Okay, your character has to be around 50 x 100, not 139 x 276.Mari064 wrote:
Here's my entry no warning for this post at all
Link to pictures : http://imgur.com/UKOmxsa
His name is Funny Pics. He is a medium hitter and and runs at a medium pace
Search found 151 matches
- 27 Mar 2013, 00:01
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32421
Re: FightYourself
- 26 Mar 2013, 00:45
- Forum: Game development
- Topic: Create your weapon and fight game idea
- Replies: 16
- Views: 3097
Re: Create your weapon and fight game idea
I bet I could help with some sprites.
- 24 Mar 2013, 15:17
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32421
Re: FightYourself
Updated my sprites.
- 23 Mar 2013, 19:21
- Forum: Mari0 discussion
- Topic: Multiplayer
- Replies: 5
- Views: 1947
Re: Multiplayer
Multiplayer will be in the upcoming Mari0 SE.
- 23 Mar 2013, 15:22
- Forum: Other software
- Topic: Rimshot gameplay instructions
- Replies: 2
- Views: 4076
Re: Rimshot gameplay instructions
You can't actually play the guitar hero part.
- 21 Mar 2013, 01:20
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32421
Re: FightYourself
I'm a snake. With a box on it's head.
The first part is it's tail, second is his body, third part is the box, the forth through seventh parts are the snake's head when the box is taken off, which could be used as a weapon.
The first part is it's tail, second is his body, third part is the box, the forth through seventh parts are the snake's head when the box is taken off, which could be used as a weapon.
- 21 Mar 2013, 00:26
- Forum: Mari0 discussion
- Topic: A Bug/Glitch with Multiple backgrounds
- Replies: 6
- Views: 2191
- 21 Mar 2013, 00:21
- Forum: Mari0 discussion
- Topic: A Bug/Glitch with Multiple backgrounds
- Replies: 6
- Views: 2191
Re: A Bug/Glitch with Multiple backgrounds
I'm pretty sure this has realized already, and will most likely be fixed in Mari0 SE.
- 19 Mar 2013, 13:22
- Forum: Mari0 discussion
- Topic: [Request] Crash Bandicoot
- Replies: 4
- Views: 2066
Re: [Request] Crash Bandicoot
I'll help. It's only a matter of changing Mario's sprites.
- 19 Mar 2013, 02:49
- Forum: Twatter
- Topic: SMB 1-1- Fastest times
- Replies: 17
- Views: 3512
Re: SMB 1-1- Fastest times
How did you get 384? World 1 is impossible to complete in 16 seconds!hatninja wrote:384 without pipes
- 19 Mar 2013, 00:54
- Forum: Twatter
- Topic: SMB 1-1- Fastest times
- Replies: 17
- Views: 3512
SMB 1-1- Fastest times
So I had an idea. I want to see who can get through World 1-1 of Super Mario Bros. the fastest! How do you know how fast you played through? Okay, so all you have to do is play through 1-1, and the second you touch the flagpole, look at your time. This is your score! The higher you get, the faster. ...
- 19 Mar 2013, 00:00
- Forum: Modding
- Topic: [HELP] Stuff with Bullettime
- Replies: 15
- Views: 2768
Re: [HELP] Stuff with Bullettime
Yes. And sometimes it happens to the flow of the music or something.
- 18 Mar 2013, 23:54
- Forum: Modding
- Topic: [HELP] Stuff with Bullettime
- Replies: 15
- Views: 2768
Re: [HELP] Stuff with Bullettime
You know how bullettime makes things slower? Well, what I meant was that it gets slower for a second then it speeds up, then it gets slower again...
- 18 Mar 2013, 23:44
- Forum: Modding
- Topic: [HELP] Stuff with Bullettime
- Replies: 15
- Views: 2768
[HELP] Stuff with Bullettime
Hello. I need help with this, because I have no knowledge of coding.
What I want to do is something like this:
...but a little slower than that.
It's for a mod I'm working on.
What I want to do is something like this:
...but a little slower than that.
It's for a mod I'm working on.
- 18 Mar 2013, 03:05
- Forum: Game development
- Topic: FightYourself
- Replies: 231
- Views: 32421
Re: FightYourself
This seems like a decent idea. I'll volunteer to do some art.
- 18 Mar 2013, 00:21
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Maurice Bros.
Well, I don't think art would be made for the tileset.
- 14 Mar 2013, 23:38
- Forum: Mapping
- Topic: [VERSION 1.0] NORMAL BROS.
- Replies: 40
- Views: 9390
Re: [WORLD 3 DEMO] Normal Bros.- Prepare to qualify!
Sorry about the enemy spam, I'll change that a bit.
