Search found 2322 matches

by alesan99
25 Jan 2014, 16:38
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

Image
Incase you didn't notice they are colliding with each other
lol
by alesan99
25 Jan 2014, 15:45
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

You can't, but you can already make xor gates using the existing gates.
by alesan99
25 Jan 2014, 15:36
Forum: Mapping
Topic: Mario's Worlds [SE]
Replies: 40
Views: 10165

Re: Mario's Worlds [OVER 150 DOWNLOADS!]

alesan99 wrote:Everything looks nice, but wait until bowser causes chaos.
by alesan99
25 Jan 2014, 04:27
Forum: Mapping
Topic: Mario's Worlds [SE]
Replies: 40
Views: 10165

Re: Mario's Worlds [OVER 150 DOWNLOADS!]

Since SE (sorta) came out, I can show you a screenshot of mario's worlds chaos http://i.imgur.com/akOauOI.png Everything looks nice, but wait until bowser causes chaos . I'll try to convert the first mario's worlds to SE and hope it doesn't end catastrophically . It'll have a LOT of destruction . se...
by alesan99
25 Jan 2014, 00:48
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

I think it's because LOVE 0.9.0 runs faster.
by alesan99
24 Jan 2014, 03:13
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

You need all of them.
If you didn't choose option 2 then you don't need to put the ones related to colors.
by alesan99
24 Jan 2014, 00:59
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

I know you said to look at the files of existing characters to learn, but for people with little to zero knowledge about coding(like me) it's still hard to get what everything means and how to set it properly. OK Custom Character Guide In LOVE/mario_se make a folder named characters. In that folder...
by alesan99
23 Jan 2014, 23:27
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

I hope you only did the nogun sprites, because i already did the big sprites (with the portal gun), and honestly i don't want that he haves another big sprite than this: I used your sprites (I knew where they were because I read almost every thread) and I made no gun sprites. EDIT: Here's the compl...
by alesan99
23 Jan 2014, 14:40
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

I'm finishing the characters. So far I finished luigi, he has changeable colors (luigi colors are default), portal gun and no portal gun sprites, big and small sprites, and hat offsets are working. I believe this is why Maurice didn't finish them, they take a long time. I'm just posting this so some...
by alesan99
23 Jan 2014, 04:33
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

You can look at the characters in the game files.
I made my avatar a character and it wasn't hard.
by alesan99
23 Jan 2014, 04:15
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

Is the name a number?
by alesan99
23 Jan 2014, 03:18
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 415898

Re: The Enemy Respositorium

Did your koopas have the abilities?
If so then sorry :P
by alesan99
23 Jan 2014, 03:00
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 415898

Re: The Enemy Respositorium

Not many enemies are being posted so let me post my FIRST ALESAN'S ENEMIES PACK. Yellow koopa http://i1367.photobucket.com/albums/r783/Alesan99/yellowkoopa_zps6b2639ec.png~original Follows player. Couldn't get the other abilities to work because they're impossible. pls don't kill me for not using th...
by alesan99
22 Jan 2014, 21:32
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 415898

Re: The Enemy Respositorium

If it's posible, something that follows you, i mean, like a yellow koopa (from SMW), but stopmable. Also, a big goomba, this is all i got before giving up. I'll try but I think the only way to make enemies follow you is if they move like lakitu FIX THIS MAURICE!!!! I'll also make big goombas for yo...
by alesan99
22 Jan 2014, 21:22
Forum: Mapping
Topic: In the clouds [SE]
Replies: 25
Views: 5642

Re: In the clouds [SE]

OrbitalBlueprint wrote:World 1-3 is very frustrating.
If you take your time and, like I said in the main post, stop whenever the cloud is about to attack, it will be easier.
by alesan99
22 Jan 2014, 15:03
Forum: Mapping
Topic: In the clouds [SE]
Replies: 25
Views: 5642

In the clouds [SE]

In the clouds This is a one world mappack. I probably won't continue this as this was just a mappack to test out SE. It has a few custom enemies so, cool. Screenshots http://i1367.photobucket.com/albums/r783/Alesan99/SEcloud1_zpsfaa79e80.png~original http://i1367.photobucket.com/albums/r783/Alesan9...
by alesan99
22 Jan 2014, 03:47
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1186
Views: 415898

Re: The Enemy Respositorium

I could make something.
suggest
by alesan99
22 Jan 2014, 03:14
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

leftslant=true
or
rightslant=true
by alesan99
22 Jan 2014, 01:53
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

It's a reference to a stream where I made bowser have toads head.
by alesan99
22 Jan 2014, 00:13
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

More progress on my mappack
Image
by alesan99
22 Jan 2014, 00:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

I'm sooo exited can you plz release it nowwwwwww
by alesan99
21 Jan 2014, 03:48
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

Image
by alesan99
21 Jan 2014, 03:39
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

Not sure what you guys did but I can use both LOVE 0.8.0 and LOVE 0.9.0 at the same time without redownloading
by alesan99
21 Jan 2014, 03:27
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

Superjustinbros wrote: @alesan99
Hey bro, I like that small bouncing ball. Is it supposed to be a bouncing Shy Guy mask that got frozen?
It's a rolling cloud. I'm making a mappack full of clouds and I hope to make at least 5 enemies for it.
by alesan99
21 Jan 2014, 03:18
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

