Search found 2165 matches

by HugoBDesigner
09 Aug 2013, 22:32
Forum: Mapping
Topic: A small Mappack survey
Replies: 13
Views: 2876

Re: A small Mappack survey

1. Probably around 50 2. Puzzles (specially Portal-themed), but I like platform too... 3. Hmm... Probably not larger than 400-500 blocks. It becomes very boring after this... 4. Mostly Portal/Portal 2 themes, but I love when someone come up with a original theme (for example, I'm making a spaceship-...
by HugoBDesigner
09 Aug 2013, 01:42
Forum: Mapping
Topic: Super Mari0 Community Land
Replies: 38
Views: 6469

Re: Community Mappack

Ok, I'll just have to edit the levels we currently have so that they don't become completely destroyed. You know what? Nevermind, you don't need to switch the tileset. I'm making a level, and I reduced the tileset to a size my computer could support. This is what I got: http://2.bp.blogspot.com/-ta...
by HugoBDesigner
08 Aug 2013, 05:10
Forum: Mapping
Topic: Super Mari0 Community Land
Replies: 38
Views: 6469

Re: Community Mappack

Not really sure how I'd trim down the tileset. I know HOW to do it, but not quite sure which tiles are necessary. Also, it was alesan99 who said that they'd trim it down. I'm currently trimming down the tileset. Maybe you could make it with normal tiles and I could change it for you? If not, we'll ...
by HugoBDesigner
08 Aug 2013, 03:40
Forum: Mapping
Topic: Super Mari0 Community Land
Replies: 38
Views: 6469

Re: Super Mari0 Community Land

Update: I've been working on some levels a bit, here's a picture: http://i.imgur.com/nhhFaYo.png Can you guess what world it's from? Rubber Jungle world? Also, what about "trimming the tileset", as you said? I'd love to make some level(s) to it, but I can't with this huge tileset (and let's be hone...
by HugoBDesigner
06 Aug 2013, 19:59
Forum: Mapping
Topic: Disappearance of Mari0
Replies: 20
Views: 5041

Re: Disappearance of Mari0

There's a bonus content .zip file in the download, but, at least for me, this content is protected by a password (not sure if it was intended, but I wanted to explore this extra-content thing). Other than that, that was a great mappack. Oh, and welcome to the forums! We hope you stay!
by HugoBDesigner
06 Aug 2013, 19:00
Forum: Modding
Topic: [ Help ] Options on the Menu Selection Deletion
Replies: 1
Views: 1095

Re: [ Help ] Options on the Menu Selection Deletion

That shouldn't be hard at all. Instead of "hiding" the options, you should have "deleted" them. That's my version of it. It's all in menu.lua : In function menu_keypressed(key, unicode) : #1: Edit line 1535 from this: if selection < 4 then To this: if selection < 2 then #2: Remove lines 1544 to 1560...
by HugoBDesigner
05 Aug 2013, 12:32
Forum: Mapping
Topic: Super Mari0 Community Land
Replies: 38
Views: 6469

Re: Community Mappack

I'd like to make map(s) to this mappack, but the tileset you choose is really big and crashes my game. Can't you you use SJB's smallest one? It's pretty much like the one you choose, except, well, it's smaller...
by HugoBDesigner
04 Aug 2013, 20:47
Forum: Mari0 discussion
Topic: Blogpost mega thread
Replies: 191
Views: 37233

Re: Blogpost mega thread

^^^
This.

Also, who else is watching his livestreams? He's making a super awesome customizable animation system...
by HugoBDesigner
04 Aug 2013, 20:42
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

Turret Opera wrote:In your avatar.
BobTheLawyer wrote:Hugo's got Mad Skillz
They're not grey surfaces. They're white surface, but, because of perspective, they look like grey surfaces. The avatar in it's best quality show it better:
Image
by HugoBDesigner
04 Aug 2013, 01:08
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

I was switching shaders and the game crashed, you should look into that. I'll sure look at this, but I've no idea how this happened. I haven't modded anything in shaders... Also how did you put portals on a grey surface. Um... I'm not sure what you mean... If it will be updated in one week or + the...
by HugoBDesigner
03 Aug 2013, 03:23
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

