Search found 2110 matches

by Superjustinbros
06 Oct 2014, 20:07
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14884

Re: Music Respositorium

Here's both songs from the SMB1 ROM hack "Rohrleitung Gate".
http://www.mediafire.com/download/x3rdo ... lMusic.zip
by Superjustinbros
06 Oct 2014, 19:45
Forum: Mapping
Topic: Mari0 Background Repository
Replies: 60
Views: 13839

Re: Mari0 Background Repository

Rohrleitung Gate backgrounds.
ImageImage
And the layered one:
ImageImageImage
by Superjustinbros
02 Oct 2014, 01:41
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59820

Re: The SMB Hack Port Project

Bumping time. I recently discovered this rather cool hack if anyone'd like to try some experiments with it.
http://www.romhacking.net/forum/index.php?topic=15986.0
by Superjustinbros
23 Sep 2014, 01:26
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

Well then, it looks like I slacked off a bit when I said I'd do an example for multiple custom tiles. To make up for it I'll go and provide the short description for how they'd be put into an editor, which I gave TurretBot. You first have a tiles.png which has number ID's that continue on from the S...
by Superjustinbros
21 Sep 2014, 03:19
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 453860

Re: The Enemy Respositorium

>Description for Munchers

I lel'd.
by Superjustinbros
16 Sep 2014, 09:04
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

Sounds interesting. Well here's to hope something like it makes it's why into SE.

Also, I'm thinking of tomorrow making some kind of example/mockup for how adding and sorting multiple tilesets in a mappack could work, should a feature like that be implemented through core Mari0 or a mod.
by Superjustinbros
12 Sep 2014, 20:54
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

Hans1998 wrote:Well, i just had some ideas i'd like to see in Mari0 SE:
Image
Thank you for using my icons, Hans. :) The idea of reducing all the pipe entrance/exit entities that go in different directions to just one of each works rather well.
by Superjustinbros
07 Sep 2014, 16:50
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14884

Re: Music Respositorium

The prototype Underground music from Super Mario Bros 2. (the USA one, not the Lost Levels)
http://www.mediafire.com/listen/zxcsx6x ... oto_UG.ogg
by Superjustinbros
03 Sep 2014, 23:08
Forum: Mapping
Topic: 4 Super Mario Levels with Portal Gun
Replies: 9
Views: 3795

Re: 4 Super Mario Levels with Portal Elements

Yoshi, judging by how you typed the OP it seems like you think no one here knows how to map our controls or install map packs. Second, one big thing I have to mention is this: Playtest your map packs. If you can't beat them or have significant troubles in doing so, go back and tone down the difficul...
by Superjustinbros
30 Aug 2014, 19:16
Forum: Mapping
Topic: ZX Mario Bros. Mappack
Replies: 8
Views: 5062

Re: ZX Mario Bros. Mappack

Try using the bullettime cheat in this mappack, and you might hear the original music from the hack, either in the underwater levels, or in WORLD 1-1. The only song form SMB1/2J that's used in ZX Mario is the main overworld theme, heard in both 1-1 and 1-4. The other two levels use unique compositi...
by Superjustinbros
30 Aug 2014, 19:11
Forum: Mari0 discussion
Topic: Is Mari0 abandoned or something?
Replies: 19
Views: 5793

Re: Is Mari0 abandoned or something?

By this point I think it's safe for me to say I wasn't one of those folks that wanted SE for the online multiplayer. For me SE was meant to bring in new features, fix bugs, make the editor easier to use by incorporating functions from mods of 1.6 (Like the Better Level Editor, Extra Worlds/Sublevels...
by Superjustinbros
30 Aug 2014, 05:50
Forum: Mari0 discussion
Topic: Is Mari0 abandoned or something?
Replies: 19
Views: 5793

Re: Is Mari0 abandoned or something?

Welcome to the Internet, where people will take as much time as the want to release something, no matter how simple it looks on paper.
by Superjustinbros
30 Aug 2014, 05:48
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14884

Re: Music Respositorium

And I'm back to bring you, MARIO MUST DIE OST
(it's a Kaizo SMW Hack.)
http://www.mediafire.com/download/grgay ... dtrack.zip
by Superjustinbros
18 Aug 2014, 04:57
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Lel, thanks.

It's mostly for anyone who desires to re-create Princess Rescue or make a mappack in it's style, using only one type of block for each row.
by Superjustinbros
17 Aug 2014, 06:53
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Princess Rescue tileset, based on the home-brew Atari 2600 game.
Image
by Superjustinbros
16 Aug 2014, 20:50
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 453860

Re: The Enemy Respositorium

Smog Monster
Image
 Yes it is Hedrah from Godzilla on GB 
A Goomba that just knocks you back if you jump on it, and is also immune to fireballs. You have to use shells or Stars to kill it directly.
by Superjustinbros
16 Aug 2014, 20:39
Forum: Mapping
Topic: Music Respositorium
Replies: 40
Views: 14884

Re: Music Respositorium

http://www.mediafire.com/download/z1s9i ... _Music.zip
Music from the smash hit 2600 title Princess Rescue.
by Superjustinbros
14 Aug 2014, 20:10
Forum: Mapping
Topic: Super Boy II for Mari0 - Mappack
Replies: 8
Views: 3515

Re: Super Boy II for Mari0 - Mappack

General Monroe wrote:Hahaaah :D im happy now, thanks for information..