WiloKing wrote:Also, what's with the link tool being gone?
All you have to do is right click the entity you want to link and click the link button.
by alesan99
21 Jan 2014, 03:05
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

Image
First custom enemy (Apart from the ones beta testers made)!
Do I get a prize?
by alesan99
21 Jan 2014, 01:14
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

I can't seem to get collision to work on animated tiles. It only works on animated tiles that can be triggered.
I just want to make sure I'm not doing anything wrong.
by alesan99
20 Jan 2014, 23:05
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

@turtley
Maurice wrote: Known issues:
- Joypads don't work (This means that 2 players with the default configuration will crash.)
by alesan99
20 Jan 2014, 21:14
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

Are you going to let us use that mappack converter?
by alesan99
20 Jan 2014, 20:06
Forum: Mari0 discussion
Topic: Mari0 SE Beta
Replies: 1152
Views: 231566

Re: Mari0 SE Beta

@Hans you need Love 0.9.0

I'm so excited!
I'll try to squeeze SE to find bugs.
by alesan99
20 Jan 2014, 19:55
Forum: Twatter
Topic: Dreams/Nightmares
Replies: 113
Views: 50234

Re: Dreams/Nightmares

I'm having this dream that a SE beta is released by Maurice himself.
It's very strange.
by alesan99
20 Jan 2014, 19:46
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

I'll just remove the fix all together
by alesan99
20 Jan 2014, 19:37
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

I see if you enter a world 4 pipe without the "enter warpzone" text, it takes you to world 4. Is this intentional? This page is MINE!!! Also, will Yoshi be able to enter pipes in the next update? This was done on purpose. You have to turn on warpzone for the -1 world bug to work. Oh and Yoshi will ...
by alesan99
20 Jan 2014, 19:04
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

MagicPillow wrote:Don't set map height less than 15.
Time to disable the ability to have low mapheights!
by alesan99
20 Jan 2014, 18:43
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Those look really good!
The gifs were just quick examples though.
Perhaps you could make a tileset out of them.
by alesan99
20 Jan 2014, 18:22
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Thanks a lot hugo! :D

Anyway I'm working on remaking SMB3.
Think about it, I added a whole bunch of features that allow it to be remade!
I'm working on a feature that lets you have as many levels in a world as you want.
by alesan99
20 Jan 2014, 17:32
Forum: Twatter
Topic: Chat "Room" v2
Replies: 5131
Views: 778901

Re: Chat "Room" v2

Turtley3 wrote:I think Alesan99 might get 666 posts
I don't think so.
by alesan99
20 Jan 2014, 16:10
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: Alesan99's Entities(GLaDOS, text entity, & more!)

I can't believe I am bumping such an old post but I would like to know what the frames and delay is for the long question block you made I searched through the code for the coinblock and I still couldn't find the exact delay time and or give a link to the animated tiles I used 200 for that. It's no...
by alesan99
20 Jan 2014, 01:22
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Well I have no idea what your 2-1_3 is.
I need details
by alesan99
20 Jan 2014, 00:24
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

It because map height.
If something doesn't spawn, blame it on map height.
DANG YOU MAP HEIGHT
by alesan99
19 Jan 2014, 19:38
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(More stuff)

HOW TO MAKE ANIMATED TILES TUTORIAL Make a folder named animated in your mappack. Inside it put your animated tile image(s). The image(s) must be named with numbers (EX: Your first image must be named 1, the next image must be named 2, and so on). Now, put a .txt file. Again, the .txts must be name...
by alesan99
19 Jan 2014, 18:22
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

bubba_nate wrote:Alesan, are you going to release a 12.1 bugfix release, or wait until 13.0? Just curious.
I'll wait till 13.0.
It shouldn't take too long. Last update was crazy because it had vertical scrolling.
by alesan99
19 Jan 2014, 16:03
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

If you scroll down and an entity stays in place blame it on vertical scrolling.
by alesan99
19 Jan 2014, 15:57
Forum: Modding
Topic: BIT.TRIP MARI0
Replies: 14
Views: 9666

Re: BIT.TRIP MARI0

I forgot to post about .
I LOVE this mod. I was playing renhoek's halloween mappack and I almost beat level 1 after a bunch of tries.
Then I rage quit of course.
by alesan99
19 Jan 2014, 15:49
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

OH. It'll be fixed in the next update.
BORING EXPLANATION.
Lasers and lightbrides disappear when they're off screen
Mari0's default height was 15.
I forgot to make them disappear at mapheight not 15.
by alesan99
19 Jan 2014, 15:33
Forum: Modding
Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Replies: 4989
Views: 4099580

Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)

Can we spawn gels using enemy tools? Not yet. You can link gel dispensers though. Figured out why the lasers were not working. Backgrounds blocks block them. Or not! They're refusing to work now, even on air. As well as lightbridges. They're not always doing it. I'm on map two. I have no Idea what ...
by alesan99
19 Jan 2014, 03:39
Forum: Modding
Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
Replies: 906
Views: 206728

Re: [v0.9.7] Mari0 +Portal (Properties, commands, variables.

Here's the video

It took a LOT longer than I expected. I had to rerecord since my audio recorder failed, editing took quite a while, and so did uploading.
I hope you like it :)