where all the other luas are.
rename the .love to a .zip and extract it
Search found 958 matches
- 10 May 2015, 18:57
- Forum: Mari0 discussion
- Topic: Reverse Excursion Funnel issue.
- Replies: 7
- Views: 2789
- 07 May 2015, 06:23
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
- 05 May 2015, 05:16
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
I believe its colors 3D for the 3DS but I maybe wrong
that or he got a new pen since the pen is the pen was the issue not the tablet he found out
either way I'm not sure what that is but I like it
that or he got a new pen since the pen is the pen was the issue not the tablet he found out
either way I'm not sure what that is but I like it
- 04 May 2015, 13:16
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
a bookshelf, maybe some potted plants, a central lighting system, an maybe a rug to tie it all together. Also yesterday Idiot9.0 streamed mario paint and heres what happened: (looks like no one else was gonna post it so I'll do it) http://i.imgur.com/IjA0Ynt.png first image drawn: two trolls that we...
- 01 May 2015, 20:29
- Forum: Mapping
- Topic: SE Custom Enemies Help Thread
- Replies: 256
- Views: 158547
Re: SE Custom Enemies Help Thread
Add
"nospriteset": true,
(I probably wrote it wrong though, I can't check I'm on mobile)
Unless you were talking about a different problem at which so, please specify.
"nospriteset": true,
(I probably wrote it wrong though, I can't check I'm on mobile)
Unless you were talking about a different problem at which so, please specify.
- 01 May 2015, 20:21
- Forum: Mari0 discussion
- Topic: Mari0 Crash Problem
- Replies: 9
- Views: 2312
Re: Mari0 Crash Problem
Switching versions causes problems
If you're using a mappack for one version of mari0 that has different entities than a another it causes crashes.
If you can't get it to work you'll have to delete the mappack. Be more careful in the future :)
If you're using a mappack for one version of mari0 that has different entities than a another it causes crashes.
If you can't get it to work you'll have to delete the mappack. Be more careful in the future :)
- 01 May 2015, 20:11
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
- 28 Apr 2015, 22:29
- Forum: Mari0 discussion
- Topic: Mario SE Un-finished Online?
- Replies: 3
- Views: 2107
Re: Mario SE Un-finished Online?
yes se was originally going to have online functionality but it won't anymore as it was deemed too hard and was abandoned
it doesn't work and probably won't without some major work
it doesn't work and probably won't without some major work
- 28 Apr 2015, 09:27
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3580305
Re: Chat "Room" v3
Ren stop grasping strings
no one is fooled
no one is fooled
- 27 Apr 2015, 05:39
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 537917
Re: Pixel art and sprites go here
hd reshaded
- 26 Apr 2015, 12:09
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)
its not strictly that and don't be rude
if he doesn't have enough to show he doesn't need a thread if he doesn't think he needs one
also yes that should go in the character repo over here: viewtopic.php?f=8&t=4040
if he doesn't have enough to show he doesn't need a thread if he doesn't think he needs one
also yes that should go in the character repo over here: viewtopic.php?f=8&t=4040
- 25 Apr 2015, 22:44
- Forum: Mari0 discussion
- Topic: Remove intro?
- Replies: 15
- Views: 4120
Re: Remove intro?
this still has bloody intro and its mari0 se not regular mario
all you did was change the stabbing sound to the one-up sound
all you did was change the stabbing sound to the one-up sound
- 25 Apr 2015, 20:54
- Forum: Mari0 discussion
- Topic: Walk Animation Glitches
- Replies: 4
- Views: 1690
Re: Walk Animation Glitches
"I think you already know what is in the mappack"
no I don't
also what version is this for?
no I don't
also what version is this for?
- 23 Apr 2015, 02:05
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)
mario and goombas are link's awakening sprites? no portal gun? pipes are skinny? the wall on the right is solid while the others fade to black? level direction is telling you to go down the hole?
- 20 Apr 2015, 22:48
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
- 20 Apr 2015, 00:49
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)
http://i.imgur.com/VNlZKht.gif http://i.imgur.com/lmBv76g.gif I made these gifs when experimenting with the first person camera and first person rotating variables also I couldn't show this but the controls are still switched as if it didn't rotate you can't have first person rotate without first p...
