So, now I made a flying Tardis:
https://www.dropbox.com/s/ic9qzsrxh5fxk ... Tardis.zip
Search found 430 matches
- 28 Feb 2014, 15:21
- Forum: Mapping
- Topic: Animated tiles repositorium
- Replies: 37
- Views: 10320
- 25 Feb 2014, 21:11
- Forum: Mapping
- Topic: Animated tiles repositorium
- Replies: 37
- Views: 10320
Re: Animated tiles repositorium
By the way, I made a little Tardis, that dissapeares when triggered.
You can use it as an easteregg with a region trigger that it is dissapearing in the moment when it comes to screen
https://www.dropbox.com/s/auvjbyjo3w4qf88/Tardis.zip
You can use it as an easteregg with a region trigger that it is dissapearing in the moment when it comes to screen
https://www.dropbox.com/s/auvjbyjo3w4qf88/Tardis.zip
- 25 Feb 2014, 20:26
- Forum: Mapping
- Topic: Animated tiles repositorium
- Replies: 37
- Views: 10320
Re: Animated tiles repositorium
Could you plase upload it on a different website, because in order to download it, I'd have to get the program of the website and craete an account and bla bla bla.
- 25 Feb 2014, 19:52
- Forum: Mapping
- Topic: Animated tiles repositorium
- Replies: 37
- Views: 10320
Animated tiles repositorium
Just go ahead and post any animated tiles here
I made this topic because in the tileset repositarium already are animated tiles, but if you want to find them you have to look through every page, so this topic can come handy for some of you
I made this topic because in the tileset repositarium already are animated tiles, but if you want to find them you have to look through every page, so this topic can come handy for some of you
- 25 Feb 2014, 19:08
- Forum: Mapping
- Topic: world 1 and 2 with new tiles [SE]
- Replies: 8
- Views: 1899
Re: world 1 and 2 with new tiles [SE]
Well, thank you
- 23 Feb 2014, 19:23
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416686
Re: The Enemy Respositorium
i mean the block
couldn't you let it spawn a coin and then destroy the enemy?
couldn't you let it spawn a coin and then destroy the enemy?
- 23 Feb 2014, 19:18
- Forum: Mapping
- Topic: world 1 and 2 with new tiles [SE]
- Replies: 8
- Views: 1899
- 23 Feb 2014, 19:16
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416686
Re: The Enemy Respositorium
but are you able to let it turn into a coin?
i mean a real coin
i mean a real coin
- 23 Feb 2014, 19:10
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497431
Re: Tileset Respositorium
Thanks, automatik
- 23 Feb 2014, 19:05
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416686
Re: The Enemy Respositorium
Thank you!
Erm... is there a way to make an enemy that just looks and acts like an up-pickable coin? I'd like to ave something to turn every beakable block into an "advanced coinblock", where you just hit the block and then have to jump on top of it to get the coin
Erm... is there a way to make an enemy that just looks and acts like an up-pickable coin? I'd like to ave something to turn every beakable block into an "advanced coinblock", where you just hit the block and then have to jump on top of it to get the coin
- 23 Feb 2014, 18:33
- Forum: Mapping
- Topic: world 1 and 2 with new tiles [SE]
- Replies: 8
- Views: 1899
Re: world 1 and 2 with new tiles [SE]
wow, thank you!
- 23 Feb 2014, 18:28
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 416686
Re: The Enemy Respositorium
Well, I tried to make a "bulletbillspawnerentity"-like enemy, but itjust spawns too many bulletbills and with a too high frequency... base=flower { "spawnsenemy": "bulletbill", "spawnenemydelays": [1], "spawnenemyspeedx": -4, "spawnenemyspeedy": 0, "spawnenemyspeedxtowardsplayer": true }
- 23 Feb 2014, 17:59
- Forum: Mapping
- Topic: HEY HAVE A LEVEL
- Replies: 9
- Views: 2369
- 23 Feb 2014, 17:56
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497431
Re: Tileset Respositorium
Actually, I dont really know
And automatik, how did you fix it? I always have the problem that the image isn't shown...
And automatik, how did you fix it? I always have the problem that the image isn't shown...
- 23 Feb 2014, 16:37
- Forum: Mapping
- Topic: world 1 and 2 with new tiles [SE]
- Replies: 8
- Views: 1899
world 1 and 2 with new tiles [SE]
I used the tiles here: http://forum.stabyourself.net/viewtopic.php?f=12&t=2112 , to remake level 1-1 Screenshots: https://www.dropbox.com/s/tnuimgmncs5jgk1/Screenshot%202014-02-23%2015.36.40.png?dl=1 Download: https://www.dropbox.com/sh/7w8l98crhht2ye8/QoDbkTGT0o sadly, i couldnt replace all the blo...
