Search found 667 matches
- 22 Jan 2016, 03:40
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417242
Re: The Enemy Respositorium
I was wondering if there's any way to set enemies so they're killed by portal gun shots.
- 02 Dec 2015, 06:00
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 789015
Re: Birthday Thread (Happy Birthday Doormat, alesan99, copy, Firaga, Automatik, Skye, & LF!)
show offTurretBot wrote:Happy Birthday Doormat, alesan99, copy, Firaga, Automatik, Skye, & LF!
- 02 Dec 2015, 04:19
- Forum: Mapping
- Topic: Pony Player Pack! [v1.3]
- Replies: 31
- Views: 9503
Re: Pony Player Pack! [v1.3]
He will when he decides to.goodbot16 wrote:can u add it plz?
How 'bout you go outside?
- 02 Dec 2015, 03:30
- Forum: Twatter
- Topic: Birthday Thread
- Replies: 1097
- Views: 789015
Re: Birthday Thread (Happy Birthday Doormat, alesan99, copy, Firaga, Automatik, Skye, & LF!)
Happy birthday everyone in the title...too lazy to list everyone
- 11 Nov 2015, 05:34
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4122304
Re: Alesan99's Entities (New tiles, more worlds, & more!)
Progress Update I added rocky wrenches! Also finished note-blocks. http://i.imgur.com/lbhwVRW.gif I'm planning to release the update by thanksgiving. Any last suggestions or bug fixes? Keep in mind I probably won't be adding any more entities at this point. Tanooki Suits If hit with suit/flower, go...
- 27 Oct 2015, 00:38
- Forum: Twatter
- Topic: Minecraft Stabyourself Server
- Replies: 227
- Views: 273247
Re: Minecraft Stabyourself Server
pleaseJulien12150 wrote:made a resourcepack to replace cooked chicken by kfc chicken bucket (because of the kfc we build)
replace doors with Johnny's head sticking through a crack
- 24 Oct 2015, 04:42
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 159200
Re: Five Nights at Freddy's Series Discussion
The music is very clearly edited, but is most of what makes the video worthwhile. The photo was clearly photoshopped, and there is no animation whatsoever. The quality seems to be very low.TurretBot wrote:
FINAL SCORE: 6/10
- 24 Oct 2015, 04:39
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3579856
Re: Chat "Room" v3
Will the game have more areas or just be on a mountain the whole time?
Or maybe new areas could be unlockable.
Or maybe new areas could be unlockable.
- 22 Oct 2015, 04:33
- Forum: Twatter
- Topic: Minecraft Stabyourself Server
- Replies: 227
- Views: 273247
Re: Minecraft Stabyourself Server
Count me in.
Username is Sqwim. (All other variations of "Squidish" were taken)
Username is Sqwim. (All other variations of "Squidish" were taken)
- 22 Oct 2015, 04:06
- Forum: Twatter
- Topic: Facts People Wouldn't Know Otherwise
- Replies: 221
- Views: 110031
Re: Facts People Wouldn't Know Otherwise
- Overtime my chest has actually started growing inwards and pushing on my heart, making it much harder to breathe. My doctor never noticed this until about a year ago. If it gets worse, I'll have to get surgery on it or it will keep pushing until I can't breathe at all. - I want to get better at do...
- 21 Oct 2015, 03:36
- Forum: Mapping
- Topic: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
- Replies: 17
- Views: 4263
Re: I Thirst: A Catholic Themed (I know. weird.) Modded Mappack
At first I looked at this and thought you were forcing religious beliefsQwertymanO07 wrote:It's most likely trying to load a character that doesn't exist.
- 17 Oct 2015, 19:13
- Forum: Mari0 discussion
- Topic: Empty Respitourium
- Replies: 9
- Views: 4977
Re: Ultimate Respitourium
This shouldn't exist
- 17 Oct 2015, 00:54
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 159200
Re: Five Nights at Freddy's Series Discussion
God damn it ScottFlutter Skye wrote:
On the other hand I love the battle music.
- 16 Oct 2015, 03:46
- Forum: Twatter
- Topic: Super Mario Maker Level Sharing
- Replies: 58
- Views: 37581
Re: Super Mario Maker Level Sharing
Oh this is a thing.
Spin to Win 2
D883-0000-004C-07F4
Spin to Win 2
Re: 3DS
I had a red 3ds I got for Xmas last year. Upgraded to a new 3ds xl (also red) for my birthday this year.