- 20 Apr 2015, 00:40
- Forum: Modding
- Topic: [Question] Camera Fix?
- Replies: 8
- Views: 5176
Re: [Question] Camera Fix?
see how the the environment is always moving even with little movement?
- 19 Apr 2015, 21:50
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
Re: Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)
if you're using mari0 se why don't you just use the square wave? why use a goomba?
- 19 Apr 2015, 19:34
- Forum: Modding
- Topic: [Question] Camera Fix?
- Replies: 8
- Views: 5176
Re: [Question] Camera Fix?
while yes, when moving right the camera does seem to start to scroll farther to the right, this may be done on purpose. if the screen were always centered moving back in forth in one place will move around the camera lot which can cause motion sickness. It looks much nicer if the camera stays still ...
- 19 Apr 2015, 03:12
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 129416
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
someone tried to join but they didn't show up in y lobby and I didn't in their's
Edit:
also I got this after trying to go to the lobby
- 19 Apr 2015, 01:52
- Forum: Mapping
- Topic: Special Announcement (Sequel Pack)
- Replies: 5
- Views: 1891
Re: Special Announcement (Sequel Pack)
probably source film maker or blender or both
- 18 Apr 2015, 22:12
- Forum: Twatter
- Topic: Representation/Group Pic Thread (How should people draw you?)
- Replies: 182
- Views: 66209
- 18 Apr 2015, 21:54
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3580305
Re: Chat "Room" v3
shout outs to turret for upvoting a bunch of posts in the avatar thread from way back in 2013MM102 wrote:I wish we had upvotes and downvotes :P
- 11 Apr 2015, 18:50
- Forum: Modding
- Topic: Mari0 1.6 (Qcode Unofficial) Online- Released
- Replies: 98
- Views: 129416
Re: Mari0 1.6 (Qcode Unofficial) Online- Released
Wait, Luigi's jump? Does that mean he can jump higher? That seems like it would break mappacks also does that work with normal versions as well?
- 10 Apr 2015, 16:01
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3580305
Re: Chat "Room" v3
New bots.
- 09 Apr 2015, 13:17
- Forum: Mari0 discussion
- Topic: Need some assistance with SE.
- Replies: 2
- Views: 1459
Re: Need some assistance with SE.
Just to be clear: The "latest version" is not the latest version its Beta 7. Beta 9, the one right under it, is the latest. Beta 7 is just technically more stable but the community has made some temporary bug fix patches That make Beta 9 stable and its better to have the latest version imo. although...
- 08 Apr 2015, 00:30
- Forum: Mapping
- Topic: Tileset Respositorium
- Replies: 1612
- Views: 498065
Re: Tileset Respositorium
http://i.imgur.com/V4ZI9G7.png Fixed that for you. Wow that's an amazing tileset, although you linked the same image same image twice instead of two different tilesets. As for your mappack, I wouldn't mind seeing that either :) Another thing is that Mediafire isn't all too great for hosting images ...
- 07 Apr 2015, 11:03
- Forum: Mari0 discussion
- Topic: Ported 1.6 map pack became an hero
- Replies: 3
- Views: 1919
Re: Ported 1.6 map pack became an hero
The latest isn't the latest though
Beta 9 is.
Beta 9 is.
- 05 Apr 2015, 09:49
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
- 05 Apr 2015, 09:40
- Forum: Twatter
- Topic: Here's a completely original idea: post your desktop!
- Replies: 714
- Views: 453134
Re: Here's a completely original idea: post your desktop!
made myself a new background
here it is if you want it for whatever reason
I actually made this a while back but I'm posting it now because my desktop is clean-ish
- 05 Apr 2015, 07:23
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
the style you're going for in this piece is very proportional and manga-esque though.
if you meant to make the head smaller or hips wider on purpose its fine.
if you meant to make the head smaller or hips wider on purpose its fine.
- 05 Apr 2015, 07:03
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
your hips are wider than your head.
make of that what you will.
make of that what you will.
- 04 Apr 2015, 09:45
- Forum: Mari0 discussion
- Topic: Mario SE Crash HELP
- Replies: 3
- Views: 1450
Re: Mario SE Crash HELP
Controler support isn't in Mario:SE because of the new version of love
- 03 Apr 2015, 23:32
- Forum: Mapping
- Topic: All About Tilesets - Create Tiles In 10 Easy Steps!
