Search found 215 matches

by Mari0_Player
05 Dec 2014, 23:32
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5459

Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

JohnHOne wrote:I Know that boomboom is still here,
Well he's not.
by Mari0_Player
05 Dec 2014, 21:49
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5459

Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

JohnHOne wrote:EDIT:Actually,just stomp boomboom 3 times,and the exit is here
Mari0_Player wrote:Uh, "Mario vs. Boomboom" has a boomerang bro.
by Mari0_Player
05 Dec 2014, 15:50
Forum: Mapping
Topic: Mario and the Sahasika Kingdom - Dead
Replies: 82
Views: 18662

Re: Mario and the Sahasika Kingdom

Now that it's almost at over fifty percent complete do you think you could release the demo?
by Mari0_Player
04 Dec 2014, 06:22
Forum: Modding
Topic: Red the Mew's Mari0
Replies: 9
Views: 6734

Re: Red the Mew's Mari0

Kinda pointless to create a topic about a mod without a download.
by Mari0_Player
03 Dec 2014, 01:52
Forum: Mapping
Topic: [Mappack][WIP] Glitchy Error
Replies: 128
Views: 47350

Re: [Mappack][WIP] Glitchy Error

PLEASE HELP ME I can't continue playing because on level 4-1 after going through the jungle (?) level it takes me to an flat zone what do i do? Go to the next level with level editor or something. I don't know. Mostly since it's been 5 months since this was posted on and I was completely unaware of...
by Mari0_Player
01 Dec 2014, 02:59
Forum: Mapping
Topic: Mario and the Sahasika Kingdom - Dead
Replies: 82
Views: 18662

Re: Mario and the Sahasika Kingdom

I know: how about Woodplank Walk?
Or just "Wood log Walk".
by Mari0_Player
28 Nov 2014, 18:50
Forum: Mapping
Topic: Mario and the Sahasika Kingdom - Dead
Replies: 82
Views: 18662

Re: Mario and the Sahasika Kingdom

PrincessKiller wrote: 3-1 *
*I'm thinking of a name, you can suggest ones, but they have to be short and catchy.
It would be easier to name the level if we knew what it looked like.
by Mari0_Player
28 Nov 2014, 18:47
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 284377

Re: Ideas/Things to add to Mari0

This game is about Mario having a portal gun not playing with kittens/Cookie Clicker.
by Mari0_Player
28 Nov 2014, 17:30
Forum: Modding
Topic: [ABANDONED] MARI0 SE : EVEN MOAR STUFF V 1.2
Replies: 101
Views: 46739

Re: MARI0 : EXTRA STUFF MOD /VS/ MARI0 SE : EVEN MOAR STUFF

If you don't know, I already made a time travel cheat, the Back To The Future cheat. TWTM is completely different. You press R and Q to start/stop recording, and then when you press F another "you" appears, does the same thing as your recording, then disappears. The other "you" is also collidable (...
by Mari0_Player
26 Nov 2014, 17:07
Forum: Mapping
Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
Replies: 43
Views: 9364

Re: [COMING SOON] The Master Clock - Mari0 SE

JohnHOne wrote:MagicPillow as a boss in world 1
Hope you got permission.

I think the stomping sprite for the waddle dee is kind of lousy. He just explodes with no explanation?
by Mari0_Player
26 Nov 2014, 05:08
Forum: Modding
Topic: [1.1]Customizable Goomba(Massive update!)
Replies: 14
Views: 5537

Re: [1.1]Customizable Goomba(Massive update!)

