Suggestion with custom characters (if it doesn't exist somewhere that I missed/hasn't been suggested before): always big option? So things like this can be prevented without making new sprites. Also ducking
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- 28 Feb 2014, 06:16
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
- 28 Feb 2014, 04:05
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
It looks interesting. I'd try, if not for it being a Xbox exclusive
- 27 Feb 2014, 07:48
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
Well, that Brawl tournament beterr get going then
- 26 Feb 2014, 03:40
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 449796
Re: The Enemy Respositorium
This might sound dumb, but I think adding an option to pick an enemy up like the cubes could be useful. Like for shells or shy guys or whatever else random people might make
- 26 Feb 2014, 03:32
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 354271
Re: Custom Characters Library [SE] [1.6]
To me, they don't fit, size or art style. Art style doesn't really matter much, since not many characters are going to fit that. And the config for what? Also, that messed up sprite (the standing sprite is under it) is just another skidding sprite used when skidding is almost done, and probably isn'...
- 26 Feb 2014, 02:45
- Forum: Mari0 discussion
- Topic: Custom Characters Library [SE] [1.6]
- Replies: 451
- Views: 354271
Re: Custom Characters Library [SE] [1.6]
http://i.imgur.com/MbYKlyi.png If someone wants to make a semi-good looking Sonic in Mari0. Not saying it's your fault it's bad, Turtley, but that Sonic does NOT look good in there The images are 28*32 (I didn't realize it should be 32*32 until it was too late and wasn't going to waste time shiftin...
- 25 Feb 2014, 08:18
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
We just got notably faster Internet, too. It must have been terrible before
- 23 Feb 2014, 18:41
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 527975
Re: Tileset Respositorium
The SMB1 styled POW block was a thing already, and SJB made it right
http://www.youtube.com/watch?v=04LvvPuQ6J8#t=340
(5:40 if it doesn't go to the correct spot)
http://www.youtube.com/watch?v=04LvvPuQ6J8#t=340
(5:40 if it doesn't go to the correct spot)
- 21 Feb 2014, 23:16
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
Fraps makes it super slow:
- 21 Feb 2014, 04:59
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
I considered it, I don't feel like I'm stupid for that, just curious to what it's actually for
- 18 Feb 2014, 06:12
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
Maybe my situation got too simplified compared to what it really is. I didn't want to post a real example because it might be confusing out of context/look like messy shit because I suck at coding/showing the actual situation on here would likely need to involve me posting my game to the public befo...
- 18 Feb 2014, 05:36
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
Can someone help me with this? I have some code that (which isn't as simple as this, but it's the same situation) where I'm trying to do something if one of the things fits, but it only does if all fit problem = {} problem[1] = 1 problem[2] = 2 for i = 1, 2 do if problem[i] == 2 then dothing() end e...
- 17 Feb 2014, 04:47
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
So, I'm making an actual game. Not a mod, not a remake, not a crappy remake. Here's a title screen: http://i.imgur.com/odxcdfO.gif If I had to compare the gameplay to anything, if you've ever played Pokemon R/S/E, the gameplay is somewhat similar to the puzzles in one of the gyms (the one with ice o...
- 14 Feb 2014, 01:45
- Forum: Twatter
- Topic: The First Stabyourself.net Brawl Tourney [Closed]
- Replies: 130
- Views: 24812
Re: The First Stabyourself.net Brawl Tourney [?,?,?,?]
If the lag is constant, that's all my fault, and any win for that should count for you, and I accept that, but that first round shouldn't have counted
- 14 Feb 2014, 01:37
- Forum: Twatter
- Topic: The First Stabyourself.net Brawl Tourney [Closed]
- Replies: 130
- Views: 24812
Re: The First Stabyourself.net Brawl Tourney [Skye,?,?,?]
I don't really know how this is working, because the first round Skye won because you got knocked out and Skye got a point for that
- 13 Feb 2014, 02:26
- Forum: Twatter
- Topic: The First Stabyourself.net Brawl Tourney [Closed]
- Replies: 130
- Views: 24812
Re: The First Stabyourself.net Brawl Tourney! TXero Vs. Skye
So, is now good then?
- 13 Feb 2014, 00:33
- Forum: Twatter
- Topic: The First Stabyourself.net Brawl Tourney [Closed]
- Replies: 130
- Views: 24812
Re: The First Stabyourself.net Brawl Tourney! TXero Vs. Skye
I'm ready now, but I think Hatninja needs to be there
- 12 Feb 2014, 22:11
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
I made a shitty Flappy Bird clone to prove a point to someone http://i.imgur.com/FckgZJD.gif Time to sell it on eBay for $1,200! How many minutes did it take? I'd say about 2 hours (so 120 minutes, so someone doesn't point out he asked minutes, not hours), but I wasn't going at it 100% that whole t...