- 23 Feb 2014, 15:10
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497431
Re: Tileset Respositorium
I'm not sure if animated tiles are supposed to be here, too, but i remade the smb3 POW!-block:
- 23 Feb 2014, 15:02
- Forum: Mapping
- Topic: post your SE mappacks here
- Replies: 5
- Views: 1424
Re: post your SE mappacks here
I made a pretty shitty mappack:
viewtopic.php?f=12&t=4107&p=95346#p95346
viewtopic.php?f=12&t=4107&p=95346#p95346
- 23 Feb 2014, 14:29
- Forum: Mapping
- Topic: Something (not really) like some industry-themed thing[SE]
- Replies: 4
- Views: 1476
Re: Something like goomba industries
Well, i do have to admit that it doesnt really have to do that much with the upcoming original, but i think nobody's perfect(except for Jorichi) and i am just another one that just started on his way to... i dont really know And I can understand that goomba industries takes a while to make, I would ...
- 22 Feb 2014, 19:09
- Forum: Mapping
- Topic: Something (not really) like some industry-themed thing[SE]
- Replies: 4
- Views: 1476
Re: Something like goomba industries
I know that it isnt as good as the most out there, but i tried...
and sorry for not-mentioning all the enemies and tiles i used from others, i keep forgetting doing that.
and sorry for not-mentioning all the enemies and tiles i used from others, i keep forgetting doing that.
- 22 Feb 2014, 16:22
- Forum: Mapping
- Topic: Something (not really) like some industry-themed thing[SE]
- Replies: 4
- Views: 1476
Something (not really) like some industry-themed thing[SE]
Well, I've been very excited for goomba industries, but after waiting very long i got bored, so I created my own version of it and call it: The Mooshroom facility! (I hope i am allowed to upoad this, Jorichi!) Download: https://www.dropbox.com/sh/fnzz6uf81fp8d40/LcEMxsICFF Screenshots: https://www.d...
- 22 Feb 2014, 14:58
- Forum: Mapping
- Topic: HEY HAVE A LEVEL
- Replies: 9
- Views: 2369
Re: Super Mari0 159 [SE] [WIP]
It's a bit short, don't you think?
- 20 Feb 2014, 17:54
- Forum: Mapping
- Topic: Mari0 Background Repository
- Replies: 60
- Views: 13776
Re: Mari0 Background Repository
Thank you! :D
- 19 Feb 2014, 21:06
- Forum: Mapping
- Topic: Mari0 Background Repository
- Replies: 60
- Views: 13776
Re: Mari0 Background Repository
Well,yes, i forgot to mention that. But I edited them , so they aren't actually the same.
Also, my water reflections aren't just thrown on the image, they are showing up and dissapearing again, depending on your current position.
(Am I the first one who did a background with reflections like these? )
Also, my water reflections aren't just thrown on the image, they are showing up and dissapearing again, depending on your current position.
(Am I the first one who did a background with reflections like these? )
- 17 Feb 2014, 18:24
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 27980
Re: [v0.2]Mari0 SE enemy maker
Turretbot, i think he meant alesan's entities modTurretBot wrote:What modHugoBDesigner wrote:your mod
I don't see any mods
Only SE
SE is eternal
Mods are fornever
- 17 Feb 2014, 18:16
- Forum: Mari0 discussion
- Topic: [v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
- Replies: 68
- Views: 27980
Re: [v0.3]Mari0 SE enemy maker (WAY EASIER)
When i try to save my enemy, the programm crashes
- 16 Feb 2014, 18:17
- Forum: Mapping
- Topic: Goomba Industries [SE]
- Replies: 135
- Views: 26478
Re: Goomba Industries [SE]
Nice to hear that i am right about something...
- 16 Feb 2014, 15:58
- Forum: Mapping
- Topic: Goomba Industries [SE]
- Replies: 135
- Views: 26478
Re: Goomba Industries [SE]
I think Felix is the guy behind the scenes of goomba industries, the evil face of the industry and he could also be the final boss... And all his toxic trash he is leaving in the city killed all the people, but the last that were killed wrote the "die felix"-messages. Reminds me of cybus industries,...
- 15 Feb 2014, 20:06
- Forum: Mapping
- Topic: Mari0 Background Repository
- Replies: 60
- Views: 13776
Re: Mari0 Background Repository
island/Beach styled background with fancy water reflections (even if it doesnt look like it at first)! http://i1340.photobucket.com/albums/o726/Tecminerecminer/custom_background3_zps2421e3fe.png http://i1340.photobucket.com/albums/o726/Tecminerecminer/custom_background2_zps2c4ead9e.png http://i1340....
- 15 Feb 2014, 19:37
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 497431
Re: Tileset Respositorium
I've made a pretty shitty tileset which was supposed to be minecraft-styled at first, but then it got more and more randomly and i decided to remove the minecraft-tiles because i didnt use them anymore. Well, now i cant decide if i should post the one with or the one without minecraft-tiles... What ...
- 14 Feb 2014, 18:52
- Forum: Modding
- Topic: [UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- Replies: 4989
- Views: 4112362
Re: [UPDATE]Alesan99's Entities(Vertical Scrolling & MORE!)
Well, i tried the version of the mod that is supposed to solve the problem, but my game still crashes if i try to select it