JohnHOne wrote:
PrincessKiller wrote:Awesome mod! Purple flying goombas for everyone.
You just bumped a thread
Kinda ironic since you just made a 10-day bump.
by Mari0_Player
23 Nov 2014, 20:02
Forum: Mapping
Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
Replies: 43
Views: 9364

Re: [COMING SOON] The Master Clock - Mari0 SE

JohnHOne wrote:
Mari0_Player wrote:Congrats for actually still using greenscreen even though you know the effects.
Its gifcam that make the stupid greenscreen bug
Exactly. You can toggle it by rightclicking in "Edit".
by Mari0_Player
23 Nov 2014, 05:47
Forum: Mapping
Topic: [DEMO 2a] The Master Clock - Mari0 SE - Birthday Edition
Replies: 43
Views: 9364

Re: [COMING SOON] The Master Clock - Mari0 SE

Congrats for actually still using greenscreen even though you know the effects.
by Mari0_Player
23 Nov 2014, 03:31
Forum: Modding
Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
Replies: 98
Views: 132552

Re: Mari0 1.6 (Qcode Unofficial) Online- Released

You should add a "find online partners" button for those people like legos1236.
by Mari0_Player
23 Nov 2014, 01:01
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 284377

Re: Ideas/Things to add to Mari0

QwertymanO07 wrote:
  • Have improper levels (worlds -, >8, or <1; levels >4, or <1) be in the level editor selector. It seems to be where you were going with it.
Related: levels A, B, C, D, E, F, G, H, I, J, K, etc.
by Mari0_Player
23 Nov 2014, 00:54
Forum: Mari0 discussion
Topic: A flub in the current SE Beta.
Replies: 4
Views: 2545

Re: A flub in the current SE Beta.

JohnHOne wrote:then you need to delete every ds_store file
They're invisible though.
by Mari0_Player
21 Nov 2014, 20:46
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5459

Re: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

Uh, "Mario vs. Boomboom" has a boomerang bro.
And no exit.
by Mari0_Player
20 Nov 2014, 01:53
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5459

Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

8-4: Incredibly bland ending with nothing to it whatsoever (simply another flat bowser battle with credits at the start) showing the people who made the mods you used Actually,the bowser fight take at credit hall "Credit hall"? More like "credit broom closet". There are just two buttons that displa...
by Mari0_Player
20 Nov 2014, 01:35
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5459

Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

8-4: Incredibly bland ending with nothing to it whatsoever (simply another flat bowser battle with credits at the start) showing the people who made the mods you used Actually,the bowser fight take at credit hall "Credit hall"? More like "credit broom closet". There are just two buttons that displa...
by Mari0_Player
19 Nov 2014, 22:36
Forum: Mapping
Topic: [1.1] Mari0 2: A New Adventure / GtsY - Alesan99's Entities
Replies: 31
Views: 5459

Re: [1.0] Mari0 2: A New Adventure / GtsY - Alesan99's Entit

Review: 1-1: Weird structure with a broken flagpole and a midair flip block for no reason and boom-boom. 1-2: 1-1 but flatter and actually kinda makes sense. Don't know why we'd have to fight him 2 times in a row though. 1-3: Out of nowhere, Bowser! He can't shoot fire though because you forgot to p...
by Mari0_Player
16 Nov 2014, 20:48
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16696

Re: (WIP) More progress to the mod of mari0.

JohnHOne wrote:i just noticied that you copied the code of alesan99's entities
IT'S CODE MAN!
THE MAN WHO CAN TELL WHEN CODE IS COPIED JUST BY WATCHING A SHORT VIDEO!
by Mari0_Player
13 Nov 2014, 02:48
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Group Mappack: Short-Term Author

http://chan.tewin.ml/img/src/1415839253083.png Infoey stuff because i forgot to take an ingame screenshot http://s24423.storage.proboards.com/5844423/i/SGss1b7a8aN14FDdRtgJ.png pedestal button actually connects to the lightbridges, and the heavy-duty button dispenses the starman door and fizzler fa...
by Mari0_Player
11 Nov 2014, 21:57
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209595

Re: [FINISHED] Mari0:HEC

http://hugobdesigner.blogspot.com/ wrote:FINNALY, OFFICIALLY Mari0 +Portal 1.0 is out!!!
I can't see the download anywhere...
by Mari0_Player
10 Nov 2014, 02:47
Forum: Mapping
Topic: mari0: Random Edition
Replies: 9
Views: 3185