WARNING:
Sorry if it is a bit of a bump, but just a warning: if you're planning on updating/making a mappack to Mari0 +Portal system, then I recommend you waiting 'til my next mod update, because there'll be a lot of new features that MAY OR NOT make current mappacks incompatible.
by HugoBDesigner
02 Aug 2013, 06:49
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 527056

Re: Tileset Respositorium

Small update on my Space-Themed tileset: http://4.bp.blogspot.com/-EZiKE45Dgt8/Ufs6N9oJb_I/AAAAAAAADVM/DXM4ra-wTmQ/s1600/tiles.png Added "Gravity Field" tiles and more transparency to glass tiles... EDIT: Fixed the "Gravity Field" transparent thing, because I completely forgot that my mappack's back...
by HugoBDesigner
02 Aug 2013, 04:37
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 527056

Re: Tileset Respositorium

Tileset for a new mappack I'm working on. This mappack will introduce the new features from Mari0 +Portal's next update: http://4.bp.blogspot.com/-tPCIdrJ13ko/UfsZCX6bV3I/AAAAAAAADU8/L1q22OeEfz0/s1600/tiles.png Still a work-in-progress, don't judge me yet. Eventually I'd like to get them to sort of ...
by HugoBDesigner
31 Jul 2013, 20:53
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 536417

Re: Avatar thread

New (and first animated) avatar: http://forum.stabyourself.net/download/file.php?avatar=2018_1375296568.gif (it has a poor quality because the forums doesn't supports images larger than 32kb, and it is disappointing) And the original (with better quality) http://2.bp.blogspot.com/-f7X2uM8fKfo/UfldJL...
by HugoBDesigner
31 Jul 2013, 18:49
Forum: Modding
Topic: I need help to learn how to Mod Mari0
Replies: 20
Views: 3812

Re: I need help to learn how to Mod Mari0

To mod Mari0 (considering that you aren't experient with lua/love), start modifying some of the already implemented features, maybe adding some new ones (probably copying already existing codes and changing them as I did with custom indicators in my mod ), and after some time you'll have already lea...
by HugoBDesigner
31 Jul 2013, 17:47
Forum: Modding
Topic: I need help to learn how to Mod Mari0
Replies: 20
Views: 3812

Re: I need help to learn how to Mod Mari0

Mario + Portal : http://forum.stabyourself.net/viewtopic.php?f=13&t=3477&p=74948&hilit=modloader#p74948 Mari0 XT: https://dl.dropboxusercontent.com/u/5831485/4/MARI0_1.6_xt_1.3.love Mari0 MS: http://dl.dropboxusercontent.com/u/45554193/mari0%20mods/Mari0MS_16.2.zip Mario + Portal : http://forum.sta...
by HugoBDesigner
31 Jul 2013, 17:37
Forum: Mapping
Topic: super mari0 world map pack use mod mari0+portal
Replies: 8
Views: 3053

Re: super mari0 world map pack use mod mari0+portal

Qcode wrote:It was a joke hugo. Joking about how you're always talking about the super useful screenshot feature, but no one bothers to use it :P
I know... But, sometimes, even when I am playing my own mod, I forget about this feature and use the "PrntScrn" + "Ctrl+V" method...
by HugoBDesigner
31 Jul 2013, 17:33
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

Well then you should take my suggestion seriously. I really want to see SE released. That's what I'm trying to say: I'll release some of SE features, but not all them (come on, I'm only one guy). I'm adding (mostly) graphical improvements, so that means that I'll probably not add a lot of SE stuff...
by HugoBDesigner
31 Jul 2013, 17:29
Forum: Mapping
Topic: super mari0 world map pack use mod mari0+portal
Replies: 8
Views: 3053