- 22 Sep 2015, 03:12
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 159200
- 12 Sep 2015, 00:01
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417242
Re: The Enemy Respositorium
Not in Mari0/SMBMari0_Player wrote:Normal spikies can be knocked out by fireballs. These can't.
- 11 Sep 2015, 03:56
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417242
Re: The Enemy Respositorium
i decided to show my enemies that i didn't showed before an enemy hard to beat because you can't stomp him or shoot him with fire http://i.imgur.com/zN9rFEK.png { "quadcount": 2, "animationtype": "frames", "animationframes": 2, "animationstart": 1, "animationspeed": 0.2, "nospritesets": false, "res...
- 24 Aug 2015, 23:45
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3579856
Re: Chat "Room" v3
needs more shayman costumesMagicPillow wrote:I've been working on the shop a little bit recently.
- 22 Aug 2015, 02:14
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3579856
Re: Chat "Room" v3
Pokemon Stadium x Mortal Kombat was announced a few hours ago. Looks like you'll actually be fighting like you do in the show or at least somewhat similar to it. I don't know why they put in Cosplay Shitichu but it's a character
- 18 Aug 2015, 19:43
- Forum: Mapping
- Topic: Captain Toad: Turret's Additional Animations
- Replies: 0
- Views: 13719
Captain Toad: Turret's Additional Animations
I think it's about time someone made a mappack centric around turret's custom player.json. This is a mappack I'm working on only compatible with the latest version of Turrets' Animations. Captain Toad in 2D! He can't run or jump all that well, so sucks for him. There's also a Captain Toad character ...
Re: Anime
It is funny that you took what i said seriouslyDefiant Shout wrote:It'd be funny if no one took this seriously. But that was relatively uncalled for.
Say what you will about anime being short for animation, but you know what we mean when we say it.
- 17 Aug 2015, 16:01
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574105
Re: Art Thread
My guess (from left to right) is it's supposed to beconstachugga wrote:
shadow freddy, freddy, nightmare freddy, toy freddy, phantom freddy, golden freddy, and purple guy above them. great job on him. although he looks like he's made of wood.
Re: Anime
Oh there's a lotta good anime out there i enjoy HE-MAN http://www.brostrick.com/wp-content/uploads/2015/06/heman.jpg He's a clumsy prince with a power to turn himself into he-man, a warrior I like it because he has long hair SUPER MARIO BROS. SUPER SHOW http://thecredhulk.com/wp-content/uploads/2013...
- 15 Aug 2015, 22:38
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158537
Re: SE Custom Enemies Help Thread
You're not supposed to take out all the commas. just the one on the last line.Murphmario wrote:For the most part, yes. But I edited the codes to remove the commas.TurretBot wrote:does it show the same message?Murphmario wrote:The game still crashes.
- 15 Aug 2015, 21:07
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158537
Re: SE Custom Enemies Help Thread
You're not supposed to have a comma on the last line.Murphmario wrote:Here is the code:Code: Select all
base=spikey { "quadcount": 2, "NoSpriteSets": false, "movement": "follow", "DistanceTime": 0.1, "followspace":0.1, "killsontop": true, "killsonsides": true, "stompable": false, }
- 14 Aug 2015, 14:16
- Forum: Mapping
- Topic: Unknown Pipe [WIP](Alsean99's Entities)
- Replies: 4
- Views: 1897
Re: Unknown Pipe [WIP](Alsean99's Entities)
This looks awesome! I can't wait to try it out.
- 14 Aug 2015, 01:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4122304
Re: Alesan99's Entities (New tiles, more worlds, & more!)
1) no.SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
2) perhaps.
- 13 Aug 2015, 22:14
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 453104
- 13 Aug 2015, 21:59
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498035
Re: Tileset Respositorium
you extract the zip file into the "animated" folder in your mappack.chasr34 wrote:uuh... how do i get them into the game?
- 13 Aug 2015, 14:51
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574105
Re: Art Thread
this is my sonic oc, mails the dog.
- 13 Aug 2015, 03:23
- Forum: Modding
- Topic: Mari0 Modding Help Thread
- Replies: 62
- Views: 16284
Re: Mari0 Modding Help Thread
That's only for se. 1.6 has different tile properties and music.Julien12150 wrote:this
- 12 Aug 2015, 01:25
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 487511
Re: Avatar thread
Thanks buddyOrbitalBlueprint wrote:OrbitalHueprint
- 12 Aug 2015, 01:21
- Forum: Modding
- Topic: Turret's Additional Animations/other (Update 7!)