Re: mari0: Random Edition

Well. That was certainly...
unique... Image
there's a difference between funny and stupid though...
by Mari0_Player
09 Nov 2014, 22:03
Forum: Mari0 discussion
Topic: mari0 pe (pocket edition)
Replies: 80
Views: 35331

Re: mari0 pe (pocket edition)

JohnHOne, point you're acting like it takes three days to port a pc game to console. You're also acting the same about porting an SNES game to mobile. And again, there's only one person developing the game and you're acting like he>Nintendo. L and R to aim is a pretty nice idea though.
by Mari0_Player
09 Nov 2014, 19:58
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Experimental Group Mappack

Aperture sent up a fizzler and made the pipes leak. Looks like they really want you back in their labs.
Image
by Mari0_Player
09 Nov 2014, 15:36
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Experimental Group Mappack

That's all, folks.
Image
by Mari0_Player
09 Nov 2014, 05:24
Forum: Modding
Topic: (WIP) New Super Mari0 Bros. Version 2.0 MOD
Replies: 28
Views: 16696

Re: TESTING NSMBW SPRITES FOR MY MOD.

Those bob-ombs kind of look out of place though :/
by Mari0_Player
07 Nov 2014, 13:33
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Experimental Group Mappack

What about...
downloads and images?
by Mari0_Player
06 Nov 2014, 01:30
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Experimental Group Mappack

I support this part ... http://i742.photobucket.com/albums/xx70/Alexis_The-Hedgehog/apoyo_zps09383cf0.png?t=1415221162 EDIT: It is the first time I participated in it (in Group) Problem is your contribution has to be relevant to the scenery. If I start a portal level you can't contribute an overwor...
by Mari0_Player
05 Nov 2014, 23:52
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Experimental Group Mappack

I support this part ... http://i742.photobucket.com/albums/xx70/Alexis_The-Hedgehog/apoyo_zps09383cf0.png?t=1415221162 EDIT: It is the first time I participated in it (in Group) Problem is your contribution has to be relevant to the scenery. If I start a portal level you can't contribute an overwor...
by Mari0_Player
05 Nov 2014, 22:53
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Experimental Group Mappack

I guess all levels don't have to be the same length.
Image
by Mari0_Player
04 Nov 2014, 16:30
Forum: Mapping
Topic: Group Mappack: Short-Term Author
Replies: 111
Views: 38175

Re: Experimental Group Mappack

Why not custom tiles?
Can we also use sublevels if we post a picture of the sublevel we're linking to/from?
Image
Note how the shell can be portaled after you knock out the goombas with it...
by Mari0_Player
01 Nov 2014, 03:37
Forum: Modding
Topic: Turret's Additional Animations/other (Update 7!)
Replies: 72
Views: 26214

Re: Mari0 SE (Turret Official) TurretBot's Additional Animat

You can't take away his mushroom/flower though, can you?
by Mari0_Player
31 Oct 2014, 18:49
Forum: Modding
Topic: Turret's Additional Animations/other (Update 7!)
Replies: 72
Views: 26214

Re: Mari0 SE (Turret Official) TurretBot's Additional Animat

Bug report: loadnext, when used on World 1-4 and 1-3, brings me to World 2-0 and tells me that I have finished the mappack.
Request: Add growstate as an action, too (as "set power-up level") , so you can decide how buffed-up the player is (or just take away his mushroom).
by Mari0_Player
16 Oct 2014, 16:25
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4119368

Re: Chat "Room" v3

So I was looking at some pretty horrible Miiverse posts that I thought would make me laugh and I stumbled upon this proof trailer and this guy actually thinks Nintendo will publish and take this seriously and I will create a portal gun IRL and then stab myself with it if this actually is published ...
by Mari0_Player
15 Oct 2014, 01:46
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 4119368