-hey little kid, take it easy, this is a "forum" so we can say what we think,

ARE YOU A BOSS , LITTLE KID?????

-one more:

thnks for mppck...
Erm,... You're welcome?
by Superjustinbros
12 Aug 2014, 18:40
Forum: Mapping
Topic: Portal Tileset Respositorium
Replies: 15
Views: 3039

Re: Portal Tileset Respositorium

8-Bit Portal:
Image
by Superjustinbros
12 Aug 2014, 18:32
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 453860

Re: The Enemy Respositorium

I got bored, so I decided to convert some Higemarus into Mari0 format.
Image
They'd be Goombas that move a bit faster and chase you. Or whatever you want them to do.
by Superjustinbros
09 Aug 2014, 21:52
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

Remember those Giana Sisters-styled boulders that would emerge from certain brick blocks I attempted to sprite a while back? Thanks to Higemaru Makaijima, I was able to make rip better-looking boulders. http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/MarioSMB1Boulders_zpse09...
by Superjustinbros
09 Aug 2014, 19:50
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Alright, this is hopefully the very last time I will post stuff related to Extra Mario Bros.' tiles.
Image
Yes I do realize that the tileset is greater than 22 tiles wide.
by Superjustinbros
09 Aug 2014, 19:21
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 453860

Re: The Enemy Respositorium

Heh, those small little fires are adorable.
by Superjustinbros
30 Jul 2014, 01:43
Forum: Modding
Topic: All Night Stabyourself Super Mario Bros. Revival
Replies: 78
Views: 28987

Re: All Night Stabyourself Super Mario Bros. Revival

I have a feeling I'll have to maintain my status as Hammer Bro, since there's no other role(s) I've considered ATM.
by Superjustinbros
29 Jul 2014, 03:56
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1192
Views: 453860

Re: The Enemy Respositorium

Link's Awakening Mario enemies.
Get 'em while they're hot!
Image
Image
(Credit to Bruce Juice)
by Superjustinbros
25 Jul 2014, 17:51
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59820

Re: The SMB Hack Port Project

If anyone wants, I can make a SMB2J version of the tileset in the OP, or a version that uses Mari0's colors (so you can use vanilla Mari0 tile sets without worrying about color inconsistency).
by Superjustinbros
24 Jul 2014, 21:29
Forum: Modding
Topic: All Night Stabyourself Super Mario Bros. Revival
Replies: 78
Views: 28987

Re: All Night Stabyourself Super Mario Bros. Revival

What if we tried making characters with behaviors like the Super Mario Bros. Special and Super Mario Land enemies? That could open up the door for new users to be represented incase Vanilla Mari0 is out of the question.
by Superjustinbros
22 Jul 2014, 17:04
Forum: Mapping
Topic: The SMB Hack Port Project
Replies: 201
Views: 59820

Re: The SMB Hack Port Project

Just giving this thread le epic bump to see if anyone still has any interest in it.
by Superjustinbros
22 Jul 2014, 16:37
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

Actually that's not too hard to do. Just hold the mouse button down with a block selected from the palette and use the arrow keys to scroll the screen, drawing as the screen scrolls.
by Superjustinbros
22 Jul 2014, 16:35
Forum: Modding
Topic: All Night Stabyourself Super Mario Bros. Revival
Replies: 78
Views: 28987

Re: All Night Stabyourself Super Mario Bros. Revival

At the moment speaking, since every enemy in this would be made through the custom enemies feature, would it be possible to have multiple users be represented by the same enemy without having to change themes?
by Superjustinbros
21 Jul 2014, 16:45
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Another tileset with custom ? Blocks that works with Hugo's mod:
Image
An NES-styled Kid Chameleon tileset.
by Superjustinbros
17 Jul 2014, 18:43
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

The ? Blocks from Bram Stoker's Dracula.
Image
Feel free to use them with Hugo's mod.
by Superjustinbros
07 Jul 2014, 23:24
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

jwright159 wrote:@Hugo My old sploder avatar please
Image
Black is supposed to be transparent
Image
Will this work?
by Superjustinbros
06 Jul 2014, 04:18
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Sorry for the delay, SJB. Here's yours: http://4.bp.blogspot.com/-ITPwGMdyRGw/U7b-gkOkECI/AAAAAAAAFuA/QjmO-0ULuXI/s1600/SJB.png And the tileset: http://1.bp.blogspot.com/-RK2NUbF8J2I/U7b-k5MioaI/AAAAAAAAFuI/Nem32CcoATk/s1600/SJBtiles.png Big thanks, Hugo. Couldn't help but make the Wario Land coinb...
by Superjustinbros
04 Jul 2014, 16:42
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Say Hugo, would you be able to do a SJB block? Sure, just gimme a reference image and I do it :) http://superjustinbros.deviantart.com/art/Neo-Aozora-210065682?q=gallery%3ASuperjustinbros%2F23609086&qo=23 http://superjustinbros.deviantart.com/art/Aozora-s-Adventure-2014-443858150?q=gallery%3ASuperj...
by Superjustinbros
03 Jul 2014, 22:01
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