Re: super mari0 world map pack use mod mari0+portal

You should probably post screenshots so people know that the mappack is real. Just press PrntScrn on your keyboard (Windows) while playing the mappack, then open a program such as MS Paint, paste in the image (Ctrl + V), and save it. Have you guys forgot? I've added a screenshot feature to make thi...
by HugoBDesigner
31 Jul 2013, 01:35
Forum: Mari0 discussion
Topic: Laser/Cube Bug
Replies: 1
Views: 1353

Re: Laser/Cube Bug

If a cube is removed from your hands by having it respawn, a sort of "ghost cube" will be in your hands. I know the cube can block lasers, but I'm not sure about pressing buttons. Here's some visual representation: http://i1311.photobucket.com/albums/s673/QwertymanO07/laserstopbug_zps10cdcf8a.png I...
by HugoBDesigner
30 Jul 2013, 17:30
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

custom level screens(that'll draw in the screen things like "level 1-2")). I have a suggestion, why don't you go ahead and add everything else in SE, too? I'm only half-joking. In fact, there's a lot of SE stuff I wanna add to the mod (like toggleable texts, for example). So yeah, you're half-right...
by HugoBDesigner
30 Jul 2013, 12:23
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

I had a few suggestions if you want to here 'em: 1. It would be nice if you could add an additional option for tiles namely a foreground option. Personally I think a lot of people would appreciate it. That's a great suggestion, I'll take it! 2. custom foregrounds (as in custom backgrounds but in th...
by HugoBDesigner
30 Jul 2013, 00:46
Forum: Modding
Topic: [MOD] Infinite worlds+Infinite sublevels 2.1
Replies: 101
Views: 32952

Re: [MOD] Infinite worlds+Infinite sublevels 2.1

Qcode, since I want to add this mod to my Mari0 +Portal mod, I'm asking here: do you allow me to do it? Also, if yes, what files did you modded, so I can merge the mods easily. Thanks!
by HugoBDesigner
29 Jul 2013, 05:41
Forum: Mapping
Topic: super mari0 world map pack use mod mari0+portal
Replies: 8
Views: 3053

Re: super mari0 world map pack use mod mari0+portal

You should probably post screenshots so people know that the mappack is real. Just press PrntScrn on your keyboard (Windows) while playing the mappack, then open a program such as MS Paint, paste in the image (Ctrl + V), and save it. Have you guys forgot? I've added a screenshot feature to make thi...
by HugoBDesigner
27 Jul 2013, 14:16
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: Ideas/Things to add to Mari0

The Sinatra wrote:Holy fucking shit, this is genius.

P.S. How the fuck i can receive a Visual C++ error if this run on Lua? ( Unless if Love crash or whatever )
Thanks! I have no idea of what happened, but that's probably a problem with LOVE running on your PC. I haven't added anything that needs Visual C++...
by HugoBDesigner
25 Jul 2013, 20:31
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 284395

Re: Ideas/Things to add to Mari0

Well, since you seems to like the gel flow thing, I've added that to my mod (if you guys are interested):
Image
(From left to right)Gel flow 0.5, gel flow 1 (normal), gel flow 5 (biggest).
by HugoBDesigner
25 Jul 2013, 20:25
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

Is there an official release date for the next update? (It's fine if there isn't.) I'm considering releasing a demo for a mappack soon that requires this mod. This week or the next. I just haven't released yet cause I'm still trying to figure out what's causing lag on the menu. Once I find it I'll ...
by HugoBDesigner
25 Jul 2013, 19:47
Forum: Game development
Topic: Idiot's Rampage
Replies: 101
Views: 76311

Re: Idiot's Rampage

So, I made my character based on Idiot's one. I hope it is all right (if not just tell me):
Image
by HugoBDesigner
25 Jul 2013, 03:37
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

When I was in the editor, I noticed this about the music: https://www.dropbox.com/s/7mf1o474nvchpn8/custom%20multiple%20music.png So then I added three other songs and renamed them music2, music3 and music4, but then it didn't work. Did I do something wrong? No, you didn't. What happened: I had the...
by HugoBDesigner
25 Jul 2013, 02:44
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 284395