- 14 Mar 2013, 13:59
- Forum: Mapping
- Topic: [VERSION 1.0] NORMAL BROS.
- Replies: 40
- Views: 9390
Re: [WORLD 3 DEMO] Normal Bros.- Prepare to qualify!
The world 3 demo is now out! I also edited a few levels.
- 12 Mar 2013, 00:13
- Forum: Mapping
- Topic: SMB with colors changed
- Replies: 3
- Views: 1276
Re: SMB with colors changed
You don't have to hit save on every room. You can just open an empty mappack's folder and put all the SMB files in there.
- 11 Mar 2013, 22:13
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544624
Re: Tileset Respositorium
@Superjustinbros: I guess the first one. It's just what I thought Super Mario Bros. would be if it was more... realistic.
- 10 Mar 2013, 20:26
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Smash Bros.
This isn't an "art request" thread. You have to be some part of the mod in order to get art.
- 10 Mar 2013, 15:03
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Smash Bros.
Those are amazing.
I updated my sprites a bit:
I updated my sprites a bit:
- 09 Mar 2013, 20:00
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Sonic Racing
I wonder how I will look....
- 09 Mar 2013, 19:57
- Forum: Mapping
- Topic: [FINISHED] Monster.exe Mappack
- Replies: 53
- Views: 11605
Re: [WIP] Monster.exe Mappack
Looks nice so far, but you should probably have at least a few custom tiles. The SMB ones look a bit plain.
- 09 Mar 2013, 19:51
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 544624
Re: Tileset Respositorium
World 3 of Normal Bros. is coming soon, so I thought I would show you this:
Yes. It really does say Supre Maroi Brso.
Yes. It really does say Supre Maroi Brso.
- 09 Mar 2013, 01:46
- Forum: Mari0 discussion
- Topic: Name Changing in SE
- Replies: 28
- Views: 4988
Re: Name Changing in SE
I bet i could do that actually. It's only a matter of adding it to font.png and changing a bit of code.Turtle95 wrote: Maybe someone could mod that in?
- 07 Mar 2013, 14:24
- Forum: Mari0 discussion
- Topic: Name Changing in SE
- Replies: 28
- Views: 4988
Re: Name Changing in SE
Maybe there could be a certain color scheme when you log on.
And maybe it would show Mario with that color scheme if you click on a person's name.
And maybe it would show Mario with that color scheme if you click on a person's name.
- 06 Mar 2013, 23:37
- Forum: Mari0 discussion
- Topic: Name Changing in SE
- Replies: 28
- Views: 4988
Re: Name Changing in SE
I was actually thinking about this. I was thinking that after loading, a window would appear saying "What is your name?" and you would type it in or something.
- 06 Mar 2013, 01:45
- Forum: Mapping
- Topic: [VERSION 1.0] NORMAL BROS.
- Replies: 40
- Views: 9390
Re: [WORLD 2 DEMO] Normal Bros.- Now with 8 gigs of memory!
Thanks. Also, I'm probably going to change the custom music to "Wonder Boy III- The Last Dungeon" because it is AWESOME.
This is it:
This is it:
- 06 Mar 2013, 01:26
- Forum: Game development
- Topic: Turtle: Puzzles [Beta]
- Replies: 169
- Views: 26180
Re: Turtle: Puzzles [Beta]
I made some hats.
-Mustache
-Mario hat
-Shiny pink hair (lol)
-Muffin
-Missingno.
-Upside-down head
-Mustache
-Mario hat
-Shiny pink hair (lol)
-Muffin
-Missingno.
-Upside-down head
- 04 Mar 2013, 00:18
- Forum: Mapping
- Topic: [VERSION 1.0] NORMAL BROS.
- Replies: 40
- Views: 9390
Re: [WORLD 2 DEMO] Normal Bros.- Now with 8 gigs of memory!
I forgot to update the original post, didn't I?
-_-
EDIT: Okay, the first post is now updated.
-_-
EDIT: Okay, the first post is now updated.
- 03 Mar 2013, 15:18
- Forum: Mapping
- Topic: [W!P Released]Mario is Going Turbo
- Replies: 52
- Views: 11234
Re: [W!P]Mario is Gone Turbo
An Adventure Island level would be cool.
- 02 Mar 2013, 15:08
- Forum: Modding
- Topic: Mari0 1.6 Character Loader Mod [v0.3b]
- Replies: 181
- Views: 77748
Re: Mari0 1.6 Character Loader Mod [v0.2d]
Here's the muffin from Super Muffin Bros.
http://www.mediafire.com/?c4apdpgegjbqxvs
http://www.mediafire.com/?c4apdpgegjbqxvs
- 02 Mar 2013, 14:50
- Forum: Modding
- Topic: .love file not working...