Re: Chat "Room" v3

So I was looking at some pretty horrible Miiverse posts that I thought would make me laugh and I stumbled upon this proof trailer and this guy actually thinks Nintendo will publish and take this seriously and I will create a portal gun IRL and then stab myself with it if this actually is published
by Mari0_Player
04 Oct 2014, 05:41
Forum: Modding
Topic: Turret's Additional Animations/other (Update 7!)
Replies: 72
Views: 26214

Re: Mari0 SE (Turret Official) TurretBot's Additional Animat

Could you put "use" and "resetportals" as options for the keypressed trigger?
by Mari0_Player
23 Sep 2014, 00:23
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 284377

Re: Ideas/Things to add to Mari0

faithplateplate.png should allow 24x32 graphics for each individual sprite, so if they looked like this then the bottom of the sprite wouldn't show when the faith plate is set to fling all the way to the right.
by Mari0_Player
15 Sep 2014, 23:16
Forum: Mari0 discussion
Topic: I've been gone, what do I need
Replies: 2
Views: 1869

Re: I've been gone, what do I need

You need Love 0.9.1, a fire hydrant, and a sack of doritos
by Mari0_Player
08 Sep 2014, 02:21
Forum: Modding
Topic: OrbitalBP's Mods thread (2 mods)
Replies: 17
Views: 4161

Re: Gelcannon Expansion Mod (v1.3a)

You should make the paint fizzlers and vanilla fizzlers different entities, and make it so that the paint fizzler doesn't fizzle cubes... that kind of gets on my nerves, since I use beemod2. Also, maybe if you hold down ctrl you can choose between firing blue/orange and purple/cleansing and just use...
by Mari0_Player
04 Sep 2014, 17:00
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 284377

Re: Ideas/Things to add to Mari0

A T flip-flop gate in one block, and an option to make wall timers invisible.
by Mari0_Player
28 Jun 2014, 15:01
Forum: Twatter
Topic: Nothing to Hide
Replies: 3
Views: 1337

Nothing to Hide

Has anyone played this yet? I have. Basically, it's a mass surveillance game about staying in sight of security cameras. It's actually better then it sounds.
by Mari0_Player
10 May 2014, 06:15
Forum: Mari0 discussion
Topic: SE crash
Replies: 1
Views: 1399

SE crash

This happened when I finished a level on a sublevel instead of the regular level on the level editor.

Image
by Mari0_Player
09 May 2014, 21:22
Forum: Mari0 discussion
Topic: How do you say Mari0?
Replies: 152
Views: 38817

Re: How do you say Mari0?

Mari-YODAWGWEHEARDYOULIKEMARIOANDWEALSOHEARDYOULIKEDPORTALSOWEPUTMARIOINYOURPORTALSOYOUCANMARIOWHILEYOUPORTAL

Really though, I pronounce it like Mari-Oh.
by Mari0_Player
04 May 2014, 15:07
Forum: Mapping
Topic: Default SMB Mappack
Replies: 5
Views: 1597

Re: Default SMB Mappack

Problem solved... can this be locked?
by Mari0_Player
04 May 2014, 15:01
Forum: Mari0 discussion
Topic: can anyone make a male chell plz
Replies: 7
Views: 2734

Re: can anyone make a male chell plz

You're starting to look sexist
by Mari0_Player
04 May 2014, 03:20
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 527018

Re: Tileset Respositorium

Whoops, I forgot. But at least there's gonna be more in my tileset. At least here's Version 2.8 of my tileset. http://i.cubeupload.com/iY4VzK.png Credit to Firaga for helping me with the clouds and dirt and grass. And extra credit to TheSeek for some of the Tetris tiles Try not to blatantly rip oth...
by Mari0_Player
04 May 2014, 02:09
Forum: Mapping
Topic: Default SMB Mappack
Replies: 5
Views: 1597

Re: Default SMB Mappack

Automatik wrote:If you really want the mappack, download mari0's source, rename the .love file to .zip, open that zip, and the smb mappack is in "zip file>mappacks>smb"
I tried that, but the level converter is giving me trouble.