Search found 2322 matches
- 25 Jan 2014, 16:38
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
Incase you didn't notice they are colliding with each other
lol
- 25 Jan 2014, 15:45
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
You can't, but you can already make xor gates using the existing gates.
- 25 Jan 2014, 15:36
- Forum: Mapping
- Topic: Mario's Worlds [SE]
- Replies: 40
- Views: 10165
Re: Mario's Worlds [OVER 150 DOWNLOADS!]
alesan99 wrote:Everything looks nice, but wait until bowser causes chaos.
- 25 Jan 2014, 04:27
- Forum: Mapping
- Topic: Mario's Worlds [SE]
- Replies: 40
- Views: 10165
Re: Mario's Worlds [OVER 150 DOWNLOADS!]
Since SE (sorta) came out, I can show you a screenshot of mario's worlds chaos http://i.imgur.com/akOauOI.png Everything looks nice, but wait until bowser causes chaos . I'll try to convert the first mario's worlds to SE and hope it doesn't end catastrophically . It'll have a LOT of destruction . se...
- 25 Jan 2014, 00:48
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
I think it's because LOVE 0.9.0 runs faster.
- 24 Jan 2014, 03:13
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
You need all of them.
If you didn't choose option 2 then you don't need to put the ones related to colors.
If you didn't choose option 2 then you don't need to put the ones related to colors.
- 24 Jan 2014, 00:59
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
I know you said to look at the files of existing characters to learn, but for people with little to zero knowledge about coding(like me) it's still hard to get what everything means and how to set it properly. OK Custom Character Guide In LOVE/mario_se make a folder named characters. In that folder...
- 23 Jan 2014, 23:27
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
I hope you only did the nogun sprites, because i already did the big sprites (with the portal gun), and honestly i don't want that he haves another big sprite than this: I used your sprites (I knew where they were because I read almost every thread) and I made no gun sprites. EDIT: Here's the compl...
- 23 Jan 2014, 14:40
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
I'm finishing the characters. So far I finished luigi, he has changeable colors (luigi colors are default), portal gun and no portal gun sprites, big and small sprites, and hat offsets are working. I believe this is why Maurice didn't finish them, they take a long time. I'm just posting this so some...
- 23 Jan 2014, 04:33
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
You can look at the characters in the game files.
I made my avatar a character and it wasn't hard.
I made my avatar a character and it wasn't hard.
- 23 Jan 2014, 04:15
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
Is the name a number?
- 23 Jan 2014, 03:18
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 415898
Re: The Enemy Respositorium
Did your koopas have the abilities?
If so then sorry :P
If so then sorry :P
- 23 Jan 2014, 03:00
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 415898
Re: The Enemy Respositorium
Not many enemies are being posted so let me post my FIRST ALESAN'S ENEMIES PACK. Yellow koopa http://i1367.photobucket.com/albums/r783/Alesan99/yellowkoopa_zps6b2639ec.png~original Follows player. Couldn't get the other abilities to work because they're impossible. pls don't kill me for not using th...
- 22 Jan 2014, 21:32
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 415898
Re: The Enemy Respositorium
If it's posible, something that follows you, i mean, like a yellow koopa (from SMW), but stopmable. Also, a big goomba, this is all i got before giving up. I'll try but I think the only way to make enemies follow you is if they move like lakitu FIX THIS MAURICE!!!! I'll also make big goombas for yo...
- 22 Jan 2014, 21:22
- Forum: Mapping
- Topic: In the clouds [SE]
- Replies: 25
- Views: 5642
Re: In the clouds [SE]
If you take your time and, like I said in the main post, stop whenever the cloud is about to attack, it will be easier.OrbitalBlueprint wrote:World 1-3 is very frustrating.
- 22 Jan 2014, 15:03
- Forum: Mapping
- Topic: In the clouds [SE]
- Replies: 25
- Views: 5642
In the clouds [SE]
In the clouds This is a one world mappack. I probably won't continue this as this was just a mappack to test out SE. It has a few custom enemies so, cool. Screenshots http://i1367.photobucket.com/albums/r783/Alesan99/SEcloud1_zpsfaa79e80.png~original http://i1367.photobucket.com/albums/r783/Alesan9...
- 22 Jan 2014, 03:47
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 415898
Re: The Enemy Respositorium
I could make something.
suggest
suggest
- 22 Jan 2014, 03:14
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
leftslant=true
or
rightslant=true
or
rightslant=true
- 22 Jan 2014, 01:53
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
It's a reference to a stream where I made bowser have toads head.
- 22 Jan 2014, 00:13
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
More progress on my mappack
- 22 Jan 2014, 00:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
I'm sooo exited can you plz release it nowwwwwww
- 21 Jan 2014, 14:49
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
- 21 Jan 2014, 03:48
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
- 21 Jan 2014, 03:39
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
Not sure what you guys did but I can use both LOVE 0.8.0 and LOVE 0.9.0 at the same time without redownloading
- 21 Jan 2014, 03:27
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
It's a rolling cloud. I'm making a mappack full of clouds and I hope to make at least 5 enemies for it.Superjustinbros wrote: @alesan99
Hey bro, I like that small bouncing ball. Is it supposed to be a bouncing Shy Guy mask that got frozen?
- 21 Jan 2014, 03:18
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
All you have to do is right click the entity you want to link and click the link button.WiloKing wrote:Also, what's with the link tool being gone?
- 21 Jan 2014, 03:05
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
First custom enemy (Apart from the ones beta testers made)!
Do I get a prize?
- 21 Jan 2014, 01:14
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
I can't seem to get collision to work on animated tiles. It only works on animated tiles that can be triggered.