- Replies: 62
- Views: 23362
Re: All About Tilesets - Create Tiles In 10 Easy Steps!
^ your brown tile is 17x17 but it should be 16x16
Re: Marin0 SE
While a lot of what your doing is cool I'm worried about how user friendly this mod will be With all its changes. for example you meantioned something about using tiled as an external level editor but most people probably never used it before and leaen how to might be a hassle. Also how hard is it f...
- 01 Apr 2015, 20:38
- Forum: Mapping
- Topic: Mari0 Online Server Map Test 1
- Replies: 4
- Views: 1455
Re: Mari0 Online Server Map Test 1
Change it from https to http (They should really fix that)
Anyways the mappack looks like it really doesn't serve much purpose other than just being a lobby. The idea of a lobby is cool but isn't really needed considering you can't use it as an inbetween time between mappacks
Anyways the mappack looks like it really doesn't serve much purpose other than just being a lobby. The idea of a lobby is cool but isn't really needed considering you can't use it as an inbetween time between mappacks
- 01 Apr 2015, 20:28
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
Re: Beta Screenshots and Gifs
*Has 1mario8portal flashbacks*
- 01 Apr 2015, 20:25
- Forum: Twatter
- Topic: Pixel art and sprites go here
- Replies: 1082
- Views: 537917
Re: Pixel art and sprites go here
Pixel art in my definition is when you edit or manage individual pixels. So yeah if you thlechnically want to consider it just a drawing with aliasing you can but its really up to the artist most of the time to decide what it is
- 01 Apr 2015, 03:11
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
Re: Beta Screenshots and Gifs
PrincessKiller wrote:Placing all the purple gel must be a pain
- 01 Apr 2015, 03:05
- Forum: Twatter
- Topic: Chat "Room" v3
- Replies: 5332
- Views: 3580305
Re: Chat "Room" v3
got ambo
wat do
also do you guys think we can make not pacman versions of those pacman street board things?
wat do
also do you guys think we can make not pacman versions of those pacman street board things?
- 31 Mar 2015, 07:22
- Forum: Mari0 discussion
- Topic: Mari0 Images Thread
- Replies: 463
- Views: 271669
Re: Beta Screenshots and Gifs
this started out as a proof of concept for an eight red coin mission
Re: Anime
thanks for your needed and insightful opinion rokit
- 30 Mar 2015, 00:46
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1186
- Views: 417280
Re: The Enemy Respositorium
I think you linked the error image wrong because I can't view it
also what do you mean by latest version? beta 7 or beta 9? beta 9 is the latest
also what do you mean by latest version? beta 7 or beta 9? beta 9 is the latest
- 27 Mar 2015, 11:19
- Forum: Mapping
- Topic: I need the original SMB mappack.
- Replies: 8
- Views: 1808
Re: I need the original SMB mappack.
if you extract the files from beta 7 then the smb mappack should be in there
- 24 Mar 2015, 13:40
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
MM102 wrote: reference used on the left, 8x12inch drawing in the middle, and a non-inverted image on the right
- 24 Mar 2015, 04:39
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
http://i.imgur.com/U4809PP.png http://i.imgur.com/77rwvkA.png I drew an inverted owl for an art class project (reference used on the left, 8x12inch drawing in the middle, and a non-inverted image on the right) I drew it inverted for a few reasons 1. The less graphite I have to put on the paper the ...
- 24 Mar 2015, 03:03
- Forum: Mapping
- Topic: Super Edwin Br0s 2 [SE]
- Replies: 18
- Views: 4420
Re: Super Edwin Br0s 2 [SE]
First off, don't worry about these guys, half of them can't make a decent mappack themselves. I commend you on how much work you've put into the video of your map. You have high ambitions and thats a good thing. Judging on your desktop you have a lot of spyware/malware installed for one so people mi...
- 22 Mar 2015, 20:52
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
ITS NOT WORKING!
but seriously I was talking about the info graph being hard to read
especially the "Electron Config." text
- 22 Mar 2015, 19:56
- Forum: Twatter
- Topic: Art Thread
- Replies: 2081
- Views: 2574440
Re: Art Thread
kinda low readability