: 463
Views: 271566

Re: Mari0 Images Thread

Yeah, much better.
by Qwerbey
06 Feb 2019, 14:09
Forum: Mapping
Topic: Mari0 64 (DISCONTINUED)
Replies: 23
Views: 10685

Re: Mari0 64 development has begun!!

You already have a screenshot in your other post; I don't see why you don't use that.
by Qwerbey
06 Feb 2019, 04:49
Forum: Mapping
Topic: ....
Replies: 8
Views: 3868

Re: ....

Inglés es requerido, según las reglas del foro: app.php/rules#postinenglish
by Qwerbey
04 Feb 2019, 12:09
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

Mari0 has historically had trouble with numbers equal to or greater than 100 trillion, so I'm assuming you can have that many of a single collectable type.
by Qwerbey
03 Feb 2019, 23:16
Forum: Mapping
Topic: ....
Replies: 8
Views: 3868

Re: help in a little thing

No hablas español, por favor. Hablamos inglés.
by Qwerbey
03 Feb 2019, 05:38
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 8994

Re: SJB Presents: Special Something [Community Edition]

Looks great so far! I'll be glad to try it out once my computer gets fixed.
by Qwerbey
01 Feb 2019, 07:14
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 3578348

Re: Chat "Room" v3

So long, old friend.
by Qwerbey
31 Jan 2019, 00:12
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4120663

Re: Alesan99's Entities (Online Multiplayer, custom enemies, Android version & more!)

O fuck shit bitch ass scheiße сука блят merde I forgot!