I just want to make sure I'm not doing anything wrong.
I just want to make sure I'm not doing anything wrong.
- 20 Jan 2014, 23:05
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
@turtley
Maurice wrote: Known issues:
- Joypads don't work (This means that 2 players with the default configuration will crash.)
- 20 Jan 2014, 21:14
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
Are you going to let us use that mappack converter?
- 20 Jan 2014, 20:06
- Forum: Mari0 discussion
- Topic: Mari0 SE Beta
- Replies: 1152
- Views: 231566
Re: Mari0 SE Beta
@Hans you need Love 0.9.0
I'm so excited!
I'll try to squeeze SE to find bugs.
I'm so excited!
I'll try to squeeze SE to find bugs.
- 20 Jan 2014, 19:55
- Forum: Twatter
- Topic: Dreams/Nightmares
- Replies: 113
- Views: 50234
Re: Dreams/Nightmares
I'm having this dream that a SE beta is released by Maurice himself.
It's very strange.
It's very strange.
- 20 Jan 2014, 19:46
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
I'll just remove the fix all together
- 20 Jan 2014, 19:37
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
I see if you enter a world 4 pipe without the "enter warpzone" text, it takes you to world 4. Is this intentional? This page is MINE!!! Also, will Yoshi be able to enter pipes in the next update? This was done on purpose. You have to turn on warpzone for the -1 world bug to work. Oh and Yoshi will ...
- 20 Jan 2014, 19:04
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Time to disable the ability to have low mapheights!MagicPillow wrote:Don't set map height less than 15.
- 20 Jan 2014, 18:43
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Those look really good!
The gifs were just quick examples though.
Perhaps you could make a tileset out of them.
The gifs were just quick examples though.
Perhaps you could make a tileset out of them.
- 20 Jan 2014, 18:22
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Thanks a lot hugo! :D
Anyway I'm working on remaking SMB3.
Think about it, I added a whole bunch of features that allow it to be remade!
I'm working on a feature that lets you have as many levels in a world as you want.
Anyway I'm working on remaking SMB3.
Think about it, I added a whole bunch of features that allow it to be remade!
I'm working on a feature that lets you have as many levels in a world as you want.
- 20 Jan 2014, 17:32
- Forum: Twatter
- Topic: Chat "Room" v2
- Replies: 5131
- Views: 778901
Re: Chat "Room" v2
I don't think so.Turtley3 wrote:I think Alesan99 might get 666 posts
- 20 Jan 2014, 16:10
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: Alesan99's Entities(GLaDOS, text entity, & more!)
I can't believe I am bumping such an old post but I would like to know what the frames and delay is for the long question block you made I searched through the code for the coinblock and I still couldn't find the exact delay time and or give a link to the animated tiles I used 200 for that. It's no...
- 20 Jan 2014, 04:21
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
I still need more details.
- 20 Jan 2014, 01:22
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Well I have no idea what your 2-1_3 is.
I need details
I need details
- 20 Jan 2014, 00:24
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
It because map height.
If something doesn't spawn, blame it on map height.
DANG YOU MAP HEIGHT
If something doesn't spawn, blame it on map height.
DANG YOU MAP HEIGHT
- 19 Jan 2014, 19:38
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(More stuff)
HOW TO MAKE ANIMATED TILES TUTORIAL Make a folder named animated in your mappack. Inside it put your animated tile image(s). The image(s) must be named with numbers (EX: Your first image must be named 1, the next image must be named 2, and so on). Now, put a .txt file. Again, the .txts must be name...
- 19 Jan 2014, 19:10
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
That's the only feature ATM
- 19 Jan 2014, 18:22
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
I'll wait till 13.0.bubba_nate wrote:Alesan, are you going to release a 12.1 bugfix release, or wait until 13.0? Just curious.
It shouldn't take too long. Last update was crazy because it had vertical scrolling.
- 19 Jan 2014, 16:03
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
If you scroll down and an entity stays in place blame it on vertical scrolling.
- 19 Jan 2014, 15:57
- Forum: Modding
- Topic: BIT.TRIP MARI0
- Replies: 14
- Views: 9666
Re: BIT.TRIP MARI0
I forgot to post about .
I LOVE this mod. I was playing renhoek's halloween mappack and I almost beat level 1 after a bunch of tries.
Then I rage quit of course.
I LOVE this mod. I was playing renhoek's halloween mappack and I almost beat level 1 after a bunch of tries.
Then I rage quit of course.
- 19 Jan 2014, 15:49
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
OH. It'll be fixed in the next update.
BORING EXPLANATION.
Lasers and lightbrides disappear when they're off screen
Mari0's default height was 15.
I forgot to make them disappear at mapheight not 15.
BORING EXPLANATION.
Lasers and lightbrides disappear when they're off screen
Mari0's default height was 15.
I forgot to make them disappear at mapheight not 15.
- 19 Jan 2014, 15:33
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4099580
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Can we spawn gels using enemy tools? Not yet. You can link gel dispensers though. Figured out why the lasers were not working. Backgrounds blocks block them. Or not! They're refusing to work now, even on air. As well as lightbridges. They're not always doing it. I'm on map two. I have no Idea what ...
- 19 Jan 2014, 03:39
- Forum: Modding
- Topic: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- Replies: 906
- Views: 206728
Re: [v0.9.7] Mari0 +Portal (Properties, commands, variables.
Here's the video
It took a LOT longer than I expected. I had to rerecord since my audio recorder failed, editing took quite a while, and so did uploading.
I hope you like it :)
It took a LOT longer than I expected. I had to rerecord since my audio recorder failed, editing took quite a while, and so did uploading.
I hope you like it :)