- Replies: 1
- Views: 900
Re: .love file not working...
Do you have LOVE installed? If you do, right click on the .love, and go to "Open With.." and click on "LOVE 0.8.0"
That's what works for me, anyway.
That's what works for me, anyway.
- 02 Mar 2013, 02:22
- Forum: Game development
- Topic: Turtle: Puzzles [Beta]
- Replies: 169
- Views: 26180
Re: Turtle: Puzzles [Beta]
Red box hat
Cookie hat
GLaDOS hat
Missingno. hat
Cookie hat
GLaDOS hat
Missingno. hat
- 01 Mar 2013, 03:10
- Forum: Mapping
- Topic: [Mappack] Automatic Portal
- Replies: 7
- Views: 2181
Re: [Mappack] Automatic Portal
Everything was working fine until I got stuck here:
- 28 Feb 2013, 01:51
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Mario Bros. [Name change ma
It turned out I was using an older version of the mod. Whoops.
Here's an updated entities.png:
Here's an updated entities.png:
- 28 Feb 2013, 01:18
- Forum: Stabyourself.net
- Topic: [Suggestion] Spoiler Tags
- Replies: 14
- Views: 10004
Re: [Suggestion] Spoiler Tags
Yeah, this forum needs those.
- 28 Feb 2013, 01:16
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Mario Bros. [Name change ma
Sorry for double post, but I have finished my sprites!
I even made the entity sprite for it!
I even made the entity sprite for it!
- 28 Feb 2013, 01:10
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Mario Bros. [Name change ma
I just realized that Podoboos haven't been taken yet.
- 28 Feb 2013, 00:30
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Mario Bros. [Name change ma
Hmm. Blooper. Might make some blooper sprites.
- 27 Feb 2013, 23:35
- Forum: Twatter
- Topic: CANCELLED Stabyourself.net SMBX GFX Pack 0.1 (Group Project)
- Replies: 4
- Views: 6504
Re: Stabyourself.net SMBX GFX Pack 0.1 (Group Project)
This looks interesting, although I know almost nothing about Super Mario Bros. X.
I guess I could do some sprites though.
I guess I could do some sprites though.
- 27 Feb 2013, 01:40
- Forum: Mapping
- Topic: [VERSION 1.0] NORMAL BROS.
- Replies: 40
- Views: 9390
Re: [WORLD 2 DEMO] Normal Bros.- Now with 8 gigs of memory!
Hey! The world 2 demo is now out!
Oh, and each world will get significantly harder as you progress through each world.
Oh, and each world will get significantly harder as you progress through each world.
- 27 Feb 2013, 00:44
- Forum: Mapping
- Topic: Mapping Ideas, Suggestions, and Previews.
- Replies: 10
- Views: 2522
Re: Mapping Ideas, Suggestions, and Previews.
Hmm.
I'm currently working on Normal Bros., But I think I'm starting to run out of ideas.
Any help?
Here:
viewtopic.php?f=12&t=2994
I'm currently working on Normal Bros., But I think I'm starting to run out of ideas.
Any help?
Here:
viewtopic.php?f=12&t=2994
- 25 Feb 2013, 23:41
- Forum: Modding
- Topic: Mari0 Voice Edition [1.01]
- Replies: 11
- Views: 4242
Re: [NEW] Mari0 Voice Edition [1.01]
I lol'd at the Stabyourself.net part.
This is a nice mod, but the jumping sound can get a little annoying after a while.
This is a nice mod, but the jumping sound can get a little annoying after a while.
- 22 Feb 2013, 00:59
- Forum: Game development
- Topic: Syobon Action 4
- Replies: 8
- Views: 2513
Re: Syobon Action 4
You beat the Credits? That must be a hard game.
- 21 Feb 2013, 02:12
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287841
Re: All Night Stabyourself Super Mario Bros. [Name change ma
So, uh, I made you a font. You don't have to use it if you don't want, though. Here:
- 21 Feb 2013, 00:55
- Forum: Mapping
- Topic: [MAPPACK] Sorry if it's too hard- A One Level Mappack
- Replies: 3
- Views: 1429
Re: [MAPPACK] Sorry if it's too hard- A One Level Mappack
Um, okay then.
- 20 Feb 2013, 00:42
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 563077
Re: Post your avatars here
--My Valentines Day avatar
--Just some guy
- 19 Feb 2013, 20:42
- Forum: Twatter
- Topic: Bunq and Rainbow Clash
- Replies: 14
- Views: 3174
Re: Bunq and Rainbow Clash
I don't think so. I bet it would've been pretty cool, though.