- Replies: 72
- Views: 25974
Re: Turret's Additional Animations/other (Update 7!)
(Sorry about the bump) Hey turret, by any chance could you make a condition that requires all triggers to be activated for the animation to work? Since you put in key is pressed, it would be great for doors, but because being at x location and key is pressed are two different triggers, it's not poss...
- 11 Aug 2015, 06:23
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13083
Re: Super Mario Maker Super Collection
I found a youtuber who does amazing rips/clones of super mario maker music.
https://www.youtube.com/channel/UCVqxlF ... ml9b3-_AEA
https://www.youtube.com/channel/UCVqxlF ... ml9b3-_AEA
- 09 Aug 2015, 23:43
- Forum: Mari0 discussion
- Topic: Super Mario Maker Super Collection
- Replies: 21
- Views: 13083
Re: Super Mario Maker Super Collection
This sounds like a sold-ish idea, i'd be glad to help. also will make my mission to port amiibo sprites into mario se characters.
- 09 Aug 2015, 16:19
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 159200
Re: Five Nights at Freddy's
;-;constachugga wrote:
No, no, I'll... I'll be fine... *sniff*
Then again there's still the movie. I wonder how that'll fit into the story line.
Assuming Scott will do it. It's still a freaking movie and surrounded by people willing to make products of his game!
- 09 Aug 2015, 16:16
- Forum: Mari0 discussion
- Topic: Looking for specific enemies
- Replies: 1
- Views: 1511
- 28 Jul 2015, 19:50
- Forum: Twatter
- Topic: Avatar thread
- Replies: 1062
- Views: 487511
Re: Avatar thread
are you wiping your nose or somethingFuriousHedgehog wrote:
Yeah, new avatar...
- 24 Jul 2015, 05:01
- Forum: Twatter
- Topic: Five Nights at Freddy's Series Discussion
- Replies: 288
- Views: 159200
Re: Five Nights at Freddy's
._. Well... I was wrong. This made me shit my pants. How the fuck do you live through this skye
- 23 Jul 2015, 23:22
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574105
Re: Art Thread
I drew pip.
- 10 Jul 2015, 08:27
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158537
Re: SE Custom Enemies Help Thread
Most likely by editing its maskTKG wrote:Is there a way to make enemies transform after being hit by specific enemies (Like a custom explosion)?
- 10 Jul 2015, 08:18
- Forum: Twatter
- Topic: Jumpman (ioSMB4) Development
- Replies: 315
- Views: 134398
Re: ioSMB4 (Jumpman) Development
I suggest jumping man
Also I'm pretty sure super Mario story was the Japanese name for super paper Mario sooo I don't think it'd turn out too great
Also I'm pretty sure super Mario story was the Japanese name for super paper Mario sooo I don't think it'd turn out too great
- 24 Jun 2015, 23:27
- Forum: Mapping
- Topic: MY first map
- Replies: 6
- Views: 1948
Re: MY first map
Custom maps must have edited folder name, not "custom_mappack_1", I tested on 1.6, and i think its better to make it on Mari0 SE. You can't finish the mappack, you take the wrong elevator tileset. I think its should have custom tileset, and you can make custom background. 1. A mappack folder can ha...
Re: E3 2015
Yeah it'll be a lot of fun being a dickcraftersshaftstuff wrote:Triforce heroes is amazing because everyone shares the same hearts so you can jump into a hole a lot of times and make everyone die
- 22 Jun 2015, 19:49
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 326578
- 11 Jun 2015, 17:51
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4122304
Re: Alesan99's Entities (New tiles, more worlds, & more!)
How about a 7-up
Ha
ha
ha
Ha
ha
ha
- 03 Jun 2015, 21:42
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3579856
Re: Chat "Room" v3
WiloKing wrote:what happened
- 03 Jun 2015, 06:43
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3579856
Re: Chat "Room" v3
[quote=""WillWare"]Same. I dunno what all the fuss is about.[/quote]
some of us (myself included) have made some dumbass posts that they'd like to forget. But I guess you wouldn't mind being reminded of them since your posts are so perfect
some of us (myself included) have made some dumbass posts that they'd like to forget. But I guess you wouldn't mind being reminded of them since your posts are so perfect
- 03 Jun 2015, 03:52
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3579856
Re: Chat "Room" v3
Same here.FuriousHedgehog wrote:
...the fuck...
M, stop upvoting old posts. Many people wish they were never idiots (sorry if that's offensive to you all). So fucking stop it