Considering V9 changed the level select screens?
by Superjustinbros
03 Jul 2014, 21:58
Forum: Mapping
Topic: Graphics Repositorum
Replies: 38
Views: 9625

Re: graphics repositorum

btw, anyone know what the decoys.png does?? Decoys are the "fake bowsers" when you kill them with fireballs, a regular enemy should pop out. Also, the eighth and final Bowser doesn't even use a Decoy, so if you kill the last "Bowser" with a fireball, it doesn't get decapitated. We already have a re...
by Superjustinbros
03 Jul 2014, 21:53
Forum: Mapping
Topic: Spalien Attack [SE]
Replies: 17
Views: 5359

Re: Spalien Attack [SE]

Mah god, is that a BROS (Atari 8-bit) reference in that first GIF? :D

Some creative-looking terrain, including the shifting Excursion Funnels.
by Superjustinbros
03 Jul 2014, 21:51
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

Qcode wrote:What's the point of modding the concepts into the SE betas when people refuse to use the betas anyway?
Ah, good point. I guess it's because the SE beta is a bit more harder to find than 1.6? (since it's buried in a now-locked topic)
by Superjustinbros
03 Jul 2014, 21:49
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Say Hugo, would you be able to do a SJB block?
by Superjustinbros
03 Jul 2014, 21:47
Forum: Mapping
Topic: Afterlife Travels
Replies: 15
Views: 3479

Re: Afterlife Travels

I'm not going to add onto a list of problems this mappack has, since Firaga already tore this mappack apart. So I'll just add one thing: Try to avoid clashing styles together, since you're using 16-bit tiles with 8-bit backgrounds, which is something a few people don't really like. Also, the way you...
by Superjustinbros
28 Jun 2014, 18:51
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

All these great ideas we're coming up with, and I'm surprised there's been seemingly no attempts to mod something in that was suggested then post a pic or GIF that conforms it was put into SE with little to no trouble.
by Superjustinbros
28 Jun 2014, 18:43
Forum: Mapping
Topic: [WIP] Super Mario Island
Replies: 45
Views: 11839

Re: [WIP] Super Mario Island

It's not playable for now so all we have is that pic.

The tileset is looking rather good though. I'm liking it.
by Superjustinbros
28 Jun 2014, 18:40
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 531954

Re: Tileset Respositorium

Darn, I like Hans1998's chocolate and SNES tile sets. I'm also riffing the stuff surface-2-air missile came up with. And MissingWorld's Game Boy tileset is pretty neat too!
by Superjustinbros
23 Jun 2014, 08:14
Forum: Mari0 discussion
Topic: Minus World
Replies: 6
Views: 2436

Re: Minus World

One thing I forgot to mention: In Mari0, if the "Welcome to Warp Zone" text isn't on the screen from fully scrolling to the right of the current room, any warp that's designed to lead to World 4 will instead go to the Minus world, labeled in the level files as M-1. One mod I remembered for 1.6 alter...
by Superjustinbros
23 Jun 2014, 08:01
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 287628

Re: Ideas/Things to add to Mari0

The closest thing to a 32x32 tileset would be arranging a series of four tiles together in a 2x2 space, then applying a special trigger to the top left tile. So when you place a tile marked in the editor with the trigger, not only does it place the main tile, but also the three tiles adjacent to it ...
by Superjustinbros
21 Jun 2014, 19:58
Forum: Mari0 discussion
Topic: Minus World
Replies: 6
Views: 2436

Re: Minus World

Mario is programed much differently than SMB1, in that the infamous "go through blocks with well-timed jumps" bug that allows access to the Minus World wasn't replicated. To emulate this, there is a tile that is a copy of a vertical pipe's left edge, but without any collision. This diagram shows whi...
by Superjustinbros
21 Jun 2014, 19:04
Forum: Mapping
Topic: A0zora (To be recreated)
Replies: 307
Views: 64763

Re: A0zora (To be recreated)

being able to use multiple tileset image files it. I have a question : What keep you from merging your multiple tilesets on one image? The 512x512 limit? If you want your in-game tileset palette to look jerky and misplaced as hell... http://i913.photobucket.com/albums/ac331/Superjustinbros/ScreenSh...
by Superjustinbros
21 Jun 2014, 05:36
Forum: Mapping
Topic: A0zora (To be recreated)
Replies: 307
Views: 64763

Re: A0zora (To be recreated)

A bit of a late reply, but thanks you two. Some of the ideas a few of us pitched to Maurice in times past would help speed up development of the mappack and it's more detailed segments (mostly being able to use multiple tileset image files and better mouse wheel scrolling, along with the bigger brus...
by Superjustinbros
16 Jun 2014, 07:45
Forum: Mapping
Topic: [WIP][Mappack] Divine Mario Bros. 2
Replies: 6
Views: 2044

Re: [WIP][Mappack] Divine Mario Bros. 2

Good use of standard 8-Bit tiles.