Re: Ideas/Things to add to Mari0

Cleaning gel should be added. Also a right click menu for gel droppers that controls gel flow. The gel flows being the same as Portal 2. Cleaning gel is already implemented in my mod and in Turtle's mod (purely coincidence), and gel flow is something I'm gonna add to my next mod update (just in cas...
by HugoBDesigner
24 Jul 2013, 08:17
Forum: Game development
Topic: Idiot's Rampage
Replies: 101
Views: 76311

Re: Idiot's Rampage

I'd love to be a friend or player (or even enemy, but I prefer not being). I want to do the sprites, but all I have is the idle texture (got from the main post). Can some of you give me some image or example of all the sprites (like idle, walking, jumping, etc)? Because I don't know if I'm supposed ...
by HugoBDesigner
23 Jul 2013, 22:40
Forum: Mapping
Topic: Tileset Respositorium
Replies: 1612
Views: 527056

Re: Tileset Respositorium

One more time: http://i1258.photobucket.com/albums/ii533/Hman1998/nosmb_zpsd1e9bdc3.png I took the liberty of doing the question mark block and the hit blocks, in case you wanna use them: http://2.bp.blogspot.com/-h_qH8JkNIyU/Ue7p-kZJqQI/AAAAAAAADT0/eP-UHrZ2c-8/s1600/customcoinblock.png http://2.bp...
by HugoBDesigner
22 Jul 2013, 23:18
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

Can I have the sprites used in these pictures? http://3.bp.blogspot.com/-5LNB7gHwwM8/UedlMPGA2TI/AAAAAAAADRo/O2HkuyFd67U/s400/screenshot_0010.png http://3.bp.blogspot.com/-AJxuy5i8DMQ/UedlMTL6j4I/AAAAAAAADRw/iWzcDB34IOg/s400/screenshot_0011.png Curved Science - Concept Mappack They're koopas, used ...
by HugoBDesigner
22 Jul 2013, 04:10
Forum: Modding
Topic: [SHADER] Kexaihami's Shaders (FTFY!)
Replies: 305
Views: 62931

Re: [SHADER] Kexaihami's Shaders (FTFY!)

Kexaihami wrote:Oh, I see. I apologize: I meant to emphasise the fact that I do not have very good memory on the nostalgia side of things.
All right then... But that wouldn't be something I'd forgot, since even in real life it's awesome (mostly)!
by HugoBDesigner
22 Jul 2013, 02:18
Forum: Modding
Topic: [SHADER] Kexaihami's Shaders (FTFY!)
Replies: 305
Views: 62931

Re: [SHADER] Kexaihami's Shaders (FTFY!)

Kexaihami wrote: I'm sorry, I'm only 15, and I don't have that good of memory. You'll have to give me a picture.
I'm 16 and I know very well what he's talking about. But, just in case:



I think that's what he was talking about :)
by HugoBDesigner
22 Jul 2013, 02:12
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

I was going to try porting over the All Night Stabyourself mod into this, but since it looks like there's only space for 1 custom player, that'd limit that part. If anything, I'll just port it over with the duck. I thought on adding more players to this a while ago, so don't discard this possibilit...
by HugoBDesigner
21 Jul 2013, 17:59
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: Ideas/Things to add to Mari0

same here i get a menu crash after 12 key strokes That's something I'll look for. Maybe it's the menu music that's causing the lag, but I doubt it is, since even before the menu music I was already getting lag. But I'll look really carefully at this! Works for me. I think I'll wait to make a compil...
by HugoBDesigner
21 Jul 2013, 06:38
Forum: Mapping
Topic: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]
Replies: 114
Views: 25821

Re: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]

zorua7551 wrote:3 words: this is epic
Thanks, man! It's great to read you appreciated it :)
by HugoBDesigner
21 Jul 2013, 00:31
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

Sorta both, if/when I add it, it would be to add compatibility and also to enable the making of mari0+portal-based maps. That's a great idea. If you do it, can I post it in my thread too? Seems to be a really useful feature to be added! I think I found a bug. If I go to a different tab for at least...
by HugoBDesigner
20 Jul 2013, 21:49
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