- 12 Feb 2014, 03:07
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
I made a shitty Flappy Bird clone to prove a point to someone
Time to sell it on eBay for $1,200!
Time to sell it on eBay for $1,200!
- 11 Feb 2014, 01:50
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
You can still ask for volcano sauce (at the ones by me at least), its the same as before, just not a red shell
- 10 Feb 2014, 07:53
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
I have completed my mission of downloading every Game Grumps video for offline viewing/preparation of disaster (YouTube videos getting taken down). Sadly, I'm missing one though that they deleted long ago that no one seemingly saved
- 09 Feb 2014, 22:27
- Forum: Twatter
- Topic: Flappy Bird
- Replies: 35
- Views: 7432
Re: Flappy Bird
I don't see why anyone would delete the game because it's not on the appstore. I still have a Sonic Olympics game from 2010 that was on the app store for literally like 5 days
Also, apparently the guy made tons of fake 5 star reviews on the game
Also, apparently the guy made tons of fake 5 star reviews on the game
- 09 Feb 2014, 09:41
- Forum: Twatter
- Topic: Flappy Bird
- Replies: 35
- Views: 7432
Re: Flappy Bird
My phone wasn't jailbroken when I did that before, I don't think it needs to be jailbroken to mess with the save files
- 09 Feb 2014, 08:12
- Forum: Twatter
- Topic: Criticism.
- Replies: 332
- Views: 109461
Re: Criticism.
I don't really care, just out of curiosity, in the (recent) mass criticism posts, I seem to be left out. Is there a reason? Also, I feel like this is a good place to ask this. It's more self-criticism than against anyone else, but I was wondering if anyone felt this way about me. Over time, I feel l...
- 09 Feb 2014, 08:01
- Forum: Twatter
- Topic: Flappy Bird
- Replies: 35
- Views: 7432
Re: Flappy Bird
I'd like to say, you most likely don't have to even jailbreak to get 9999 scores. On Hill Climb Racing, it's as easy as editing a .txt file
- 08 Feb 2014, 05:52
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
OMG, did you make thoes?
- 07 Feb 2014, 22:22
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
Eggman seems more buff now, too. The game looks fun, but Sonic looks off, even compared to the new design. Centered mouth does not look good on him. The show looks decent, too, but I'm glad this isn't replacing the existing Sonic series
- 07 Feb 2014, 22:13
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 284961
Re: Ideas/Things to add to Mari0
Do foreground tiles go over lasers? You could do that
- 07 Feb 2014, 22:09
- Forum: Modding
- Topic: *request* fire flower colors
- Replies: 4
- Views: 1456
Re: *request* fire flower colors
Something I did in SMB+ (which isn't SE, I could bring it over, but it was really sloppy code though) that did this (I think? I'm not 100% sure it's what you wanted) http://i.imgur.com/zZhnZaF.png Skin stays the same, hat goes to hair, hair isn't included, white is always clothes SE has an option wh...
- 07 Feb 2014, 21:59
- Forum: Twatter
- Topic: The First Stabyourself.net Brawl Tourney [Closed]
- Replies: 130
- Views: 24812
Re: The Stabyourself.net Online Brawl Tourney!
I just got a new copy of Brawl, so I'm ready for this (My old one had weird white spots in it and crashed when Yoshi or Zero Suit Samus was picked, storymode was played, or online...). I'll add and post stuff later today. If you wanna just add me in to the random thing before hand, I'm 100% in, just...
- 06 Feb 2014, 23:15
- Forum: Mapping
- Topic: A0zora (To be recreated)
- Replies: 307
- Views: 64721
Re: A0zora (To be recreated)
Basing off of Turtley's post, what does the converter do? My mappacks still work in SE aside from random entities
- 29 Jan 2014, 22:23
- Forum: Mapping
- Topic: Under 1-1 [SE]
- Replies: 14
- Views: 5998
Re: Under 1-1 [SE]
Wouldn't it make more sense to have an above 1-2?
- 29 Jan 2014, 02:39
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
I often have the game randomly get super slow, but restarting fixes it
- 26 Jan 2014, 04:12
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
http://i.imgur.com/2p4TNwr.jpg Made a tiny mod that changes the fullscreen so that it still goes by scale and doesn't stretch it. It wouldn't let me print screen it so, HD 1080p picture for example. This is sorta useful if you wanna work on taller maps without scrolling, depending on your screen si...
- 24 Jan 2014, 08:22
- Forum: Mapping
- Topic: [SE] Super Wind0ws 98 SE
- Replies: 165
- Views: 79681
Re: [WIP] Super Wind0ws 98: Cool Stuff Update
http://i.imgur.com/A2Af7MI.png Really early version of new level! With SE beta release, new release will be out soon EDIT: I remade 1-1 to include the neato stuff that SE has (I also killed off useless tiles so the map doesn't take forever to load). In the past, the levels have been pretty bare, so...
- 24 Jan 2014, 00:38
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
Does the scroll to Y work? I'm trying to lock the scrolling until Mario gets to a certain height and make it return all the way to the bottom when below that height and can't get it
- 23 Jan 2014, 06:05
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
If they still are doing the bounce back animation thing that might be a problem, but the images are different now so I don't think they are. Frames also might be a small issue, oh well
- 23 Jan 2014, 05:54
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
Uh, so my GIF recorder hates me and my Internet sucks so this is all I could upload, but starting to make SMB3 levels. Know it's been done before, but now there's more possibilities
On that note, custom coins and question mark blocks still not possible?
On that note, custom coins and question mark blocks still not possible?
- 23 Jan 2014, 04:19
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
No, should it be? I figured it wouldn't need to be since the backgrounds didn'talesan99 wrote:Is the name a number?
EDIT: Solved the number question, thank you
- 23 Jan 2014, 04:13
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
Not sure, tried both, neither worked
- 23 Jan 2014, 03:58
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
You could try to make a background image that has numbers every 16px. Also, I don't get how to set up animated tiles. I have an image of four frames all with properties and such, and a .txt file with the name name as the image that contains "0.12,0.12,0.12,0.12" and nothing is showing up. Help please?
- 23 Jan 2014, 01:48
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 449796
Re: The Enemy Respositorium
For the following thing, on the blog post Maurice posted long ago with the code for a fire spitting plant, could what he used work? I can't remember if it just spit or faced Mario
EDIT: Looked into it, only changes sprite direction
EDIT: Looked into it, only changes sprite direction
- 22 Jan 2014, 02:00
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
That's about 10%Turtley3 wrote:I am going crazy with the custom enemies, because I made a Yellow Koopa and a Blue Koopa, and a Red Piranha Plant, and even a green Cheep-Cheep.
I give this thread a 999999999999999/9999999999999999 for being awesome.
- 21 Jan 2014, 00:42
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 236379
Re: Mari0 SE Beta
Incase someone doesn't know, if you don't want to install 0.9.0 over 0.8.0, you can just download the 0.9.0 ZIP and drag the Mari0 SE file on the LOVE application
- 20 Jan 2014, 06:25
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
I doubt this is a spoiler to the game, but just to make sure, it's something about SM3DW In the game, I swear last night when I was playing, the saving screen with Mario had ones for Luigi and Peach that were SMB1-style (Peach's being new), example in video below at 9:05, but today when trying to ge...
- 18 Jan 2014, 22:28
- Forum: Mari0 discussion
- Topic: Play ORIGINAL Mario
- Replies: 17
- Views: 5083
Re: Play ORIGINAL Mario
I'm not defending this because of it being a modification I made, but because some of you are acting really dumb about this. Why shove the actual Super Mario Bros. down his throat if there is something that exists that lets him do what exactly what he asked for? Why complain about it? WillWare answe...
- 18 Jan 2014, 06:04
- Forum: Modding
- Topic: Super Mario Bros. +
- Replies: 194
- Views: 83371
Re: Super Mario Bros. +
Press the prt sc (print screen) key on your keyboard, go to imgur.com, hit the upload button, and there should be an option to paste an image into it. Then post the URL here
- 18 Jan 2014, 05:56
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
I'd have asked you to play by now, but my Game Center is really messed up and says I have no friends and everyone's name is "Anonymous"
- 18 Jan 2014, 05:51
- Forum: Modding
- Topic: Super Mario Bros. +
- Replies: 194
- Views: 83371
Re: Super Mario Bros. +
I can fix the red plant star thing, I think the other plants might suffer from that, too. I remember the atom thing did the same thing, but I can't remember if that's fixed. I have no clue why it would crash opening SMB+ with the read plant, though. If it happens again, screenshot the error screen
- 15 Jan 2014, 05:28
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 808101
Re: Chat "Room" v2
Ah, ok, I'll add you soon
EDIT: Not sure if I found you on Steam
EDIT EDIT: You spelt your name wrong and not sure if you were saying you Steam or Game Center, because if it was Steam you messed up a letter
EDIT: Not sure if I found you on Steam
EDIT EDIT: You spelt your name wrong and not sure if you were saying you Steam or Game Center, because if it was Steam you messed up a letter