Is it possible that you could add part of infinite worlds/subworlds to this? (I hope that isn't too much.) Well, I even thought on adding this mod, but then I let it to be decided later. But that's not a bad idea at all. I'll see if I can add it to my next update... Simple Amazing! I might just hav...
by HugoBDesigner
20 Jul 2013, 21:23
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

Hans1998 wrote: Well, i can use your mod since the mine is just a "re-sprite" of some entities.
All right then. But if you prefer doing your own mod, just do it. You're not obligated to update your mappack to my mod. I've played it WITH your mod and it was still awesome...
by HugoBDesigner
20 Jul 2013, 20:23
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

WWOOOOOOWWW! AMAZING! And you have put those line wall indicator (i don't know their name) that i wanted to be put! and the buttons! It's awesome! The first thing I thought after you updating your mappack was "Hey, now Hans can update his mappack with my mod, since he said he couldn't actually make...
by HugoBDesigner
20 Jul 2013, 20:14
Forum: Mapping
Topic: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]
Replies: 114
Views: 25821

Re: [Mappack] [Finished] Pop A Portal [Mari0 +Portal Update]

When I open the folder to get the mappack out it just says the file is corrupt. Please help! I'm sorry, I've re-downloaded all the 4 files and I didn't got any problem. Maybe try to re-download it, or try to download ZIP instead of RAR (or RAR instead of ZIP). If any other user get this error too, ...
by HugoBDesigner
20 Jul 2013, 09:48
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

Re: [v0.5]Mari0 +Portal

FlutterPie wrote:Really nice work. I'm going to try this as fast as possible. Also the one who did the GLados Voice mod was Turtle95 and Automatik. The one who made the Chell sprites was The KKM and Idiot9.0
Thanks! Updated the credits!
by HugoBDesigner
20 Jul 2013, 07:35
Forum: Twatter
Topic: Avatar thread
Replies: 1062
Views: 536417

Re: Avatar thread

My newest 200 posts commemorative avatar:

Image

and the original image:
Image
by HugoBDesigner
20 Jul 2013, 07:30
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 209613

[v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)

top Warning: This mod is officially discontinued. You can still play with it or mess around with the source code at will, and versions of the mod are still going to be hosted for as long as I have a Dropbox account (links at the bottom of the downloads section). Thank you guys for all the support, ...
by HugoBDesigner
14 Jul 2013, 22:26
Forum: Modding
Topic: co op color question
Replies: 7
Views: 1714

Re: co op color question

Gramanaitor wrote:(This question is for modders)In some mods, instead of the normal portal colors it has the co op colors. Which lua in the mod changes that?
I was just thinking about it today too. I would like to add this feature to a mod I'm making, but I don't know where to change it...
by HugoBDesigner
12 Jul 2013, 05:16
Forum: Mapping
Topic: [Tool][v0.5]Compatibility mappack for Mari0 +Portal
Replies: 1
Views: 1350

[Tool][v0.5]Compatibility mappack for Mari0 +Portal

As some of you may know, the "Mari0 +Portal" mod is, mainly, a mod to add custom textures for entities in mappacks. So, for people that wanna switch their mappacks to a whole new gaming experience, just follow the following file: Download Example Folder - ZIP Download Example Folder - RAR The mod al...
by HugoBDesigner
11 Jul 2013, 23:33
Forum: Modding
Topic: [request] energy pellets
Replies: 12
Views: 2736

Re: [request] energy pellets

energy pellets or my little pony mods go here Not trying to offend you, but that would be a lot better if you asked this in the Chat Room instead of making a new thread only for asking this. Also don't use different colors except if it's really necessary. But not a problem. there's this mod, if I'm...
by HugoBDesigner
10 Jul 2013, 10:15
Forum: Mapping
Topic: Circuitorium for Advanced Pre-SE Map Making
Replies: 6
Views: 1541

Re: Circuitorium for Advanced Pre-SE Map Making

TripleXero wrote:I got a headache trying to put together my Minesweeper puzzle, putting that together would have made my head explode. How long did it take you?
If you're talking about me, well, it took some good time. But if you're not talking to me, then sorry...